Merge pull request 'v11.1.0 - Les choix de Werther de Zloth' (#676) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#676
This commit is contained in:
commit
249d171511
17
changelog.md
17
changelog.md
@ -1,4 +1,21 @@
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# v11.0
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# v11.0
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## v11.1.0 - Les choix de Werther de Zloth
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- Les options suivantes peuvent être désactivées:
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- La transformation de stress à Château Dormant
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- La récuperation de chance à Château Dormant
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- La récupération d'éthylisme
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- La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
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- Le jet de moral de Château Dormant
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- Séparation des véhicules dans leur propre acteur
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- Séparation des entités dans leur propre acteur
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- Séparation des créatures dans leur propre acteur
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- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
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- Un nouveau personnage a automatiquement son token relié
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- corrections de bugs
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- si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
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- certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
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- en cas de charge, les particulières sont toujours en force (p125)
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## v11.0.28 - les fractures de Khrachtchoum
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## v11.0.28 - les fractures de Khrachtchoum
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- La gravité de la blessure est affichée dans le résumé de l'encaissement
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- La gravité de la blessure est affichée dans le résumé de l'encaissement
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- Lors du changement d'acteur pendant le round
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- Lors du changement d'acteur pendant le round
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@ -11,17 +11,18 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { MAINS_DIRECTRICES } from "./actor.js";
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import { MAINS_DIRECTRICES } from "./actor.js";
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import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
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import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
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import { RdDItem } from "./item.js";
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import { RdDItem } from "./item.js";
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import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { ChatUtility } from "./chat-utility.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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* @extends {ActorSheet}
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*/
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*/
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export class RdDActorSheet extends RdDBaseActorSheet {
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export class RdDActorSheet extends RdDBaseActorReveSheet {
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/** @override */
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/** @override */
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static get defaultOptions() {
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static get defaultOptions() {
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@ -56,7 +57,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
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surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
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resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
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resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
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caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
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caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
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surEncombrementMessage: this.actor.getMessageSurEncombrement(),
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surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
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malusArmure: this.actor.getMalusArmure()
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malusArmure: this.actor.getMalusArmure()
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})
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})
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@ -115,7 +116,8 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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return formData;
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return formData;
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}
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}
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/* -------------------------------------------- */ /** @override */
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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activateListeners(html) {
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super.activateListeners(html);
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super.activateListeners(html);
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@ -124,10 +126,10 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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// Everything below here is only needed if the sheet is editable
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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if (!this.options.editable) return;
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this.html.find('.item-action').click(async event => {
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this.html.find('.sheet-possession-attack').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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const poss = RdDSheetUtility.getItem(event, this.actor)
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item?.actionPrincipale(this.actor, async () => this.render())
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this.actor.conjurerPossession(poss)
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});
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})
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this.html.find('.subacteur-delete').click(async event => {
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this.html.find('.subacteur-delete').click(async event => {
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const li = RdDSheetUtility.getEventElement(event);
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const li = RdDSheetUtility.getEventElement(event);
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@ -158,18 +160,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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this.actor.updateCompteurValue("experience", parseInt(event.target.value));
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this.actor.updateCompteurValue("experience", parseInt(event.target.value));
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});
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});
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this.html.find('.encaisser-direct').click(async event => {
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this.actor.encaisser();
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})
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this.html.find('.sheet-possession-attack').click(async event => {
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const poss = RdDSheetUtility.getItem(event, this.actor)
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this.actor.conjurerPossession(poss)
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})
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this.html.find('.remise-a-neuf').click(async event => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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});
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this.html.find('.creer-tache').click(async event => {
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this.html.find('.creer-tache').click(async event => {
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this.createEmptyTache();
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this.createEmptyTache();
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});
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});
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@ -206,11 +196,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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});
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});
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// Roll Carac
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// Roll Carac
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this.html.find('.carac-label a').click(async event => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac(caracName.toLowerCase());
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});
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this.html.find('.chance-actuelle').click(async event => {
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this.html.find('.chance-actuelle').click(async event => {
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this.actor.rollCarac('chance-actuelle');
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this.actor.rollCarac('chance-actuelle');
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});
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});
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@ -219,14 +204,10 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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this.actor.rollAppelChance();
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this.actor.rollAppelChance();
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});
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});
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// Roll Skill
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this.html.find('[name="jet-astrologie"]').click(async event => {
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this.html.find('[name="jet-astrologie"]').click(async event => {
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this.actor.astrologieNombresAstraux();
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this.actor.astrologieNombresAstraux();
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});
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});
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// Roll Skill
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this.html.find('a.competence-label').click(async event => {
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this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.tache-label a').click(async event => {
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this.html.find('.tache-label a').click(async event => {
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this.actor.rollTache(RdDSheetUtility.getItemId(event));
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this.actor.rollTache(RdDSheetUtility.getItemId(event));
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});
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});
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@ -292,35 +273,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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}
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});
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});
|
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// Display TMR, visualisation
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// Display TMR
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this.html.find('.visu-tmr').click(async event => {
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this.html.find('.visu-tmr').click(async event => { this.actor.displayTMR("visu") })
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this.actor.displayTMR("visu");
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this.html.find('.monte-tmr').click(async event => { this.actor.displayTMR("normal") })
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});
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this.html.find('.monte-tmr-rapide').click(async event => { this.actor.displayTMR("rapide") })
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// Display TMR, normal
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this.html.find('.repos').click(async event => { await this.actor.repos() })
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this.html.find('.monte-tmr').click(async event => {
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this.actor.displayTMR("normal");
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});
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// Display TMR, fast
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this.html.find('.monte-tmr-rapide').click(async event => {
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this.actor.displayTMR("rapide");
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});
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this.html.find('.repos').click(async event => {
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await this.actor.repos();
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});
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this.html.find('.delete-active-effect').click(async event => {
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if (game.user.isGM) {
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let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
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this.actor.removeEffect(effect);
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}
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|
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});
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|
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this.html.find('.enlever-tous-effets').click(async event => {
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if (game.user.isGM) {
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await this.actor.removeEffects();
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}
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|
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});
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this.html.find('.carac-xp-augmenter').click(async event => {
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this.html.find('.carac-xp-augmenter').click(async event => {
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let caracName = event.currentTarget.name.replace("augmenter.", "");
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let caracName = event.currentTarget.name.replace("augmenter.", "");
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this.actor.updateCaracXPAuto(caracName);
|
this.actor.updateCaracXPAuto(caracName);
|
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@ -334,30 +292,20 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
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|
|
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if (this.options.vueDetaillee) {
|
if (this.options.vueDetaillee) {
|
||||||
// On carac change
|
// On carac change
|
||||||
this.html.find('.carac-value').change(async event => {
|
|
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let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
|
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this.actor.updateCarac(caracName, parseInt(event.target.value));
|
|
||||||
});
|
|
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this.html.find('input.carac-xp').change(async event => {
|
this.html.find('input.carac-xp').change(async event => {
|
||||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
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this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
// On competence change
|
|
||||||
this.html.find('.competence-value').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
//console.log("Competence changed :", compName);
|
|
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this.actor.updateCompetence(compName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
// On competence xp change
|
// On competence xp change
|
||||||
this.html.find('input.competence-xp').change(async event => {
|
this.html.find('input.competence-xp').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
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// On competence xp change
|
|
||||||
this.html.find('input.competence-xp-sort').change(async event => {
|
this.html.find('input.competence-xp-sort').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
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this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
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});
|
});
|
||||||
|
|
||||||
this.html.find('.toggle-archetype').click(async event => {
|
this.html.find('.toggle-archetype').click(async event => {
|
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this.options.vueArchetype = !this.options.vueArchetype;
|
this.options.vueArchetype = !this.options.vueArchetype;
|
||||||
this.render(true);
|
this.render(true);
|
||||||
@ -394,11 +342,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||||
});
|
});
|
||||||
|
|
||||||
// On stress change
|
|
||||||
this.html.find('.compteur-edit').change(async event => {
|
|
||||||
let fieldName = event.currentTarget.attributes.name.value;
|
|
||||||
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.stress-test').click(async event => {
|
this.html.find('.stress-test').click(async event => {
|
||||||
this.actor.transformerStress();
|
this.actor.transformerStress();
|
||||||
@ -420,7 +363,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.actor.jetVie();
|
this.actor.jetVie();
|
||||||
});
|
});
|
||||||
this.html.find('.jet-endurance').click(async event => {
|
this.html.find('.jet-endurance').click(async event => {
|
||||||
this.actor.jetEndurance();
|
await this.jetEndurance();
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.vie-plus').click(async event => {
|
this.html.find('.vie-plus').click(async event => {
|
||||||
@ -429,12 +372,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.html.find('.vie-moins').click(async event => {
|
this.html.find('.vie-moins').click(async event => {
|
||||||
this.actor.santeIncDec("vie", -1);
|
this.actor.santeIncDec("vie", -1);
|
||||||
});
|
});
|
||||||
this.html.find('.endurance-plus').click(async event => {
|
|
||||||
this.actor.santeIncDec("endurance", 1);
|
|
||||||
});
|
|
||||||
this.html.find('.endurance-moins').click(async event => {
|
|
||||||
this.actor.santeIncDec("endurance", -1);
|
|
||||||
});
|
|
||||||
this.html.find('.ptreve-actuel-plus').click(async event => {
|
this.html.find('.ptreve-actuel-plus').click(async event => {
|
||||||
this.actor.reveActuelIncDec(1);
|
this.actor.reveActuelIncDec(1);
|
||||||
});
|
});
|
||||||
@ -449,6 +386,16 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async jetEndurance() {
|
||||||
|
const endurance = this.actor.getEnduranceActuelle()
|
||||||
|
const result = await this.actor.jetEndurance(endurance);
|
||||||
|
ChatMessage.create({
|
||||||
|
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||||
|
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||||
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
getBlessure(event) {
|
getBlessure(event) {
|
||||||
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||||
const blessure = this.actor.getItem(itemId, 'blessure');
|
const blessure = this.actor.getItem(itemId, 'blessure');
|
||||||
|
1065
module/actor.js
1065
module/actor.js
File diff suppressed because it is too large
Load Diff
81
module/actor/base-actor-reve-sheet.js
Normal file
81
module/actor/base-actor-reve-sheet.js
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
|
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
|
* @extends {ActorSheet}
|
||||||
|
*/
|
||||||
|
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
// Everything below here is only needed if the sheet is editable
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
this.html.find('.item-action').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
item?.actionPrincipale(this.actor, async () => this.render())
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.encaisser-direct').click(async event => {
|
||||||
|
this.actor.encaisser();
|
||||||
|
})
|
||||||
|
this.html.find('.remise-a-neuf').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
this.actor.remiseANeuf();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.carac-label a').click(async event => {
|
||||||
|
let caracName = event.currentTarget.attributes.name.value;
|
||||||
|
this.actor.rollCarac(caracName.toLowerCase());
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('a.competence-label').click(async event => {
|
||||||
|
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.delete-active-effect').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
|
||||||
|
this.actor.removeEffect(effect);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.html.find('.enlever-tous-effets').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
await this.actor.removeEffects();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if (this.options.vueDetaillee) {
|
||||||
|
// On carac change
|
||||||
|
this.html.find('.carac-value').change(async event => {
|
||||||
|
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||||
|
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
// On competence change
|
||||||
|
this.html.find('.competence-value').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
//console.log("Competence changed :", compName);
|
||||||
|
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
this.html.find('.vue-detaillee').click(async event => {
|
||||||
|
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.endurance-plus').click(async event => {
|
||||||
|
this.actor.santeIncDec("endurance", 1);
|
||||||
|
});
|
||||||
|
this.html.find('.endurance-moins').click(async event => {
|
||||||
|
this.actor.santeIncDec("endurance", -1);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
509
module/actor/base-actor-reve.js
Normal file
509
module/actor/base-actor-reve.js
Normal file
@ -0,0 +1,509 @@
|
|||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
|
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||||
|
import { Grammar } from "../grammar.js";
|
||||||
|
import { RdDItemCompetence } from "../item-competence.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||||
|
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||||
|
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||||
|
import { RdDRoll } from "../rdd-roll.js";
|
||||||
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
|
import { RdDBaseActor } from "./base-actor.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
|
import { StatusEffects } from "../settings/status-effects.js";
|
||||||
|
import { TYPES } from "../item.js";
|
||||||
|
import { Targets } from "../targets.js";
|
||||||
|
import { RdDPossession } from "../rdd-possession.js";
|
||||||
|
import { RdDCombat } from "../rdd-combat.js";
|
||||||
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
|
import { ENTITE_INCARNE, SYSTEM_RDD } from "../constants.js";
|
||||||
|
import { RdDItemArme } from "../item-arme.js";
|
||||||
|
|
||||||
|
const POSSESSION_SANS_DRACONIC = {
|
||||||
|
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
||||||
|
name: 'Sans draconic',
|
||||||
|
system: {
|
||||||
|
niveau: 0,
|
||||||
|
defaut_carac: "reve-actuel",
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||||
|
* - Entités de rêve
|
||||||
|
* - Créatures de "sang": créatures et humanoides
|
||||||
|
*/
|
||||||
|
export class RdDBaseActorReve extends RdDBaseActor {
|
||||||
|
|
||||||
|
getCaracChanceActuelle() {
|
||||||
|
return {
|
||||||
|
label: 'Chance actuelle',
|
||||||
|
value: this.getChanceActuel(),
|
||||||
|
type: "number"
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
getCaracReveActuel() {
|
||||||
|
return {
|
||||||
|
label: 'Rêve actuel',
|
||||||
|
value: this.getReveActuel(),
|
||||||
|
type: "number"
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
getReveActuel() { return this.getReve() }
|
||||||
|
getChanceActuel() { return this.getChance() }
|
||||||
|
|
||||||
|
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
|
||||||
|
getForce() { return this.getReve() }
|
||||||
|
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
|
||||||
|
getAgilite() { return this.getForce() }
|
||||||
|
getChance() { return this.getReve() }
|
||||||
|
getMoralTotal() { return 0 }
|
||||||
|
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||||
|
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||||
|
getSConst() { return 0 }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getEncombrementMax() { return 0 }
|
||||||
|
isSurenc() { return false }
|
||||||
|
computeMalusSurEncombrement() { return 0 }
|
||||||
|
|
||||||
|
ajustementAstrologique() { return 0 }
|
||||||
|
getMalusArmure() { return 0 }
|
||||||
|
|
||||||
|
getEnduranceActuelle() {
|
||||||
|
return Number(this.system.sante?.endurance?.value ?? 0);
|
||||||
|
}
|
||||||
|
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||||
|
isDead() { return false }
|
||||||
|
blessuresASoigner() { return [] }
|
||||||
|
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||||
|
|
||||||
|
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||||
|
async remiseANeuf() { }
|
||||||
|
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||||
|
|
||||||
|
async santeIncDec(name, inc, isCritique = false) { }
|
||||||
|
|
||||||
|
async finDeRound(options = { terminer: false }) {
|
||||||
|
await this.$finDeRoundSuppressionEffetsTermines(options);
|
||||||
|
await this.finDeRoundBlessures();
|
||||||
|
await this.$finDeRoundSupprimerObsoletes();
|
||||||
|
await this.$finDeRoundEmpoignade();
|
||||||
|
}
|
||||||
|
|
||||||
|
async $finDeRoundSuppressionEffetsTermines(options) {
|
||||||
|
for (let effect of this.getEffects()) {
|
||||||
|
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||||
|
await effect.delete();
|
||||||
|
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async finDeRoundBlessures() {
|
||||||
|
}
|
||||||
|
|
||||||
|
async $finDeRoundSupprimerObsoletes() {
|
||||||
|
const obsoletes = []
|
||||||
|
.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||||
|
.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||||
|
.map(it => it.id);
|
||||||
|
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||||
|
}
|
||||||
|
|
||||||
|
async $finDeRoundEmpoignade() {
|
||||||
|
const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||||
|
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||||
|
game.actors.get(emp.system.empoigneid),
|
||||||
|
emp
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
async setSonne(sonne = true) { }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getCompetence(idOrName, options = {}) {
|
||||||
|
if (idOrName instanceof Item) {
|
||||||
|
return idOrName.isCompetence() ? idOrName : undefined
|
||||||
|
}
|
||||||
|
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
|
||||||
|
}
|
||||||
|
getCompetences(name) {
|
||||||
|
return RdDItemCompetence.findCompetences(this.items, name)
|
||||||
|
}
|
||||||
|
getCompetenceCorpsACorps(options = {}) {
|
||||||
|
return this.getCompetence("Corps à corps", options)
|
||||||
|
}
|
||||||
|
getCompetencesEsquive() {
|
||||||
|
return this.getCompetences("esquive")
|
||||||
|
}
|
||||||
|
|
||||||
|
getArmeParade(armeParadeId) {
|
||||||
|
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
|
||||||
|
return RdDItemArme.getArme(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
getDraconicOuPossession() {
|
||||||
|
return POSSESSION_SANS_DRACONIC
|
||||||
|
}
|
||||||
|
|
||||||
|
getPossession(possessionId) {
|
||||||
|
return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||||
|
}
|
||||||
|
getPossessions() {
|
||||||
|
return this.itemTypes[TYPES.possession];
|
||||||
|
}
|
||||||
|
getEmpoignades() {
|
||||||
|
return this.itemTypes[TYPES.empoignade];
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async updateCreatureCompetence(idOrName, fieldName, value) {
|
||||||
|
let competence = this.getCompetence(idOrName);
|
||||||
|
if (competence) {
|
||||||
|
function getFieldPath(fieldName) {
|
||||||
|
switch (fieldName) {
|
||||||
|
case "niveau": return 'system.niveau';
|
||||||
|
case "dommages": return 'system.dommages';
|
||||||
|
case "carac_value": return 'system.carac_value';
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
const path = getFieldPath(fieldName);
|
||||||
|
if (path) {
|
||||||
|
await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, [path]: value }]); // updates one EmbeddedEntity
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
isEffectAllowed(statusId) { return true }
|
||||||
|
|
||||||
|
getEffects(filter = e => true) {
|
||||||
|
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||||
|
}
|
||||||
|
|
||||||
|
getEffect(statusId) {
|
||||||
|
return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
|
||||||
|
}
|
||||||
|
|
||||||
|
async setEffect(statusId, status) {
|
||||||
|
if (this.isEffectAllowed(statusId)) {
|
||||||
|
const effect = this.getEffect(statusId);
|
||||||
|
if (!status && effect) {
|
||||||
|
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||||
|
}
|
||||||
|
if (status && !effect) {
|
||||||
|
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async removeEffect(statusId) {
|
||||||
|
const effect = this.getEffect(statusId);
|
||||||
|
if (effect) {
|
||||||
|
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async removeEffects(filter = e => true) {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
const ids = this.getEffects(filter).map(it => it.id);
|
||||||
|
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getSurprise(isCombat = undefined) {
|
||||||
|
let niveauSurprise = this.getEffects()
|
||||||
|
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
|
||||||
|
.reduce(Misc.sum(), 0);
|
||||||
|
if (niveauSurprise > 1) {
|
||||||
|
return 'totale';
|
||||||
|
}
|
||||||
|
if (niveauSurprise == 1) {
|
||||||
|
return 'demi';
|
||||||
|
}
|
||||||
|
return '';
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async computeEtatGeneral() {
|
||||||
|
// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
|
||||||
|
this.system.compteurs.etat.value = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async openRollDialog({ name, label, template, rollData, callbackAction }) {
|
||||||
|
const dialog = await RdDRoll.create(this, rollData,
|
||||||
|
{ html: template, close: async html => await this._onCloseRollDialog(html) },
|
||||||
|
{
|
||||||
|
name: name,
|
||||||
|
label: label,
|
||||||
|
callbacks: [
|
||||||
|
this.createCallbackExperience(),
|
||||||
|
this.createCallbackAppelAuMoral(),
|
||||||
|
{ action: callbackAction }
|
||||||
|
]
|
||||||
|
});
|
||||||
|
dialog.render(true);
|
||||||
|
return dialog
|
||||||
|
}
|
||||||
|
|
||||||
|
createEmptyCallback() {
|
||||||
|
return {
|
||||||
|
condition: r => false,
|
||||||
|
action: r => { }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
createCallbackExperience() { return this.createEmptyCallback(); }
|
||||||
|
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
|
||||||
|
async _onCloseRollDialog(html) { }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async roll() {
|
||||||
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
|
|
||||||
|
const carac = this.getCarac()
|
||||||
|
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
|
||||||
|
|
||||||
|
await this.openRollDialog({
|
||||||
|
name: `jet-${this.id}`,
|
||||||
|
label: `Jet de ${this.name}`,
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
||||||
|
rollData: {
|
||||||
|
carac: carac,
|
||||||
|
selectedCarac: carac[selectedCaracName],
|
||||||
|
selectedCaracName: selectedCaracName,
|
||||||
|
competences: this.itemTypes['competence']
|
||||||
|
},
|
||||||
|
callbackAction: r => this.$onRollCaracResult(r)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
getCarac() {
|
||||||
|
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
||||||
|
const carac = mergeObject(duplicate(this.system.carac),
|
||||||
|
{
|
||||||
|
'reve-actuel': this.getCaracReveActuel(),
|
||||||
|
'chance-actuelle': this.getCaracChanceActuelle()
|
||||||
|
});
|
||||||
|
return carac;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async rollCarac(caracName, jetResistance = undefined) {
|
||||||
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
|
let selectedCarac = this.getCaracByName(caracName)
|
||||||
|
await this.openRollDialog({
|
||||||
|
name: 'jet-' + caracName,
|
||||||
|
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||||
|
rollData: {
|
||||||
|
selectedCarac: selectedCarac,
|
||||||
|
competences: this.itemTypes['competence'],
|
||||||
|
jetResistance: jetResistance ? caracName : undefined
|
||||||
|
},
|
||||||
|
callbackAction: r => this.$onRollCaracResult(r)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async $onRollCaracResult(rollData) {
|
||||||
|
// Final chat message
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async rollCompetence(idOrName, options = { tryTarget: true }) {
|
||||||
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
|
const competence = this.getCompetence(idOrName);
|
||||||
|
let rollData = { carac: this.system.carac, competence: competence }
|
||||||
|
if (competence.type == TYPES.competencecreature) {
|
||||||
|
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||||
|
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||||
|
Targets.selectOneToken(target => {
|
||||||
|
if (arme.action == "possession") {
|
||||||
|
RdDPossession.onAttaquePossession(target, this, competence)
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Transformer la competence de créature
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
|
||||||
|
await this.openRollDialog({
|
||||||
|
name: 'jet-competence',
|
||||||
|
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
|
||||||
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||||
|
rollData: rollData,
|
||||||
|
callbackAction: r => this.$onRollCompetence(r, options)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async $onRollCompetence(rollData, options) {
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
||||||
|
if (options?.onRollAutomate) {
|
||||||
|
options.onRollAutomate(rollData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** --------------------------------------------
|
||||||
|
* @param {*} arme item d'arme/compétence de créature
|
||||||
|
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||||
|
* @returns
|
||||||
|
*/
|
||||||
|
rollArme(arme, categorieArme = "competence") {
|
||||||
|
let compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||||
|
if (!Targets.hasTargets()) {
|
||||||
|
RdDConfirm.confirmer({
|
||||||
|
settingConfirmer: "confirmer-combat-sans-cible",
|
||||||
|
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
|
||||||
|
<br>Tous les jets de combats devront être gérés à la main
|
||||||
|
</p>`,
|
||||||
|
title: 'Ne pas utiliser les automatisation de combat',
|
||||||
|
buttonLabel: "Pas d'automatisation",
|
||||||
|
onAction: async () => {
|
||||||
|
this.rollCompetence(compToUse, { tryTarget: false })
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Targets.selectOneToken(target => {
|
||||||
|
if (Targets.isTargetEntite(target)) {
|
||||||
|
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const competence = this.getCompetence(compToUse)
|
||||||
|
//console.log("RollArme", competence, arme)
|
||||||
|
if (competence.isCompetencePossession()) {
|
||||||
|
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||||
|
}
|
||||||
|
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
$getCompetenceArme(arme, competenceName) {
|
||||||
|
switch (arme.type) {
|
||||||
|
case TYPES.competencecreature:
|
||||||
|
return arme.name
|
||||||
|
case TYPES.arme:
|
||||||
|
switch (competenceName) {
|
||||||
|
case 'competence': return arme.system.competence;
|
||||||
|
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||||
|
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||||
|
case 'tir': return arme.system.tir;
|
||||||
|
case 'lancer': return arme.system.lancer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
verifierForceMin(item) {
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async resetItemUse() { }
|
||||||
|
async incDecItemUse(itemId, inc = 1) { }
|
||||||
|
getItemUse(itemId) { return 0; }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||||
|
|
||||||
|
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||||
|
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const attackerId = attacker?.id;
|
||||||
|
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
||||||
|
RdDBaseActor.remoteActorCall({
|
||||||
|
tokenId: this.token?.id,
|
||||||
|
actorId: this.id,
|
||||||
|
method: 'appliquerEncaissement',
|
||||||
|
args: [rollData, show, attackerId]
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const armure = await this.computeArmure(rollData);
|
||||||
|
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||||
|
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||||
|
jet => this.$onEncaissement(jet, show, attacker));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||||
|
await this.$onEncaissement(jet, show, attacker);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async $onEncaissement(jet, show, attacker) {
|
||||||
|
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||||
|
await this.$afficherEncaissement(jet, show);
|
||||||
|
}
|
||||||
|
|
||||||
|
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
||||||
|
|
||||||
|
async $afficherEncaissement(encaissement, show) {
|
||||||
|
mergeObject(encaissement, {
|
||||||
|
alias: this.name,
|
||||||
|
hasPlayerOwner: this.hasPlayerOwner,
|
||||||
|
show: show ?? {}
|
||||||
|
});
|
||||||
|
|
||||||
|
await ChatUtility.createChatWithRollMode(this.name, {
|
||||||
|
roll: encaissement.roll,
|
||||||
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||||
|
encaissement = duplicate(encaissement);
|
||||||
|
encaissement.isGM = true;
|
||||||
|
ChatMessage.create({
|
||||||
|
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||||
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async accorder(entite, when = 'avant-encaissement') {
|
||||||
|
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||||
|
|| entite == undefined
|
||||||
|
|| !entite.isEntite([ENTITE_INCARNE])
|
||||||
|
|| entite.isEntiteAccordee(this)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
||||||
|
const rollData = {
|
||||||
|
alias: this.name,
|
||||||
|
rolled: rolled,
|
||||||
|
entite: entite.name,
|
||||||
|
selectedCarac: this.system.carac.reve
|
||||||
|
};
|
||||||
|
|
||||||
|
if (rolled.isSuccess) {
|
||||||
|
await entite.setEntiteReveAccordee(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
||||||
|
if (rolled.isPart) {
|
||||||
|
await this.appliquerAjoutExperience(rollData, true);
|
||||||
|
}
|
||||||
|
return rolled.isSuccess;
|
||||||
|
}
|
||||||
|
|
||||||
|
isEntiteAccordee(attacker) { return true }
|
||||||
|
|
||||||
|
async setEntiteReveAccordee(attacker) {
|
||||||
|
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
275
module/actor/base-actor-sang.js
Normal file
275
module/actor/base-actor-sang.js
Normal file
@ -0,0 +1,275 @@
|
|||||||
|
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||||
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
|
import { TYPES } from "../item.js";
|
||||||
|
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||||
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
|
import { RdDItemBlessure } from "../item/blessure.js";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||||
|
* - créatures
|
||||||
|
* - humanoides
|
||||||
|
*/
|
||||||
|
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||||
|
|
||||||
|
|
||||||
|
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
||||||
|
|
||||||
|
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||||
|
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||||
|
getSConst() { return 0 }
|
||||||
|
|
||||||
|
getEnduranceMax() {
|
||||||
|
return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE));
|
||||||
|
}
|
||||||
|
|
||||||
|
getFatigueActuelle() {
|
||||||
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
|
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value));
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
getFatigueRestante() {
|
||||||
|
return this.getFatigueMax() - this.getFatigueActuelle();
|
||||||
|
}
|
||||||
|
|
||||||
|
getFatigueMin() {
|
||||||
|
return this.system.sante.endurance.max - this.system.sante.endurance.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||||
|
|
||||||
|
malusFatigue() {
|
||||||
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
|
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
||||||
|
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
||||||
|
|
||||||
|
computeMalusSurEncombrement() {
|
||||||
|
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||||
|
}
|
||||||
|
|
||||||
|
isDead() {
|
||||||
|
return this.system.sante.vie.value < -this.getSConst()
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
computeResumeBlessure() {
|
||||||
|
const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure')
|
||||||
|
|
||||||
|
const nbLegeres = blessures.filter(it => it.isLegere()).length;
|
||||||
|
const nbGraves = blessures.filter(it => it.isGrave()).length;
|
||||||
|
const nbCritiques = blessures.filter(it => it.isCritique()).length;
|
||||||
|
|
||||||
|
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||||
|
return "Aucune blessure";
|
||||||
|
}
|
||||||
|
let resume = "Blessures:";
|
||||||
|
if (nbLegeres > 0) {
|
||||||
|
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||||
|
}
|
||||||
|
if (nbGraves > 0) {
|
||||||
|
if (nbLegeres > 0)
|
||||||
|
resume += ",";
|
||||||
|
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
||||||
|
}
|
||||||
|
if (nbCritiques > 0) {
|
||||||
|
if (nbGraves > 0 || nbLegeres > 0)
|
||||||
|
resume += ",";
|
||||||
|
resume += " une CRITIQUE !";
|
||||||
|
}
|
||||||
|
return resume;
|
||||||
|
}
|
||||||
|
|
||||||
|
blessuresASoigner() { return [] }
|
||||||
|
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||||
|
|
||||||
|
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||||
|
async remiseANeuf() { }
|
||||||
|
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||||
|
const santeOrig = duplicate(this.system.sante);
|
||||||
|
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||||
|
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||||
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||||
|
|
||||||
|
mergeObject(encaissement, {
|
||||||
|
resteEndurance: perteEndurance.newValue,
|
||||||
|
sonne: perteEndurance.sonne,
|
||||||
|
jetEndurance: perteEndurance.jetEndurance,
|
||||||
|
endurance: perteEndurance.perte,
|
||||||
|
vie: santeOrig.vie.value - perteVie.newValue,
|
||||||
|
blessure: blessure
|
||||||
|
});
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async santeIncDec(name, inc, isCritique = false) {
|
||||||
|
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const sante = duplicate(this.system.sante)
|
||||||
|
let compteur = sante[name];
|
||||||
|
if (!compteur) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let result = {
|
||||||
|
sonne: false,
|
||||||
|
};
|
||||||
|
|
||||||
|
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||||
|
|
||||||
|
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||||
|
//console.log("New value ", inc, minValue, result.newValue);
|
||||||
|
let fatigue = 0;
|
||||||
|
if (name == "endurance") {
|
||||||
|
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||||
|
sante.vie.value--;
|
||||||
|
result.perteVie = true;
|
||||||
|
}
|
||||||
|
result.newValue = Math.max(0, result.newValue);
|
||||||
|
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||||
|
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
||||||
|
}
|
||||||
|
const perte = compteur.value - result.newValue;
|
||||||
|
result.perte = perte;
|
||||||
|
if (perte > 1) {
|
||||||
|
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||||
|
mergeObject(result, await this.jetEndurance(result.newValue));
|
||||||
|
} else if (inc > 0) {
|
||||||
|
await this.setSonne(false);
|
||||||
|
}
|
||||||
|
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
||||||
|
fatigue = perte;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
compteur.value = result.newValue;
|
||||||
|
// If endurance lost, then the same amount of fatigue cannot be recovered
|
||||||
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||||
|
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||||
|
}
|
||||||
|
await this.update({ "system.sante": sante })
|
||||||
|
if (this.isDead()) {
|
||||||
|
await this.setEffect(STATUSES.StatusComma, true);
|
||||||
|
}
|
||||||
|
return result
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||||
|
if (encaissement.gravite < 0) return;
|
||||||
|
if (encaissement.gravite > 0) {
|
||||||
|
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||||
|
// Aggravation
|
||||||
|
encaissement.gravite += 2
|
||||||
|
if (encaissement.gravite > 2) {
|
||||||
|
encaissement.vie += 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const endActuelle = this.getEnduranceActuelle();
|
||||||
|
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
||||||
|
if (blessure.isCritique()) {
|
||||||
|
encaissement.endurance = endActuelle;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (blessure.isMort()) {
|
||||||
|
this.setEffect(STATUSES.StatusComma, true);
|
||||||
|
encaissement.mort = true;
|
||||||
|
ChatMessage.create({
|
||||||
|
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
||||||
|
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return blessure;
|
||||||
|
}
|
||||||
|
|
||||||
|
async supprimerBlessures(filterToDelete) {
|
||||||
|
const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
|
||||||
|
.map(it => it.id);
|
||||||
|
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||||
|
}
|
||||||
|
|
||||||
|
countBlessures(filter = it => !it.isContusion()) {
|
||||||
|
return this.filterItems(filter, 'blessure').length
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async jetVie() {
|
||||||
|
let roll = await RdDDice.roll("1d20");
|
||||||
|
let msgText = "Jet de Vie : " + roll.total + " / " + this.system.sante.vie.value + "<br>";
|
||||||
|
if (roll.total <= this.system.sante.vie.value) {
|
||||||
|
msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
|
||||||
|
if (roll.total == 1) {
|
||||||
|
msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
msgText += "Jet échoué, vous perdez 1 point de vie";
|
||||||
|
await this.santeIncDec("vie", -1);
|
||||||
|
if (roll.total == 20) {
|
||||||
|
msgText += "Votre personnage est mort !!!!!";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const message = {
|
||||||
|
content: msgText,
|
||||||
|
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||||
|
};
|
||||||
|
ChatMessage.create(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async jetEndurance(resteEndurance = undefined) {
|
||||||
|
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
||||||
|
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
||||||
|
if (sonne) {
|
||||||
|
await this.setSonne();
|
||||||
|
}
|
||||||
|
return { jetEndurance, sonne }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async finDeRoundBlessures() {
|
||||||
|
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||||
|
if (nbGraves > 0) {
|
||||||
|
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||||
|
await this.santeIncDec("endurance", -nbGraves);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async setSonne(sonne = true) {
|
||||||
|
if (!game.combat && sonne) {
|
||||||
|
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||||
|
}
|
||||||
|
|
||||||
|
getSonne() {
|
||||||
|
return this.getEffect(STATUSES.StatusStunned);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async computeEtatGeneral() {
|
||||||
|
this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme();
|
||||||
|
}
|
||||||
|
|
||||||
|
malusVie() {
|
||||||
|
return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
malusEthylisme() { return 0 }
|
||||||
|
malusFatigue() { return 0 }
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -31,7 +31,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
async getData() {
|
async getData() {
|
||||||
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
||||||
|
|
||||||
this.actor.recompute();
|
this.actor.computeEtatGeneral();
|
||||||
let formData = {
|
let formData = {
|
||||||
title: this.title,
|
title: this.title,
|
||||||
id: this.actor.id,
|
id: this.actor.id,
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
import { ChatUtility } from "../chat-utility.js";
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||||
|
import { Grammar } from "../grammar.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDAudio } from "../rdd-audio.js";
|
import { RdDAudio } from "../rdd-audio.js";
|
||||||
@ -9,6 +10,33 @@ import { SystemCompendiums } from "../settings/system-compendiums.js";
|
|||||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||||
|
|
||||||
export class RdDBaseActor extends Actor {
|
export class RdDBaseActor extends Actor {
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static _findCaracByName(carac, name) {
|
||||||
|
name = Grammar.toLowerCaseNoAccent(name);
|
||||||
|
switch (name) {
|
||||||
|
case 'reve-actuel': case 'reve actuel':
|
||||||
|
return carac.reve;
|
||||||
|
case 'chance-actuelle': case 'chance actuelle':
|
||||||
|
return carac.chance;
|
||||||
|
}
|
||||||
|
|
||||||
|
const caracList = Object.entries(carac);
|
||||||
|
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
||||||
|
if (!entry || entry.length == 0) {
|
||||||
|
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||||
|
}
|
||||||
|
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
getCaracByName(name) {
|
||||||
|
switch (Grammar.toLowerCaseNoAccent(name)) {
|
||||||
|
case 'reve-actuel': case 'reve actuel':
|
||||||
|
return this.getCaracReveActuel();
|
||||||
|
case 'chance-actuelle': case 'chance-actuelle':
|
||||||
|
return this.getCaracChanceActuelle();
|
||||||
|
}
|
||||||
|
return RdDBaseActor._findCaracByName(this.system.carac, name);
|
||||||
|
}
|
||||||
|
|
||||||
static getDefaultImg(itemType) {
|
static getDefaultImg(itemType) {
|
||||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||||
@ -124,11 +152,26 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
|
prepareData() {
|
||||||
isCreature() { return this.type == 'creature'; }
|
super.prepareData()
|
||||||
isEntite() { return this.type == 'entite'; }
|
this.prepareActorData()
|
||||||
isPersonnage() { return this.type == 'personnage'; }
|
this.cleanupConteneurs()
|
||||||
isVehicule() { return this.type == 'vehicule'; }
|
this.computeEtatGeneral()
|
||||||
|
this.computeEncTotal()
|
||||||
|
}
|
||||||
|
|
||||||
|
async prepareActorData() { }
|
||||||
|
async computeEtatGeneral() { }
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
findPlayer() {
|
||||||
|
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||||
|
isCreature() { return false }
|
||||||
|
isEntite(typeentite = []) { return false }
|
||||||
|
isVehicule() { return false }
|
||||||
|
isPersonnage() { return false }
|
||||||
getItem(id, type = undefined) {
|
getItem(id, type = undefined) {
|
||||||
const item = this.items.get(id);
|
const item = this.items.get(id);
|
||||||
if (type == undefined || (item?.type == type)) {
|
if (type == undefined || (item?.type == type)) {
|
||||||
@ -145,9 +188,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||||
|
getEncombrementMax() { return 0 }
|
||||||
recompute() { }
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreUpdateItem(item, change, options, id) { }
|
async onPreUpdateItem(item, change, options, id) { }
|
||||||
@ -176,6 +217,16 @@ export class RdDBaseActor extends Actor {
|
|||||||
await this.createEmbeddedDocuments('Item', [object])
|
await this.createEmbeddedDocuments('Item', [object])
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async cleanupConteneurs() {
|
||||||
|
let updates = this.itemTypes['conteneur']
|
||||||
|
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||||
|
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||||
|
if (updates.length > 0) {
|
||||||
|
await this.updateEmbeddedDocuments("Item", updates)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getFortune() {
|
getFortune() {
|
||||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||||
@ -388,14 +439,6 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
computeMalusSurEncombrement() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
getEncombrementMax() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
async computeEncTotal() {
|
async computeEncTotal() {
|
||||||
if (!this.pack) {
|
if (!this.pack) {
|
||||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
||||||
@ -404,6 +447,10 @@ export class RdDBaseActor extends Actor {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getEncTotal() {
|
||||||
|
return Math.floor(this.encTotal ?? 0);
|
||||||
|
}
|
||||||
|
|
||||||
async createItem(type, name = undefined) {
|
async createItem(type, name = undefined) {
|
||||||
if (!name) {
|
if (!name) {
|
||||||
name = 'Nouveau ' + Misc.typeName('Item', type);
|
name = 'Nouveau ' + Misc.typeName('Item', type);
|
||||||
@ -632,5 +679,12 @@ export class RdDBaseActor extends Actor {
|
|||||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
actionImpossible(action) {
|
||||||
|
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
async roll() { this.actionImpossible("jet de caractéristiques") }
|
||||||
|
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||||
|
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||||
|
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||||
|
}
|
@ -1,9 +1,7 @@
|
|||||||
import { DialogItemAchat } from "../dialog-item-achat.js";
|
import { DialogItemAchat } from "../dialog-item-achat.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||||
import { RdDCommerce } from "./commerce.js";
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
|
@ -7,18 +7,8 @@ export class RdDCommerce extends RdDBaseActor {
|
|||||||
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
||||||
}
|
}
|
||||||
|
|
||||||
prepareData() {
|
|
||||||
super.prepareData();
|
|
||||||
}
|
|
||||||
prepareDerivedData() {
|
|
||||||
super.prepareDerivedData();
|
|
||||||
}
|
|
||||||
|
|
||||||
canReceive(item) {
|
canReceive(item) {
|
||||||
if (item.isInventaire('all')) {
|
return item.isInventaire('all');
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return super.canReceive(item);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
getQuantiteDisponible(item) {
|
getQuantiteDisponible(item) {
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDActorSheet } from "../actor-sheet.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
* @extends {ActorSheet}
|
* @extends {ActorSheet}
|
||||||
*/
|
*/
|
||||||
export class RdDActorCreatureSheet extends RdDActorSheet {
|
export class RdDCreatureSheet extends RdDActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
65
module/actor/creature.js
Normal file
65
module/actor/creature.js
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
import { ENTITE_INCARNE } from "../constants.js";
|
||||||
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
|
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||||
|
|
||||||
|
export class RdDCreature extends RdDBaseActorSang {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
||||||
|
}
|
||||||
|
|
||||||
|
isCreature() { return true }
|
||||||
|
|
||||||
|
canReceive(item) {
|
||||||
|
return item.type == TYPES.competencecreature || item.isInventaire();
|
||||||
|
}
|
||||||
|
|
||||||
|
async remiseANeuf() {
|
||||||
|
await this.removeEffects(e => true);
|
||||||
|
await this.supprimerBlessures(it => true);
|
||||||
|
const updates = {
|
||||||
|
'system.sante.endurance.value': this.system.sante.endurance.max,
|
||||||
|
'system.sante.vie.value': this.system.sante.vie.max,
|
||||||
|
'system.sante.fatigue.value': 0
|
||||||
|
};
|
||||||
|
await this.update(updates);
|
||||||
|
}
|
||||||
|
|
||||||
|
async finDeRoundBlessures() {
|
||||||
|
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||||
|
if (nbGraves > 0) {
|
||||||
|
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||||
|
await this.santeIncDec("endurance", -nbGraves);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
isEffectAllowed(statusId) {
|
||||||
|
return [STATUSES.StatusComma].includes(statusId);
|
||||||
|
}
|
||||||
|
|
||||||
|
isEntiteAccordee(attacker) {
|
||||||
|
if (this.isEntite([ENTITE_INCARNE])) {
|
||||||
|
let resonnance = this.system.sante.resonnance
|
||||||
|
return (resonnance.actors.find(it => it == attacker.id))
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async setEntiteReveAccordee(attacker) {
|
||||||
|
if (this.isEntite([ENTITE_INCARNE])) {
|
||||||
|
let resonnance = duplicate(this.system.sante.resonnance);
|
||||||
|
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||||
|
// déjà accordé
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
resonnance.actors.push(attacker.id);
|
||||||
|
await this.update({ "system.sante.resonnance": resonnance });
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
super.setEntiteReveAccordee(attacker)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -1,8 +1,8 @@
|
|||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
|
|
||||||
export class RdDActorEntiteSheet extends RdDActorSheet {
|
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
110
module/actor/entite.js
Normal file
110
module/actor/entite.js
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||||
|
import { TYPES } from "../item.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||||
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
|
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||||
|
|
||||||
|
export class RdDEntite extends RdDBaseActorReve {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
|
||||||
|
}
|
||||||
|
|
||||||
|
canReceive(item) {
|
||||||
|
return item.type == TYPES.competencecreature
|
||||||
|
}
|
||||||
|
|
||||||
|
isEntite(typeentite = []) {
|
||||||
|
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
||||||
|
}
|
||||||
|
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
||||||
|
|
||||||
|
getReveActuel() {
|
||||||
|
return Misc.toInt(this.system.carac.reve?.value)
|
||||||
|
}
|
||||||
|
|
||||||
|
getForce() { return this.getReve() }
|
||||||
|
getAgilite() { return this.getReve() }
|
||||||
|
getChance() { return this.getReve() }
|
||||||
|
|
||||||
|
getDraconicOuPossession() {
|
||||||
|
return this.itemTypes[TYPES.competencecreature]
|
||||||
|
.filter(it => it.system.categorie == 'possession')
|
||||||
|
.sort(Misc.descending(it => it.system.niveau))
|
||||||
|
.find(it => true);
|
||||||
|
}
|
||||||
|
|
||||||
|
async remiseANeuf() {
|
||||||
|
await this.removeEffects(e => true);
|
||||||
|
if (!this.isNonIncarnee()) {
|
||||||
|
await this.update({
|
||||||
|
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
isDead() {
|
||||||
|
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||||
|
}
|
||||||
|
|
||||||
|
async santeIncDec(name, inc, isCritique = false) {
|
||||||
|
if (name == 'endurance' && !this.isNonIncarnee()) {
|
||||||
|
const oldValue = this.system.sante.endurance.value;
|
||||||
|
const endurance = Math.max(0,
|
||||||
|
Math.min(oldValue + inc,
|
||||||
|
this.system.sante.endurance.max));
|
||||||
|
await this.update({ "system.sante.endurance.value": endurance })
|
||||||
|
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
|
||||||
|
return {
|
||||||
|
perte: oldValue - endurance,
|
||||||
|
newValue: endurance
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
async encaisser() {
|
||||||
|
if (this.isNonIncarnee()) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
await RdDEncaisser.encaisser(this)
|
||||||
|
}
|
||||||
|
|
||||||
|
isEffectAllowed(statusId) {
|
||||||
|
return [STATUSES.StatusComma].includes(statusId);
|
||||||
|
}
|
||||||
|
|
||||||
|
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||||
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||||
|
mergeObject(encaissement, {
|
||||||
|
resteEndurance: perteEndurance.newValue,
|
||||||
|
endurance: perteEndurance.perte
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
isEntiteAccordee(attacker) {
|
||||||
|
if (this.isEntite([ENTITE_INCARNE])) {
|
||||||
|
let resonnance = this.system.sante.resonnance
|
||||||
|
return (resonnance.actors.find(it => it == attacker.id))
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async setEntiteReveAccordee(attacker) {
|
||||||
|
if (this.isEntite([ENTITE_INCARNE])) {
|
||||||
|
let resonnance = duplicate(this.system.sante.resonnance);
|
||||||
|
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||||
|
// déjà accordé
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
resonnance.actors.push(attacker.id);
|
||||||
|
await this.update({ "system.sante.resonnance": resonnance });
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
super.setEntiteReveAccordee(attacker)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -1,8 +1,8 @@
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
|
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
@ -18,6 +18,22 @@ export class RdDActorVehiculeSheet extends RdDActorSheet {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async getData() {
|
||||||
|
let formData = await super.getData();
|
||||||
|
mergeObject(formData,
|
||||||
|
{
|
||||||
|
editable: this.isEditable,
|
||||||
|
cssClass: this.isEditable ? "editable" : "locked",
|
||||||
|
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
||||||
|
limited: this.actor.limited,
|
||||||
|
owner: this.actor.isOwner,
|
||||||
|
});
|
||||||
|
|
||||||
|
this.timerRecherche = undefined;
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
28
module/actor/vehicule.js
Normal file
28
module/actor/vehicule.js
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
import { RdDBaseActor } from "./base-actor.js";
|
||||||
|
|
||||||
|
export class RdDVehicule extends RdDBaseActor {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
|
||||||
|
}
|
||||||
|
isVehicule() { return true }
|
||||||
|
|
||||||
|
canReceive(item) {
|
||||||
|
return item.isInventaire();
|
||||||
|
}
|
||||||
|
|
||||||
|
getEncombrementMax() {
|
||||||
|
return this.system.capacite_encombrement;
|
||||||
|
}
|
||||||
|
|
||||||
|
async vehicleIncDec(name, inc) {
|
||||||
|
if (!['resistance', 'structure'].includes(name)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const newValue = this.system.etat[name].value + inc;
|
||||||
|
if (0 <= newValue && newValue <= this.system.etat[name].max) {
|
||||||
|
await this.update({ [`system.etat.${name}.value`]: newValue })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
.map(actor => ({
|
.map(actor => ({
|
||||||
id: actor.id,
|
id: actor.id,
|
||||||
name: actor.name,
|
name: actor.name,
|
||||||
selected: true
|
selected: false
|
||||||
}))
|
}))
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -7,20 +7,19 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
*/
|
*/
|
||||||
export class DialogValidationEncaissement extends Dialog {
|
export class DialogValidationEncaissement extends Dialog {
|
||||||
|
|
||||||
static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
|
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||||
actor: actor,
|
actor: actor,
|
||||||
rollData: rollData,
|
rollData: rollData,
|
||||||
encaissement: encaissement,
|
encaissement: encaissement
|
||||||
show: show
|
|
||||||
});
|
});
|
||||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
|
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
|
constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
|
||||||
// Common conf
|
// Common conf
|
||||||
let buttons = {
|
let buttons = {
|
||||||
"valider": { label: "Valider", callback: html => this.onValider() },
|
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||||
@ -47,8 +46,6 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
this.rollData = rollData;
|
this.rollData = rollData;
|
||||||
this.armure = armure;
|
this.armure = armure;
|
||||||
this.encaissement = encaissement;
|
this.encaissement = encaissement;
|
||||||
this.show = show;
|
|
||||||
this.attackerId = attackerId;
|
|
||||||
this.onEncaisser = onEncaisser;
|
this.onEncaisser = onEncaisser;
|
||||||
this.forceDiceResult = {total: encaissement.roll.result };
|
this.forceDiceResult = {total: encaissement.roll.result };
|
||||||
}
|
}
|
||||||
@ -67,6 +64,6 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
|
|
||||||
async onValider() {
|
async onValider() {
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.onEncaisser(this.encaissement, this.show, this.attackerId)
|
this.onEncaisser(this.encaissement)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ const nomCategorieParade = {
|
|||||||
export class RdDItemArme extends Item {
|
export class RdDItemArme extends Item {
|
||||||
|
|
||||||
static isArme(item) {
|
static isArme(item) {
|
||||||
return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == TYPES.arme;
|
return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -55,6 +55,20 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
static isCompetenceAttaque(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
case "possession":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
static getCategorieAttaque(item) {
|
static getCategorieAttaque(item) {
|
||||||
if (item.type == TYPES.competencecreature) {
|
if (item.type == TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
@ -63,6 +77,7 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
case "lancer":
|
case "lancer":
|
||||||
case "naturelle":
|
case "naturelle":
|
||||||
case "possession":
|
case "possession":
|
||||||
|
case "parade":
|
||||||
return item.system.categorie
|
return item.system.categorie
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -63,8 +63,8 @@ export class Misc {
|
|||||||
|
|
||||||
static keepDecimals(num, decimals) {
|
static keepDecimals(num, decimals) {
|
||||||
if (decimals <= 0 || decimals > 6) return num;
|
if (decimals <= 0 || decimals > 6) return num;
|
||||||
const decimal = Math.pow(10, parseInt(decimals));
|
const power10n = Math.pow(10, parseInt(decimals));
|
||||||
return Math.round(num * decimal) / decimal;
|
return Math.round(num * power10n) / power10n;
|
||||||
}
|
}
|
||||||
|
|
||||||
static getFractionHtml(diviseur) {
|
static getFractionHtml(diviseur) {
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
const tableCaracDerivee = {
|
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
||||||
// xp: coût pour passer du niveau inférieur à ce niveau
|
// xp: coût pour passer du niveau inférieur à ce niveau
|
||||||
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||||
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||||
@ -58,6 +58,10 @@ export class RdDCarac {
|
|||||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static getCaracDerivee(value) {
|
||||||
|
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
|
||||||
|
}
|
||||||
|
|
||||||
static computeTotal(carac, beaute = undefined) {
|
static computeTotal(carac, beaute = undefined) {
|
||||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||||
.map(it => parseInt(it.value))
|
.map(it => parseInt(it.value))
|
||||||
@ -73,7 +77,7 @@ export class RdDCarac {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculSConst(constitution) {
|
static calculSConst(constitution) {
|
||||||
return Number(tableCaracDerivee[Number(constitution)].sconst);
|
return RdDCarac.getCaracDerivee(constitution).sconst;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -84,7 +88,7 @@ export class RdDCarac {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static getCaracXp(targetValue) {
|
static getCaracXp(targetValue) {
|
||||||
return tableCaracDerivee[targetValue]?.xp ?? 200;
|
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -97,37 +101,4 @@ export class RdDCarac {
|
|||||||
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static computeCarac(system) {
|
|
||||||
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
|
|
||||||
|
|
||||||
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
|
|
||||||
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
|
|
||||||
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
|
|
||||||
|
|
||||||
let tailleData = tableCaracDerivee[bonusDomKey];
|
|
||||||
system.attributs.plusdom.value = tailleData.plusdom;
|
|
||||||
|
|
||||||
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
|
|
||||||
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
|
|
||||||
|
|
||||||
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
|
|
||||||
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
|
|
||||||
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
|
|
||||||
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
|
|
||||||
|
|
||||||
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
|
|
||||||
|
|
||||||
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
|
|
||||||
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
|
|
||||||
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
|
|
||||||
system.sante.fatigue.max = system.sante.endurance.max * 2;
|
|
||||||
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
|
|
||||||
|
|
||||||
//Compteurs
|
|
||||||
system.reve.reve.max = system.carac.reve.value;
|
|
||||||
system.compteurs.chance.max = system.carac.chance.value;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -87,7 +87,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||||
if (!formula) {
|
if (!formula) {
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
|
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||||
if (competence) {
|
if (competence) {
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||||
}
|
}
|
||||||
@ -229,7 +229,9 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static listActionsCreature(competences) {
|
static listActionsCreature(competences) {
|
||||||
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
return competences
|
||||||
|
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||||
|
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||||
.filter(it => it != undefined);
|
.filter(it => it != undefined);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -822,8 +824,8 @@ export class RdDCombat {
|
|||||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||||
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
||||||
const isForce = !rollData.arme.system.empoignade;
|
const isForce = !rollData.arme.system.empoignade;
|
||||||
const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
|
const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative);
|
||||||
const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
||||||
// si un seul choix possible, le prendre
|
// si un seul choix possible, le prendre
|
||||||
if (isForce && !isFinesse && !isRapide) {
|
if (isForce && !isFinesse && !isRapide) {
|
||||||
return await this.choixParticuliere(rollData, "force");
|
return await this.choixParticuliere(rollData, "force");
|
||||||
|
@ -29,11 +29,13 @@ import { Environnement } from "./environnement.js";
|
|||||||
import { RdDActor } from "./actor.js";
|
import { RdDActor } from "./actor.js";
|
||||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||||
import { RdDCommerce } from "./actor/commerce.js";
|
import { RdDCommerce } from "./actor/commerce.js";
|
||||||
|
import { RdDEntite } from "./actor/entite.js";
|
||||||
|
import { RdDVehicule } from "./actor/vehicule.js";
|
||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDActorSheet } from "./actor-sheet.js";
|
||||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
||||||
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
|
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
|
||||||
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
|
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
|
||||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
|
||||||
|
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
import { RdDItemBlessure } from "./item/blessure.js";
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
@ -60,6 +62,7 @@ import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
|||||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||||
import { RdDItemArmure } from "./item/armure.js";
|
import { RdDItemArmure } from "./item/armure.js";
|
||||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
|
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
|
||||||
|
import { RdDCreature } from "./actor/creature.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* RdD system
|
* RdD system
|
||||||
@ -91,10 +94,10 @@ export class SystemReveDeDragon {
|
|||||||
}
|
}
|
||||||
this.actorClasses = {
|
this.actorClasses = {
|
||||||
commerce: RdDCommerce,
|
commerce: RdDCommerce,
|
||||||
creature: RdDActor,
|
creature: RdDCreature,
|
||||||
entite: RdDActor,
|
entite: RdDEntite,
|
||||||
personnage: RdDActor,
|
personnage: RdDActor,
|
||||||
vehicule: RdDActor,
|
vehicule: RdDVehicule,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -150,7 +153,7 @@ export class SystemReveDeDragon {
|
|||||||
Actors.unregisterSheet("core", ActorSheet);
|
Actors.unregisterSheet("core", ActorSheet);
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
Items.unregisterSheet("core", ItemSheet);
|
||||||
|
@ -28,7 +28,7 @@ const reussites = [
|
|||||||
|
|
||||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const caracMaximumResolution = 60;
|
const CARAC_MAXIMUM_RESOLUTION = 40;
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDResolutionTable {
|
export class RdDResolutionTable {
|
||||||
static resolutionTable = this.build()
|
static resolutionTable = this.build()
|
||||||
@ -36,7 +36,7 @@ export class RdDResolutionTable {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static build() {
|
static build() {
|
||||||
let table = []
|
let table = []
|
||||||
for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
|
for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) {
|
||||||
table[caracValue] = this._computeRow(caracValue);
|
table[caracValue] = this._computeRow(caracValue);
|
||||||
}
|
}
|
||||||
return table;
|
return table;
|
||||||
|
@ -56,7 +56,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
this.actor.tmrApp = this; // reference this app in the actor structure
|
this.actor.tmrApp = this; // reference this app in the actor structure
|
||||||
this.viewOnly = tmrData.mode == "visu"
|
this.viewOnly = tmrData.mode == "visu"
|
||||||
this.fatigueParCase = this.viewOnly || !ReglesOptionnelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
|
this.fatigueParCase = this.viewOnly ? 0 : this.actor.getCoutFatigueTMR();
|
||||||
this.cumulFatigue = 0;
|
this.cumulFatigue = 0;
|
||||||
this.loadRencontres();
|
this.loadRencontres();
|
||||||
this.loadCasesSpeciales();
|
this.loadCasesSpeciales();
|
||||||
@ -262,10 +262,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
// Gestion du cout de montée en points de rêve
|
// Gestion du cout de montée en points de rêve
|
||||||
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
|
||||||
this.cumulFatigue += this.fatigueParCase;
|
|
||||||
}
|
|
||||||
await this.actor.reveActuelIncDec(reveCout);
|
await this.actor.reveActuelIncDec(reveCout);
|
||||||
|
this.cumulFatigue += this.fatigueParCase;
|
||||||
// Le reste...
|
// Le reste...
|
||||||
this.updateValuesDisplay();
|
this.updateValuesDisplay();
|
||||||
let tmr = TMRUtility.getTMR(this._getActorCoord());
|
let tmr = TMRUtility.getTMR(this._getActorCoord());
|
||||||
@ -316,7 +314,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
||||||
this._tellToGM(this.actor.name + " a quitté les terres médianes");
|
this._tellToGM(this.actor.name + " a quitté les terres médianes");
|
||||||
}
|
}
|
||||||
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
|
await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"),
|
||||||
|
this.cumulFatigue)
|
||||||
}
|
}
|
||||||
await super.close();
|
await super.close();
|
||||||
}
|
}
|
||||||
@ -405,12 +404,16 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.close();
|
this.close();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
const resteAvantInconscience = this.actor.getFatigueMax() - this.actor.getFatigueActuelle() - this.cumulFatigue;
|
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && resteAvantInconscience <= 0) {
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||||
|
? (this.actor.getFatigueRestante() <= this.cumulFatigue)
|
||||||
|
: (this.actor.getEnduranceActuelle() <= this.cumulFatigue)
|
||||||
|
) {
|
||||||
this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
|
this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
|
||||||
this.quitterLesTMRInconscient();
|
this.quitterLesTMRInconscient();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.actor.getReveActuel() == 0) {
|
if (this.actor.getReveActuel() == 0) {
|
||||||
this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
|
this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
|
||||||
this.quitterLesTMRInconscient();
|
this.quitterLesTMRInconscient();
|
||||||
|
@ -28,7 +28,7 @@ const ajustementsEncaissement = Misc.intArray(-10, 26);
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
function _buildAllSegmentsFatigue(max) {
|
function _buildAllSegmentsFatigue(max) {
|
||||||
const cycle = [5, 2, 4, 1, 3, 0];
|
const cycle = [5, 2, 4, 1, 3, 0];
|
||||||
let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
||||||
for (let i = 0; i <= max; i++) {
|
for (let i = 0; i <= max; i++) {
|
||||||
const ligneFatigue = duplicate(fatigue[i]);
|
const ligneFatigue = duplicate(fatigue[i]);
|
||||||
const caseIncrementee = cycle[i % 6];
|
const caseIncrementee = cycle[i % 6];
|
||||||
@ -55,7 +55,8 @@ function _cumulSegmentsFatigue(matrix) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const fatigueMatrix = _buildAllSegmentsFatigue(60);
|
export const MAX_ENDURANCE_FATIGUE = 60;
|
||||||
|
const fatigueMatrix = _buildAllSegmentsFatigue(MAX_ENDURANCE_FATIGUE);
|
||||||
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
||||||
|
|
||||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||||
@ -460,18 +461,15 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getSegmentsFatigue(maxEnd) {
|
static getSegmentsFatigue(maxEndurance) {
|
||||||
maxEnd = Math.max(maxEnd, 1);
|
return fatigueMatrix[Math.min(Math.max(maxEndurance, 1), fatigueMatrix.length)];
|
||||||
maxEnd = Math.min(maxEnd, fatigueMatrix.length);
|
|
||||||
return fatigueMatrix[maxEnd];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculMalusFatigue(fatigue, maxEnd) {
|
static calculMalusFatigue(fatigue, endurance) {
|
||||||
maxEnd = Math.max(maxEnd, 1);
|
endurance = Math.min(Math.max(endurance, 1), cumulFatigueMatrix.length);
|
||||||
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
|
let segments = cumulFatigueMatrix[endurance];
|
||||||
let segments = cumulFatigueMatrix[maxEnd];
|
for (let i = 0; i < segments.length; i++) {
|
||||||
for (let i = 0; i < 12; i++) {
|
|
||||||
if (fatigue <= segments[i]) {
|
if (fatigue <= segments[i]) {
|
||||||
return fatigueMalus[i]
|
return fatigueMalus[i]
|
||||||
}
|
}
|
||||||
@ -491,7 +489,7 @@ export class RdDUtility {
|
|||||||
// Build the nice (?) html table used to manage fatigue.
|
// Build the nice (?) html table used to manage fatigue.
|
||||||
// max should be the endurance max value
|
// max should be the endurance max value
|
||||||
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
||||||
let segments = this.getSegmentsFatigue(maxEndurance);
|
const segments = this.getSegmentsFatigue(maxEndurance);
|
||||||
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -625,25 +623,6 @@ export class RdDUtility {
|
|||||||
return perte.total;
|
return perte.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static currentFatigueMalus(value, max) {
|
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
|
||||||
max = Math.max(1, Math.min(max, 60));
|
|
||||||
value = Math.min(max * 2, Math.max(0, value));
|
|
||||||
|
|
||||||
let fatigueTab = fatigueMatrix[max];
|
|
||||||
let fatigueRem = value;
|
|
||||||
for (let idx = 0; idx < fatigueTab.length; idx++) {
|
|
||||||
fatigueRem -= fatigueTab[idx];
|
|
||||||
if (fatigueRem <= 0) {
|
|
||||||
return fatigueMalus[idx];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return -7; // This is the max !
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async responseNombreAstral(callData) {
|
static async responseNombreAstral(callData) {
|
||||||
let actor = game.actors.get(callData.id);
|
let actor = game.actors.get(callData.id);
|
||||||
|
@ -4,6 +4,12 @@ import { Misc } from "../misc.js";
|
|||||||
const listeReglesOptionnelles = [
|
const listeReglesOptionnelles = [
|
||||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||||
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
|
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
|
||||||
|
{ group: 'Récupération', name: 'transformation-stress', descr: "Transformer le stress durant Château Dormant"},
|
||||||
|
{ group: 'Récupération', name: 'recuperation-chance', descr: "Récupérer la chance durant Château Dormant"},
|
||||||
|
{ group: 'Récupération', name: 'recuperation-ethylisme', descr: "Récupérer l'éthylisme"},
|
||||||
|
{ group: 'Récupération', name: 'recuperation-reve', descr: "Récupérer le rêve pendant la nuit (les jets sont toujours faits pour les Rêves de Dragons)"},
|
||||||
|
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||||
|
|
||||||
|
|
||||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||||
|
@ -2,6 +2,7 @@ import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js";
|
|||||||
import { ChatUtility } from "../chat-utility.js";
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { Poetique } from "../poetique.js";
|
import { Poetique } from "../poetique.js";
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
import { TMRUtility } from "../tmr-utility.js";
|
import { TMRUtility } from "../tmr-utility.js";
|
||||||
|
|
||||||
export class EffetsRencontre {
|
export class EffetsRencontre {
|
||||||
@ -26,7 +27,16 @@ export class EffetsRencontre {
|
|||||||
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
|
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
|
||||||
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
|
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
|
||||||
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
|
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
|
||||||
static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
|
static $reve_plus = async (actor, reve) => {
|
||||||
|
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
||||||
|
ChatMessage.create({
|
||||||
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||||
|
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||||
|
});
|
||||||
|
return
|
||||||
|
}
|
||||||
|
await actor.reveActuelIncDec(reve)
|
||||||
|
}
|
||||||
|
|
||||||
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
||||||
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
|
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
{
|
{
|
||||||
"id": "foundryvtt-reve-de-dragon",
|
"id": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"version": "11.0.28",
|
"version": "11.1.0",
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.28.zip",
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.1.0.zip",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
|
@ -44,7 +44,7 @@
|
|||||||
{{#if (ne dmg.mortalite 'entiteincarnee')}}
|
{{#if (ne dmg.mortalite 'entiteincarnee')}}
|
||||||
{{#if (gt endurance 1)}}et
|
{{#if (gt endurance 1)}}et
|
||||||
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
||||||
{{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
|
{{#if hasPlayerOwner}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
Loading…
Reference in New Issue
Block a user