Fix tactique créatures
les créatures peuvent charger (aligate!)
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@ -19,6 +19,7 @@ import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
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import { StatusEffects } from "./status-effects.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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/* -------------------------------------------- */
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@ -1746,7 +1747,7 @@ export class RdDActor extends Actor {
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if (rollData.competence.type == 'competencecreature') {
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// Fake competence pour créature
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RdDItemCompetence.setRollDataCreature(rollData);
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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else {
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rollData.carac = this.data.data.carac;
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@ -31,14 +31,6 @@ export class RdDItemCompetence extends Item {
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return competence?.name.toLowerCase().match(/(natation|acrobatie)/);
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}
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/* -------------------------------------------- */
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static setRollDataCreature(rollData) {
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rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
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rollData.competence = duplicate(rollData.competence);
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rollData.competence.data.defaut_carac = "carac_creature";
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rollData.competence.data.categorie = "creature";
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rollData.selectedCarac = rollData.carac.carac_creature
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}
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/* -------------------------------------------- */
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static isTronc(compName) {
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for (let troncList of competenceTroncs) {
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@ -1,6 +1,20 @@
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/* -------------------------------------------- */
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export class RdDItemCompetenceCreature extends Item {
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/* -------------------------------------------- */
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static setRollDataCreature(rollData) {
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rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
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rollData.competence = duplicate(rollData.competence);
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rollData.competence.data.defaut_carac = "carac_creature";
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rollData.competence.data.categorie = "creature";
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rollData.selectedCarac = rollData.carac.carac_creature;
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if (rollData.competence.data.iscombat) {
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rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence)
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}
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}
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/* -------------------------------------------- */
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static toArme(item) {
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if (item.type == 'competencecreature' && item.data.iscombat) {
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@ -1,6 +1,7 @@
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import { ChatUtility } from "./chat-utility.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { Misc } from "./misc.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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@ -394,7 +395,7 @@ export class RdDCombat {
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rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
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if (this.attacker.isCreature()) {
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RdDItemCompetence.setRollDataCreature(rollData);
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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else if (arme) {
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// Usual competence
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@ -578,7 +579,7 @@ export class RdDCombat {
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rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
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if (this.defender.isCreature()) {
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RdDItemCompetence.setRollDataCreature(rollData);
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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return rollData;
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}
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@ -672,7 +673,7 @@ export class RdDCombat {
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rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
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if (this.defender.isCreature()) {
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RdDItemCompetence.setRollDataCreature(rollData);
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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return rollData;
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}
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