Merge branch 'working' into 'master'
Afficher la fatigue avec les compteurs See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!24
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commit
1f855fbb44
@ -106,7 +106,11 @@ export class RdDActorSheet extends ActorSheet {
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data.difficultesLibres = CONFIG.RDD.difficultesLibres;
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// low is normal, this the base used to compute the grid.
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data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>";
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data.data.fatigue = {
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malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>"
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}
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RdDUtility.filterItemsPerTypeForSheet(data );
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data.data.sortReserve = data.data.reve.reserve.list;
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@ -998,7 +998,10 @@ export class RdDActor extends Actor {
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}
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let data = {
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fatigueHTML:"<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>",
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fatigue: {
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malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>"
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},
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draconic: this.getDraconicList(),
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sort: this.getSortList(),
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caracReve: this.data.data.carac.reve.value,
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@ -31,18 +31,33 @@ const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1,
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function _buildAllSegmentsFatigue(max) {
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const cycle = [5, 2, 4, 1, 3, 0];
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let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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for (let i = 0; i <= 40; i++) {
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for (let i = 0; i <= max; i++) {
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const ligneFatigue= duplicate(fatigue[i]);
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const caseIncrementee = cycle[i % 6];
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ligneFatigue[caseIncrementee]++;
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ligneFatigue[caseIncrementee + 6]++;
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ligneFatigue.fatigueMax = 2 * (i + 1);
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fatigue[i + 1] = ligneFatigue ;
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}
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return fatigue;
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}
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function _cumulSegmentsFatigue(matrix) {
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let cumulMatrix = [];
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for (let line of matrix)
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{
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let cumul = duplicate(line);
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for (let i = 1; i < 12; i++) {
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cumul[i] += cumul[i - 1];
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}
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cumulMatrix.push(cumul);
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}
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return cumulMatrix;
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}
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const fatigueMatrix = _buildAllSegmentsFatigue(30);
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const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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@ -372,20 +387,24 @@ export class RdDUtility {
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data.compteurs.chance.max = data.carac.chance.value;
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}
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static getSegmentsFatigue(endurance) {
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endurance = Math.max(endurance, 1);
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endurance = Math.min(endurance, fatigueMatrix.length);
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return fatigueMatrix[endurance];
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static getSegmentsFatigue(maxEnd) {
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maxEnd = Math.max(maxEnd, 1);
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maxEnd = Math.min(maxEnd, fatigueMatrix.length);
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return fatigueMatrix[maxEnd];
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}
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static cumulSegments(segments) {
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let cumuls = [segments[0]];
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for (let i = 1; i < 12; i++) {
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cumuls[i] = segments[i] + cumuls[i - 1];
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static calculMalusFatigue(fatigue, maxEnd)
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{
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maxEnd = Math.max(maxEnd, 1);
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maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
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let segments = cumulFatigueMatrix[maxEnd];
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for (let i=0; i<12; i++) {
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if (fatigue <= segments[i]) {
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return fatigueMalus[i]
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}
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}
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return cumuls;
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return -7;
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}
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/* -------------------------------------------- */
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// Build the nice (?) html table used to manage fatigue.
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// max should be the endurance max value
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@ -871,3 +871,34 @@ background: rgba(0, 0, 0, 0.5);
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position: relative;
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bottom: 6px;
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}
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/* Tooltip container */
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.tooltip {
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position: relative;
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display: inline-block;
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border-bottom: 1px dotted black; /* If you want dots under the hoverable text */
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}
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/* Tooltip text */
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.tooltip .tooltiptext {
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visibility: hidden;
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width: 360px;
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text-align: center;
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padding: 5px 0;
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border-radius: 6px;
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/* Position the tooltip text */
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position: absolute;
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z-index: 1;
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left: -100%;
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/* Fade in tooltip */
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opacity: 0;
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transition: opacity 0.3s;
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}
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/* Show the tooltip text when you mouse over the tooltip container */
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.tooltip:hover .tooltiptext {
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visibility: visible;
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opacity: 1;
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}
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@ -8,27 +8,32 @@
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<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
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</div>
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<div class="flexrow">
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<div class="flex-group-center flex-hp">
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<div>
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<span>Vie <a id="vie-plus">+</a> / <a id="vie-moins">-</a></span>
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<input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>/{{data.sante.vie.max}}
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</div>
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<div>
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<span>Endurance <a id="endurance-plus">+</a> / <a id="endurance-moins">-</a></span>
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<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/>/{{data.sante.endurance.max}}
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</div>
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<div>
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<span>Sonné :</span>
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<input class="resource-content" type="checkbox" name="data.sante.sonne.value" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
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</div>
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<div>
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<div class="flex-group-center flex-hp">
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<div>
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<span>Vie <a id="vie-plus">+</a> / <a id="vie-moins">-</a></span>
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<input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>/{{data.sante.vie.max}}
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</div>
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<div>
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<span>Endurance <a id="endurance-plus">+</a> / <a id="endurance-moins">-</a></span>
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<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/>/{{data.sante.endurance.max}}
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</div>
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<div>
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<span>Fatigue <a id="fatigue-plus">+</a> / <a id="fatigue-moins">-</a></span>
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<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />/{{data.sante.fatigue.max}}
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</div>
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<div>
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<span>Sonné :</span>
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<input class="resource-content" type="checkbox" name="data.sante.sonne.value" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
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</div>
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<div>
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<span><span class="ptreve-actuel"><a>Rêve</a></span> <a id="ptreve-actuel-plus">+</a> / <a id="ptreve-actuel-moins">-</a></span>
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<input class="resource-content" id="pointsreve-value" type="text" name="data.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" />/{{data.reve.seuil.value}}
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</div>
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</div>
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<div class="flex-group-center flex-fatigue">
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Fatigue <a id="fatigue-plus">+</a> / <a id="fatigue-moins">-</a>
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<span>{{{data.fatigueHTML}}}</span>
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</div>
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<div class="flex-group-center flex-fatigue">
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<div class="tooltip">Malus de fatigue : {{data.fatigue.malus}}
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<span class="tooltiptext">{{{data.fatigue.html}}}</span>
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</div>
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</div>
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</div>
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<div class="flexrow flex-wound">
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@ -25,7 +25,7 @@
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</div>
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<div class="flex-group-center flex-fatigue">
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Fatigue
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<span id="fatigue-table">{{{fatigueHTML}}}</span>
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<span id="fatigue-table">{{{fatigue.html}}}</span>
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</div>
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</td>
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</tr>
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