Merge branch 'chat-improve' into 'v1.2'
Chat improve See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!95
This commit is contained in:
commit
2355406546
157
module/actor.js
157
module/actor.js
@ -517,7 +517,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async sortMisEnReserve(rollData, sort) {
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let reserve = duplicate(this.data.data.reve.reserve);
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reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.selectedDraconic) });
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reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.competence) });
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await this.update({ "data.reve.reserve": reserve });
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this.currentTMR.updateSortReserve();
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}
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@ -1290,14 +1290,14 @@ export class RdDActor extends Actor {
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createCallbackExperience() {
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return {
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condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
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action: r => this._appliquerAjoutExperience(r)
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action: r => this._appliquerAjoutExperience(r, game.settings.get("core", "rollMode") != 'blindroll')
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};
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}
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/* -------------------------------------------- */
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async _appliquerAjoutExperience(rollData) {
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let xpResult = this.appliquerExperience( rollData.rolled, rollData.selectedCarac.label, (rollData.competence) ? rollData.competence.data.name: undefined );
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if (xpResult.result ) {
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async _appliquerAjoutExperience(rollData, display=true) {
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let xpResult = this.appliquerExperience( rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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if (display && xpResult.result ) {
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let xpmsg = "<br>Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence;
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let message = ChatUtility.prepareChatMessage('gmroll', this.name);
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message.content = "<strong>" + rollData.selectedCarac.label + "</strong>"
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@ -1319,7 +1319,7 @@ export class RdDActor extends Actor {
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selectedCarac: this.data.data.carac.reve,
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draconicList: this.getDraconicList(),
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sortList: sortList,
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selectedDraconic: this.getBestDraconic(),
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competence: this.getBestDraconic(),
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selectedSort: sortList[0],
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coord: coord,
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coordLabel: TMRUtility.getTMRDescription( coord).label,
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@ -1447,82 +1447,67 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _rollUnSortResult(rollData, isSortReserve = false) {
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rollData.isSortReserve = isSortReserve;
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let rolled = rollData.rolled;
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let sort = rollData.selectedSort;
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let closeTMR = !rollData.isSortReserve;
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if (sort.data.isrituel && isSortReserve) {
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ui.notifications.error("Impossible de mettre le rituel '" + sort.name + "' en réserve");
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let selectedSort = rollData.selectedSort;
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let closeTMR = !isSortReserve;
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if (selectedSort.data.isrituel && isSortReserve) {
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ui.notifications.error("Impossible de mettre le rituel '" + selectedSort.name + "' en réserve");
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this.currentTMR.close(); // Close TMR !
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return;
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}
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}
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rollData.isSortReserve = isSortReserve;
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rollData.show = {}
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rollData.depenseReve = Number(selectedSort.data.ptreve_reel);
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let explications = rollData.isSortReserve
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? ("<br>Mise en réserve du sort en " + rollData.coordLabel + "(" + rollData.coord + ")<strong>")
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: "<br>Lancement du sort <strong>";
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explications += sort.name + "</strong> : " + Misc.upperFirst(sort.data.draconic)
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+ " pour " + sort.data.ptreve_reel + " points de Rêve"
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+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
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let depenseReve = Number(sort.data.ptreve_reel);
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let myReve = duplicate(this.data.data.reve.reve);
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if (rolled.isSuccess) { // Réussite du sort !
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//sort.ptreve_reel = coutReve;
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if (rolled.isPart) {
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depenseReve = Math.max(Math.floor(depenseReve / 2), 1);
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rollData.depenseReve = Math.max(Math.floor(rollData.depenseReve / 2), 1);
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}
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if (rollData.isSortReserve) {
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depenseReve++;
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rollData.depenseReve++;
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}
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if (myReve.value > depenseReve) {
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explications += "<br>Réussite du sort: " + depenseReve + " points de Rêve sont dépensés (Bonus de case en " + rollData.coord + ": +" + rolled.bonus + "%)";
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if (myReve.value > rollData.depenseReve) {
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// Incrémenter/gére le bonus de case
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RdDItemSort.incrementBonusCase(this, sort, rollData.coord);
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RdDItemSort.incrementBonusCase(this, selectedSort, rollData.coord);
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if (rollData.isSortReserve) {
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await this.sortMisEnReserve(rollData, sort);
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await this.sortMisEnReserve(rollData, selectedSort);
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closeTMR = false;
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}
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}
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else {
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// Todo 0 pts de reve !!!!
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depenseReve = 0;
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explications += "<br>Pas assez de rêve";
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mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
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rollData.depenseReve = 0;
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rollData.show.reveInsuffisant = true;
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mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), {overwrite:true});
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}
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} else {
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if (rolled.isETotal) { // Echec total !
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depenseReve = Math.min(myReve.value, Math.floor(depenseReve * 1.5));
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explications += "<br><strong>Echec TOTAL</strong> du sort : " + depenseReve + " Points de Rêve";
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rollData.depenseReve = Math.min(myReve.value, Math.floor(rollData.depenseReve * 1.5))
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// TODO: mise en réserve d'un échec total...
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} else {
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depenseReve = 0
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explications += "<br>Echec du sort !";
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rollData.depenseReve = 0
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}
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}
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myReve.value = Math.max(myReve.value - depenseReve, 0);
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myReve.value = Math.max(myReve.value - rollData.depenseReve, 0);
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await this.update({ "data.reve.reve": myReve });
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if (myReve.value == 0) { // 0 points de reve
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ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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closeTMR = true;
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}
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if (closeTMR) {
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this.currentTMR.close(); // Close TMR !
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} else {
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this.currentTMR.maximize(); // Re-display TMR
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}
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// Final chat message
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let chatOptions = {
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.selectedDraconic.name + " / " + rollData.selectedSort.name + "</strong>"
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+ RdDResolutionTable.explainRollData(rollData)
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+ explications
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}
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let chatOptions = { content: await RdDResolutionTable.explainRollDataV2(rollData, 'chat-resultat-sort.html') }
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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if (myReve.value == 0) { // 0 points de reve
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ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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closeTMR = true;
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}
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}
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/* -------------------------------------------- */
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@ -1548,17 +1533,12 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _rollCaracResult(rollData) {
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let rolled = rollData.rolled;
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let resumeCompetence = (rollData.diffLibre + rollData.diffConditions);
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let explications = "<br>Points de taches : " + rolled.ptTache;
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rollData.show = {
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title: rollData.selectedCarac.label,
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points: true
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};
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// Final chat message
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let chatOptions = {
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "</strong>"
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+ RdDResolutionTable.explainRollData(rollData)
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+ explications
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}
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let chatOptions = { content: await RdDResolutionTable.explainRollDataV2(rollData) }
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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}
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@ -1740,7 +1720,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async appliquerExperience( rolled, caracName, competenceName = undefined ) {
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async appliquerExperience( rolled, caracName, competence = undefined ) {
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if ( rolled.isPart && rolled.finalLevel < 0) {
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// Cas de désir lancinant, pas d'expérience sur particulière
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@ -1751,37 +1731,38 @@ export class RdDActor extends Actor {
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}
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if (caracName == 'derobee') caracName = 'agilite';
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let carac = duplicate(this.actor.data.data.carac);
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let xp = Math.abs(rolled.finalLevel);
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let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac
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let xpComp = 0;
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if ( competenceName ) {
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if ( competence ) {
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xpComp = xp - xpCarac;
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let competence = duplicate( RdDUtility.findCompetence( this.data.items, competenceName ) );
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competence.data.xp += xpComp;
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competence = duplicate(competence );
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competence.data.xp = Misc.toInt(competence.data.xp) + xpComp;
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await this.updateEmbeddedEntity( "OwnedItem", competence);
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} else {
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xpCarac = Math.max(xpCarac, 1);
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}
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if ( !carac[caracName].isderivee) {
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carac[caracName].xp += xpCarac;
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await this.update( {"data.carac": carac } );
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} else {
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ChatMessage.create( { content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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if (xpCarac > 0) {
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let carac = duplicate(this.data.data.carac);
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let selectedCarac = RdDActor._findCaracByName(carac, caracName);
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if ( !selectedCarac.derivee) {
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selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpCarac;
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await this.update( {"data.carac": carac } );
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} else {
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ChatMessage.create( { content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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}
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}
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return { result:true, xpcarac:xpCarac, xpCompetence: xpComp }; //XP
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}
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return { result:false, xpcarac:0, xpCompetence: 0 }; // Pas d'XP
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}
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/* -------------------------------------------- */
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async ajouteNombreAstral( data ) {
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// Gestion expérience (si existante)
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this.appliquerExperience( data.rolled, "vue", "astrologie");
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let astrologie = RdDUtility.findCompetence( this.data.items, "astrologie");
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this.appliquerExperience( data.rolled, "vue", astrologie);
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// Ajout du nombre astral
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const item = {name: "Nombre Astral", type: "nombreastral", data:
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@ -1808,23 +1789,39 @@ export class RdDActor extends Actor {
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getCaracByName(caracName) {
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switch (caracName)
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{
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case 'reve-actuel':
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case 'reve-actuel': case 'Rêve actuel':
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return {
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label: 'Rêve Actuel',
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label: 'Rêve actuel',
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value: this.getReveActuel(),
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type: "number",
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ignoreEtatGeneral: true
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};
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case 'chance-actuelle':
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case 'chance-actuelle': case 'Chance actuelle':
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return {
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type: "number",
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value: this.getChanceActuel(),
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label: 'Chance actuelle',
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value: this.getChanceActuel(),
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type: "number",
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ignoreEtatGeneral: true
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};
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default:
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return this.data.data.carac[caracName]; // Per default
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}
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return RdDActor._findCaracByName(this.data.data.carac, caracName);
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}
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static _findCaracByName(carac, name) {
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name = name.toLowerCase();
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switch (name)
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{
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case 'reve-actuel': case 'rêve actuel':
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return carac.reve;
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case 'chance-actuelle': case 'chance actuelle':
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return carac.chance;
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}
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for (const [key, value] of Object.entries(carac)) {
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if (name == key || name == value.label.toLowerCase()) {
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return carac[key];
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}
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}
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return carac[name]; // Per default
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}
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/* -------------------------------------------- */
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185
module/rdd-commands.js
Normal file
185
module/rdd-commands.js
Normal file
@ -0,0 +1,185 @@
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/* -------------------------------------------- */
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import { ChatUtility } from "./chat-utility.js";
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import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRollResolution } from "./rdd-roll-resolution.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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const rddRollNumeric = /(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
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/* -------------------------------------------- */
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export class RdDCommands {
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static init() {
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if (!game.system.rdd.commands) {
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const rddCommands = new RdDCommands();
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rddCommands.registerCommand({ path: ["/aide"], descr: "Affiche l'aide pour toutes les commandes", func: (content, msg, params) => rddCommands.help(msg) });
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rddCommands.registerCommand({ path: ["/help"], descr: "Affiche l'aide pour toutes les commandes", func: (content, msg, params) => rddCommands.help(msg) });
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rddCommands.registerCommand({ path: ["/table", "queues"], descr: "Tire une Queue de Dragon", func: (content, msg, params) => RdDRollTables.getQueue() });
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rddCommands.registerCommand({ path: ["/table", "ombre"], descr: "Tire une Ombre de Dragon", func: (content, msg, params) => RdDRollTables.getOmbre() });
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rddCommands.registerCommand({ path: ["/table", "tetehr"], descr: "Tire une Tête de Dragon pour Hauts Revants", func: (content, msg, params) => RdDRollTables.getTeteHR() });
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rddCommands.registerCommand({ path: ["/table", "tete"], descr: "Tire une Tête de Dragon", func: (content, msg, params) => RdDRollTables.getTete() });
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rddCommands.registerCommand({ path: ["/table", "souffle"], descr: " Tire un Souffle de Dragon", func: (content, msg, params) => RdDRollTables.getSouffle() });
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rddCommands.registerCommand({ path: ["/table", "tarot"], descr: "Tire une carte du Tarot Draconique", func: (content, msg, params) => RdDRollTables.getTarot() });
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rddCommands.registerCommand({ path: ["/table", "tmr"], descr: "Tire une case aléatoire des Terre médiane", func: (content, msg, params) => TMRUtility.getTMRAleatoire() });
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rddCommands.registerCommand({ path: ["/tmra"], descr: "Tire une case aléatoire des Terre médiane", func: (content, msg, params) => TMRUtility.getTMRAleatoire() });
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rddCommands.registerCommand({ path: ["/tmrr"], descr: "Syntaxe: <strong>/tmrr case jet</strong><br>Détermine quelle est la rencontre dans la case pour le jet<br>Example: <strong>/tmrr forêt 50</strong>", func: (content, msg, params) => rddCommands.getRencontreTMR(params) });
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rddCommands.registerCommand({
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path: ["/rdd"], descr: `Effectue un jet de dés dans la table de résolution. Examples:
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<br><strong>/rdd</strong> ouvre la table de résolution
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<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
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<br><strong>/rdd 10 +2</strong> effectue un jet 10 à +2
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<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
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<br><strong>/rdd 15 0 s</strong> effectue un jet 15 à 0, avec significative requise
|
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`, func: (content, msg, params) => rddCommands.rollRdd(msg, params)
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});
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|
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rddCommands.registerCommand({ path: ["/payer"], descr: `Permet de payer un montant. Exemples:
|
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<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
|
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<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers
|
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`, func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1])});
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game.system.rdd.commands = rddCommands;
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}
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}
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constructor() {
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this.commandsTable = {};
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}
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||||
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registerCommand(command) {
|
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this._addCommand(this.commandsTable, command.path, command);
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}
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_addCommand(targetTable, path, command) {
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if (!this._validateCommand(targetTable, path, command)) {
|
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return;
|
||||
}
|
||||
const term = path[0];
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if (path.length == 1) {
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targetTable[term] = command;
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}
|
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else {
|
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if (!targetTable[term]) {
|
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targetTable[term] = { subTable: {} };
|
||||
}
|
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this._addCommand(targetTable[term].subTable, path.slice(1), command)
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}
|
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}
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||||
|
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_validateCommand(targetTable, path, command) {
|
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if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
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return true;
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}
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console.warn("RdDCommands._validateCommand failed ", targetTable, path, command);
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return false;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
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/* Manage chat commands */
|
||||
processChatCommand(commandLine, content, msg) {
|
||||
// Setup new message's visibility
|
||||
let rollMode = game.settings.get("core", "rollMode");
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||||
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
if (rollMode === "blindroll") msg["blind"] = true;
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||||
msg["type"] = 0;
|
||||
|
||||
let command = commandLine[0];
|
||||
let params = commandLine.slice(1);
|
||||
|
||||
return this.process(command, params, content, msg);
|
||||
}
|
||||
|
||||
process(command, params, content, msg) {
|
||||
return this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
}
|
||||
|
||||
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
|
||||
let command = commandsTable[name];
|
||||
path = path + name + " ";
|
||||
if (command && command.subTable) {
|
||||
if (params[0]) {
|
||||
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
|
||||
}
|
||||
else {
|
||||
this.help(msg, command.subTable);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (command && command.func) {
|
||||
if (command.func(content, msg, params) === false) {
|
||||
this._displayHelp(msg, `${path}: ${command.descr}`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
help(msg, table = undefined) {
|
||||
let list = []
|
||||
this._buildSubTableHelp(list, '', table || this.commandsTable);
|
||||
msg.whisper = [game.user._id];
|
||||
msg.content = 'Commandes disponibles<ul class="alterne-list"><li class="list-item">' + list.reduce((a, b) => a + '</li><li class="list-item">' + b) + '</li></ul>';
|
||||
ChatMessage.create(msg);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_buildSubTableHelp(list, path, table) {
|
||||
for (let [name, command] of Object.entries(table)) {
|
||||
if (command) {
|
||||
if (command.subTable) {
|
||||
this._buildSubTableHelp(list, path + name + " ", command.subTable);
|
||||
} else {
|
||||
list.push(`<strong>${path}${name}</strong>: ${command.descr}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
|
||||
getRencontreTMR(params) {
|
||||
if (params.length == 2) {
|
||||
return TMRUtility.getRencontre(params[0], params[1])
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
async rollRdd(msg, params) {
|
||||
if (params.length == 0) {
|
||||
RdDRollResolution.open();
|
||||
}
|
||||
else {
|
||||
let flatParams = params.reduce((a, b) => `${a} ${b}`);
|
||||
const numericParams = flatParams.match(rddRollNumeric);
|
||||
if (numericParams) {
|
||||
const carac = Misc.toInt(numericParams[1]);
|
||||
const diff = Misc.toInt(numericParams[2] || 0);
|
||||
const significative = numericParams[3] == 's'
|
||||
await this.rollRdDNumeric(msg, carac, diff, significative);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async rollRdDNumeric(msg, carac, diff, significative = false) {
|
||||
let rollData = {
|
||||
caracValue: carac,
|
||||
finalLevel: diff,
|
||||
showDice: true,
|
||||
needSignificative: significative,
|
||||
show: { title: "Table de résolution", points: true }
|
||||
};
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
msg.content = await RdDResolutionTable.explainRollDataV2(rollData);
|
||||
ChatUtility.chatWithRollMode(msg, game.user.name);
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ import { TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDTokenHud } from "./rdd-token-hud.js";
|
||||
import { RdDCommands } from "./rdd-commands.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -212,14 +213,15 @@ Hooks.once("init", async function() {
|
||||
/* -------------------------------------------- */
|
||||
function messageDeBienvenue(){
|
||||
game.messages
|
||||
.filter(it => it.user._id == game.user._id && it.data.content.match(/^Bienvenu(e)? dans le Rêve des Dragons/))
|
||||
.filter(it => it.user._id == game.user._id && it.data.content.match(/^<div id="message-bienvenue-rdd/))
|
||||
.forEach(it => it.delete());
|
||||
ChatMessage.create( {
|
||||
user: game.user._id,
|
||||
whisper: [game.user._id],
|
||||
content : "Bienvenue dans le Rêve des Dragons !<br> " +
|
||||
"Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}" }
|
||||
);
|
||||
content : `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||
` });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -232,6 +234,8 @@ Hooks.once("renderApplication", () => {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", function() {
|
||||
|
||||
// préparation des lignes de commandes
|
||||
RdDCommands.init();
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
let calendrier = new RdDCalendrier();
|
||||
@ -271,11 +275,15 @@ Hooks.on("preCreateToken", (scene, tokenData, options) => {
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("chatMessage", (html, content, msg) => {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
|
||||
return RdDUtility.processChatCommand( commands, content, msg );
|
||||
} );
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.toLowerCase().match(regExp);
|
||||
if (game.system.rdd.commands.processChatCommand(commands, content, msg)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
|
@ -70,7 +70,7 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getResultat(code) {
|
||||
let resultat = reussites.filter(r => code == r.code);
|
||||
let resultat = reussites.find(r => code == r.code);
|
||||
if (resultat == undefined) {
|
||||
resultat = reussites.find(r => r.code == "error");
|
||||
}
|
||||
@ -88,14 +88,64 @@ export class RdDResolutionTable {
|
||||
return message;
|
||||
}
|
||||
|
||||
static explainRollData(rollData) {
|
||||
let message = "<br>Difficultés <strong>libre: " + rollData.diffLibre + "</strong> / conditions: " + Misc.toSignedString(rollData.diffConditions)
|
||||
+ " / état: " + rollData.etat;
|
||||
message += RdDResolutionTable.explain(rollData.rolled)
|
||||
if (rollData.selectedCarac == rollData.carac.volonte) {
|
||||
message += " / moral: " + rollData.moral;
|
||||
static async explainRollDataV2(rollData, template = 'chat-resultat-rdd.html') {
|
||||
rollData.ajustements = RdDResolutionTable._buildAjustements(rollData);
|
||||
rollData.show = rollData.show || {};
|
||||
|
||||
let html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
return html;
|
||||
}
|
||||
|
||||
static _buildAjustements(rollData) {
|
||||
let list = [];
|
||||
if (rollData.competence) {
|
||||
list.push({ label: rollData.competence.name, value: rollData.competence.data.niveau});
|
||||
}
|
||||
return message;
|
||||
if (rollData.diffLibre != undefined) {
|
||||
const label = rollData.selectedSort ? rollData.selectedSort.name : 'libre';
|
||||
list.push({ label: label, value: rollData.diffLibre });
|
||||
}
|
||||
if (rollData.diffConditions != undefined) {
|
||||
list.push({ label: 'conditions', value: rollData.diffConditions });
|
||||
}
|
||||
if (rollData.etat != undefined) {
|
||||
list.push({ label: 'état', value: rollData.etat });
|
||||
}
|
||||
if (rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté') {
|
||||
list.push({ label: 'moral', value: rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté' ? rollData.moral : undefined });
|
||||
}
|
||||
if (RdDResolutionTable.isAjustementAstrologique(rollData)) {
|
||||
list.push({ label: 'astrologique', value: rollData.ajustementAstrologique||0 });
|
||||
}
|
||||
if (rollData.rolled.bonus && rollData.selectedSort) {
|
||||
list.push({ label: 'Bonus de case', value: rollData.rolled.bonus, unit: '%' });
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
static explainRollData(rollData) {
|
||||
let parts = RdDResolutionTable._buildAjustementsList(rollData);
|
||||
let message = parts.length > 0 ? "<br>Difficulté " + parts.reduce((a, b) => a + ' / ' + b) : "";
|
||||
|
||||
return message+ RdDResolutionTable.explain(rollData.rolled)
|
||||
}
|
||||
|
||||
|
||||
static _buildAjustementsList(rollData) {
|
||||
let parts = [];
|
||||
if (rollData.diffLibre != undefined) {
|
||||
parts.push(`<strong>libre: ${rollData.diffLibre}</strong>`);
|
||||
}
|
||||
if (rollData.diffConditions != undefined) {
|
||||
parts.push(`conditions: ${Misc.toSignedString(rollData.diffConditions)}`);
|
||||
}
|
||||
if (rollData.etat != undefined) {
|
||||
parts.push(`état: ${rollData.etat}`);
|
||||
}
|
||||
if (rollData.selectedCarac != undefined && rollData.moral != undefined && rollData.selectedCarac.label == 'Volonté') {
|
||||
parts.push(`moral: ${rollData.moral}`);
|
||||
}
|
||||
return parts;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -156,6 +206,16 @@ export class RdDResolutionTable {
|
||||
return duplicate(this.resolutionTable[caracValue][difficulte + 10]);
|
||||
}
|
||||
|
||||
static isAjustementAstrologique(rollData) {
|
||||
if (rollData.selectedCarac && rollData.selectedCarac.label.toLowerCase().includes('chance')) {
|
||||
return true;
|
||||
}
|
||||
if (rollData.selectedSort && rollData.selectedSort.data.isrituel) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchec(rollData) {
|
||||
switch (rollData.surprise) {
|
||||
|
@ -2,6 +2,7 @@ import { ChatUtility } from "./chat-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
|
||||
const titleTableDeResolution = 'Table de résolution';
|
||||
/**
|
||||
* Extend the base Dialog entity to select roll parameters
|
||||
* @extends {Dialog}
|
||||
@ -10,16 +11,18 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
export class RdDRollResolution extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async open() {
|
||||
let rollData = RdDRollResolution._prepareDefaultOptions();
|
||||
static async open(rollData = {selectedCarac:10}) {
|
||||
RdDRollResolution._setDefaultOptions(rollData);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData);
|
||||
const dialog = new RdDRollResolution(rollData, html);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _prepareDefaultOptions() {
|
||||
let rollData = {
|
||||
static _setDefaultOptions(rollData) {
|
||||
|
||||
let defRollData = {
|
||||
show: {title: titleTableDeResolution, points:true},
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: 0,
|
||||
@ -29,18 +32,19 @@ export class RdDRollResolution extends Dialog {
|
||||
diffConditions: 0,
|
||||
diffLibre: 0
|
||||
}
|
||||
mergeObject(rollData, defRollData, {overwrite: false});
|
||||
for (let i = 1; i < 21; i++) {
|
||||
rollData.carac[i] = { type: "number", value: i, label: i }
|
||||
if (rollData.selectedCarac == i) {
|
||||
rollData.selectedCarac = rollData.carac[i];
|
||||
}
|
||||
}
|
||||
rollData.selectedCarac = rollData.carac[10];
|
||||
return rollData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(rollData, html) {
|
||||
|
||||
let conf = {
|
||||
title: 'Lancer les dés',
|
||||
title: titleTableDeResolution,
|
||||
content: html,
|
||||
buttons: {
|
||||
'lancer': { label: 'Lancer les dés', callback: html => this.onAction(html) }
|
||||
@ -55,9 +59,7 @@ export class RdDRollResolution extends Dialog {
|
||||
async onAction(html) {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRollResolution -=>", this.rollData, this.rollData.rolled);
|
||||
const message = {
|
||||
content: "Table de résolution: " + RdDResolutionTable.explainRollData(this.rollData)
|
||||
};
|
||||
const message = { content: await RdDResolutionTable.explainRollDataV2(this.rollData)};
|
||||
ChatUtility.chatWithRollMode(message, game.user.name)
|
||||
}
|
||||
|
||||
@ -117,9 +119,4 @@ export class RdDRollResolution extends Dialog {
|
||||
_computeDiffLibre(rollData) {
|
||||
return Misc.toInt(rollData.diffLibre);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getTitle(rollData) {
|
||||
return 'Table de résolution';
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ export class RdDRoll extends Dialog {
|
||||
HtmlUtility._showControlWhen($(".diffMoral"), rollData.selectedCarac == actor.data.data.carac.volonte);
|
||||
|
||||
HtmlUtility._showControlWhen($("#etat-general"), !dialog._isIgnoreEtatGeneral(rollData));
|
||||
HtmlUtility._showControlWhen($("#ajust-astrologique"), dialog._isAjustementAstrologique(rollData));
|
||||
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
|
||||
|
||||
// Sort management
|
||||
if (rollData.selectedSort) {
|
||||
@ -176,7 +176,7 @@ export class RdDRoll extends Dialog {
|
||||
});
|
||||
html.find('#draconic').change((event) => {
|
||||
let draconicKey = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
|
||||
this.rollData.competence = rollData.draconicList[draconicKey]; // Update the selectedCarac
|
||||
//console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
@ -229,7 +229,7 @@ export class RdDRoll extends Dialog {
|
||||
const malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0;
|
||||
const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
|
||||
const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0;
|
||||
const ajustementChance = this._isAjustementAstrologique(rollData) ? rollData.ajustementAstrologique : 0;
|
||||
const ajustementChance = RdDResolutionTable.isAjustementAstrologique(rollData) ? rollData.ajustementAstrologique : 0;
|
||||
// Gestion malus armure
|
||||
const malusArmureValue = this._computeMalusArmure(rollData);
|
||||
|
||||
@ -240,22 +240,12 @@ export class RdDRoll extends Dialog {
|
||||
return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusEnc + malusEncTotal + malusArmureValue + ajustementChance + bonusTactique;
|
||||
}
|
||||
|
||||
_isAjustementAstrologique(rollData) {
|
||||
if (rollData.selectedCarac.label.toLowerCase().includes('chance')) {
|
||||
return true;
|
||||
}
|
||||
if (rollData.selectedSort && rollData.selectedSort.data.isrituel) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
_computeDiffCompetence(rollData) {
|
||||
if (rollData.competence) {
|
||||
return Misc.toInt(rollData.competence.data.niveau);
|
||||
}
|
||||
if (rollData.draconicList) {
|
||||
return Misc.toInt(rollData.selectedDraconic.data.niveau);
|
||||
return Misc.toInt(rollData.competence.data.niveau);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -288,7 +278,7 @@ export class RdDRoll extends Dialog {
|
||||
return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau
|
||||
}
|
||||
if (rollData.draconicList) {
|
||||
return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
|
||||
return rollData.competence.name + " - " + rollData.selectedSort.name;
|
||||
}
|
||||
return rollData.selectedCarac.label;
|
||||
}
|
||||
|
@ -145,7 +145,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async gererTourbillon( value ) {
|
||||
this.nbFatigue += value;
|
||||
this.nbFatigue += 1;
|
||||
await this.actor.reveActuelIncDec( -value );
|
||||
if ( !this.currentRencontre.tourbillonDirection ) {
|
||||
this.currentRencontre.tourbillonDirection = TMRUtility.getDirectionPattern();
|
||||
@ -158,7 +158,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async gererTourbillonRouge( ) {
|
||||
this.nbFatigue += 4; // 4 cases -> 4 pts de fatigue
|
||||
this.nbFatigue += 1;
|
||||
await this.actor.reveActuelIncDec( -2 ); // -2 pts de Reve a chaque itération
|
||||
if ( !this.currentRencontre.tourbillonDirection ) {
|
||||
this.currentRencontre.tourbillonDirection = TMRUtility.getDirectionPattern();
|
||||
|
@ -891,17 +891,6 @@ export class RdDUtility {
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Display help for /table */
|
||||
static displayHelpTable( msg )
|
||||
{
|
||||
msg.content = "";
|
||||
for (let [name, tableData] of Object.entries(table2func)) {
|
||||
msg.content += "<br>" + tableData.descr;
|
||||
}
|
||||
ChatMessage.create( msg );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static afficherDemandePayer(som1, som2) {
|
||||
som1 = (som1) ? som1.toLowerCase() : "0d";
|
||||
@ -922,38 +911,4 @@ export class RdDUtility {
|
||||
msgPayer += "<a id='payer-button' data-somme-denier='"+sumtotald+"'>Payer</a>"
|
||||
ChatMessage.create( { content: msgPayer } );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Manage chat commands */
|
||||
static processChatCommand( commands, content, msg ) {
|
||||
// Setup new message's visibility
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
if (rollMode === "blindroll") msg["blind"] = true;
|
||||
msg["type"] = 0;
|
||||
|
||||
let command = commands[0];
|
||||
|
||||
// Roll on a table
|
||||
if (command === "/table") {
|
||||
if ( commands[1] ) {
|
||||
let tableName = commands[1].toLowerCase();
|
||||
table2func[tableName].func();
|
||||
} else {
|
||||
this.displayHelpTable( msg );
|
||||
}
|
||||
return false
|
||||
} else if (command === "/tmrr") {
|
||||
TMRUtility.getRencontre(commands[1], commands[2] )
|
||||
return false
|
||||
} else if (command === "/tmra") {
|
||||
TMRUtility.getTMRAleatoire( )
|
||||
return false
|
||||
} else if (command === "/payer") {
|
||||
RdDUtility.afficherDemandePayer( commands[1], commands[2] )
|
||||
return false
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -86,6 +86,9 @@
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
.strong-text{
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
@ -364,6 +367,35 @@ table {border: 1px solid #7a7971;}
|
||||
z-index: 9999;
|
||||
display: block;
|
||||
}
|
||||
.rdd-roll-part{
|
||||
align-items: center;
|
||||
border-radius: 6px; padding: 3px;
|
||||
background:linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
|
||||
}
|
||||
.rdd-roll-sign{
|
||||
border-radius: 6px; padding: 3px;
|
||||
background:linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
|
||||
}
|
||||
.rdd-roll-norm{
|
||||
border-radius: 6px; padding: 3px;
|
||||
background:linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
|
||||
}
|
||||
.rdd-roll-echec{
|
||||
border-radius: 6px; padding: 3px;
|
||||
background-image: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
|
||||
}
|
||||
.rdd-roll-epart{
|
||||
border-radius: 6px; padding: 3px;
|
||||
background:linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
}
|
||||
.rdd-roll-etotal{
|
||||
border-radius: 6px; padding: 3px;
|
||||
background:linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
}
|
||||
.rdd-need-significative{
|
||||
border-radius: 6px; padding: 3px;
|
||||
background:linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
}
|
||||
|
||||
.table-resolution-carac {
|
||||
background-color: yellow;
|
||||
@ -1180,22 +1212,25 @@ display: inline-flex;
|
||||
/* Tooltip text */
|
||||
.tooltip .tooltiptext {
|
||||
visibility: hidden;
|
||||
width: 360px;
|
||||
background-color: rgba(30, 25, 20, 0.9);
|
||||
text-align: center;
|
||||
padding: 5px 0;
|
||||
border-radius: 6px;
|
||||
|
||||
|
||||
/* Position the tooltip text */
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
top: 30px;
|
||||
left: -30%;
|
||||
|
||||
|
||||
/* Fade in tooltip */
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s;
|
||||
}
|
||||
|
||||
.tooltiptext-fatigue{
|
||||
width: 360px;
|
||||
top: 30px;
|
||||
left: -30%;
|
||||
|
||||
background-color: rgba(30, 25, 20, 0.9);
|
||||
border-image: url(img/ui/bg_control.jpg) 21 repeat;
|
||||
border-image-slice: 6 6 6 6 fill;
|
||||
border-image-width: 6px 6px 6px 6px;
|
||||
@ -1203,6 +1238,13 @@ display: inline-flex;
|
||||
border-radius: 0px;
|
||||
}
|
||||
|
||||
.tooltiptext-ajustements {
|
||||
width: 150px;
|
||||
top: 30px;
|
||||
background: rgba(220,220,210,0.9);
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
/* Show the tooltip text when you mouse over the tooltip container */
|
||||
.tooltip:hover .tooltiptext {
|
||||
visibility: visible;
|
||||
|
@ -31,7 +31,7 @@
|
||||
<label class="ctn-fatigue tooltip">
|
||||
Fatigue
|
||||
<a id="fatigue-moins">-</a>
|
||||
<span class="tooltiptext">{{{data.fatigue.html}}}</span>
|
||||
<span class="tooltiptext tooltiptext-fatigue">{{{data.fatigue.html}}}</span>
|
||||
<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />
|
||||
<span>/ {{data.sante.fatigue.max}}</span>
|
||||
<a id="fatigue-plus">+</a>
|
||||
@ -65,7 +65,7 @@
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="tooltip">Malus de fatigue : {{data.fatigue.malus}}
|
||||
<span class="tooltiptext">{{{data.fatigue.html}}}</span>
|
||||
<span class="tooltiptext tooltiptext-fatigue">{{{data.fatigue.html}}}</span>
|
||||
</span>
|
||||
<span>{{data.blessures.resume}}</span>
|
||||
</div>
|
||||
|
30
templates/chat-resultat-rdd.html
Normal file
30
templates/chat-resultat-rdd.html
Normal file
@ -0,0 +1,30 @@
|
||||
<h4>
|
||||
{{#if show.title}}{{show.title}}: {{/if}}
|
||||
<span class="tooltip">
|
||||
{{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||
{{#if ajustements}}
|
||||
<div class="tooltiptext tooltiptext-ajustements">
|
||||
<div>Ajustements</div>
|
||||
{{#each ajustements as |item key|}}
|
||||
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</span>
|
||||
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
|
||||
{{rolled.score}}%
|
||||
</h4>
|
||||
<div>
|
||||
<span>{{rolled.roll}} : </span>
|
||||
<span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
|
||||
</div>
|
||||
{{#if show.points}}
|
||||
<div>
|
||||
<span>{{rolled.ptTache}} points de tâche{{#if rolled.ptQualite}}, ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{~#if show.explications}}
|
||||
<div>
|
||||
{{show.explications}}
|
||||
</div>
|
||||
{{/if}}
|
40
templates/chat-resultat-sort.html
Normal file
40
templates/chat-resultat-sort.html
Normal file
@ -0,0 +1,40 @@
|
||||
<h4>
|
||||
{{#if isSortReserve}}Mise en réserve{{else}}Lancement{{/if}} du sort {{selectedSort.name}} r{{selectedSort.data.ptreve_reel}}
|
||||
<br>
|
||||
<span class="tooltip">
|
||||
{{competence.name}}: {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}
|
||||
<div class="tooltiptext tooltiptext-ajustements">
|
||||
<div>Ajustements</div>
|
||||
{{#each ajustements as |item key|}}
|
||||
<div class="{{#if item.strong}}strong-text{{/if}}" >{{item.label}}: {{numberFormat item.value decimals=0 sign=true}}{{#if item.unit}}{{item.unit}}{{/if}}</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</span>
|
||||
{{#if rolled.needSignificative}}<label class="rdd-need-significative">(×½)</label>{{/if}} =
|
||||
{{rolled.score}}%
|
||||
</h4>
|
||||
<div>Pour {{selectedSort.data.ptreve_reel}} points de rêve en {{coordLabel}} ({{coord}})</div>
|
||||
<hr>
|
||||
<div>
|
||||
<span>{{rolled.roll}} :</span>
|
||||
<span class="rdd-roll-{{rolled.code}} strong-text">{{rolled.quality}}</span>
|
||||
{{#if show.reveInsuffisant}}<span>Pas assez de rêve!</span>{{/if}}
|
||||
<span>
|
||||
{{#if rolled.isETotal}}
|
||||
Echec TOTAL du sort!
|
||||
{{else if rolled.isEchec}}
|
||||
Echec du sort,
|
||||
{{else}}
|
||||
Réussite du sort,
|
||||
{{/if~}}
|
||||
</span>
|
||||
<span>
|
||||
{{#if (eq depenseReve 0)}}
|
||||
pas de dépense de rêve
|
||||
{{else if (eq depenseReve 1)}}
|
||||
1 point de rêve a été dépensé
|
||||
{{else}}
|
||||
{{depenseReve}} points de rêve ont été dépensés
|
||||
{{/if}}
|
||||
</span>
|
||||
</div>
|
@ -12,7 +12,7 @@
|
||||
<label>Carac. Rêve : </label><label>{{caracReve}}</label>
|
||||
</div>
|
||||
<div class="flex-group-center">
|
||||
<label>Rêve Actuel : </label><span id="tmr-pointsreve-value">0</span>
|
||||
<label>Rêve actuel : </label><span id="tmr-pointsreve-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center">
|
||||
<label>Coordonnées : </label><span id="tmr-pos">0</span>
|
||||
|
Loading…
Reference in New Issue
Block a user