Merge pull request 'V11.0.11 - Les bleus de Khrachtchoum le Problémeux' (#659) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11

Reviewed-on: public/foundryvtt-reve-de-dragon#659
This commit is contained in:
uberwald 2023-06-25 09:48:17 +02:00
commit 000c89b11a
12 changed files with 48 additions and 16 deletions

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@ -1,5 +1,9 @@
# v11.0
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
- possibilité de créer des armes et des compétences de créatures non-mortelles.
## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche

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@ -387,6 +387,14 @@ export class RdDActor extends RdDBaseActor {
await this.distribuerStress('stress', consigne.stress.valeur, consigne.stress.motif);
}
await this.update({ 'system.sommeil': consigne.sommeil })
const player = this.findPlayer();
if (player) {
ChatUtility.notifyUser(player.id, 'info', `Vous pouvez gérer la nuit de ${this.name}`);
}
}
findPlayer() {
return game.users.players.find(player => player.active && player.character?.id == this.id);
}
async onTimeChanging(oldTimestamp, newTimestamp) {

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@ -675,7 +675,7 @@ export class RdDItem extends Item {
_armeChatData() {
return [
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Dommages</b>: ${this.system.dommages}`,
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite=='non-mortel'? '(Non mortel)':''}`,
`<b>Force minimum</b>: ${this.system.force}`,
`<b>Resistance</b>: ${this.system.resistance}`,
...this._inventaireTemplateChatData()

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@ -789,7 +789,6 @@ export class RdDCombat {
let rollData = {
passeArme: randomID(16),
mortalite: arme?.system.mortalite,
coupsNonMortels: false,
competence: competence.clone(),
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),

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@ -187,7 +187,7 @@ export class RdDRoll extends Dialog {
console.log("RdDRollSelectDialog - Cout reve", ptreve);
this.updateRollResult(html);
});
this.html.find("[name='coupsNonMortels']").change((event) => {
this.html.find("[name='mortalite']").change((event) => {
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
this.updateRollResult(html);
});
@ -295,8 +295,7 @@ export class RdDRoll extends Dialog {
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
rollData.caracValue = parseInt(rollData.selectedCarac.value)
rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? 'mortel';
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? rollData.mortalite ?? 'mortel';
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
let dmgText = Misc.toSignedString(rollData.dmg.total);
@ -319,7 +318,7 @@ export class RdDRoll extends Dialog {
// Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
this.html.find("[name='mortalite']").prop('checked', rollData.mortalite == 'non-mortel');
this.html.find(".dmg-arme-actor").text(dmgText);
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)

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@ -180,24 +180,25 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
// partial enums
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
// Partials
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',

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@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "11.0.10",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.10.zip",
"version": "11.0.11",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.11.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {

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@ -594,7 +594,8 @@
"iscombat": false,
"isnaturelle": true,
"ispossession": false,
"dommages": 0
"dommages": 0,
"mortalite": "mortel"
},
"empoignade": {
"templates": ["description"],
@ -671,6 +672,7 @@
"resistance": 0,
"categorie_parade": "",
"dommages": "0",
"mortalite": "mortel",
"penetration": 0,
"force": "0",
"competence": "",

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@ -54,7 +54,7 @@
<label>Empoignade</label>
{{else}}
<span>
<input class="attribute-value" type="checkbox" name="coupsNonMortels" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
<input class="attribute-value" type="checkbox" name="motalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
<label class="dmg-arme-actor"></label>
</span>
{{/if}}

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@ -0,0 +1,3 @@
<option value="mortel">Mortel</option>
<option value="non-mortel">Non mortel</option>
<option value="empoignade">Empoignade</option>

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@ -37,6 +37,14 @@
<label for="system.dommages">Dommages </label>
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="system.mortalite">Mortalité</label>
<select name="system.mortalite" data-dtype="String">
{{#select system.mortalite}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="system.resistance">Résistance </label>
<input class="attribute-value" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number"/>

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@ -27,6 +27,14 @@
<label for="niveau">Dommages (+dom)</label>
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="system.mortalite">Mortalité</label>
<select name="system.mortalite" data-dtype="String">
{{#select system.mortalite}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html"}}
{{/select}}
</select>
</div>
{{/if}}
{{#if isparade}}
<div class="form-group">