2020-12-05 00:04:40 +01:00
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/* -------------------------------------------- */
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import { RdDUtility } from "./rdd-utility.js";
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/* -------------------------------------------- */
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export class RdDTokenHud {
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/* -------------------------------------------- */
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static addTokenHudExtensions( app, html, data ) {
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let token = canvas.tokens.get(data._id);
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// Affichage seulement si le token est un combat
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if ( token.inCombat) {
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this.addInitiativeTokenTip(html, token);
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}
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}
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/* -------------------------------------------- */
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static async addInitiativeTokenTip(html, token ) {
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// Helper actor and sanity check
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let actor = token.actor;
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if (actor === undefined) return;
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// Get combatant stuff
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let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id );
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if ( combatant ) {
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let armesList = RdDUtility.buildArmeList( combatant );
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2020-12-05 21:24:31 +01:00
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// Create space for Hud Extensions next to combat icon
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let htmlInit = '<div class="tokenhudext right">';
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let htmlCombat = '<div class="tokenhudext rightright">';
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2020-12-05 00:37:10 +01:00
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console.log("Token !!!", combatant, armesList);
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for( let armeIndex=0; armeIndex<armesList.length; armeIndex++) {
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let arme = armesList[armeIndex];
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2020-12-05 21:24:31 +01:00
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htmlInit += '<div class="control-icon tokenhudicon right" title="'+ arme.name +'">';
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htmlInit += '<label class="hud-text-small" data-combatant-id="'+combatant._id+'" data-arme-id="'+armeIndex+'"></i>I:'+arme.name+'</label></div>';
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if ( !arme.data.initOnly) {
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htmlCombat += '<div class="control-icon tokenhudicon right" title="'+ arme.name +'">';
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htmlCombat += '<label class="hud-text-small" data-combatant-id="'+combatant._id+'" data-arme-id="'+armeIndex+'"></i>C:'+arme.name+'</label></div>';
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}
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2020-12-05 00:04:40 +01:00
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}
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2020-12-05 21:24:31 +01:00
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htmlInit += "</div>";
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htmlCombat += "</div>";
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let hudInitiative = $(htmlInit);
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2020-12-05 00:04:40 +01:00
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html.find('.control-icon.combat').after(hudInitiative); // Add Initiative and Agility token tip
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2020-12-05 21:24:31 +01:00
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let hudCombat = $(htmlCombat);
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html.find('.control-icon.combat').after(hudCombat); // Add Initiative and Agility token tip
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// Add interactions for Initiative
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2020-12-05 00:04:40 +01:00
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hudInitiative.find('label').click(async (event) => {
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2020-12-05 00:37:10 +01:00
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
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let arme = armesList[armeIndex];
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RdDUtility.rollInitiativeCompetence( combatantId, arme );
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2020-12-05 00:04:40 +01:00
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});
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2020-12-05 21:24:31 +01:00
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// Add interactions for Combat
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hudCombat.find('label').click(async (event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let arme = armesList[armeIndex];
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2020-12-08 03:04:00 +01:00
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actor.rollArme( arme.data.competence, arme.name);
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2020-12-05 21:24:31 +01:00
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});
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2020-12-05 00:04:40 +01:00
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}
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}
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}
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