foundryvtt-reve-de-dragon/module/rdd-dice.js

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2020-11-16 03:54:43 +01:00
export class RdDDice {
static async deRencontre() {
let roll = this.show(new Roll("1d7").evaluate());
// let roll = this.show(new Roll("1d8r8").evaluate());
// roll.total = roll.total % 8;
return roll;
}
static async deDraconique() {
let roll = new Roll("1d8x8").evaluate();
await this.show(roll);
return roll.total - Math.ceil(roll.total / 8);
}
static async show(roll, rollMode = "roll") {
await this.showDiceSoNice(roll, rollMode);
return roll;
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode = "roll") {
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
let whisper = null;
let blind = false;
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
let gmList = game.users.filter(user => user.isGM);
let gmIDList = [];
gmList.forEach(gm => gmIDList.push(gm.data._id));
whisper = gmIDList;
break;
case "roll": //everybody
let userList = game.users.filter(user => user.active);
let userIDList = [];
userList.forEach(user => userIDList.push(user.data._id));
whisper = userIDList;
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
}
}