Gestion auto de l'état sonné en combat
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@ -345,7 +345,14 @@ export class RdDActor extends Actor {
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await this.update({ "data.blessures": blessures });
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await this._recupererVie(message);
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await this.jetDeMoral('neutre');
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await this.chanceActuelleIncDec(1);
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// On ne récupère un point de chance que si aucun appel à la chance dans la journée
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let utilisationChance = duplicate(this.getFlag('foundryvtt-reve-de-dragon', 'utilisationChance') ?? false);
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if ( !utilisationChance ) {
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await this.chanceActuelleIncDec(1);
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}
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await this.unsetFlag('foundryvtt-reve-de-dragon', 'utilisationChance'); // Nouveau jour, suppression du flag
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this.transformerStress();
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await this.retourSeuilDeReve(message);
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message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
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@ -1250,18 +1257,41 @@ export class RdDActor extends Actor {
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getSonne() {
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return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.value ?? false);
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}
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/* -------------------------------------------- */
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getSonneRound() {
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return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.round ?? false);
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}
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/* -------------------------------------------- */
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async verifierSonneRound( round ) {
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if ( this.getSonne() ) {
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if ( round >= this.getSonneRound() + 1) {
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await this.setSonne( false, -1 ); // Nettoyer l'état sonné
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ChatMessage.create( { content: `${this.name} n'est plus sonné ce round !`} );
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}
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}
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}
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/* -------------------------------------------- */
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async setSonne(sonne = true) {
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if (this.isEntiteCauchemar()) {
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return;
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}
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let round = (sonne && game.combat) ? game.combat.current.round : -1; // Sauvegarde du round de sonné en cas de combat
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await this.setStatusSonne(sonne);
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await this.setStateSonne(sonne);
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await this.setStateSonne(sonne, round);
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}
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async setStateSonne(sonne) {
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/* -------------------------------------------- */
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async setStateSonne(sonne, round = -1) {
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if (this.isEntiteCauchemar()) {
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return;
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}
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await this.update({ "data.sante.sonne.value": sonne });
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let sonneData = duplicate(this.data.data.sante.sonne);
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sonneData.value = sonne;
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sonneData.round = round;
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await this.update({ "data.sante.sonne": sonneData });
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}
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/* -------------------------------------------- */
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@ -1279,15 +1309,15 @@ export class RdDActor extends Actor {
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RdDDice.show(roll);
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let result = {
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roll: roll,
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sonne: roll.total > endurance || roll.total == 20
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sonne: roll.total > endurance || roll.total == 20 // 20 is always a failure
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}
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if (roll.total == 1) {
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let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1;
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this.update({ "data.carac.constitution.xp": xp }); // +1 XP !
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// TODO : Output to chat
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ChatMessage.create( { content: `${this.name} a obenu 1 sur son Jet d'Endurance et a gagné 1 point d'Expérience en Constitution. Ce point d'XP a été ajouté automatiquement).`});
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}
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if (result.sonne) {
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// 20 is always a failure
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await this.setSonne();
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sante.sonne.value = true;
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}
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@ -2249,6 +2279,10 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
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// Stocke si utilisation de la chance
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await this.unsetFlag('foundryvtt-reve-de-dragon', 'utilisationChance');
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await this.setFlag('foundryvtt-reve-de-dragon', 'utilisationChance', true );
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let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };
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const dialog = await RdDRoll.create(this, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
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@ -2407,6 +2441,7 @@ export class RdDActor extends Actor {
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return RdDActor._findCaracByName(this.data.data.carac, caracName);
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}
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/* -------------------------------------------- */
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static _findCaracByName(carac, name) {
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name = name.toLowerCase();
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switch (name) {
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@ -18,11 +18,19 @@ export class RdDCombatManager extends Combat {
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turn.actor.resetItemUse()
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}
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}
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/* -------------------------------------------- */
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cleanSonne( ) {
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for (let combatant of this.data.combatants) {
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combatant.actor.verifierSonneRound( this.current.round );
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}
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}
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/* -------------------------------------------- */
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async nextRound() {
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//console.log('New round !');
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//console.log('New round !');s
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this.cleanItemUse();
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this.cleanSonne();
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}
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}
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@ -85,10 +85,12 @@ export class RdDCommands {
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this.commandsTable = {};
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}
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/* -------------------------------------------- */
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registerCommand(command) {
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this._addCommand(this.commandsTable, command.path, '', command);
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}
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/* -------------------------------------------- */
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_addCommand(targetTable, path, fullPath, command) {
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if (!this._validateCommand(targetTable, path, command)) {
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return;
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@ -107,6 +109,7 @@ export class RdDCommands {
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}
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}
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/* -------------------------------------------- */
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_validateCommand(targetTable, path, command) {
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if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
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return true;
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@ -2,11 +2,11 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "1.3.21",
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"version": "1.3.22",
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.9",
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"templateVersion": 94,
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"templateVersion": 95,
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"author": "LeRatierBretonnien",
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"authors": [
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{
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@ -165,6 +165,7 @@
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},
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"sonne": {
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"value": false,
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"round": -1,
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"label": "Sonné"
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}
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},
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