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import { RollDataAjustements } from "./rolldata-ajustements.js" ;
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import { RdDUtility } from "./rdd-utility.js" ;
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import { TMRUtility , tmrConstants } from "./tmr-utility.js" ;
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import { RdDResolutionTable } from "./rdd-resolution-table.js" ;
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import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js" ;
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import { TMRRencontres } from "./tmr-rencontres.js" ;
import { ChatUtility } from "./chat-utility.js" ;
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import { RdDRoll } from "./rdd-roll.js" ;
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import { Poetique } from "./poetique.js" ;
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import { EffetsDraconiques } from "./tmr/effets-draconiques.js" ;
import { PixiTMR } from "./tmr/pixi-tmr.js" ;
import { Draconique } from "./tmr/draconique.js" ;
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import { Grammar } from "./grammar.js" ;
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import { Misc } from "./misc.js" ;
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/* -------------------------------------------- */
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export class RdDTMRDialog extends Dialog {
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static async create ( html , actor , tmrData ) {
if ( tmrData . mode != 'visu' ) {
// Notification au MJ
ChatMessage . create ( { content : actor . name + " est monté dans les TMR en mode : " + tmrData . mode , whisper : ChatMessage . getWhisperRecipients ( "GM" ) } ) ;
}
return new RdDTMRDialog ( html , actor , tmrData ) ;
}
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/* -------------------------------------------- */
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constructor ( html , actor , tmrData ) {
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const dialogConf = {
title : "Terres Médianes de Rêve" ,
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content : html ,
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buttons : {
closeButton : { label : "Fermer" , callback : html => this . close ( html ) }
} ,
default : "closeButton"
}
const dialogOptions = {
classes : [ "tmrdialog" ] ,
width : 920 , height : 980 ,
'z-index' : 20
}
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super ( dialogConf , dialogOptions ) ;
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this . tmrdata = duplicate ( tmrData ) ;
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this . actor = actor ;
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this . actor . tmrApp = this ; // reference this app in the actor structure
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this . viewOnly = tmrData . mode == "visu"
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this . fatigueParCase = this . viewOnly ? 0 : this . actor . getTMRFatigue ( ) ;
this . cumulFatigue = 0 ;
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this . loadRencontres ( ) ;
this . loadSortsReserve ( ) ;
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this . loadCasesSpeciales ( ) ;
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this . allTokens = [ ] ;
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this . rencontreState = 'aucune' ;
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this . pixiApp = new PIXI . Application ( { width : 720 , height : 860 } ) ;
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this . pixiTMR = new PixiTMR ( this , this . pixiApp ) ;
this . callbacksOnAnimate = [ ] ;
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if ( ! this . viewOnly ) {
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this . actor . setStatusDemiReve ( true ) ;
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this . _tellToGM ( this . actor . name + " monte dans les terres médianes (" + tmrData . mode + ")" ) ;
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}
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// load the texture we need
this . pixiTMR . load ( ( loader , resources ) => this . createPixiSprites ( ) ) ;
}
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loadCasesSpeciales ( ) {
this . casesSpeciales = this . actor . data . items . filter ( item => Draconique . isCaseTMR ( item ) ) ;
}
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loadSortsReserve ( ) {
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this . sortsReserves = Misc . data ( this . actor ) . data . reve . reserve . list ;
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}
loadRencontres ( ) {
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this . rencontresExistantes = this . actor . getTMRRencontres ( ) ;
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}
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/* -------------------------------------------- */
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createPixiSprites ( ) {
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EffetsDraconiques . carteTmr . createSprite ( this . pixiTMR ) ;
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this . updateTokens ( ) ;
this . demiReve = this . _tokenDemiReve ( ) ;
this . _updateDemiReve ( ) ;
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}
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/* -------------------------------------------- */
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_createTokens ( ) {
let tokens = this . _getTokensCasesTmr ( )
. concat ( this . _getTokensRencontres ( ) )
. concat ( this . _getTokensSortsReserve ( ) ) ;
for ( let t of tokens ) {
this . _trackToken ( t ) ;
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}
}
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updateTokens ( ) {
this . _removeTokens ( t => true ) ;
this . loadRencontres ( ) ;
this . loadSortsReserve ( ) ;
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this . loadCasesSpeciales ( ) ;
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this . _createTokens ( ) ;
}
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removeToken ( tmr , casetmr ) {
this . _removeTokens ( t => t . coordTMR ( ) == tmr . coord && t . caseSpeciale ? . _id == casetmr . _id ) ;
this . updateTokens ( )
}
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/* -------------------------------------------- */
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_getTokensCasesTmr ( ) {
return this . casesSpeciales . map ( c => this . _tokenCaseSpeciale ( c ) ) . filter ( token => token ) ;
}
_getTokensRencontres ( ) {
return this . rencontresExistantes . map ( it => this . _tokenRencontre ( it ) ) ;
}
_getTokensSortsReserve ( ) {
return this . sortsReserves . map ( it => this . _tokenSortEnReserve ( it ) ) ;
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}
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/* -------------------------------------------- */
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_tokenRencontre ( rencontre ) {
return EffetsDraconiques . rencontre . token ( this . pixiTMR , rencontre , ( ) => rencontre . coord ) ;
}
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_tokenCaseSpeciale ( casetmr ) {
const draconique = Draconique . get ( casetmr . data . specific ) ;
return draconique ? . token ( this . pixiTMR , casetmr , ( ) => casetmr . data . coord ) ;
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}
_tokenSortEnReserve ( sortEnReserve ) {
return EffetsDraconiques . sortReserve . token ( this . pixiTMR , sortEnReserve . sort , ( ) => sortEnReserve . coord ) ;
}
_tokenDemiReve ( ) {
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return EffetsDraconiques . demiReve . token ( this . pixiTMR , this . actor , ( ) => Misc . data ( this . actor ) . data . reve . tmrpos . coord ) ;
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}
_updateDemiReve ( ) {
this . _setTokenPosition ( this . demiReve ) ;
}
/* -------------------------------------------- */
async activateListeners ( html ) {
super . activateListeners ( html ) ;
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document . getElementById ( "tmrrow1" ) . insertCell ( 0 ) . append ( this . pixiApp . view ) ;
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if ( this . viewOnly ) {
html . find ( '#lancer-sort' ) . remove ( ) ;
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}
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else {
// Roll Sort
html . find ( '#lancer-sort' ) . click ( ( event ) => {
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this . actor . rollUnSort ( Misc . data ( this . actor ) . data . reve . tmrpos . coord ) ;
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} ) ;
}
if ( this . viewOnly ) {
return ;
}
// Gestion du cout de montée en points de rêve
let reveCout = ( ( this . tmrdata . isRapide && ! EffetsDraconiques . isDeplacementAccelere ( this . actor ) ) ? - 2 : - 1 )
- this . actor . countMonteeLaborieuse ( ) ;
this . cumulFatigue += this . fatigueParCase ;
await this . actor . reveActuelIncDec ( reveCout ) ;
// Le reste...
this . updateValuesDisplay ( ) ;
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let tmr = TMRUtility . getTMR ( Misc . data ( this . actor ) . data . reve . tmrpos . coord ) ;
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await this . manageRencontre ( tmr , ( ) => {
this . postRencontre ( tmr ) ;
} ) ;
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}
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/* -------------------------------------------- */
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updateValuesDisplay ( ) {
let ptsreve = document . getElementById ( "tmr-pointsreve-value" ) ;
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const actorData = Misc . data ( this . actor ) ;
ptsreve . innerHTML = actorData . data . reve . reve . value ;
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let tmrpos = document . getElementById ( "tmr-pos" ) ;
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let tmr = TMRUtility . getTMR ( actorData . data . reve . tmrpos . coord ) ;
tmrpos . innerHTML = actorData . data . reve . tmrpos . coord + " (" + tmr . label + ")" ;
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let etat = document . getElementById ( "tmr-etatgeneral-value" ) ;
etat . innerHTML = this . actor . getEtatGeneral ( ) ;
let refoulement = document . getElementById ( "tmr-refoulement-value" ) ;
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refoulement . innerHTML = actorData . data . reve . refoulement . value ;
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let fatigueItem = document . getElementById ( "tmr-fatigue-table" ) ;
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//console.log("Refresh : ", actorData.data.sante.fatigue.value);
fatigueItem . innerHTML = "<table class='table-fatigue'>" + RdDUtility . makeHTMLfatigueMatrix ( actorData . data . sante . fatigue . value , actorData . data . sante . endurance . max ) . html ( ) + "</table>" ;
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}
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/* -------------------------------------------- */
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close ( ) {
this . actor . santeIncDec ( "fatigue" , this . cumulFatigue ) . then ( super . close ( ) ) ; // moving 1 cell costs 1 fatigue
this . actor . tmrApp = undefined ; // Cleanup reference
this . actor . setStatusDemiReve ( false ) ;
if ( ! this . viewOnly ) {
this . _tellToGM ( this . actor . name + " a quitté les terres médianes" ) ;
}
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}
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/* -------------------------------------------- */
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async derober ( ) {
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await this . actor . addTMRRencontre ( this . currentRencontre ) ;
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console . log ( "-> derober" , this . currentRencontre ) ;
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this . _tellToGM ( this . actor . name + " s'est dérobé et quitte les TMR." ) ;
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this . close ( ) ;
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}
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/* -------------------------------------------- */
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async refouler ( ) {
this . _tellToGM ( this . actor . name + " a refoulé : " + this . currentRencontre . name ) ;
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await this . actor . deleteTMRRencontreAtPosition ( ) ; // Remove the stored rencontre if necessary
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await this . actor . ajouterRefoulement ( this . currentRencontre . refoulement ? ? 1 ) ;
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this . updateTokens ( ) ;
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console . log ( "-> refouler" , this . currentRencontre )
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this . updateValuesDisplay ( ) ;
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this . nettoyerRencontre ( ) ;
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}
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/* -------------------------------------------- */
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async ignorerRencontre ( ) {
this . _tellToGM ( this . actor . name + " a ignoré : " + this . currentRencontre . name ) ;
await this . actor . deleteTMRRencontreAtPosition ( ) ; // Remove the stored rencontre if necessary
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this . updateTokens ( ) ;
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this . updateValuesDisplay ( ) ;
this . nettoyerRencontre ( ) ;
}
/* -------------------------------------------- */
colorierZoneRencontre ( locList ) {
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this . currentRencontre . graphics = [ ] ; // Keep track of rectangles to delete it
this . currentRencontre . locList = duplicate ( locList ) ; // And track of allowed location
for ( let loc of locList ) {
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let rect = this . _getCaseRectangleCoord ( loc ) ;
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var rectDraw = new PIXI . Graphics ( ) ;
rectDraw . beginFill ( 0xFFFF00 , 0.3 ) ;
// set the line style to have a width of 5 and set the color to red
rectDraw . lineStyle ( 5 , 0xFF0000 ) ;
// draw a rectangle
rectDraw . drawRect ( rect . x , rect . y , rect . w , rect . h ) ;
this . pixiApp . stage . addChild ( rectDraw ) ;
this . currentRencontre . graphics . push ( rectDraw ) ; // garder les objets pour gestion post-click
}
}
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/* -------------------------------------------- */
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// garder la trace de l'état en cours
setStateRencontre ( state ) {
this . rencontreState = state ;
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}
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async choisirCasePortee ( coord , portee ) {
// Récupère la liste des cases à portées
let locList = TMRUtility . getTMRPortee ( coord , portee ) ;
this . colorierZoneRencontre ( locList ) ;
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}
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async choisirCaseType ( type ) {
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const locList = TMRUtility . filterTMR ( it => it . type == type ) . map ( it => it . coord ) ;
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this . colorierZoneRencontre ( locList ) ;
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}
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/* -------------------------------------------- */
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checkQuitterTMR ( ) {
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if ( this . actor . isDead ( ) ) {
this . _tellToGM ( "Vous êtes mort : vous quittez les Terres médianes !" ) ;
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this . close ( ) ;
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return true ;
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}
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const resteAvantInconscience = this . actor . getFatigueMax ( ) - this . actor . getFatigueActuelle ( ) - this . cumulFatigue ;
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if ( resteAvantInconscience <= 0 ) {
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this . _tellToGM ( "Vous vous écroulez de fatigue : vous quittez les Terres médianes !" ) ;
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this . quitterLesTMRInconscient ( ) ;
return true ;
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}
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if ( this . actor . getReveActuel ( ) == 0 ) {
this . _tellToGM ( "Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !" ) ;
this . quitterLesTMRInconscient ( ) ;
return true ;
}
return false ;
}
async quitterLesTMRInconscient ( ) {
if ( this . currentRencontre ? . isPersistant ) {
await this . refouler ( ) ;
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}
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this . close ( ) ;
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}
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/* -------------------------------------------- */
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async maitriserRencontre ( ) {
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this . actor . deleteTMRRencontreAtPosition ( ) ;
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this . updateTokens ( ) ;
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let rencontreData = {
actor : this . actor ,
alias : this . actor . name ,
reveDepart : this . actor . getReveActuel ( ) ,
competence : this . actor . getBestDraconic ( ) ,
rencontre : this . currentRencontre ,
nbRounds : 1 ,
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canClose : false ,
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tmr : TMRUtility . getTMR ( Misc . data ( this . actor ) . data . reve . tmrpos . coord )
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}
await this . _tentativeMaitrise ( rencontreData ) ;
}
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/* -------------------------------------------- */
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async _tentativeMaitrise ( rencontreData , presentCite ) {
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console . log ( "-> matriser" , rencontreData ) ;
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rencontreData . reve = this . actor . getReveActuel ( ) ;
rencontreData . etat = this . actor . getEtatGeneral ( ) ;
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RollDataAjustements . calcul ( rencontreData , this . actor ) ;
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rencontreData . rolled = rencontreData . presentCite
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? this . _rollPresentCite ( rencontreData )
: await RdDResolutionTable . roll ( rencontreData . reve , RollDataAjustements . sum ( rencontreData . ajustements ) ) ;
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let postProcess = await TMRRencontres . gererRencontre ( this , rencontreData ) ;
ChatMessage . create ( {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( game . user . name ) ,
content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html ` , rencontreData )
} ) ;
if ( postProcess ) {
/** Gère les rencontres avec du post-processing (passeur, messagers, tourbillons, ...) */
await postProcess ( this , rencontreData ) ;
}
else {
this . currentRencontre = undefined ;
}
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this . updateValuesDisplay ( ) ;
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if ( this . checkQuitterTMR ( ) ) {
return ;
}
else if ( rencontreData . rolled . isEchec && rencontreData . rencontre . isPersistant ) {
setTimeout ( ( ) => {
rencontreData . nbRounds ++ ;
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this . cumulFatigue += this . fatigueParCase ;
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this . _tentativeMaitrise ( rencontreData ) ;
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this . _deleteTmrMessages ( rencontreData . actor , rencontreData . nbRounds ) ;
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} , 2000 ) ;
}
}
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_rollPresentCite ( rencontreData ) {
let rolled = RdDResolutionTable . computeChances ( rencontreData . reve , 0 ) ;
mergeObject ( rolled , { caracValue : rencontreData . reve , finalLevel : 0 , roll : rolled . score } ) ;
RdDResolutionTable . succesRequis ( rolled ) ;
return rolled ;
}
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/* -------------------------------------------- */
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_deleteTmrMessages ( actor , nbRounds = - 1 ) {
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setTimeout ( ( ) => {
if ( nbRounds < 0 ) {
ChatUtility . removeChatMessageContaining ( ` <h4 data-categorie="tmr" data-actor-id=" ${ actor . _id } " ` ) ;
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}
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else {
for ( let i = 1 ; i < nbRounds ; i ++ ) {
ChatUtility . removeChatMessageContaining ( ` <h4 data-categorie="tmr" data-actor-id=" ${ actor . _id } " data-rencontre-round=" ${ i } "> ` ) ;
}
}
} , 500 ) ;
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}
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/* -------------------------------------------- */
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_tellToUser ( message ) {
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ChatMessage . create ( { content : message , user : game . user . _id , whisper : [ game . user . _id ] } ) ;
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}
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/* -------------------------------------------- */
_tellToGM ( message ) {
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ChatMessage . create ( { content : message , user : game . user . _id , whisper : ChatMessage . getWhisperRecipients ( "GM" ) } ) ;
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}
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/* -------------------------------------------- */
_tellToUserAndGM ( message ) {
ChatMessage . create ( { content : message , user : game . user . _id , whisper : [ game . user . _id ] . concat ( ChatMessage . getWhisperRecipients ( "GM" ) ) } ) ;
}
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/* -------------------------------------------- */
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async manageRencontre ( tmr , postRencontre ) {
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if ( this . viewOnly ) {
return ;
}
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this . currentRencontre = undefined ;
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if ( this . _presentCite ( tmr , postRencontre ) ) {
return ;
}
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let rencontre = await this . _jetDeRencontre ( tmr ) ;
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if ( rencontre ) { // Manages it
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if ( rencontre . rencontre ) rencontre = rencontre . rencontre ; // Manage stored rencontres
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console . log ( "manageRencontre" , rencontre ) ;
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this . currentRencontre = duplicate ( rencontre ) ;
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let dialog = new RdDTMRRencontreDialog ( "" , this , this . currentRencontre , postRencontre ) ;
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dialog . render ( true ) ;
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}
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else {
postRencontre ( ) ;
}
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}
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_presentCite ( tmr , postRencontre ) {
const presentCite = this . casesSpeciales . find ( c => EffetsDraconiques . presentCites . isCase ( c , tmr . coord ) ) ;
if ( presentCite ) {
this . minimize ( ) ;
EffetsDraconiques . presentCites . choisirUnPresent ( presentCite , ( type => this . _utiliserPresentCite ( presentCite , type , tmr , postRencontre ) ) ) ;
}
return presentCite ;
}
async _utiliserPresentCite ( presentCite , typeRencontre , tmr , postRencontre ) {
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this . currentRencontre = TMRRencontres . getRencontre ( typeRencontre ) ;
await TMRRencontres . evaluerForceRencontre ( this . currentRencontre ) ;
await EffetsDraconiques . presentCites . ouvrirLePresent ( this . actor , presentCite ) ;
this . removeToken ( tmr , presentCite ) ;
// simuler une rencontre
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let rencontreData = {
actor : this . actor ,
alias : this . actor . name ,
reveDepart : this . actor . getReveActuel ( ) ,
competence : this . actor . getBestDraconic ( ) ,
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rencontre : this . currentRencontre ,
tmr : tmr ,
presentCite : presentCite
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} ;
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await this . _tentativeMaitrise ( rencontreData ) ;
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this . maximize ( ) ;
postRencontre ( ) ;
}
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/* -------------------------------------------- */
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async _jetDeRencontre ( tmr ) {
let rencontre = this . rencontresExistantes . find ( prev => prev . coord == tmr . coord ) ;
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if ( rencontre ) {
return rencontre ;
}
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let myRoll = new Roll ( "1d7" ) . evaluate ( ) . total ;
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if ( TMRUtility . isForceRencontre ( ) || myRoll == 7 ) {
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return await this . rencontreTMRRoll ( tmr , this . actor . isRencontreSpeciale ( ) ) ;
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}
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this . _tellToUser ( myRoll + ": Pas de rencontre en " + tmr . label + " (" + tmr . coord + ")" ) ;
}
/* -------------------------------------------- */
async rencontreTMRRoll ( tmr , isMauvaise = false ) {
let rencontre = TMRUtility . utiliseForceRencontre ( ) ? ?
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( isMauvaise
? await TMRRencontres . getMauvaiseRencontre ( )
: await TMRRencontres . getRencontreAleatoire ( tmr . type ) ) ;
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rencontre . coord = tmr . coord ;
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rencontre . date = game . system . rdd . calendrier . getDateFromIndex ( ) ;
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rencontre . heure = game . system . rdd . calendrier . getCurrentHeure ( ) ;
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return rencontre ;
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}
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/* -------------------------------------------- */
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async manageTmrInnaccessible ( tmr ) {
const caseTmrInnaccessible = this . casesSpeciales . find ( c => EffetsDraconiques . isInnaccessible ( c , tmr . coord ) ) ;
if ( caseTmrInnaccessible ) {
return await this . actor . reinsertionAleatoire ( caseTmrInnaccessible . name ) ;
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}
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return tmr ;
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}
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/* -------------------------------------------- */
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async manageCaseHumide ( tmr ) {
if ( this . isCaseHumide ( tmr ) ) {
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let rollData = {
actor : this . actor ,
competence : duplicate ( this . actor . getBestDraconic ( ) ) ,
tmr : tmr ,
canClose : false ,
diffLibre : - 7 ,
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forceCarac : { 'reve-actuel' : { label : "Rêve Actuel" , value : this . actor . getReveActuel ( ) } } ,
maitrise : { verbe : 'maîtriser' , action : 'Maîtriser le fleuve' }
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}
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rollData . double = EffetsDraconiques . isDoubleResistanceFleuve ( this . actor ) ? true : undefined ,
rollData . competence . data . defaut _carac = 'reve-actuel' ;
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await this . _rollMaitriseCaseHumide ( rollData ) ;
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}
}
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/* -------------------------------------------- */
async _rollMaitriseCaseHumide ( rollData ) {
await this . _maitriserTMR ( rollData , r => this . _resultatMaitriseCaseHumide ( r ) ) ;
}
async _resultatMaitriseCaseHumide ( rollData ) {
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await this . souffleSiEchecTotal ( rollData ) ;
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this . toclose = rollData . rolled . isEchec ;
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if ( rollData . rolled . isSuccess && rollData . double ) {
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rollData . previous = { rolled : rollData . rolled , ajustements : rollData . ajustements } ;
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rollData . double = undefined ;
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await this . _rollMaitriseCaseHumide ( rollData ) ;
return ;
}
rollData . poesie = Poetique . getExtrait ( ) ;
ChatMessage . create ( {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( game . user . name ) ,
content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html ` , rollData )
} ) ;
if ( rollData . rolled . isEchec ) {
this . close ( ) ;
}
}
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async souffleSiEchecTotal ( rollData ) {
if ( rollData . rolled . isETotal ) {
rollData . souffle = await this . actor . ajouterSouffle ( { chat : false } ) ;
}
}
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/* -------------------------------------------- */
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isCaseHumide ( tmr ) {
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if ( ! ( TMRUtility . isCaseHumide ( tmr ) || this . isCaseHumideAdditionelle ( tmr ) ) ) {
return undefined ;
}
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if ( this . isCaseMaitrisee ( tmr . coord ) ) {
ChatMessage . create ( {
content : tmr . label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>" ,
whisper : ChatMessage . getWhisperRecipients ( game . user . name )
} ) ;
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return undefined ;
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}
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return - 7 ;
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}
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/* -------------------------------------------- */
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isCaseHumideAdditionelle ( tmr ) {
if ( tmr . type == 'pont' && EffetsDraconiques . isPontImpraticable ( this . actor ) ) {
ChatMessage . create ( {
content : tmr . label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide." ,
whisper : ChatMessage . getWhisperRecipients ( game . user . name )
} ) ;
return true ;
}
if ( this . isCaseInondee ( tmr . coord ) ) {
ChatMessage . create ( {
content : tmr . label + ": cette case est inondée, elle doit être maîtrisée comme une case humide." ,
whisper : ChatMessage . getWhisperRecipients ( game . user . name )
} ) ;
return true ;
}
return false ;
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}
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/* -------------------------------------------- */
async conquerirCiteFermee ( tmr ) {
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if ( EffetsDraconiques . fermetureCites . find ( this . casesSpeciales , tmr . coord ) ) {
await this . _conquerir ( tmr , {
difficulte : - 9 ,
action : 'Conquérir la cité' ,
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onConqueteReussie : r => EffetsDraconiques . fermetureCites . onVisiteSupprimer ( r . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ,
onConqueteEchec : r => {
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this . souffleSiEchecTotal ( rollData ) ;
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this . close ( )
} ,
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canClose : false
} ) ;
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}
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}
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/* -------------------------------------------- */
async purifierPeriple ( tmr ) {
if ( EffetsDraconiques . periple . find ( this . casesSpeciales , tmr . coord ) ) {
await this . _conquerir ( tmr , {
difficulte : EffetsDraconiques . periple . getDifficulte ( tmr ) ,
action : 'Purifier ' + TMRUtility . getTMRDescr ( tmr . coord ) ,
onConqueteReussie : r => EffetsDraconiques . periple . onVisiteSupprimer ( r . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ,
onConqueteEchec : r => {
this . souffleSiEchecTotal ( rollData ) ;
this . close ( )
} ,
canClose : false
} ) ;
}
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}
/* -------------------------------------------- */
async conquerirTMR ( tmr ) {
if ( EffetsDraconiques . conquete . find ( this . casesSpeciales , tmr . coord ) ) {
await this . _conquerir ( tmr , {
difficulte : - 7 ,
action : 'Conquérir' ,
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onConqueteReussie : r => EffetsDraconiques . conquete . onVisiteSupprimer ( r . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ,
onConqueteEchec : r => this . close ( ) ,
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canClose : false
} ) ;
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}
}
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/* -------------------------------------------- */
async _conquerir ( tmr , options ) {
let rollData = {
actor : this . actor ,
competence : duplicate ( this . actor . getBestDraconic ( ) ) ,
tmr : tmr ,
canClose : options . canClose ? ? false ,
diffLibre : options . difficulte ? ? - 7 ,
forceCarac : { 'reve-actuel' : { label : "Rêve Actuel" , value : this . actor . getReveActuel ( ) } } ,
maitrise : { verbe : 'conquérir' , action : options . action }
} ;
rollData . competence . data . defaut _carac = 'reve-actuel' ;
await this . _maitriserTMR ( rollData , r => this . _onResultatConquerir ( r , options ) ) ;
}
async _onResultatConquerir ( rollData , options ) {
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if ( rollData . rolled . isETotal ) {
rollData . souffle = await this . actor . ajouterSouffle ( { chat : false } ) ;
}
this . toclose = rollData . rolled . isEchec ;
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rollData . poesie = Poetique . getExtrait ( ) ;
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( game . user . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html ` , rollData )
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} ) ;
if ( rollData . rolled . isEchec ) {
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options . onConqueteEchec ( rollData , options . effetDraconique ) ;
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}
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else {
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await options . onConqueteReussie ( rollData , options . effetDraconique ) ;
this . updateTokens ( ) ;
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}
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}
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/* -------------------------------------------- */
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async _maitriserTMR ( rollData , callbackMaitrise ) {
this . minimize ( ) ; // Hide
const dialog = await RdDRoll . create ( this . actor , rollData ,
{
html : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html' ,
options : { height : 350 } ,
close : html => { this . maximize ( ) ; } // Re-display TMR
} ,
{
name : rollData . maitrise . verbe , label : rollData . maitrise . action ,
callbacks : [
this . actor . createCallbackExperience ( ) ,
{ action : callbackMaitrise }
]
}
) ;
dialog . render ( true ) ;
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}
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async validerVisite ( tmr ) {
await EffetsDraconiques . pelerinage . onVisiteSupprimer ( this . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ;
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await EffetsDraconiques . urgenceDraconique . onVisiteSupprimer ( this . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ;
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}
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/* -------------------------------------------- */
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async declencheSortEnReserve ( coord ) {
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let sortsEnCoord = TMRUtility . getSortsReserve ( this . sortsReserves , coord ) ;
if ( sortsEnCoord . length > 0 ) {
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if ( EffetsDraconiques . isSortReserveImpossible ( this . actor ) ) {
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ui . notifications . error ( "Une queue ou un souffle vous empèche de déclencher de sort!" ) ;
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return ;
}
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if ( ! EffetsDraconiques . isUrgenceDraconique ( this . actor ) &&
( EffetsDraconiques . isReserveEnSecurite ( this . actor ) || this . isReserveExtensible ( coord ) ) ) {
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let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>" ;
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for ( let sortReserve of sortsEnCoord ) {
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msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this . actor . _id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve . sort . _id + "'>" + sortReserve . sort . name + "</a></li>" ;
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}
msg += "</ol>" ;
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ChatMessage . create ( {
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content : msg ,
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whisper : ChatMessage . getWhisperRecipients ( game . user . name )
} ) ;
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return ;
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}
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await this . processSortReserve ( sortsEnCoord [ 0 ] ) ;
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}
}
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/* -------------------------------------------- */
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lancerSortEnReserve ( coord , sortId ) {
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let sortEnCoord = TMRUtility . getSortsReserve ( this . sortsReserves , coord ) ;
let sortReserve = sortEnCoord . find ( sortReserve => sortReserve . sort . _id == sortId ) ;
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if ( sortReserve ) {
this . processSortReserve ( sortReserve ) ;
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} else {
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ChatMessage . create ( {
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content : "Une erreur est survenue : impossible de récupérer le sort en réserve demandé." ,
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whisper : ChatMessage . getWhisperRecipients ( game . user . name )
} ) ;
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}
}
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/* -------------------------------------------- */
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async processSortReserve ( sortReserve ) {
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await this . actor . deleteSortReserve ( sortReserve ) ;
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//this.updateSortReserve();
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console . log ( "declencheSortEnReserve" , sortReserve )
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this . _tellToUserAndGM ( ` Vous avez déclenché le sort en réserve <strong> ${ sortReserve . sort . name } </strong>
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avec $ { sortReserve . sort . data . ptreve _reel } points de Rêve
en $ { sortReserve . coord } ( $ { TMRUtility . getTMRLabel ( sortReserve . coord ) } )
` );
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this . close ( ) ;
}
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/* -------------------------------------------- */
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nettoyerRencontre ( ) {
if ( ! this . currentRencontre ) return ; // Sanity check
if ( this . currentRencontre . graphics ) {
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for ( let drawRect of this . currentRencontre . graphics ) { // Suppression des dessins des zones possibles
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this . pixiApp . stage . removeChild ( drawRect ) ;
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}
}
this . currentRencontre = undefined ; // Nettoyage de la structure
this . rencontreState = 'aucune' ; // Et de l'état
}
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/* -------------------------------------------- */
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isCaseInondee ( coord ) {
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return EffetsDraconiques . debordement . find ( this . casesSpeciales , coord ) ;
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}
isCiteFermee ( coord ) {
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return EffetsDraconiques . fermetureCites . find ( this . casesSpeciales , coord ) ;
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}
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/* -------------------------------------------- */
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isTerreAttache ( coord ) {
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return EffetsDraconiques . terreAttache . find ( this . casesSpeciales , coord ) ;
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}
/* -------------------------------------------- */
isCaseMaitrisee ( coord ) {
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return EffetsDraconiques . queteEaux . find ( this . casesSpeciales , coord ) ;
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}
/* -------------------------------------------- */
isReserveExtensible ( coord ) {
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return EffetsDraconiques . reserveExtensible . find ( this . casesSpeciales , coord ) ;
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}
/* -------------------------------------------- */
isConnaissanceFleuve ( currentTMR , nextTMR ) {
return TMRUtility . getTMR ( currentTMR ) . type == 'fleuve' &&
TMRUtility . getTMR ( nextTMR ) . type == 'fleuve' &&
EffetsDraconiques . isConnaissanceFleuve ( this . actor ) ;
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}
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/* -------------------------------------------- */
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async onClickTMR ( event ) {
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if ( this . viewOnly ) {
return ;
}
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let origEvent = event . data . originalEvent ;
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let tmrObject = this ;
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let eventPos = RdDTMRDialog . _computeEventPos ( origEvent ) ;
await tmrObject . _onClickTMRPos ( eventPos ) ; // Vérifier l'état des compteurs reve/fatigue/vie
}
async _onClickTMRPos ( eventPos ) {
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let currentPos = TMRUtility . convertToCellPos ( Misc . data ( this . actor ) . data . reve . tmrpos . coord ) ;
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console . log ( "deplacerDemiReve >>>>" , currentPos , eventPos ) ;
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let targetCoord = TMRUtility . convertToTMRCoord ( eventPos ) ;
let currentCoord = TMRUtility . convertToTMRCoord ( currentPos ) ;
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// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
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let deplacementType = this . _calculDeplacement ( targetCoord , currentCoord , currentPos , eventPos ) ;
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// Si le deplacement est valide
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if ( deplacementType == 'normal' || deplacementType == 'saut' ) {
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await this . _deplacerDemiReve ( targetCoord , deplacementType ) ;
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} else if ( deplacementType == 'messager' ) { // Dans ce cas, ouverture du lancement de sort sur la case visée
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await this . _messagerDemiReve ( targetCoord ) ;
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} else {
ui . notifications . error ( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre" ) ;
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console . log ( "STATUS :" , this . rencontreState , this . currentRencontre ) ;
}
this . checkQuitterTMR ( ) ;
}
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/* -------------------------------------------- */
_calculDeplacement ( targetCoord , currentCoord , currentPos , eventPos ) {
let isInArea = this . rencontreState == 'aucune'
? this . isTerreAttache ( targetCoord ) || this . isConnaissanceFleuve ( currentCoord , targetCoord ) || ! RdDTMRDialog . _horsDePortee ( currentPos , eventPos )
: this . currentRencontre ? . locList . find ( coord => coord == targetCoord ) ? ? false
if ( isInArea ) {
switch ( this . rencontreState ) {
case 'aucune' : return 'normal' ;
case 'messager' : return 'messager' ;
case 'passeur' : case 'changeur' : return 'saut' ;
}
}
return 'erreur'
}
/* -------------------------------------------- */
async _messagerDemiReve ( targetCoord ) {
/ *
TODO : si la case a un sort en réserve , lancer ce sort .
Si la case est le demi - rêve , ne pas lancer de sort .
Si un lancement de sort est en cours , trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort ( ou bloquer le lancer de sort )
* /
await this . actor . rollUnSort ( targetCoord ) ;
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this . nettoyerRencontre ( ) ;
}
async _deplacerDemiReve ( targetCoord , deplacementType ) {
if ( this . currentRencontre != 'normal' ) {
this . nettoyerRencontre ( ) ;
}
let tmr = TMRUtility . getTMR ( targetCoord ) ;
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console . log ( "deplacerDemiReve" , tmr , this ) ;
// Gestion cases spéciales type Trou noir, etc
tmr = await this . manageTmrInnaccessible ( tmr ) ;
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this . actor . updateCoordTMR ( tmr . coord ) ;
await this . actor . updateCoordTMR ( tmr . coord ) ;
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this . _updateDemiReve ( ) ;
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this . cumulFatigue += this . fatigueParCase ;
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this . updateValuesDisplay ( ) ;
game . socket . emit ( "system.foundryvtt-reve-de-dragon" , {
msg : "msg_tmr_move" , data : {
actorId : this . actor . data . _id ,
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tmrPos : Misc . data ( this . actor ) . data . reve . tmrpos
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}
} ) ;
if ( deplacementType == 'normal' ) { // Pas de rencontres après un saut de type passeur/changeur/...
await this . manageRencontre ( tmr , ( ) => this . postRencontre ( tmr ) ) ;
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}
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else {
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await this . postRencontre ( tmr ) ;
}
}
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async postRencontre ( tmr ) {
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if ( ! ( this . viewOnly || this . currentRencontre ) ) {
await this . manageCaseHumide ( tmr ) ;
await this . conquerirCiteFermee ( tmr ) ;
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await this . purifierPeriple ( tmr ) ;
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await this . conquerirTMR ( tmr ) ;
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await this . validerVisite ( tmr ) ;
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await this . declencheSortEnReserve ( tmr . coord ) ;
await this . actor . checkSoufflePeage ( tmr ) ;
}
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}
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/* -------------------------------------------- */
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async forceDemiRevePositionView ( ) {
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this . _updateDemiReve ( ) ;
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}
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/* -------------------------------------------- */
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async forceDemiRevePosition ( coord ) {
await this . actor . updateCoordTMR ( coord ) ;
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this . _updateDemiReve ( ) ;
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let tmr = TMRUtility . getTMR ( coord ) ;
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await this . postRencontre ( tmr ) ;
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return tmr ;
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}
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/* -------------------------------------------- */
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static _computeEventPos ( origEvent ) {
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let canvasRect = origEvent . target . getBoundingClientRect ( ) ;
let x = origEvent . clientX - canvasRect . left ;
let y = origEvent . clientY - canvasRect . top ;
let cellx = Math . floor ( x / tmrConstants . cellw ) ; // [From 0 -> 12]
y -= ( cellx % 2 == 0 ) ? tmrConstants . col1 _y : tmrConstants . col2 _y ;
let celly = Math . floor ( y / tmrConstants . cellh ) ; // [From 0 -> 14]
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return { x : cellx , y : celly } ;
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}
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/* -------------------------------------------- */
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static _horsDePortee ( origin , target ) {
return Math . abs ( target . x - origin . x ) > 1
|| Math . abs ( target . y - origin . y ) > 1
|| ( origin . y == 0 && target . y > origin . y && target . x != origin . x && origin . x % 2 == 0 )
|| ( target . y == 0 && target . y < origin . y && target . x != origin . x && origin . x % 2 == 1 ) ;
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}
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/* -------------------------------------------- */
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/** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
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_getCaseRectangleCoord ( coord ) {
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return this . pixiTMR . getCaseRectangle ( TMRUtility . convertToCellPos ( coord ) ) ;
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}
/* -------------------------------------------- */
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_setTokenPosition ( token ) {
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this . pixiTMR . setPosition ( token . sprite , TMRUtility . convertToCellPos ( token . coordTMR ( ) ) ) ;
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}
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/* -------------------------------------------- */
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_removeTokens ( filter ) {
const tokensToRemove = this . allTokens . filter ( filter ) ;
for ( let token of tokensToRemove ) {
this . pixiApp . stage . removeChild ( token . sprite ) ;
}
}
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/* -------------------------------------------- */
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_trackToken ( token ) {
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this . allTokens . push ( token ) ;
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this . _setTokenPosition ( token ) ;
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}
}
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