Chance actuelle
+ amélioration show/hide: dispo pour toute application (Dialog, Sheet)
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c5c6d6208d
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29eb489b27
@ -5,6 +5,7 @@
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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import { HtmlUtility } from "./html-utility.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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@ -90,7 +91,6 @@ export class RdDActorSheet extends ActorSheet {
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this.armesList = duplicate(data.data.combat);
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.carac.chance.isChance = true; // Ajouter chance actuelle et utiliser;
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data.data.compteurs.chance.isChance = true;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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@ -190,11 +190,7 @@ export class RdDActorSheet extends ActorSheet {
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activateListeners(html) {
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super.activateListeners(html);
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if (game.user.isGM) {
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$(".gm-only").show();
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} else {
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$(".gm-only").hide();
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}
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HtmlUtility._showControlWhen(".gm-only", game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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@ -258,6 +254,10 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.rollCarac( caracName.toLowerCase() );
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});
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html.find('#chance-actuel').click((event) => {
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this.actor.rollCarac( 'chance-actuel' );
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});
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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182
module/actor.js
182
module/actor.js
@ -270,7 +270,7 @@ export class RdDActor extends Actor {
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this.computeRecul( rollData, encaisser );
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} else { // This is the attack roll!
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if (rolled.isSuccess) {
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let target = this.getTarget();
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let target = this._getTarget();
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if (await this.targetEntiteNonAccordee(target, 'avant-defense')) {
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return;
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}
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@ -1273,91 +1273,104 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async rollCarac( caracName )
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{
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let carac;
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if ( caracName == "reveActuel") { // Fake carac for Reve Actuel
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carac = {type: "number",
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value: this.getReveActuel(),
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label: "Rêve Actuel"
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}
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} else {
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carac = this.data.data.carac[caracName];// Per default
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}
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let carac = this.getCaracByName(caracName);
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let rollData = {
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selectedCarac: carac,
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: this.data.data.compteurs.etat.value,
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finalLevel: 0,
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diffConditions: 0,
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diffLibre: 0,
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malusArmureValue: (this.data.data.attributs) ? this.data.data.attributs.malusarmure.value : 0,
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surencMalusFlag: (this.data.data.compteurs.surenc.value < 0),
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surencMalusValue: this.data.data.compteurs.surenc.value,
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surencMalusApply: false,
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isNatation: false,
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useEncForNatation: false
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}
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console.log(caracName, rollData);
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', rollData);
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new RdDRollDialog("carac", html, rollData, this ).render(true);
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selectedCarac: carac,
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: this.data.data.compteurs.etat.value,
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finalLevel: 0,
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diffConditions: 0,
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diffLibre: 0,
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malusArmureValue: (this.data.data.attributs) ? this.data.data.attributs.malusarmure.value : 0,
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surencMalusFlag: (this.data.data.compteurs.surenc.value < 0),
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surencMalusValue: this.data.data.compteurs.surenc.value,
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surencMalusApply: false,
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isNatation: false,
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useEncForNatation: false
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}
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/* -------------------------------------------- */
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getSortList() {
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return this.data.items.filter(item => item.type == "sort");
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}
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/* -------------------------------------------- */
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getDraconicList() {
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return this.data.items.filter(item => item.data.categorie == 'draconic')
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}
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/* -------------------------------------------- */
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async displayTMR(mode="normal")
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{
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let isRapide= mode == "rapide"
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if (mode != "visu")
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{
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let minReveValue = (isRapide) ? 3 : 2;
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if (this.getReveActuel() < minReveValue ) {
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ChatMessage.create( {
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content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes",
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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return;
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}
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}
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// Notification au MJ
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ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } );
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console.log(caracName, rollData);
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', rollData);
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new RdDRollDialog("carac", html, rollData, this ).render(true);
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}
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let data = {
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fatigue: {
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malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>"
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},
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draconic: this.getDraconicList(),
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sort: this.getSortList(),
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caracReve: this.data.data.carac.reve.value,
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pointsReve: this.getReveActuel(),
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isRapide: isRapide
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data );
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this.currentTMR = new RdDTMRDialog(html, this, data, mode);
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this.currentTMR.render(true);
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}
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/* -------------------------------------------- */
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rollArme( armeName, competenceName=undefined )
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getCaracByName(caracName) {
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switch (caracName)
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{
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let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
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if (armeItem ) {
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if ( competenceName == undefined) competenceName = armeItem.data.competence;
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this.rollCompetence( competenceName, armeItem );
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} else {
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this.rollCompetence( armeName ); //Bypass mode!
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}
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case 'reveActuel':
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return {
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label: 'Rêve Actuel',
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value: this.getReveActuel(),
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type: "number",
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ignoreEtatGeneral: true
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};
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case 'chance-actuelle':
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return {
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type: "number",
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value: this.getChanceActuel(),
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label: 'Chance actuelle',
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ignoreEtatGeneral: true
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};
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default:
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return this.data.data.carac[caracName]; // Per default
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}
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}
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/* -------------------------------------------- */
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getSortList() {
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return this.data.items.filter(item => item.type == "sort");
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}
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/* -------------------------------------------- */
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getDraconicList() {
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return this.data.items.filter(item => item.data.categorie == 'draconic')
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}
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/* -------------------------------------------- */
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async displayTMR(mode="normal")
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{
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let isRapide= mode == "rapide"
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if (mode != "visu")
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{
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let minReveValue = (isRapide) ? 3 : 2;
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if (this.getReveActuel() < minReveValue ) {
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ChatMessage.create( {
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content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes",
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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return;
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}
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}
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// Notification au MJ
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ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } );
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let data = {
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fatigue: {
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malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>"
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},
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draconic: this.getDraconicList(),
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sort: this.getSortList(),
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caracReve: this.data.data.carac.reve.value,
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pointsReve: this.getReveActuel(),
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isRapide: isRapide
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data );
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this.currentTMR = new RdDTMRDialog(html, this, data, mode);
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this.currentTMR.render(true);
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}
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/* -------------------------------------------- */
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rollArme( armeName, competenceName=undefined ) {
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let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
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if (armeItem ) {
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if ( competenceName == undefined) competenceName = armeItem.data.competence;
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this.rollCompetence( competenceName, armeItem );
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} else {
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this.rollCompetence( armeName ); //Bypass mode!
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}
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}
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/* -------------------------------------------- */
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async rollCompetence( name, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
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let competence = RdDUtility.findCompetence( this.data.items, name);
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@ -1415,7 +1428,7 @@ export class RdDActor extends Actor {
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
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if (rollData.arme) {
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if (await this.targetEntiteNonAccordee(this.getTarget(), 'avant-attaque')) {
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if (await this.targetEntiteNonAccordee(this._getTarget(), 'avant-attaque')) {
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return;
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}
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new RdDRollDialog("arme", html, rollData, this, attacker).render(true);
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@ -1424,8 +1437,7 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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getTarget() {
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_getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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@ -1435,8 +1447,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async equiperObjet( itemID )
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{
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async equiperObjet( itemID ) {
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let item = this.getOwnedItem(itemID);
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if ( item && item.data.data ) {
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let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
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@ -1476,7 +1487,6 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async encaisserDommages( attackerRoll, attacker = undefined ) {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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return;
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}
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10
module/html-utility.js
Normal file
10
module/html-utility.js
Normal file
@ -0,0 +1,10 @@
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export class HtmlUtility{
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static _showControlWhen(control, condition) {
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if (condition) {
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$(control).show();
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}
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else {
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$(control).hide();
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}
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}
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}
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@ -1,3 +1,4 @@
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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@ -72,25 +73,12 @@ export class RdDRollDialog extends Dialog {
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rollData.finalLevel = rollLevel;
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rollData.caracValue = caracValue
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if (RdDRollDialog._isEtatGeneralApplicable(rollData)) {
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$(".etat-general").show();
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}
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else {
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$(".etat-general").hide();
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}
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HtmlUtility._showControlWhen(".etat-general", !RdDRollDialog._isIgnoreEtatGeneral(rollData));
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// Sort management
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if ( rollData.selectedSort ) {
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//console.log("Toggle show/hide", rollData.selectedSort);
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if (RdDItemSort.isDifficulteVariable(rollData.selectedSort)) {
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$("#div-sort-difficulte").show();
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} else {
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$("#div-sort-difficulte").hide();
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}
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if (RdDItemSort.isCoutVariable(rollData.selectedSort)) {
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$("#div-sort-ptreve").show();
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} else {
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$("#div-sort-ptreve").hide();
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}
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HtmlUtility._showControlWhen("#div-sort-difficulte",RdDItemSort.isDifficulteVariable(rollData.selectedSort));
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HtmlUtility._showControlWhen("#div-sort-ptreve", RdDItemSort.isCoutVariable(rollData.selectedSort));
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}
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// Mise à jour valeurs
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@ -173,16 +161,13 @@ export class RdDRollDialog extends Dialog {
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});
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}
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static _isEtatGeneralApplicable(rollData) {
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if (rollData.selectedCarac.label == 'Chance') return false;
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if (rollData.selectedCarac.label == 'Rêve Actuel') return false;
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return true;
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static _isIgnoreEtatGeneral(rollData) {
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return rollData.selectedCarac.ignoreEtatGeneral;
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}
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/* -------------------------------------------- */
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static _computeFinalLevel(rollData) {
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const etat = RdDRollDialog._isEtatGeneralApplicable(rollData) ? Misc.toInt(rollData.etat) : 0;
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const etat = RdDRollDialog._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
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const diffConditions = Misc.toInt(rollData.diffConditions);
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let malusEnc = (rollData.surencMalusApply ) ? rollData.surencMalusValue : 0;
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let diffLibre = Misc.toInt(rollData.diffLibre);
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@ -131,7 +131,7 @@
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</ul>
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<ul class="carac-list alterne-list">
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<li class="competence flexrow list-item">
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<span class="generic-label" id="chance-actuel"><a>Chance actuelle</a></span>
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<span class="generic-label" id="chance-actuelle"><a>Chance actuelle</a></span>
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<input class="compteur-edit" id="chance-edit" type="text" name="chance" value="{{data.compteurs.chance.value}}" data-dtype="number"/>
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<a class="item-control stress-test" id="chance-appel">Utiliser</a>
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</li>
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