Utilisation des ajustements
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@ -1779,8 +1779,7 @@ export class RdDActor extends Actor {
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competence: competence,
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tache: tache,
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diffConditions: tache.data.difficulte,
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editLibre: false,
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editConditions: false,
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use: { libre: false, conditions: false},
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carac: {}
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};
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rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac
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@ -1830,8 +1829,7 @@ export class RdDActor extends Actor {
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isPurification: false,
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},
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diffConditions: 0,
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editLibre: false,
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editConditions: true,
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use: { libre: false, conditions: true, },
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carac: {}
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};
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meditationData.carac["intellect"] = duplicate(this.data.data.carac["intellect"]);
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@ -36,9 +36,9 @@ export class RdDBonus {
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} else {
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dmg.dmgArme = RdDBonus._dmgArme(rollData);
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dmg.penetration = RdDBonus._peneration(rollData);
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dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
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dmg.dmgTactique = RdDBonus.dmgBonus(rollData.ajustements?.tactique);
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dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
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dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.surpriseDefenseur);
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dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris);
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dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
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dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
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dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
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@ -222,7 +222,7 @@ export class RdDCombat {
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ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
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return;
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}
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
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const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
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@ -323,7 +323,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static isEchec(rollData) {
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switch (rollData.surprise) {
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switch (rollData.ajustements.surprise.used) {
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case 'totale': return true;
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}
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return rollData.rolled.isEchec;
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@ -331,7 +331,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static isEchecTotal(rollData) {
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if (!rollData.attackerRoll && rollData.surprise) {
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if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
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return rollData.rolled.isEchec;
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}
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return rollData.rolled.isETotal;
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@ -339,7 +339,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static isParticuliere(rollData) {
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if (!rollData.attackerRoll && rollData.surprise) {
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if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
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return false;
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}
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return rollData.rolled.isPart;
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@ -347,7 +347,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static isReussite(rollData) {
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switch (rollData.surprise) {
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switch (rollData.ajustements.surprise.used) {
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case 'totale': return false;
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}
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return rollData.rolled.isSuccess;
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@ -414,7 +414,7 @@ export class RdDCombat {
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const isMeleeDiffNegative = rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0;
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ChatMessage.create({
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whisper: ChatMessage.getWhisperRecipients(this.attacker.name),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', {
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
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attackerId: this.attackerId,
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defenderTokenId: this.defenderTokenId,
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isFinesse: isMeleeDiffNegative,
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@ -49,10 +49,7 @@ export class RdDRoll extends Dialog {
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surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
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surencMalusValue: actor.getSurenc(),
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useMalusSurenc: false,
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use: {
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surenc: false,
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encTotal: false,
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},
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use: { libre:true, conditions: true, surenc: false, encTotal: false, },
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isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
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useMalusEncTotal: false,
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encTotal: actor.getEncTotal(),
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@ -245,23 +242,7 @@ export class RdDRoll extends Dialog {
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/* -------------------------------------------- */
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_computeFinalLevel(rollData) {
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const etat = RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac) ? 0 : rollData.etat;
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const diffConditions = Misc.toInt(rollData.diffConditions);
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const malusSurenc = (rollData.useMalusSurenc) ? rollData.surencMalusValue : 0;
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const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
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const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0;
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const ajustementChance = RdDResolutionTable.isAjustementAstrologique(rollData) ? rollData.ajustementAstrologique : 0;
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// Gestion malus armure
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const malusArmureValue = this._computeMalusArmure(rollData);
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const diffMeditation = RdDItemMeditation.calculDifficulte(rollData);
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const diffLibre = this._computeDiffLibre(rollData);
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const diffCompetence = this._computeDiffCompetence(rollData);
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const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0;
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let ajust = RollDataAjustements.sum(rollData.ajustements);
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return ajust;
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//return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusSurenc + malusEncTotal + malusArmureValue + diffMeditation + ajustementChance + bonusTactique;
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return RollDataAjustements.sum(rollData.ajustements);
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}
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/* -------------------------------------------- */
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@ -83,7 +83,7 @@
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<span class="competence-label flexrow" name="data.sante.sonne.label">Sonné : </span>
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<input class="resource-content" type="checkbox" name="data.sante.sonne.value"
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value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
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<img class="img-sonne" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
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<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
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</li>
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<li class="competence flexrow list-item" data-attribute="etat">
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<span class="competence-label flexrow" name="data.compteurs.etat.label">Etat Général : </span>
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@ -83,7 +83,7 @@
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<span class="competence-label flexrow" name="data.sante.sonne.label">Sonné : </span>
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<input class="resource-content" type="checkbox" name="data.sante.sonne.value"
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value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
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<img class="img-sonne" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
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<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
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</li>
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<li class="competence flexrow list-item" data-attribute="etat">
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<span class="competence-label flexrow" name="data.compteurs.etat.label">Etat Général : </span>
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@ -17,7 +17,7 @@
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<label>{{diffLibre}}</label>
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{{else}}
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<label for="categorie">Difficulté libre</label>
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<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless editLibre}}disabled{{/unless}}>
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<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
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{{#select diffLibre}}
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{{#each difficultesLibres as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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@ -26,7 +26,7 @@
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</select>
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{{/if}}
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<label for="categorie"> Conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless editConditions}}disabled{{/unless}}>
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<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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@ -45,7 +45,7 @@
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<label></label>
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{{else}}
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<label for="categorie">Tactique:</label>
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<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless editConditions}}disabled{{/unless}}>
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<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
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<option value="Attaque normale">Attaque normale</option>
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<option value="charge">Charge</option>
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<option value="feinte">Feinte</option>
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@ -54,8 +54,8 @@
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<label>Non Mortel</label>
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<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
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{{/if}}
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{{#if surpriseDefenseur}}
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<label for="categorie" id="defenseur-surprise"></label>
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{{#if ajustements.attaqueDefenseurSurpris}}
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<label for="categorie" id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.descr}}</label>
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{{/if}}
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</div>
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{{/if}}
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