72 lines
2.2 KiB
JavaScript
72 lines
2.2 KiB
JavaScript
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import { Misc } from "./misc.js";
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export class DialogStress extends Dialog {
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static async distribuerStress() {
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let dialogData = {
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motif: "Motif",
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stress: 10,
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immediat: false,
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actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
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.map(actor => {
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let actorData = duplicate(Misc.data(actor));
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actorData.selected = actor.hasPlayerOwner;
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return actorData;
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})
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};
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const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
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new DialogStress(dialogData, html)
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.render(true);
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}
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constructor(dialogData, html) {
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let options = { classes: ["DialogStress"], width: 400, height: 320, 'z-index': 99999 };
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let conf = {
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title: "Donner du stress",
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content: html,
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buttons: {
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"Stress": { label: "Stress !", callback: it => { this._onStress(); } }
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}
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};
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super(conf, options);
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this.dialogData = dialogData;
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}
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async _onStress() {
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this.validerStress();
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const compteur = this.dialogData.immediat ? 'experience' : 'stress';
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const stress = this.dialogData.stress;
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const motif = this.dialogData.motif;
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this.dialogData.actors.filter(it => it.selected)
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.map(it => game.actors.get(it._id))
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.forEach(actor => actor.distribuerStress(compteur, stress, motif));
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}
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validerStress() {
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this.dialogData.motif = $("[name='motif']").val();
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this.dialogData.stress = $("[name='stress']").val();
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this.dialogData.immediat = $("[name='immediat']").prop("checked");;
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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html.find(".select-actor").change((event) => this.onSelectActor(event));
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}
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async onSelectActor(event) {
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event.preventDefault();
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const options = event.currentTarget.options;
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for (var i = 0; i < options.length; i++) { // looping over the options
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const actorId = options[i].attributes["data-actor-id"].value;
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const actor = this.dialogData.actors.find(it => it._id == actorId);
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if (actor) {
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actor.selected = options[i].selected;
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}
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};
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}
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}
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