Corrige competence humanoide
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@ -263,14 +263,18 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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_calculBonusDommages(carac, arme, isForce=false) {
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const dmgArme = parseInt(arme.data.dommages) + (isForce)? 5 : 0;
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if ( arme.name.toLowerCase() == "esquive") return 0; // Specific case management
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let dmgArme = 0;
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const dmgPerso = parseInt(this.data.data.attributs.plusdom.value);
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if ( arme.data.dommages ) {
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dmgArme = parseInt(arme.data.dommages) + (isForce)? 5 : 0;
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if (carac.label == "Tir") {
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return dmgArme;
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}
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if (carac.label == "Lancer") {
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return dmgArme + Math.min(dmgArme, dmgPerso);
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}
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}
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return dmgArme + dmgPerso;
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}
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@ -499,6 +499,7 @@ section.sheet-body:after, section.sheet-body div:after {
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font-weight: bold;
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flex-grow: 0;
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}
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.arme-label,
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.competence-label,
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.description-label {
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flex-grow: 2;
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "0.9.89",
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"version": "0.9.90",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.6",
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"templateVersion": 48,
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@ -320,7 +320,7 @@
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</li>
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{{#each data.combat as |arme key|}}
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<li class="item flexrow list-item" data-item-id="{{arme._id}}">
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<span class="arme-label competence-label" name="data.armes[{{key}}].name"><a data-competence-name="{{arme.data.competence}}">{{arme.name}}</a></span>
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<span class="arme-label" name="data.armes[{{key}}].name"><a data-competence-name="{{arme.data.competence}}">{{arme.name}}</a></span>
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<span class="competence-label" name="data.armes[{{key}}].data.competence">{{arme.data.competence}}</span>
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<span class="competence-value" name="data.armes[{{key}}].data.niveau">{{numberFormat arme.data.niveau decimals=0 sign=true}}</span>
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<span class="competence-value" name="data.armes[{{key}}].data.dommages">{{numberFormat arme.data.dommages decimals=0 sign=true}}</span>
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