foundryvtt-reve-de-dragon/module/targets.js

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import { ENTITE_NONINCARNE } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
export class Targets {
static listTargets() {
return Array.from(game.user.targets);
}
static hasTargets() {
return Targets.listTargets().length > 0;
}
static extractTokenData(target) {
if (!target) {
return undefined
}
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
}
static isTargetEntite(target) {
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
}
static async selectOneToken(onSelectTarget = target => { }) {
const targets = Targets.listTargets();
switch (targets.length) {
case 0: return;
case 1:
onSelectTarget(targets[0]);
return;
default:
{
const tokens = targets.map(it => Targets.extractTokenData(it))
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
tokens: tokens
});
new DialogSelectTarget(html, onSelectTarget, targets).render(true);
}
}
}
static getTarget() {
const targets = Targets.listTargets();
switch (targets.length) {
case 1:
return targets[0];
case 0:
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
break;
default:
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
return;
}
}
}