Push initial structure

This commit is contained in:
LeRatierBretonnien 2020-05-22 00:48:43 +02:00
parent b385993422
commit 29054cd395
7 changed files with 243 additions and 205 deletions

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@ -2,13 +2,13 @@
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class SimpleActorSheet extends ActorSheet {
export class RdDActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["worldbuilding", "sheet", "actor"],
template: "systems/worldbuilding/templates/actor-sheet.html",
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 600,
height: 600,
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}],
@ -18,18 +18,6 @@ export class SimpleActorSheet extends ActorSheet {
/* -------------------------------------------- */
/** @override */
getData() {
const data = super.getData();
data.dtypes = ["String", "Number", "Boolean"];
for ( let attr of Object.values(data.data.attributes) ) {
attr.isCheckbox = attr.dtype === "Boolean";
}
return data;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
@ -51,8 +39,6 @@ export class SimpleActorSheet extends ActorSheet {
li.slideUp(200, () => this.render(false));
});
// Add or Remove Attribute
html.find(".attributes").on("click", ".attribute-control", this._onClickAttributeControl.bind(this));
}
/* -------------------------------------------- */
@ -66,64 +52,12 @@ export class SimpleActorSheet extends ActorSheet {
return position;
}
/* -------------------------------------------- */
/**
* Listen for click events on an attribute control to modify the composition of attributes in the sheet
* @param {MouseEvent} event The originating left click event
* @private
*/
async _onClickAttributeControl(event) {
event.preventDefault();
const a = event.currentTarget;
const action = a.dataset.action;
const attrs = this.object.data.data.attributes;
const form = this.form;
// Add new attribute
if ( action === "create" ) {
const nk = Object.keys(attrs).length + 1;
let newKey = document.createElement("div");
newKey.innerHTML = `<input type="text" name="data.attributes.attr${nk}.key" value="attr${nk}"/>`;
newKey = newKey.children[0];
form.appendChild(newKey);
await this._onSubmit(event);
}
// Remove existing attribute
else if ( action === "delete" ) {
const li = a.closest(".attribute");
li.parentElement.removeChild(li);
await this._onSubmit(event);
}
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Handle the free-form attributes list
const formAttrs = expandObject(formData).data.attributes || {};
const attributes = Object.values(formAttrs).reduce((obj, v) => {
let k = v["key"].trim();
if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
delete v["key"];
obj[k] = v;
return obj;
}, {});
// Remove attributes which are no longer used
for ( let k of Object.keys(this.object.data.data.attributes) ) {
if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
}
// Re-combine formData
formData = Object.entries(formData).filter(e => !e[0].startsWith("data.attributes")).reduce((obj, e) => {
obj[e[0]] = e[1];
return obj;
}, {_id: this.object._id, "data.attributes": attributes});
// Update the Actor
return this.object.update(formData);
}

View File

@ -2,12 +2,43 @@
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class SimpleActor extends Actor {
export class RdDActor extends Actor {
prepareData() {
super.prepareData();
const actorData = this.data;
const data = actorData.data;
const flags = actorData.flags;
const comp = { "base": [],
"mêlée": [],
"tir": [],
"particulières": [],
"spécialisées": [],
"connaissances": [],
"draconic": []
}
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
}
/**
* Prepare Character type specific data
*/
_prepareCharacterData(actorData) {
for (let i of actorData.items)
{
if (i.type === "compétence") {
comp[i.catégorie].push( i );
}
}
}
/** @override */
getRollData() {
const data = super.getRollData();
const shorthand = game.settings.get("worldbuilding", "macroShorthand");
const shorthand = game.settings.get("foundryvtt-reve-de-dragon", "macroShorthand");
// Re-map all attributes onto the base roll data
if ( !!shorthand ) {

View File

@ -2,7 +2,7 @@
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class SimpleItemSheet extends ItemSheet {
export class RdDItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {

View File

@ -5,16 +5,16 @@
*/
// Import Modules
import { SimpleActor } from "./actor.js";
import { SimpleItemSheet } from "./item-sheet.js";
import { SimpleActorSheet } from "./actor-sheet.js";
import { RdDActor } from "./actor.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", async function() {
console.log(`Initializing Simple Worldbuilding System`);
console.log(`Initializing Reve de Dragon System`);
/**
* Set an initiative formula for the system
@ -26,16 +26,16 @@ Hooks.once("init", async function() {
};
// Define custom Entity classes
CONFIG.Actor.entityClass = SimpleActor;
CONFIG.Actor.entityClass = RdDActor;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("dnd5e", SimpleActorSheet, { makeDefault: true });
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("dnd5e", SimpleItemSheet, {makeDefault: true});
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
// Register system settings
game.settings.register("worldbuilding", "macroShorthand", {
game.settings.register("foundryvtt-reve-de-dragon", "macroShorthand", {
name: "Shortened Macro Syntax",
hint: "Enable a shortened macro syntax which allows referencing attributes directly, for example @str instead of @attributes.str.value. Disable this setting if you need the ability to reference the full attribute model, for example @attributes.str.label.",
scope: "world",

View File

@ -2,10 +2,10 @@
"name": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"description": "L'implémentation de Rêve de Dragon pour FoundryVTT",
"version": 0.1,
"version": 0.2,
"minimumCoreVersion": "0.5.7",
"compatibleCoreVersion": "0.5.7",
"templateVersion": 1,
"templateVersion": 3,
"author": "LeRatierBretonnien",
"esmodules": ["module/simple.js"],
"styles": ["styles/simple.css"],

View File

@ -3,106 +3,173 @@
"types": ["personnage"],
"templates": {
"background": {
"biographie": "",
"biographie": "Histoire personnelle...",
"yeux": "",
"cheveux": ""
}
},
"carac": {
"taille": {
"value": 10,
"label": "Taille",
"xp": 0
"common": {
"carac": {
"taille": {
"type": "number",
"value": 10,
"label": "Taille",
"xp": 0
},
"apparence": {
"type": "number",
"value": 10,
"label": "Apparence",
"xp": 0
},
"constitution": {
"type": "number",
"value": 10,
"label": "Constitution",
"xp": 0
},
"force": {
"type": "number",
"value": 10,
"label": "Force",
"xp": 0
},
"agilite": {
"type": "number",
"value": 10,
"label": "Agilité",
"xp": 0
},
"dexterite": {
"type": "number",
"value": 10,
"label": "Dexterité",
"xp": 0
},
"vue": {
"type": "number",
"value": 10,
"label": "Vue",
"xp": 0
},
"ouie": {
"type": "number",
"value": 10,
"label": "Ouïe",
"xp": 0
},
"odoratgout": {
"type": "number",
"value": 10,
"label": "Odorat-Goût",
"xp": 0
},
"volonte": {
"type": "number",
"value": 10,
"label": "Volonté",
"xp": 0
},
"intellect": {
"type": "number",
"value": 10,
"label": "Intellect",
"xp": 0
},
"empathie": {
"type": "number",
"value": 10,
"label": "Empathie",
"xp": 0
},
"reve": {
"type": "number",
"value": 10,
"label": "Rêve",
"xp": 0
},
"chance": {
"type": "number",
"value": 10,
"label": "Chance",
"xp": 0
}
},
"apparence": {
"value": 10,
"label": "Apparence",
"xp": 0
},
"constitution": {
"value": 10,
"label": "Constitution",
"xp": 0
},
"force": {
"value": 10,
"label": "Force",
"xp": 0
},
"agilité": {
"value": 10,
"label": "Agilité",
"xp": 0
},
"dexterité": {
"value": 10,
"label": "Dexterité",
"xp": 0
},
"vue": {
"value": 10,
"label": "Vue",
"xp": 0
},
"ouïe": {
"value": 10,
"label": "Ouïe",
"xp": 0
},
"odoratgout": {
"value": 10,
"label": "Odorat-Goût",
"xp": 0
},
"volonté": {
"value": 10,
"label": "Volonté",
"xp": 0
},
"intellect": {
"value": 10,
"label": "Intellect",
"xp": 0
},
"empathie": {
"value": 10,
"label": "Empathie",
"xp": 0
},
"rêve": {
"value": 10,
"label": "Rêve",
"xp": 0
},
"chance": {
"value": 10,
"label": "Chance",
"xp": 0
}
},
"secondaires": {
"vie": {
"max": 10,
"current": 10,
"label": "Points de Vie"
},
"fatigue": {
"max": 40,
"current": 10,
"label": "Points de Fatigue"
"sante": {
"vie": {
"type": "number",
"max": 10,
"value": 10,
"label": "Points de Vie"
},
"endurance": {
"type": "number",
"max": 10,
"value": 10,
"label": "Points d'Endurance"
},
"fatigue": {
"type": "number",
"max": 40,
"value": 10,
"label": "Points de Fatigue"
}
}
}
},
"personnage": {
"template": [ "background", "carac", "secondaires"]
"templates": [ "background", "common"]
}
},
"Item": {
"types": ["item"],
"item": {
"types": ["objet", "arme", "armure", "compétence", "sort", "herbe", "ingrédient", "livre", "potion"],
"objet": {
"description": "",
"quantité": 1,
"poids": 0,
"attributs": {}
},
"arme": {
"description": "",
"quantité": 1,
"poids": 0,
"attributs": {}
},
"armure": {
"description": "",
"quantité": 1,
"poids": 0,
"attributs": {}
},
"compétence": {
"niveau": 0,
"base": 0,
"catégorie": "",
"xp": 0
"description": ""
},
"sort": {
"description": "",
"draconic": "",
"difficulté": 0,
"portée": 0
},
"herbe": {
"description": "",
"niveau": 0,
"base": 0
},
"ingredient": {
"description": "",
"niveau": 0,
"base": 0
},
"livre": {
"description": "",
"difficulté": 0,
"taches": 0
},
"potion": {
"description": ""
}
}
}

View File

@ -6,20 +6,22 @@
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
<div class="resource">
<input type="text" name="data.health.value" value="{{data.health.value}}" data-dtype="Number"/>
<input type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>
<span> / </span>
<input type="text" name="data.health.max" value="{{data.health.max}}" data-dtype="Number"/>
<input type="text" name="data.sante.vie.max" value="{{data.sante.vie.max}}" data-dtype="Number"/>
</div>
<div class="resource">
<input type="text" name="data.power.value" value="{{data.power.value}}" data-dtype="Number"/>
<input type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number"/>
<span> / </span>
<input type="text" name="data.power.max" value="{{data.power.max}}" data-dtype="Number"/>
<input type="text" name="data.sante.fatigue.max" value="{{data.sante.fatigue.max}}" data-dtype="Number"/>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="carac">Caractéristiques</a>
<a class="item" data-tab="compétences">Compétences</a>
<a class="item" data-tab="description">Description</a>
<a class="item" data-tab="items">Items</a>
<a class="item" data-tab="attributes">Attributes</a>
@ -28,9 +30,45 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Carac Tab --}}
<div class="tab carac" data-group="primary" data-tab="carac">
<header class="carac-header flexrow">
<span class="carac-key">Nom</span>
<span class="carac-value">Valeur</span>
<span class="carac-label">XP</span>
</header>
<ol class="attributes-list">
{{#each data.carac as |carac key|}}
<li class="attribute flexrow" data-attribute="{{key}}">
<span class="attribute-label" name="data.carac.{{key}}.label">{{carac.label}}</span>
<input class="attribute-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}"/>
<input class="attribute-xp" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number"/>
</li>
{{/each}}
</ol>
</div>
{{!-- Compétences Tab --}}
<div class="tab compétences" data-group="primary" data-tab="compétences">
<header class="compétences-header flexrow">
<span class="compétences-key">Nom</span>
<span class="compétences-value">Valeur</span>
<span class="compétences-label">XP</span>
</header>
<ol class="compétences-list">
{{#each data.items as |com key|}}
<li class="attribute flexrow" data-attribute="{{key}}">
<span class="attribute-label" name="data.carac.{{key}}.label">{{carac.label}}</span>
<input class="attribute-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}"/>
<input class="attribute-xp" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number"/>
</li>
{{/each}}
</ol>
</div>
{{!-- Biography Tab --}}
<div class="tab biography" data-group="primary" data-tab="description">
{{editor content=data.biography target="data.biography" button=true owner=owner editable=editable}}
{{editor content=data.biographie target="data.biographie" button=true owner=owner editable=editable}}
</div>
{{!-- Owned Items Tab --}}
@ -49,38 +87,6 @@
</ol>
</div>
{{!-- Attributes Tab --}}
<div class="tab attributes" data-group="primary" data-tab="attributes">
<header class="attributes-header flexrow">
<span class="attribute-key">Attribute Key</span>
<span class="attribute-value">Value</span>
<span class="attribute-label">Label</span>
<span class="attribute-dtype">Data Type</span>
<a class="attribute-control" data-action="create"><i class="fas fa-plus"></i></a>
</header>
<ol class="attributes-list">
{{#each data.attributes as |attr key|}}
<li class="attribute flexrow" data-attribute="{{key}}">
<input class="attribute-key" type="text" name="data.attributes.{{key}}.key" value="{{key}}"/>
{{#if attr.isCheckbox}}
<label class="attribute-value checkbox"><input type="checkbox" name="data.attributes.{{key}}.value" {{checked attr.value}}/></label>
{{else}}
<input class="attribute-value" type="text" name="data.attributes.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.dtype}}"/>
{{/if}}
<input class="attribute-label" type="text" name="data.attributes.{{key}}.label" value="{{attr.label}}"/>
<select class="attribute-dtype" name="data.attributes.{{key}}.dtype">
{{#select attr.dtype}}
{{#each ../dtypes as |t|}}
<option value="{{t}}">{{t}}</option>
{{/each}}
{{/select}}
</select>
<a class="attribute-control" data-action="delete"><i class="fas fa-trash"></i></a>
</li>
{{/each}}
</ol>
</div>
</section>
</form>