2024-11-10 18:39:40 +01:00
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_id: OKMXH6YpPXUyvqzN
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name: Gigant
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type: personnage
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img: systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant.webp
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items:
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- _id: zyNYa3hYtrOcF2jA
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name: Acrobatie
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type: competence
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sort: 100000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: 8eG37BK2zFbPrqh8
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img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
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effects: []
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folder: null
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system:
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description: >-
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<p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
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générale, toutes les performances d’agilité spécialisées.</p>
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<p> </p>
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descriptionmj: ''
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categorie: specialisee
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- _id: TAKRb9CdMUhs9dd4
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name: Alchimie
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type: competence
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sort: 200000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: 8eG37BK2zFbPrqh8
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img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
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effects: []
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folder: null
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system:
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description: >-
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<p>Connaissance des recettes et préparations alchimiques.
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Identification, élaboration, des solutions diverses, breuvages, poudres,
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onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
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<p> </p>
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categorie: connaissance
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- _id: lt9VC7PkX4Faiduq
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name: Arbalète
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type: competence
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sort: 300000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: 8eG37BK2zFbPrqh8
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img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
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effects: []
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folder: null
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system:
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description: <p>Utilisation de tous les types d’arbalètes.</p>
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descriptionmj: ''
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categorie: tir
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xp: 0
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ownership:
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_key: '!actors.items!OKMXH6YpPXUyvqzN.lt9VC7PkX4Faiduq'
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- _id: tVbFkKSN4n0RSrFU
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name: Arc
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type: competence
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sort: 400000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: 8eG37BK2zFbPrqh8
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img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
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effects: []
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folder: null
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system:
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description: |-
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<p>Utilisation de tous les types d’arcs.</p>
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<p> </p>
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descriptionmj: ''
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niveau: -8
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default_diffLibre: 0
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base: -8
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categorie: tir
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xp: 0
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defaut_carac: tir
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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- _id: rwsHwIDszSIPBkrO
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name: Armes d'hast
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type: competence
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sort: 500000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: 8eG37BK2zFbPrqh8
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img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
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effects: []
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folder: null
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system:
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description: >-
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<p>Utilisation de toutes les piques, vouges, hallebardes, toujours
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maniées à deux mains, pour attaquer.</p>
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<p> </p>
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descriptionmj: ''
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niveau: -6
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default_diffLibre: 0
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base: -6
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categorie: melee
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xp: 0
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defaut_carac: melee
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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default: 0
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_key: '!actors.items!OKMXH6YpPXUyvqzN.rwsHwIDszSIPBkrO'
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- _id: GIIQm22Q4bBsmxpE
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name: Astrologie
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type: competence
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sort: 600000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: 8eG37BK2zFbPrqh8
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img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
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effects: []
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folder: null
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system:
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description: >-
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<p>Connaissance des étoiles et de leur signification symbolique.
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Calculer les nombres astraux gouvernant la chance de
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chaque individu. S’orienter aux étoiles (voir Astrologie,
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p155).</p>
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<p> </p>
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descriptionmj: ''
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niveau: -11
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default_diffLibre: 0
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base: -11
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categorie: connaissance
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xp: 0
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defaut_carac: vue
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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default: 0
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- _id: PmwXYvmutlyQEonB
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name: Botanique
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type: competence
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sort: 700000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: 8eG37BK2zFbPrqh8
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img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
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effects: []
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folder: null
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system:
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description: >-
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<p>Identification des espèces végétales et de leurs propriétés. Permet
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de savoir si une plante connue pousse dans un milieu donné. Recherche de
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cette plante.</p>
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<p> </p>
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descriptionmj: ''
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niveau: -11
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default_diffLibre: 0
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base: -11
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categorie: connaissance
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xp: 0
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defaut_carac: vue
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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- _id: SJE3ghtswQwP1dIy
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name: Bouclier
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type: competence
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sort: 800000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: 8eG37BK2zFbPrqh8
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img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
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effects: []
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folder: null
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system:
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description: |-
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<p>Utilisation de toutes les sortes de bouclierpour parer.</p>
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<p> </p>
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|
descriptionmj: ''
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default_diffLibre: 0
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base: -6
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categorie: melee
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xp: 0
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defaut_carac: melee
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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_key: '!actors.items!OKMXH6YpPXUyvqzN.SJE3ghtswQwP1dIy'
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- _id: tvIGIPaEJZBaySil
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|
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name: Bricolage
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type: competence
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sort: 900000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: 8eG37BK2zFbPrqh8
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img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
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effects: []
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folder: null
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system:
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|
|
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description: >-
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|
<p>L’art d’être inventif avec ses doigts, pour de petits
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aménagements ou réparations. Ne peut en aucun cas se substituer aux
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compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
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utilisé quand l’usage de ces compétences n’est pas pertinent.</p>
|
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|
<p> </p>
|
|
|
|
|
descriptionmj: ''
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|
|
|
|
niveau: -4
|
|
|
|
|
default_diffLibre: 0
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base: -4
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|
|
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categorie: generale
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xp: 0
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|
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defaut_carac: dexterite
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niveau_archetype: 0
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ébénisterie. Évaluer la qualité, solidité, d’une structure de
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bois.</p>
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<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
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d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins
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et soins complets sur toutes les blessures, et par extension, pour
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tous les actes de secourisme et de réanimation.</p>
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<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
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mimer, conter. Peut aussi servir à simuler, mystifier.</p>
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<p> </p>
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<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
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Savoir</p>
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<p>jusqu’où l’on peut marchander (lequel marchandage doit être fait
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en jeu de rôle</p>
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<p>par le joueur lui-même).</p>
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<p> </p>
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<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
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principes de base du combat de mêlée. Corps à corps permet de se
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battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
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coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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<p> </p>
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<p>Sprinter le plus vite possible, ou courir sur de longues distances en
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ménageant son souffle.</p>
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<p> </p>
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name: Cuisine
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type: competence
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flags:
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<p>Identifier les saveurs culinaires, les épices et les aromates.
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|
|
|
Exécuter, inventer une recette. Faire griller un gibier sur un feu
|
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|
|
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de camp n’est généralement pas de la cuisine, mais de la
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simple survie.</p>
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<p> </p>
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owner: 8eG37BK2zFbPrqh8
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name: Danse
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description: >-
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<p>Être capable de danser en mesure, de danser harmonieusement avec une
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personne</p>
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<p>ou un groupe, de charmer un public par une exhibition.</p>
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<p> </p>
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name: Dessin
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type: competence
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flags:
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description: >-
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<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
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quelqu’un, mais</p>
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<p>également savoir faire un schéma, une carte, un plan, aux proportions
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|
exactes.</p>
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<p> </p>
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categorie: generale
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name: Discrétion
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system:
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description: >-
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<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
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fondre dans</p>
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|
|
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<p>l’anonymat, se cacher.</p>
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<p> </p>
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categorie: generale
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xp: 0
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name: Ecriture
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description: >-
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<p>Lire et écrire. Savoir composer un texte, un poème.
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Connaissance générale des langues anciennes.</p>
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<p> </p>
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name: Epée à 1 main
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type: competence
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flags:
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description: >-
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<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
|
|
|
|
principes de base du combat de mêlée. Corps à corps permet de se
|
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|
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|
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
|
|
|
|
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
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<p> </p>
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name: Epée à 2 mains
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type: competence
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system:
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description: >-
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|
|
|
|
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
|
|
|
|
Rêve de Dragon pour attaquer ou parer.</p>
|
|
|
|
|
|
|
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|
|
<p> </p>
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<p> </p>
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ownership:
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- _id: F5iQNrZSeJsfyTnV
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name: Equitation
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type: competence
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sort: 2600000
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flags:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
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effects: []
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system:
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description: >-
|
|
|
|
|
<p>Monter à cheval, et, d’une manière générale, connaissance des
|
|
|
|
|
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
|
|
|
|
|
aligates, zyglutes, etc.</p>
|
|
|
|
|
|
|
|
|
|
<p> </p>
|
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descriptionmj: ''
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niveau: -8
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base: -8
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categorie: particuliere
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d’une paroi.</p>
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<p> </p>
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principes de base du combat de mêlée. Corps à corps permet de se
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battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
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coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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<p> </p>
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<p>Utilisation de tous les types de fléaux, pour attaquer.</p>
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<p> </p>
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description: <p>Utilisation du fouet.</p>
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flags:
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description: |-
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<p>Utilisation de la fronde giratoire.</p>
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|
<p> </p>
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descriptionmj: ''
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categorie: tir
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system:
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description: >-
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<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
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|
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et haches de bataille, pour attaquer.</p>
|
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|
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<p> </p>
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<p> </p>
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name: Hache à 2 mains
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flags:
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system:
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description: >-
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|
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
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|
|
|
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et haches de bataille, pour attaquer.</p>
|
|
|
|
|
|
|
|
|
|
<p> </p>
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|
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<p> </p>
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name: Javelot
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|
|
type: competence
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flags:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
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description: |-
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|
|
|
|
<p>Utilisation de la lance courte ou de la javeline en lancer.</p>
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|
|
|
|
<p> </p>
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|
|
|
descriptionmj: ''
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niveau: 3
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ownership:
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name: Jeu
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type: competence
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flags:
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description: >-
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|
|
<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
|
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|
|
meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
|
|
|
|
|
|
|
|
|
|
<p> </p>
|
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|
descriptionmj: ''
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Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
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<p> </p>
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à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
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<p> </p>
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<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
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de la mer, de ses courants (voir Navigation, p325).</p>
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<p> </p>
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name: Orfèvrerie
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étain, et par extension des pierres et perles précieuses. Évaluer
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la taille et la pureté d’une gemme, le prix d’un bijou.</p>
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<p> </p>
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categorie: specialisee
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<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
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chute en la transformant en saut.</p>
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<p> </p>
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<p>L’art d’être galant, de paraître attirant. Permet les conquêtes
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amoureuses.</p>
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<p> </p>
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type: competence
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<p>Compréhension des mécaniques et mécanismes, et plus particulièrement
|
|
|
|
|
des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
|
|
|
|
|
le désarmer, le crocheter.</p>
|
|
|
|
|
|
|
|
|
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<p> </p>
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name: Survie en Cité
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type: competence
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system:
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description: >-
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|
|
<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
|
|
|
|
|
s’orienter intuitivement dans le dédale d’une cité inconnue, et en
|
|
|
|
|
déceler les dangers : coupeurs de bourse, escrocs, tout autant que
|
|
|
|
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patrouilles de gardes. Savoir à qui s’adresser.</p>
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<p> </p>
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name: Cuir Souple
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description: >-
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<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
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de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
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<p> </p>
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list: []
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ombres:
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list: []
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reserve:
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list: []
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rencontre:
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list: []
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compteurs:
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sust:
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metier: ''
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|
|
biographie: Histoire personnelle...
|
|
|
|
|
notes: >-
|
|
|
|
|
<h1>Description</h1>
|
|
|
|
|
|
|
|
|
|
<p>Les Gigants sont les plus grands des humanoïdes, pouvant peser
|
|
|
|
|
jusqu’à 300 kg, avec une taille moyenne de 2,50 m. Hormis leur
|
|
|
|
|
mensurations gigantesques, ils sont de morphologie humaine.</p>
|
|
|
|
|
|
|
|
|
|
<h1>Moeurs</h1>
|
|
|
|
|
|
|
|
|
|
<p>Les Gigants vivent dans les montagnes, de préférence dans
|
|
|
|
|
des vallées fermées qui les coupent du reste du monde,
|
|
|
|
|
assemblés en familles de quatre ou cinq individus au maximum. Ils
|
|
|
|
|
sont peu sociables et amateurs de solitude, vivant de chasse et
|
|
|
|
|
d’élevage de chèvres. Au demeurant paisibles, ils ne
|
|
|
|
|
sont pas agressifs tant qu’on respecte leur intimité. Leur
|
|
|
|
|
langage est à base de chuchotements (pour éviter les
|
|
|
|
|
avalanches) et il est exceptionnel qu’ils parlent la langue du
|
|
|
|
|
voyage.</p>
|
|
|
|
|
|
|
|
|
|
<h1>Combat</h1>
|
|
|
|
|
|
|
|
|
|
<p>Surtout chasseurs, les Gigants manient excellemment le javelot. Au
|
|
|
|
|
contact, ils utilisent la masse lourde à deux mains. Ils sont
|
|
|
|
|
vêtus de cuir souple valant 2 points de protection, auxquels ils
|
|
|
|
|
ajoutent 2 points de protection naturelle due à leur grande
|
|
|
|
|
taille.</p>
|
|
|
|
|
|
|
|
|
|
<p> </p>
|
|
|
|
|
|
|
|
|
|
<h2>Prohibées</h2>
|
|
|
|
|
|
|
|
|
|
<p>Équitation / Pickpocket / Survie cité / Navigation /
|
|
|
|
|
Orfèvrerie / Serrurerie / Alchimie / Draconic</p>
|
|
|
|
|
notesmj: Notes du MJ
|
|
|
|
|
race: Gigant
|
|
|
|
|
yeux: ''
|
|
|
|
|
cheveux: ''
|
|
|
|
|
taille: ''
|
|
|
|
|
poids: ''
|
|
|
|
|
heure: vaisseau
|
|
|
|
|
sexe: ''
|
|
|
|
|
age: '0'
|
|
|
|
|
beaute: '10'
|
|
|
|
|
main: droitier
|
|
|
|
|
experiencelog: []
|
|
|
|
|
subacteurs:
|
|
|
|
|
suivants: []
|
|
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|
|
montures: []
|
|
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|
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vehicules: []
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blessures:
|
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legeres:
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liste:
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- active: false
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premiers_soins: 0
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soins_complets: 0
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jours: 0
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localisation: ''
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- active: false
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localisation: ''
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soins_complets: 0
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soins_complets: 0
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localisation: ''
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- active: false
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premiers_soins: 0
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soins_complets: 0
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jours: 0
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localisation: ''
|
|
|
|
|
graves:
|
|
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|
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liste:
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|
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|
- active: false
|
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premiers_soins: 0
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soins_complets: 0
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jours: 0
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localisation: ''
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- active: false
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premiers_soins: 0
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soins_complets: 0
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jours: 0
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localisation: ''
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critiques:
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liste:
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premiers_soins: 0
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soins_complets: 0
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jours: 0
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localisation: ''
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argent:
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deniers:
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label: Denier
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value: 0
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enc: 0
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sols:
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label: Sol
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value: 0
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enc: 0
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ownership:
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default: 0
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rYShh2P1DNavdoBD: 3
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prototypeToken:
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flags: {}
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name: Gigant
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displayName: 20
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width: 1
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height: 1
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lockRotation: false
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rotation: 0
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actorLink: false
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disposition: 0
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displayBars: 20
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bar1:
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attribute: sante.vie
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bar2:
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attribute: sante.endurance
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randomImg: false
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alpha: 1
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light:
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bright: 0
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angle: 360
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color: '#f0b105'
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alpha: 1
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|
|
animation:
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speed: 5
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intensity: 5
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type: torch
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reverse: false
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coloration: 1
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attenuation: 0.5
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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darkness:
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min: 0
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max: 1
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negative: false
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priority: 0
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texture:
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src: systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant_t.webp
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tint: '#ffffff'
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scaleX: 1.5
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scaleY: 1.5
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offsetX: 0
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offsetY: 0
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rotation: 0
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anchorX: 0.5
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anchorY: 0.5
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fit: contain
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alphaThreshold: 0.75
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sight:
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angle: 360
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enabled: true
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range: 0
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brightness: 1
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visionMode: basic
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color: null
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attenuation: 0.1
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saturation: 0
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contrast: 0
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detectionModes: []
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appendNumber: false
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prependAdjective: false
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hexagonalShape: 0
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radius: 0
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ring:
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enabled: false
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colors:
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ring: null
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background: null
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effects: 1
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subject:
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scale: 1
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texture: null
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|
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_stats:
|
|
|
|
|
systemId: foundryvtt-reve-de-dragon
|
|
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|
|
systemVersion: 10.3.16
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|
|
coreVersion: '12.331'
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|
|
createdTime: 1668808343624
|
|
|
|
|
modifiedTime: 1671294136190
|
|
|
|
|
lastModifiedBy: Hp9ImM4o9YRTSdfu
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|
|
|
compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.OKMXH6YpPXUyvqzN
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|
duplicateSource: null
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_key: '!actors!OKMXH6YpPXUyvqzN'
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|