#193: utiliser isElectedUser pour les défenses
Misc.isElectedUser renvoit true pour un seul MJ connecté, ou le joueur connecté s'il n'y a pas de MJ. Ca veut dire que sans MJ, les messages de combat ne marcheront peut-être pas, mais pour tous les autres cas, ça marchera correctement, vu que ce sera toujours un MJ qui postera le message de défense au joueur (connecté ou pas) et au MJ
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@ -1,3 +1,4 @@
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import { Misc } from "./misc";
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/**
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* Class providing helper methods to get the list of users, and
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@ -7,13 +8,13 @@ export class ChatUtility {
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/* -------------------------------------------- */
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static onSocketMessage(sockmsg) {
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switch (sockmsg.msg) {
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case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.part, sockmsg.gmId);
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case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.part);
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}
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}
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/* -------------------------------------------- */
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static onRemoveMessages(part, gmId) {
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if (game.user._id == gmId) {
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static onRemoveMessages(part) {
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if (Misc.isElectedUser()) {
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const toDelete = game.messages.filter(it => it.data.content.includes(part));
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toDelete.forEach(it => it.delete());
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}
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@ -21,17 +22,13 @@ export class ChatUtility {
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/* -------------------------------------------- */
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static removeChatMessageContaining(part) {
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const gmId = game.user.isGM ? game.user._id : game.users.entities.find(u => u.isGM && u.active)?.id;
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if (!gmId || game.user.isGM) {
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ChatUtility.onRemoveMessages(part, game.user._id);
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if (Misc.isElectedUser()) {
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ChatUtility.onRemoveMessages(part);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_delete_chat_message", data: {
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part:part,
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gmId: gmId,
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}});
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msg: "msg_delete_chat_message", data: { part: part }
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});
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}
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}
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@ -395,9 +395,8 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static combatNouveauTour(combat) {
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if (Misc.isElectedUser()) {
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let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
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if (game.user.isGM) {
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// seul le GM notifie le status
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this.displayActorCombatStatus(combat, turn.actor);
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// TODO Playaudio for player??
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}
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@ -482,18 +481,16 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static onMsgEncaisser(data) {
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if (Misc.isElectedUser()) {
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let attackerRoll = RdDCombat._getAttaque(data.attackerId); // Retrieve the rolldata from the store
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if (game.user.id === data.gmId) { // Seul le GM effectue l'encaissement sur la fiche
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let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
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let defender = canvas.tokens.get(data.defenderTokenId).actor;
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defender.encaisserDommages(attackerRoll, attacker);
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}
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RdDCombat._deleteDefense(attackerRoll.passeArme);
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RdDCombat._deleteAttaque(data.attackerId);
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}
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}
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/* -------------------------------------------- */
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static onMsgDefense(msg) {
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@ -503,7 +500,7 @@ export class RdDCombat {
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ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
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return;
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}
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if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character?._id == defenderToken.actor.data._id))) {
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if (Misc.isElectedUser()) {
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const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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if (rddCombat) {
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const defenderRoll = msg.defenderRoll;
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@ -825,8 +822,7 @@ export class RdDCombat {
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dmg: attackerRoll.dmg,
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};
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const selfMessage = essaisPrecedents != undefined;
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if (!selfMessage && (!game.user.isGM || this.defender.hasPlayerOwner)) {
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if (!Misc.isElectedUser()) {
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this._socketSendMessageDefense(paramChatDefense, defenderRoll);
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}
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else {
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@ -1203,7 +1199,7 @@ export class RdDCombat {
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this._onEchecTotal(defenderRoll);
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}
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if (game.user.isGM) { // Current user is the GM -> direct access
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if (Misc.isElectedUser()) {
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attackerRoll.attackerId = this.attackerId;
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attackerRoll.defenderTokenId = defenderTokenId;
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