foundryvtt-reve-de-dragon/module/rdd-main.js

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/**
* RdD system
* Author: LeRatierBretonnien
* Software License: GNU GPLv3
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { RdDActor } from "./actor.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
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import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
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import { RdDActorHumanoideSheet } from "./actor-humanoide-sheet.js";
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import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
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/************************************************************************************/
const _patch_initiative = () => {
Combat.prototype.rollInitiative = async function (
ids,
formula = null,
messageOptions = {}
) {
console.log(
`${game.data.system.data.title} | Combat.rollInitiative()`,
ids,
formula,
messageOptions
);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for ( let cId = 0; cId < ids.length; cId++) {
const c = this.getCombatant( ids[cId] );
//if (!c) return results;
let armeCombat, rollFormula, competence;
if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
if ( competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
}
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}
rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(competence.data.carac_value / 2);
} else {
for (const item of c.actor.data.items) {
if (item.type == "arme" && item.data.equipe) {
armeCombat = duplicate(item);
}
}
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDUtility.findCompetence( c.actor.data.items, compName );
rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(c.actor.data.data.carac[competence.data.defaut_carac].value/2);
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}
//console.log("Combatat", c);
const roll = this._getInitiativeRoll(c, rollFormula);
//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
// Send a chat message
let rollMode =
messageOptions.rollMode || game.settings.get("core", "rollMode");
let messageData = mergeObject(
{
speaker: {
scene: canvas.scene._id,
actor: c.actor ? c.actor._id : null,
token: c.token._id,
alias: c.token.name,
sound: CONFIG.sounds.dice,
},
flavor: `${c.token.name} a fait son jet d'Initiative (Compétence ${competence.name})`,
},
messageOptions
);
roll.toMessage(messageData, { rollMode, create: true });
}
return this;
};
}
/************************************************************************************/
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Hooks.once("init", async function() {
console.log(`Initializing Reve de Dragon System`);
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates();
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// Create useful storage space
game.system.rdd = {
rollDataHandler: {}
}
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// Create specific settings
game.settings.register("foundryvtt-reve-de-dragon", "configuration", {
name: "configuration",
scope: "world",
config: false,
type: Object
});
//game.settings.get("<systemName>","<settingName>") to retrieve it and game.settings.set("<systemName>","<settingName>", <newValue>)
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/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "1d20",
decimals: 2
};
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game.socket.on("system.foundryvtt-reve-de-dragon", data => {
RdDUtility.performSocketMesssage( data );
});
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// Define custom Entity classes
CONFIG.Actor.entityClass = RdDActor;
CONFIG.RDD = {
resolutionTable : RdDResolutionTable.resolutionTable,
level_category : RdDUtility.getLevelCategory(),
carac_array : RdDUtility.getCaracArray(),
ajustementsConditions : RdDUtility.getAjustementsConditions(),
difficultesLibres : RdDUtility.getDifficultesLibres()
}
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// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
types: ["personnage"],
makeDefault: true }
);
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, {
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types: ["creature"],
makeDefault: true
});
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorHumanoideSheet, {
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types: ["humanoide"],
makeDefault: true
});
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
types: ["entite"],
makeDefault: true
});
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Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
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// Handlebar function pour container
Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
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// Patch the initiative formula
_patch_initiative();
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});
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function() {
ChatMessage.create( { title: "Bienvenu dans le Rêve !", content : "Bienvenu dans le Rêve des Dragons !<br> " +
"Vous trouverez quelques infos pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}" } );
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/* Affiche le calendrier */
let calendrier = new RdDCalendrier();
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
let templateData = {};
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/* DISABLEDrenderTemplate(templatePath, templateData).then(html => {
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calendrier.render(true);
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} ); */
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});
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
let regExp;
regExp = /(\S+)/g;
let commands = content.match(regExp);
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return RdDUtility.processChatCommand( commands, content, msg );
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} );