2020-11-24 15:20:05 +01:00
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/**
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* Class providing helper methods to get the list of users, and
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*/
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export class ChatUtility {
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static chatWithRollMode(chatOptions, name) {
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let rollMode = game.settings.get("core", "rollMode");
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2020-12-06 23:31:23 +01:00
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ChatUtility.createChatMessage(chatOptions, rollMode, name);
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}
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static createChatMessage( chatOptions, rollMode, name) {
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2020-11-24 15:20:05 +01:00
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switch (rollMode) {
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2020-11-29 18:06:19 +01:00
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case "blindroll": // GM only
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2020-11-24 15:20:05 +01:00
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if (!game.user.isGM) {
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ChatUtility.blindMessageToGM(chatOptions);
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2020-11-29 18:06:19 +01:00
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chatOptions.whisper = [game.user._id];
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chatOptions.content = "Message envoyé en aveugle au Gardien";
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2020-11-24 15:20:05 +01:00
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}
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else {
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chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
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}
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break;
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default:
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2020-12-06 23:31:23 +01:00
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chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
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2020-11-24 15:20:05 +01:00
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break;
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}
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ChatMessage.create(chatOptions);
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}
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2020-12-06 23:31:23 +01:00
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static prepareChatMessage( rollMode, name) {
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return {
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user: game.user._id,
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whisper: ChatUtility.getWhisperRecipients(rollMode, name)
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}
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}
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static getWhisperRecipients( rollMode, name) {
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switch (rollMode) {
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case "blindroll": return ChatUtility.getUsers(user => user.isGM);
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case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user._id];
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}
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return undefined;
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}
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2020-11-24 15:20:05 +01:00
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static getWhisperRecipientsAndGMs(name) {
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return ChatMessage.getWhisperRecipients(name)
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.concat(this.getUsers(user => user.isGM));
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}
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id);
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}
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
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chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM });
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}
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static handleGMChatMessage(data) {
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console.log("blindMessageToGM", data);
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if (game.user.isGM) { // message privé pour GM only
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data.user = game.user._id;
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ChatMessage.create(data);
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}
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}
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}
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