Merge pull request 'v10.7.0 - l'os de Sémolosse' (#635) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10

Reviewed-on: public/foundryvtt-reve-de-dragon#635
This commit is contained in:
uberwald 2023-03-16 23:09:10 +01:00
commit 30bb803da2
39 changed files with 964 additions and 688 deletions

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@ -7,47 +7,48 @@
"TypeVehicule": "Véhicule" "TypeVehicule": "Véhicule"
}, },
"ITEM": { "ITEM": {
"TypeObjet": "Objet",
"TypeGemme": "Gemme",
"TypeCompetence": "Compétence",
"TypeCompetencecreature": "Compétence de créature",
"TypeMaladie": "Maladie",
"TypePoison": "Poison",
"TypeNombreastral": "Nombre astral",
"TypeTarot": "Carte de tarot",
"TypeCasetmr": "TMR spéciale",
"TypeRencontre": "Rencontre TMR",
"TypeMunition": "Munition",
"TypeMonnaie": "Monnaie",
"TypeHerbe": "Herbe",
"TypePlante": "Plante",
"TypeIngredient": "Ingrédient",
"TypeFaune": "Faune",
"TypeLivre": "Livre",
"TypePotion": "Potion",
"TypeArme": "Arme", "TypeArme": "Arme",
"TypeArmure": "Armure", "TypeArmure": "Armure",
"TypeConteneur": "Conteneur", "TypeBlessure": "Blessure",
"TypeNourritureboisson": "Nourriture & boisson", "TypeCasetmr": "TMR spéciale",
"TypeService": "Service",
"TypeChant": "Chant", "TypeChant": "Chant",
"TypeCompetence": "Compétence",
"TypeCompetencecreature": "Compétence de créature",
"TypeConteneur": "Conteneur",
"TypeDanse": "Danse", "TypeDanse": "Danse",
"TypeMusique": "Musique", "TypeExtraitpoetique": "Extrait poetique",
"TypeOeuvre": "Oeuvre", "TypeFaune": "Faune",
"TypeTache": "Tâche", "TypeGemme": "Gemme",
"TypeHerbe": "Herbe",
"TypeIngredient": "Ingrédient",
"TypeJeu": "Jeu", "TypeJeu": "Jeu",
"TypeLivre": "Livre",
"TypeMaladie": "Maladie",
"TypeMeditation": "Méditation",
"TypeMonnaie": "Monnaie",
"TypeMunition": "Munition",
"TypeMusique": "Musique",
"TypeNombreastral": "Nombre astral",
"TypeNourritureboisson": "Nourriture & boisson",
"TypeObjet": "Objet",
"TypeOeuvre": "Oeuvre",
"TypeOmbre": "Ombre de Thanatos",
"TypePlante": "Plante",
"TypePoison": "Poison",
"TypePossession": "Possession",
"TypePotion": "Potion",
"TypeQueue": "Queue de Dragon",
"TypeRecettealchimique": "Recette alchimique", "TypeRecettealchimique": "Recette alchimique",
"TypeRecettecuisine": "Recette de cuisine", "TypeRecettecuisine": "Recette de cuisine",
"TypeSort": "Sort", "TypeRencontre": "Rencontre TMR",
"TypeMeditation": "Méditation", "TypeService": "Service",
"TypeSignedraconique": "Signe draconique", "TypeSignedraconique": "Signe draconique",
"TypeQueue": "Queue de Dragon", "TypeSort": "Sort",
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve", "TypeSortreserve": "Sort en réserve",
"TypeExtraitpoetique": "Extrait poetique" "TypeSouffle": "Souffle de Dragon",
"TypeTache": "Tâche",
"TypeTarot": "Carte de tarot",
"TypeTete": "Tête de Dragon"
}, },
"EFFECT": { "EFFECT": {
"StatusStunned": "Sonné", "StatusStunned": "Sonné",

View File

@ -13,6 +13,7 @@ import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js"; import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js"; import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
@ -151,42 +152,31 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.html.find('.creer-tache').click(async event => { this.html.find('.creer-tache').click(async event => {
this.createEmptyTache(); this.createEmptyTache();
}); });
this.html.find('.creer-tache-blessure-legere').click(async event => { this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.actor.createTacheBlessure('legere'); this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
}); this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-tache-blessure-grave').click(async event => { this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.actor.createTacheBlessure('grave'); this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
}); this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-tache-blessure-critique').click(async event => {
this.actor.createTacheBlessure('critique');
});
this.html.find('.creer-une-oeuvre').click(async event => { this.html.find('.creer-une-oeuvre').click(async event => {
this.selectTypeOeuvreToCreate(); this.selectTypeOeuvreToCreate();
}); });
// Blessure control this.html.find('.blessure-premierssoins-done').change(async event => {
this.html.find('.blessure-control').click(async event => { const blessure = this.getBlessure(event);
const tr = this.html.find(event.currentTarget).parents(".item"); await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
let btype = tr.data("blessure-type");
let index = tr.data('blessure-index');
let active = this.html.find(event.currentTarget).data('blessure-active');
//console.log(btype, index, active);
await this.actor.manageBlessureFromSheet(btype, index, active);
}); });
this.html.find('.blessure-soinscomplets-done').change(async event => {
// Blessure data const blessure = this.getBlessure(event);
this.html.find('.blessure-soins').change(async event => { await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
const tr = this.html.find(event.currentTarget).parents(".item"); });
let btype = tr.data('blessure-type'); this.html.find('.blessure-premierssoins-bonus').change(async event => {
let index = tr.data('blessure-index'); const blessure = this.getBlessure(event);
let psoins = tr.find('.blessure-premiers_soins').val(); await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
let pcomplets = tr.find('.blessure-soins_complets').val(); });
let jours = tr.find('.blessure-jours').val(); this.html.find('.blessure-soinscomplets-bonus').change(async event => {
let loc = tr.find('.blessure-localisation').val(); const blessure = this.getBlessure(event);
let psdone = tr.find('.blessure-psdone:checked').val(); await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
let scdone = tr.find('.blessure-scdone:checked').val();
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
}); });
// Equip Inventory Item // Equip Inventory Item
@ -426,6 +416,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
}); });
} }
getBlessure(event) {
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
const blessure = this.actor.getItem(itemId, 'blessure');
return blessure;
}
isCompetenceAffichable(competence) { isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence); return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
} }

View File

@ -26,7 +26,7 @@ import { DialogConsommer } from "./dialog-item-consommer.js";
import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js"; import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { ENTITE_INCARNE, ENTITE_NONINCARNE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDConfirm } from "./rdd-confirm.js"; import { RdDConfirm } from "./rdd-confirm.js";
import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js"; import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
import { RdDRencontre } from "./item/rencontre.js"; import { RdDRencontre } from "./item/rencontre.js";
@ -34,8 +34,8 @@ import { Targets } from "./targets.js";
import { DialogRepos } from "./sommeil/dialog-repos.js"; import { DialogRepos } from "./sommeil/dialog-repos.js";
import { RdDBaseActor } from "./actor/base-actor.js"; import { RdDBaseActor } from "./actor/base-actor.js";
import { RdDTimestamp } from "./rdd-timestamp.js"; import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDItemTache } from "./item-tache.js"; import { RdDItemBlessure } from "./item/blessure.js";
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "./sommeil/app-astrologie.js"; import { AppAstrologie } from "./sommeil/app-astrologie.js";
const POSSESSION_SANS_DRACONIC = { const POSSESSION_SANS_DRACONIC = {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
@ -46,7 +46,6 @@ const POSSESSION_SANS_DRACONIC = {
} }
}; };
const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -332,34 +331,42 @@ export class RdDActor extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async roll() { async roll() {
const carac = mergeObject( const carac = mergeObject(duplicate(this.system.carac),
duplicate(this.system.carac),
{ {
'reve-actuel': this.getCaracReveActuel(), 'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle() 'chance-actuelle': this.getCaracChanceActuelle()
}); });
let rollData = {
await this._openRollDialog({
name: `jet-${this.id}`,
label: `Jet de ${this.name}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: {
carac: carac, carac: carac,
selectedCarac: carac.apparence, selectedCarac: carac.apparence,
selectedCaracName: 'apparence', selectedCaracName: 'apparence',
competences: this.itemTypes['competence'] competences: this.itemTypes['competence']
}; },
callbackAction: r => this.$onRollCaracResult(r)
});
}
async _openRollDialog({ name, label, template, rollData, callbackAction }) {
const dialog = await RdDRoll.create(this, rollData, const dialog = await RdDRoll.create(this, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html' }, { html: template },
{ {
name: `jet-${this.id}`, name: name,
label: `Jet de ${this.name}`, label: label,
callbacks: [ callbacks: [
this.createCallbackExperience(), this.createCallbackExperience(),
this.createCallbackAppelAuMoral(), this.createCallbackAppelAuMoral(),
{ action: r => this._onRollCaracResult(r) } { action: callbackAction }
] ]
} });
);
dialog.render(true); dialog.render(true);
} }
async prepareChateauDormant(consigne) { async prepareChateauDormant(consigne) {
if (consigne.ignorer) { if (consigne.ignorer) {
return; return;
@ -395,7 +402,7 @@ export class RdDActor extends RdDBaseActor {
} }
await this._recupereChance(); await this._recupereChance();
await this.transformerStress(); await this.transformerStress();
this.bonusRecuperationPotion = 0; // Reset potion await this.setBonusPotionSoin(0);
} }
await this.resetInfoSommeil() await this.resetInfoSommeil()
ChatMessage.create(message); ChatMessage.create(message);
@ -406,11 +413,8 @@ export class RdDActor extends RdDBaseActor {
const maladiesPoisons = this._maladiePoisons(message); const maladiesPoisons = this._maladiePoisons(message);
const isMaladeEmpoisonne = maladiesPoisons.length > 0; const isMaladeEmpoisonne = maladiesPoisons.length > 0;
this._messageRecuperationMaladiePoisons(maladiesPoisons, message); this._messageRecuperationMaladiePoisons(maladiesPoisons, message);
const blessures = duplicate(this.system.blessures);
await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), [], isMaladeEmpoisonne); await this._recuperationBlessures(message, isMaladeEmpoisonne);
await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste, isMaladeEmpoisonne);
await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste, isMaladeEmpoisonne);
await this.update({ "system.blessures": blessures });
await this._recupererVie(message, isMaladeEmpoisonne); await this._recupererVie(message, isMaladeEmpoisonne);
} }
@ -452,7 +456,7 @@ export class RdDActor extends RdDBaseActor {
await this._recupereChance(); await this._recupereChance();
await this.transformerStress(); await this.transformerStress();
await this.retourSeuilDeReve(message); await this.retourSeuilDeReve(message);
this.bonusRecuperationPotion = 0; // Reset potion await this.setBonusPotionSoin(0);
await this.retourSust(message); await this.retourSust(message);
await this.verifierPotionsEnchantees(); await this.verifierPotionsEnchantees();
if (message.content != "") { if (message.content != "") {
@ -515,65 +519,36 @@ export class RdDActor extends RdDBaseActor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _recupererBlessures(message, type, liste, moindres, isMaladeEmpoisonne) { async _recuperationBlessures(message, isMaladeEmpoisonne) {
if (!this.bonusRecuperationPotion) this.bonusRecuperationPotion = 0; const timestamp = game.system.rdd.calendrier.getTimestamp()
let count = 0; const blessures = this.filterItems(it => it.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
const definitions = RdDUtility.getDefinitionsBlessures();
let definition = definitions.find(d => d.type == type); Promise.all(blessures.map(b => b.recuperationBlessure({
for (let blessure of liste) { actor: this,
if (blessure.jours >= definition.facteur) { timestamp,
let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets) + this.bonusRecuperationPotion, message); message,
blessure.soins_complets = 0; isMaladeEmpoisonne,
if (!isMaladeEmpoisonne && rolled.isSuccess && this._retrograderBlessure(type, blessure, moindres)) { blessures
message.content += ` -- une blessure ${type} cicatrise`; })));
count++; await this.supprimerBlessures(filterToDelete);
}
else if (rolled.isETotal) {
message.content += ` -- une blessure ${type} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
blessure.jours = 0;
await this.santeIncDec("vie", -1);
}
else {
blessure.jours++;
message.content += ` -- une blessure ${type} reste stable`;
}
}
else {
blessure.jours++;
}
}
} }
/* -------------------------------------------- */ async supprimerBlessures(filterToDelete) {
_retrograderBlessure(type, blessure, blessuresMoindres) { const toDelete = this.filterItems(filterToDelete, 'blessure')
if (type != "legere") { .map(it => it.id);
let retrograde = blessuresMoindres.find(b => !b.active); await this.deleteEmbeddedDocuments('Item', toDelete);
if (!retrograde) {
return false;
}
mergeObject(retrograde, { "active": true, "psdone": blessure.psdone, "scdone": blessure.scdone, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": blessure.loc });
}
this._supprimerBlessure(blessure);
return true;
}
/* -------------------------------------------- */
_supprimerBlessure(blessure) {
mergeObject(blessure, PAS_DE_BLESSURE);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _recupererVie(message, isMaladeEmpoisonne) { async _recupererVie(message, isMaladeEmpoisonne) {
const tData = this.system const tData = this.system
let blessures = [].concat(tData.blessures.legeres.liste).concat(tData.blessures.graves.liste).concat(tData.blessures.critiques.liste); let blessures = this.filterItems(it => it.system.gravite > 0, 'blessure');
let nbBlessures = blessures.filter(b => b.active); if (blessures.length > 0) {
let vieManquante = tData.sante.vie.max - tData.sante.vie.value; return
if (nbBlessures == 0 && vieManquante > 0) {
let bonusSoins = 0;
for (let b of blessures) {
bonusSoins = Math.max(bonusSoins, Misc.toInt(b.soins_complets));
} }
let rolled = await this._jetRecuperationConstitution(bonusSoins, message) let vieManquante = tData.sante.vie.max - tData.sante.vie.value;
if (vieManquante > 0) {
let rolled = await this.jetRecuperationConstitution(bonusSoins, message)
if (!isMaladeEmpoisonne && rolled.isSuccess) { if (!isMaladeEmpoisonne && rolled.isSuccess) {
const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante); const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
message.content += " -- récupération de vie: " + gain; message.content += " -- récupération de vie: " + gain;
@ -590,7 +565,7 @@ export class RdDActor extends RdDBaseActor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _jetRecuperationConstitution(bonusSoins, message = undefined) { async jetRecuperationConstitution(bonusSoins, message = undefined) {
let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.system.sante.vie.value - this.system.sante.vie.max); let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.system.sante.vie.value - this.system.sante.vie.max);
let rolled = await RdDResolutionTable.roll(this.system.carac.constitution.value, difficulte); let rolled = await RdDResolutionTable.roll(this.system.carac.constitution.value, difficulte);
if (message) { if (message) {
@ -615,18 +590,14 @@ export class RdDActor extends RdDBaseActor {
const updates = { const updates = {
'system.sante.endurance.value': this.system.sante.endurance.max 'system.sante.endurance.value': this.system.sante.endurance.max
}; };
if (!this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) { if (this.isPersonnage() || this.isCreature()) {
if (this.system.blessures) { await this.supprimerBlessures(it => true);
updates['system.blessures.legeres.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE];
updates['system.blessures.graves.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE];
updates['system.blessures.critiques.liste'] = [PAS_DE_BLESSURE];
}
updates['system.sante.vie.value'] = this.system.sante.vie.max; updates['system.sante.vie.value'] = this.system.sante.vie.max;
updates['system.sante.fatigue.value'] = 0; updates['system.sante.fatigue.value'] = 0;
}
if (this.isPersonnage()) { if (this.isPersonnage()) {
updates['system.compteurs.ethylisme'] = { value: 1, nb_doses: 0, jet_moral: false }; updates['system.compteurs.ethylisme'] = { value: 1, nb_doses: 0, jet_moral: false };
} }
}
await this.update(updates); await this.update(updates);
await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve); await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve);
} }
@ -1139,17 +1110,17 @@ export class RdDActor extends RdDBaseActor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
computeResumeBlessure(blessures = undefined) { computeResumeBlessure() {
blessures = blessures ?? this.system.blessures; const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure')
if (!blessures) {
return "Pas de blessures possibles";
}
let nbLegeres = this.countBlessures(blessures.legeres.liste);
let nbGraves = this.countBlessures(blessures.graves.liste);
let nbCritiques = this.countBlessures(blessures.critiques.liste);
const nbLegeres = blessures.filter(it => it.isLegere()).length;
const nbGraves = blessures.filter(it => it.isGrave()).length;
const nbCritiques = blessures.filter(it => it.isCritique()).length;
if (nbLegeres + nbGraves + nbCritiques == 0) {
return "Aucune blessure";
}
let resume = "Blessures:"; let resume = "Blessures:";
if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
if (nbLegeres > 0) { if (nbLegeres > 0) {
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : ""); resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
} }
@ -1165,10 +1136,6 @@ export class RdDActor extends RdDBaseActor {
} }
return resume; return resume;
} }
else {
return "Aucune blessure";
}
}
recompute() { recompute() {
this.computeEtatGeneral(); this.computeEtatGeneral();
@ -1376,11 +1343,11 @@ export class RdDActor extends RdDBaseActor {
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
} }
} }
if (this.type == 'personnage') { if (this.isPersonnage() || this.isCreature()) {
// Gestion blessure graves : -1 pt endurance const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length
let nbGraves = this.countBlessuresNonSoigneeByName('graves');
if (nbGraves > 0) { if (nbGraves > 0) {
await this.santeIncDec("endurance", -1); // Gestion blessure graves : -1 pt endurance par blessure grave
await this.santeIncDec("endurance", - nbGraves);
} }
} }
} }
@ -1411,20 +1378,8 @@ export class RdDActor extends RdDBaseActor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
countBlessures(blessuresListe) { countBlessures(filter = it => !it.isContusion()) {
return blessuresListe.filter(b => b.active).length return this.filterItems(filter, 'blessure').length
}
/* -------------------------------------------- */
countBlessuresByName(name) {
return this.countBlessures(this.system.blessures[name].liste);
}
countBlessuresNonSoigneeByName(name) {
if (this.system.blessures) {
let blessures = this.system.blessures[name].liste;
return blessures.filter(b => b.active && !b.psdone).length;
}
return 0;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -1575,40 +1530,15 @@ export class RdDActor extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
_computeEnduranceMax() { _computeEnduranceMax() {
let blessures = this.system.blessures; const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
let diffVie = this.system.sante.vie.max - this.system.sante.vie.value; const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
let maxEndVie = this.system.sante.endurance.max - (diffVie * 2); const nbGraves = this.countBlessures(it => it.isGraves()) > 0
let nbGraves = this.countBlessures(blessures.graves.liste); const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
let nbCritiques = this.countBlessures(blessures.critiques.liste); const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
let maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves)); const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
let maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
} }
/* -------------------------------------------- */
async manageBlessureFromSheet(gravite, index) {
let listBlessures = duplicate(this.system.blessures);
let blessure = listBlessures[gravite + "s"].liste[index];
blessure.active = !blessure.active;
if (!blessure.active) {
this._supprimerBlessure(blessure);
}
await this.update({ 'system.blessures': listBlessures });
}
/* -------------------------------------------- */
async setDataBlessureFromSheet(gravite, index, psoins, pcomplets, jours, loc, psdone, scdone) {
let listBlessures = duplicate(this.system.blessures);
let blessure = listBlessures[gravite + "s"].liste[index];
blessure.psdone = psdone;
blessure.scdone = scdone;
blessure.premiers_soins = psoins;
blessure.soins_complets = pcomplets;
blessure.jours = jours;
blessure.loc = loc;
await this.update({ 'system.blessures': listBlessures });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) { async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
const jetMoral = await this._jetDeMoral(situation); const jetMoral = await this._jetDeMoral(situation);
@ -1795,7 +1725,7 @@ export class RdDActor extends RdDBaseActor {
async _surmonterExotisme(item) { async _surmonterExotisme(item) {
const exotisme = Math.min(item.system.exotisme, item.system.qualite, 0); const exotisme = Math.min(item.system.exotisme, item.system.qualite, 0);
if (exotisme < 0) { if (exotisme < 0) {
const rolled = await this.rollCaracCompetence('volonte', 'cuisine', exotisme, { title: `tente de surmonter l'exotisme de ${item.name}` }); const rolled = await this.doRollCaracCompetence('volonte', 'cuisine', exotisme, { title: `tente de surmonter l'exotisme de ${item.name}` });
return rolled.isSuccess; return rolled.isSuccess;
} }
return true; return true;
@ -1803,7 +1733,7 @@ export class RdDActor extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async apprecier(carac, compName, qualite, title) { async apprecier(carac, compName, qualite, title) {
const rolled = await this.rollCaracCompetence(carac, compName, qualite, { title: title, apprecier: true }); const rolled = await this.doRollCaracCompetence(carac, compName, qualite, { title: title, apprecier: true });
if (rolled?.isSuccess) { if (rolled?.isSuccess) {
await this.jetDeMoral('heureux'); await this.jetDeMoral('heureux');
} }
@ -2089,22 +2019,21 @@ export class RdDActor extends RdDBaseActor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
filterSortList(sortList, coord) { $filterSortList(sortList, coord) {
let tmr = TMRUtility.getTMR(coord); let tmr = TMRUtility.getTMR(coord);
let letfilteredList = [] let filtered = []
for (let sort of sortList) { for (let sort of sortList) {
if (sort.system.caseTMR.toLowerCase().includes('variable')) { if (sort.system.caseTMR.toLowerCase().includes('variable')) {
letfilteredList.push(sort); filtered.push(sort);
} else if (sort.system.caseTMRspeciale.toLowerCase().includes('variable')) { } else if (sort.system.caseTMRspeciale.toLowerCase().includes('variable')) {
letfilteredList.push(sort); filtered.push(sort);
} else if (sort.system.caseTMR.toLowerCase() == tmr.type) { } else if (sort.system.caseTMR.toLowerCase() == tmr.type) {
letfilteredList.push(sort); filtered.push(sort);
} else if (sort.system.caseTMR.toLowerCase().includes('special') && sort.system.caseTMRspeciale.toLowerCase().includes(coord.toLowerCase())) { } else if (sort.system.caseTMR.toLowerCase().includes('special') && sort.system.caseTMRspeciale.toLowerCase().includes(coord.toLowerCase())) {
letfilteredList.push(sort); filtered.push(sort);
} }
} }
return filtered;
return letfilteredList;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -2136,52 +2065,39 @@ export class RdDActor extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollUnSort(coord) { async rollUnSort(coord) {
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
if (!sortList || sortList.length == 0) {
ui.notifications.info("Aucun sort disponible!");
return;
}
sortList = this.filterSortList(sortList, coord);
if (!sortList || sortList.length == 0) {
ui.notifications.info("Aucun sort disponible pour cette case !");
return;
}
if (EffetsDraconiques.isSortImpossible(this)) { if (EffetsDraconiques.isSortImpossible(this)) {
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!"); ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!");
return; return;
} }
// Duplication car les pts de reve sont modifiés dans le sort
let sorts = duplicate(this.$filterSortList(this.getSortList(), coord));
if (sorts.length == 0) {
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
return;
}
if (this.currentTMR) this.currentTMR.minimize(); // Hide if (this.currentTMR) this.currentTMR.minimize(); // Hide
let draconicList = this.computeDraconicAndSortIndex(sortList); const draconicList = this.computeDraconicAndSortIndex(sorts);
const reve = duplicate(this.system.carac.reve); const reve = duplicate(this.system.carac.reve);
let rollData = {
await this._openRollDialog({
name: 'lancer-un-sort',
label: 'Lancer un sort',
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
rollData: {
carac: { 'reve': reve }, carac: { 'reve': reve },
forceCarac: { 'reve': reve }, forceCarac: { 'reve': reve },
selectedCarac: reve, selectedCarac: reve,
draconicList: draconicList, draconicList: draconicList,
competence: draconicList[0], competence: draconicList[0],
sortList: sortList, sortList: sorts,
selectedSort: sortList[0], selectedSort: sorts[0],
tmr: TMRUtility.getTMR(coord), tmr: TMRUtility.getTMR(coord),
diffLibre: RdDItemSort.getDifficulte(sortList[0], -7), // Per default at startup diffLibre: RdDItemSort.getDifficulte(sorts[0], -7), // Per default at startup
coutreve: Array(30).fill().map((item, index) => 1 + index), coutreve: Array(30).fill().map((item, index) => 1 + index),
}
const dialog = await RdDRoll.create(this, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
close: html => { this.currentTMR.maximize() } // Re-display TMR
}, },
{ callbackAction: r => this._rollUnSortResult(r)
name: 'lancer-un-sort', });
label: 'Lancer un sort',
callbacks: [
this.createCallbackExperience(),
{ action: r => this._rollUnSortResult(r) }
]
}
);
dialog.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -2288,34 +2204,34 @@ export class RdDActor extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollCarac(caracName, jetResistance = undefined) { async rollCarac(caracName, jetResistance = undefined) {
let rollData = { await this._openRollDialog({
name: 'jet-' + caracName,
label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
rollData: {
selectedCarac: this.getCaracByName(caracName), selectedCarac: this.getCaracByName(caracName),
competences: this.itemTypes['competence'], competences: this.itemTypes['competence'],
jetResistance: jetResistance ? caracName : undefined jetResistance: jetResistance ? caracName : undefined
}; },
callbackAction: r => this.$onRollCaracResult(r)
const dialog = await RdDRoll.create(this, rollData, });
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
{
name: 'jet-' + caracName,
label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: r => this._onRollCaracResult(r) }
]
}
);
dialog.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onRollCaracResult(rollData) { async $onRollCaracResult(rollData) {
// Final chat message // Final chat message
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html'); await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
} }
async rollCaracCompetence(caracName, compName, diff, options = { title: "", apprecier: false }) { /**
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* @param {*} caracName
* @param {*} compName
* @param {*} diff
* @param {*} options
* @returns
*/
async doRollCaracCompetence(caracName, compName, diff, options = { title: "", apprecier: false }) {
const carac = this.getCaracByName(caracName); const carac = this.getCaracByName(caracName);
if (!carac) { if (!carac) {
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`) ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
@ -2374,24 +2290,22 @@ export class RdDActor extends RdDBaseActor {
// Transformer la competence de créature // Transformer la competence de créature
RdDItemCompetenceCreature.setRollDataCreature(rollData) RdDItemCompetenceCreature.setRollDataCreature(rollData)
} }
console.log("rollCompetence !!!", rollData);
const dialog = await RdDRoll.create(this, rollData, await this._openRollDialog({
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-competence', name: 'jet-competence',
label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name), label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name),
callbacks: [ template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
this.createCallbackExperience(), rollData: rollData,
this.createCallbackAppelAuMoral(), callbackAction: r => this.$onRollCompetence(r, options)
{ action: r => this.$onRollCompetence(r) }
]
}); });
dialog.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async $onRollCompetence(rollData) { async $onRollCompetence(rollData, options) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html') await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -2419,47 +2333,67 @@ export class RdDActor extends RdDBaseActor {
return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined; return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
} }
async createTacheBlessure(gravite) { blessuresASoigner() {
const tache = RdDItemTache.prepareTacheSoin(gravite) // TODO or not TODO: filtrer les blessures poour lesquels on ne peut plus faire de premiers soins?
if (tache) { return this.filterItems(it => it.system.gravite > 0 && it.system.gravite <= 6 && !(it.system.premierssoins.done && it.system.soinscomplets.done), 'blessure')
await this.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
} }
async getTacheBlessure(blesse, blessure) {
const gravite = blessure?.system.gravite ?? 0;
if (gravite > 0) {
const tache = this.listItems('tache').find(it => it.system.itemId == blessure.id)
?? await RdDItemBlessure.createTacheSoinBlessure(this, gravite);
await blessure?.updateTacheSoinBlessure(tache);
return tache
}
return undefined;
}
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
const competence = this.getCompetence(compName);
await this._openRollDialog({
name: 'jet-competence',
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: {
alias: this.name,
carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName,
diffLibre: diff,
competence: competence,
show: { title: options?.title ?? '' }
},
callbackAction: r => this.$onRollCompetence(r, options)
});
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollTache(id) { async rollTache(id, options = {}) {
const tacheData = this.getTache(id) const tacheData = this.getTache(id)
const compData = this.getCompetence(tacheData.system.competence) const compData = this.getCompetence(tacheData.system.competence)
compData.system.defaut_carac = tacheData.system.carac; // Patch ! compData.system.defaut_carac = tacheData.system.carac; // Patch !
let rollData = { await this._openRollDialog({
name: 'jet-competence',
label: 'Jet de Tâche ' + tacheData.name,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: {
competence: compData, competence: compData,
tache: tacheData, tache: tacheData,
diffLibre: tacheData.system.difficulte, diffLibre: tacheData.system.difficulte,
diffConditions: 0, diffConditions: 0,
use: { libre: false, conditions: true }, use: { libre: false, conditions: true },
carac: {} carac: {
}; [tacheData.system.carac]: duplicate(this.system.carac[tacheData.system.carac])
rollData.carac[tacheData.system.carac] = duplicate(this.system.carac[tacheData.system.carac]); // Single carac }
},
console.log("rollTache !!!", rollData); callbackAction: r => this._tacheResult(r, options)
const dialog = await RdDRoll.create(this, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-competence',
label: 'Jet de Tâche ' + tacheData.name,
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: r => this._tacheResult(r) }
]
}); });
dialog.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _tacheResult(rollData) { async _tacheResult(rollData, options) {
// Mise à jour de la tache // Mise à jour de la tache
rollData.appliquerFatigue = ReglesOptionelles.isUsing("appliquer-fatigue"); rollData.appliquerFatigue = ReglesOptionelles.isUsing("appliquer-fatigue");
rollData.tache = duplicate(rollData.tache); rollData.tache = duplicate(rollData.tache);
@ -2478,10 +2412,13 @@ export class RdDActor extends RdDBaseActor {
this.santeIncDec("fatigue", rollData.tache.system.fatigue); this.santeIncDec("fatigue", rollData.tache.system.fatigue);
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html'); await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _rollArt(artData, selected, oeuvre, callBackResult = r => this._resultArt(r)) { async _rollArt(artData, selected, oeuvre, callbackAction = r => this._resultArt(r)) {
oeuvre.system.niveau = oeuvre.system.niveau ?? 0; oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
mergeObject(artData, mergeObject(artData,
{ {
@ -2499,18 +2436,14 @@ export class RdDActor extends RdDBaseActor {
artData.forceCarac = {}; artData.forceCarac = {};
artData.forceCarac[selected] = duplicate(this.system.carac[selected]); artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
} }
const dialog = await RdDRoll.create(this, artData,
{ html: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.html` }, await this._openRollDialog({
{
name: `jet-${artData.art}`, name: `jet-${artData.art}`,
label: `${artData.verbe} ${oeuvre.name}`, label: `${artData.verbe} ${oeuvre.name}`,
callbacks: [ template: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.html`,
this.createCallbackExperience(), rollData: artData,
this.createCallbackAppelAuMoral(), callbackAction: callbackAction
{ action: r => callBackResult(r) }
]
}); });
dialog.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -2779,24 +2712,17 @@ export class RdDActor extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) { async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
// Stocke si utilisation de la chance await this._openRollDialog({
let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };
const dialog = await RdDRoll.create(this, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
{
name: 'appelChance', name: 'appelChance',
label: 'Appel à la chance', label: 'Appel à la chance',
callbacks: [ template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
this.createCallbackExperience(), rollData: { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' },
{ action: r => this._appelChanceResult(r, onSuccess, onEchec) }, callbackAction: r => this._appelChanceResult(r, onSuccess, onEchec)
] });
}
);
dialog.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) { async _appelChanceResult(rollData, onSuccess, onEchec) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html') await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
if (rollData.rolled.isSuccess) { if (rollData.rolled.isSuccess) {
await this.setFlag(SYSTEM_RDD, 'utilisationChance', true); await this.setFlag(SYSTEM_RDD, 'utilisationChance', true);
@ -3106,7 +3032,77 @@ export class RdDActor extends RdDBaseActor {
} }
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme); RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
}) })
}
async rollSoins(blesse, blessureId) {
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
if (blessure) {
if (!blessure.system.premierssoins.done) {
const tache = await this.getTacheBlessure(blesse, blessure);
return await this.rollTache(tache.id, {
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r)
});
}
if (!blessure.system.soinscomplets.done) {
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, {
title: "Soins complets",
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r)
})
}
}
}
async onRollTachePremiersSoins(blessureId, rollData) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
}
const blessure = this.getItem(blessureId, 'blessure')
console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
if (blessure && !blessure.system.premierssoins.done) {
const tache = rollData.tache;
if (rollData.rolled.isETotal) {
await blessure.update({
'system.difficulte': blessure.system.difficulte - 1,
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
})
}
else {
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
await blessure.update({
'system.premierssoins': {
done: (bonus >= 0),
bonus: Math.max(0, bonus),
tache: Math.max(0, tache.system.points_de_tache_courant)
}
})
if (bonus >= 0) {
await this.deleteEmbeddedDocuments('Item', [tache.id])
}
}
}
}
async onRollSoinsComplets(blessureId, rollData) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
}
const blessure = this.getItem(blessureId, 'blessure')
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
// TODO: update de la blessure: passer par le MJ!
if (rollData.rolled.isETotal) {
await blessure.setSoinsBlessure({
difficulte: blessure.system.difficulte - 1,
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
})
}
else {
// soins complets finis
await blessure.setSoinsBlessure({
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
})
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -3236,11 +3232,11 @@ export class RdDActor extends RdDBaseActor {
async _appliquerEncaissement(encaissement, show) { async _appliquerEncaissement(encaissement, show) {
let santeOrig = duplicate(this.system.sante); let santeOrig = duplicate(this.system.sante);
this.ajouterBlessure(encaissement); // Will upate the result table const blessure = await this.ajouterBlessure(encaissement); // Will upate the result table
const perteVie = this.isEntite() const perteVie = this.isEntite()
? { newValue: 0 } ? { newValue: 0 }
: await this.santeIncDec("vie", -encaissement.vie); : await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0); const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
mergeObject(encaissement, { mergeObject(encaissement, {
alias: this.name, alias: this.name,
@ -3250,6 +3246,7 @@ export class RdDActor extends RdDBaseActor {
jetEndurance: perteEndurance.jetEndurance, jetEndurance: perteEndurance.jetEndurance,
endurance: santeOrig.endurance.value - perteEndurance.newValue, endurance: santeOrig.endurance.value - perteEndurance.newValue,
vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue), vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
blessure: blessure,
show: show ?? {} show: show ?? {}
}); });
@ -3269,73 +3266,33 @@ export class RdDActor extends RdDBaseActor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
ajouterBlessure(encaissement) { async ajouterBlessure(encaissement) {
if (this.type == 'entite') return; // Une entité n'a pas de blessures if (this.isEntite()) return; // Une entité n'a pas de blessures
if (encaissement.legeres + encaissement.graves + encaissement.critiques == 0) return; if (encaissement.gravite < 0) return;
if (encaissement.gravite > 0) {
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
// Aggravation
encaissement.gravite += 2
if (encaissement.gravite > 2) {
encaissement.vie += 2;
}
}
}
const endActuelle = Number(this.system.sante.endurance.value); const endActuelle = Number(this.system.sante.endurance.value);
let blessures = duplicate(this.system.blessures); const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label);
if (blessure.isCritique()) {
let count = encaissement.legeres;
// Manage blessures
while (count > 0) {
let legere = blessures.legeres.liste.find(it => !it.active);
if (legere) {
this._setBlessure(legere, encaissement);
count--;
}
else {
encaissement.graves += count;
encaissement.legeres -= count;
break;
}
}
count = encaissement.graves;
while (count > 0) {
let grave = blessures.graves.liste.find(it => !it.active);
if (grave) {
this._setBlessure(grave, encaissement);
count--;
}
else {
encaissement.critiques += count;
encaissement.graves -= count;
encaissement.endurance = endActuelle; encaissement.endurance = endActuelle;
encaissement.vie = 4;
break;
}
} }
count = encaissement.critiques; if (blessure.isMort()) {
while (count > 0) {
let critique = blessures.critiques.liste[0];
if (!critique.active) {
this._setBlessure(critique, encaissement);
count--;
} else {
// TODO: status effect dead
this.setEffect(STATUSES.StatusComma, true); this.setEffect(STATUSES.StatusComma, true);
encaissement.mort = true;
ChatMessage.create({ ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" /> content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
}); });
encaissement.critiques -= count;
encaissement.mort = true;
break;
} }
} return blessure;
encaissement.endurance = Math.max(encaissement.endurance, -endActuelle);
this.update({ "system.blessures": blessures });
}
/* -------------------------------------------- */
_setBlessure(blessure, encaissement) {
blessure.active = true;
blessure.psdone = false;
blessure.scdone = false;
blessure.loc = encaissement.locName;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -3568,42 +3525,28 @@ export class RdDActor extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async buildPotionGuerisonList(pointsGuerison) { async buildPotionGuerisonList(pointsGuerison) {
let pointsGuerisonInitial = pointsGuerison; const pointsGuerisonInitial = pointsGuerison;
let myData = this.system; const blessures = this.filterItems(it => it.isLegere() || it.isGrave() || it.isCritique()).sort(Misc.descending(it => it.system.gravite))
const blessures = duplicate(myData.blessures); const ids = []
let guerisonData = { list: [], pointsConsommes: 0 } const guerisonData = { list: [], pointsConsommes: 0 }
for (let blessure of blessures) {
console.log(blessures); if (pointsGuerison >= blessure.system.gravite) {
for (let critique of blessures.critiques.liste) { pointsGuerison -= blessure.system.gravite;
if (critique.active && pointsGuerison >= 6) { guerisonData.list.push(`1 Blessure ${blessure.system.labelGravite} (${blessure.system.gravite} points)`);
pointsGuerison -= 6; ids.push(blessure.id)
critique.active = false;
guerisonData.list.push("1 Blessure Critique (6 points)");
} }
} }
for (let grave of blessures.graves.liste) { if (ids.length > 0) {
if (grave.active && pointsGuerison >= 4) { await this.supprimerBlessures(it => ids.includes(it.id));
pointsGuerison -= 4;
grave.active = false;
guerisonData.list.push("1 Blessure Grave (4 points)");
} }
} if (blessures.length == ids.length) {
for (let legere of blessures.legeres.liste) { let pvManquants = this.system.sante.vie.max - this.system.sante.vie.value;
if (legere.active && pointsGuerison >= 2) {
pointsGuerison -= 2;
legere.active = false;
guerisonData.list.push("1 Blessure Légère (2 points)");
}
}
await this.update({ "system.blessures": blessures });
let pvManquants = myData.sante.vie.max - myData.sante.vie.value;
let pvSoignees = Math.min(pvManquants, Math.floor(pointsGuerison / 2)); let pvSoignees = Math.min(pvManquants, Math.floor(pointsGuerison / 2));
pointsGuerison -= pvSoignees * 2; pointsGuerison -= pvSoignees * 2;
guerisonData.list.push(pvSoignees + " Points de Vie soignés"); guerisonData.list.push(pvSoignees + " Points de Vie soignés");
await this.santeIncDec('vie', +pvSoignees, false); await this.santeIncDec('vie', +pvSoignees, false);
}
guerisonData.pointsConsommes = pointsGuerisonInitial - pointsGuerison; guerisonData.pointsConsommes = pointsGuerisonInitial - pointsGuerison;
return guerisonData; return guerisonData;
} }
@ -3622,7 +3565,7 @@ export class RdDActor extends RdDBaseActor {
} }
} }
if (!potionData.system.magique || potionData.rolled.isSuccess) { if (!potionData.system.magique || potionData.rolled.isSuccess) {
this.bonusRecuperationPotion = potionData.system.herbeBonus; await this.setBonusPotionSoin(potionData.system.herbeBonus);
} }
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
@ -3630,6 +3573,10 @@ export class RdDActor extends RdDBaseActor {
}); });
} }
async setBonusPotionSoin(bonus) {
await this.update({ 'sante.bonusPotion': bonus });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async consommerPotionRepos(potionData) { async consommerPotionRepos(potionData) {
potionData.alias = this.name; potionData.alias = this.name;

View File

@ -78,6 +78,7 @@ export class RdDBaseActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) { static filterItemsPerTypeForSheet(formData, itemTypes) {
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']); formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']); formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']); formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);

View File

@ -21,7 +21,6 @@ export class RdDBaseActor extends Actor {
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId)); Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
} }
static onSocketMessage(sockmsg) { static onSocketMessage(sockmsg) {
switch (sockmsg.msg) { switch (sockmsg.msg) {
case "msg_remote_actor_call": case "msg_remote_actor_call":

View File

@ -1,18 +0,0 @@
const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } }
const TACHES_SOIN_BLESSURE = {
'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
export class RdDItemTache extends Item {
static prepareTacheSoin(gravite) {
const blessure = TACHES_SOIN_BLESSURE[gravite]
if (blessure) {
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure)
}
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
}

View File

@ -31,9 +31,9 @@ const typesInventaire = {
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"] const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"] const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"] const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"] const typesObjetsEffet = ["possession", "poison", "maladie", "blessure"]
const typesObjetsCompetence = ["competence", "competencecreature"] const typesObjetsCompetence = ["competence", "competencecreature"]
const typesObjetsTemporels = ["poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"] const typesObjetsTemporels = ["blessure", "poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
const typesEnvironnement = typesInventaireMateriel; const typesEnvironnement = typesInventaireMateriel;
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
@ -176,6 +176,7 @@ export class RdDItem extends Item {
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
isBlessure() { return this.type == 'blessure' }
isPresentDansMilieux(milieux) { isPresentDansMilieux(milieux) {
return this.getEnvironnements(milieux).length > 0 return this.getEnvironnements(milieux).length > 0

177
module/item/blessure.js Normal file
View File

@ -0,0 +1,177 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../rdd-timestamp.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
}
const TACHES_SOIN_BLESSURE = {
6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
const definitionsBlessures = [
{ type: "contusion", gravite: 0, labelGravite: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, labelGravite: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, labelGravite: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, labelGravite: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "mort", gravite: 8, labelGravite: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
]
export class RdDItemBlessure extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
}
prepareDerivedData() {
super.prepareDerivedData();
this.system.labelGravite = this.getLabelGravite()
}
static prepareTacheSoin(gravite) {
const tache = TACHES_SOIN_BLESSURE[gravite]
if (!tache) {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async createBlessure(actor, gravite, localisation = '') {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
name: definition.labelGravite,
type: 'blessure',
img: definition.icon,
system: {
gravite: gravite,
difficulte: - gravite,
localisation: localisation
}
}
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
return blessures[0]
}
static async createTacheSoinBlessure(actor, gravite) {
const tache = RdDItemBlessure.prepareTacheSoin(gravite)
if (tache) {
const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
return taches[0];
}
return undefined
}
async updateTacheSoinBlessure(tache) {
if (tache) {
await tache.update({
system: {
itemId: this.id,
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
}
});
}
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
system: systemUpdate
});
}
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
if (this.parent != actor || actor == undefined) {
return;
}
if (new RdDTimestamp(this.system.fin).isAfterIndexDate(timestamp)) {
// attente periode
return
}
if (this.system.gravite > 0) {
const update = { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } }
const gravite = this.system.gravite;
const graviteMoindre = gravite - 2;
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
const labelGravite = RdDItemBlessure.getLabelGravite(gravite);
let rolled = await actor.jetRecuperationConstitution(Misc.toInt(this.system.soinscomplets.bonus) + actor.system.sante.bonusPotion, message);
if (rolled.isETotal) {
message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
mergeObject(update, { fin: { indexDate: timestamp.addJours(gravite).indexDate } });
await actor.santeIncDec("vie", -1);
}
else {
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
message.content += ` -- une blessure ${labelGravite} cicatrise`;
mergeObject(update, { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } });
}
else {
message.content += ` -- une blessure ${labelGravite} reste stable`;
}
}
await this.update(update);
}
}
peutRetrograder(graviteMoindre, moindres) {
return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
}
async calculerFinPeriodeTemporel(debut) {
return await debut.nouveauJour().addJours(this.system.gravite);
}
async onFinPeriode(oldTimestamp, newTimestamp) {
if (this.system.gravite <= 0) {
await super.onFinPeriode(oldTimestamp, newTimestamp)
}
}
getImgSoins(gravite, soins) {
let img = 'blessure'
if (gravite > 6) {
img = 'mort'
}
if (gravite <= 0) {
img = 'eraflure'
}
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
}
getLabelGravite() {
return RdDItemBlessure.getDefinition(this.system.gravite).labelGravite
}
static getDefinition(gravite) {
return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
.find(it => it.gravite >= gravite);
}
static maxBlessures(gravite) {
return RdDItemBlessure.getDefinition(gravite).max
}
isContusion() {
return this.system.gravite <= 0
}
isLegere() {
return this.system.gravite > 0 && this.system.gravite <= 2
}
isGrave() {
return this.system.gravite > 2 && this.system.gravite <= 4
}
isCritique() {
return this.system.gravite > 4 && this.system.gravite <= 6
}
isMort() {
return this.system.gravite > 6
}
}

View File

@ -0,0 +1,29 @@
import { RdDItemSheet } from "../item-sheet.js";
export class RdDBlessureItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "blessure" };
async getData() {
const formData = await super.getData();
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
return formData;
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('[name="premierssoins-done"]').change(async event => {
await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('[name="soinscomplets-done"]').change(async event => {
await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('[name="system-gravite"]').change(async event => {
const gravite = Number(event.currentTarget.value)
await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
});
}
}

View File

@ -416,6 +416,49 @@ class _10_5_0_UpdatePeriodicite extends Migration {
} }
} }
class _10_7_0_MigrationBlessures extends Migration {
get code() { return "migration-blessures"; }
get version() { return "10.7.0"; }
async migrate() {
const timestamp = game.system.rdd.calendrier.getTimestamp()
await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature())
.map(async (actor) => {
const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? [];
const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? [];
const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp));
const blessures = legeres.concat(graves).concat(critiques);
if (blessures.length > 0) {
await actor.createEmbeddedDocuments("Item", blessures);
}
await actor.update({
'system.blessures.legeres.liste': [],
'system.blessures.graves.liste': [],
'system.blessures.critiques.liste': []
})
}));
}
creerBlessure(gravite, graviteTexte, blessure, timestamp) {
const dateBlessure = timestamp.addJours(-blessure.jours);
const datePremiereRecup = dateBlessure.addJours(gravite);
return {
name: `Blessure ${graviteTexte}`,
type: 'blessure',
img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`,
system: {
gravite: gravite,
difficulte: -gravite,
debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 },
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
localisation: blessure.localisation,
jours: blessure.jours
}
}
}
}
export class Migrations { export class Migrations {
static getMigrations() { static getMigrations() {
return [ return [
@ -431,6 +474,7 @@ export class Migrations {
new _10_3_17_Monnaies(), new _10_3_17_Monnaies(),
new _10_4_6_ServicesEnCommerces(), new _10_4_6_ServicesEnCommerces(),
new _10_5_0_UpdatePeriodicite(), new _10_5_0_UpdatePeriodicite(),
new _10_7_0_MigrationBlessures(),
]; ];
} }

View File

@ -28,7 +28,7 @@ export class RdDBonus {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static dmg(rollData, dmgActor, isCauchemar = false) { static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
let dmg = { total: 0 }; let dmg = { total: 0 };
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") { if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
// Specific case management // Specific case management
@ -41,7 +41,7 @@ export class RdDBonus {
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used); dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0; dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar) dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
} }
return dmg; return dmg;
} }
@ -62,11 +62,8 @@ export class RdDBonus {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static _calculMortalite(rollData, isCauchemar) { static _calculMortalite(rollData, isEntiteIncarnee) {
if (isCauchemar) { return isEntiteIncarnee ? "entiteincarnee"
return "cauchemar";
}
return isCauchemar ? "cauchemar"
: rollData.dmg?.mortalite : rollData.dmg?.mortalite
?? rollData.arme?.system.mortalite ?? rollData.arme?.system.mortalite
?? "mortel"; ?? "mortel";

View File

@ -45,6 +45,14 @@ export class RdDCalendrier extends Application {
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id)); Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
} }
display() {
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
renderTemplate(templatePath, {}).then(html => {
this.render(true);
});
return this;
}
async onUpdateSetting(setting, update, options, id) { async onUpdateSetting(setting, update, options, id) {
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) { if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
this.timestamp = RdDTimestamp.getWorldTime(); this.timestamp = RdDTimestamp.getWorldTime();

View File

@ -1295,13 +1295,8 @@ export class RdDCombat {
blessuresStatus: actor.computeResumeBlessure(), blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(), SConst: actor.getSConst(),
actorId: actor.id, actorId: actor.id,
isGrave: false, isGrave: actor.countBlessures(it => it.isGraves()) > 0,
isCritique: false isCritique: actor.countBlessures(it => it.isCritique()) > 0
}
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
formData.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
formData.isGrave = true;
} }
ChatUtility.createChatWithRollMode(actor.name, { ChatUtility.createChatWithRollMode(actor.name, {

View File

@ -332,7 +332,7 @@ export class RdDCommands {
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined }; let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
if (competence) { if (competence) {
for (let actor of actors) { for (let actor of actors) {
await actor.rollCaracCompetence(caracName, competence.name, diff); await actor.doRollCaracCompetence(caracName, competence.name, diff);
} }
} }
return; return;

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@ -36,6 +36,7 @@ import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js"; import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDItemService } from "./item/service.js"; import { RdDItemService } from "./item/service.js";
import { RdDItemMaladie } from "./item/maladie.js"; import { RdDItemMaladie } from "./item/maladie.js";
import { RdDItemPoison } from "./item/poison.js"; import { RdDItemPoison } from "./item/poison.js";
@ -46,6 +47,7 @@ import { RdDItemSouffle } from "./item/souffle.js";
import { RdDRencontre } from "./item/rencontre.js"; import { RdDRencontre } from "./item/rencontre.js";
import { RdDItemSheet } from "./item-sheet.js"; import { RdDItemSheet } from "./item-sheet.js";
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
import { RdDServiceItemSheet } from "./item/sheet-service.js"; import { RdDServiceItemSheet } from "./item/sheet-service.js";
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"; import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"; import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
@ -74,21 +76,22 @@ export class SystemReveDeDragon {
this.RdDUtility = RdDUtility; this.RdDUtility = RdDUtility;
this.RdDHotbar = RdDHotbar; this.RdDHotbar = RdDHotbar;
this.itemClasses = { this.itemClasses = {
service: RdDItemService, blessure: RdDItemBlessure,
maladie: RdDItemMaladie, maladie: RdDItemMaladie,
ombre: RdDItemOmbre,
poison: RdDItemPoison, poison: RdDItemPoison,
queue: RdDItemQueue, queue: RdDItemQueue,
ombre: RdDItemOmbre, rencontre: RdDRencontre,
souffle: RdDItemSouffle, service: RdDItemService,
signedraconique: RdDItemSigneDraconique, signedraconique: RdDItemSigneDraconique,
rencontre: RdDRencontre souffle: RdDItemSouffle,
} }
this.actorClasses = { this.actorClasses = {
commerce: RdDCommerce,
creature: RdDActor, creature: RdDActor,
entite: RdDActor, entite: RdDActor,
personnage: RdDActor, personnage: RdDActor,
vehicule: RdDActor, vehicule: RdDActor,
commerce: RdDCommerce,
} }
} }
@ -157,6 +160,7 @@ export class SystemReveDeDragon {
RdDItemSheet.register(RdDPlanteItemSheet); RdDItemSheet.register(RdDPlanteItemSheet);
RdDItemSheet.register(RdDIngredientItemSheet); RdDItemSheet.register(RdDIngredientItemSheet);
RdDItemSheet.register(RdDServiceItemSheet); RdDItemSheet.register(RdDServiceItemSheet);
RdDItemSheet.register(RdDBlessureItemSheet);
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
types: [ types: [
@ -276,8 +280,8 @@ export class SystemReveDeDragon {
let sidebar = document.getElementById("sidebar"); let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content"; sidebar.style.width = "min-content";
} }
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier = new RdDCalendrier();
new Migrations().migrate(); new Migrations().migrate();
} }
@ -286,13 +290,7 @@ export class SystemReveDeDragon {
RdDDice.onReady(); RdDDice.onReady();
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Affiche/Init le calendrier */ /* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier(); game.system.rdd.calendrier = new RdDCalendrier().display();
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
calendrier.render(true);
});
game.system.rdd.calendrier = calendrier; // Reference;
// Avertissement si joueur sans personnage // Avertissement si joueur sans personnage
if (!game.user.isGM && game.user.character == undefined) { if (!game.user.isGM && game.user.character == undefined) {

View File

@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
}; };
} }
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) { else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
dialogConf.default = "cauchemar" dialogConf.default = "entiteincarnee"
dialogConf.buttons = { dialogConf.buttons = {
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") } "entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
} }
} }
@ -70,7 +70,6 @@ export class RdDEncaisser extends Dialog {
total: Number(this.modifier), total: Number(this.modifier),
ajustement: Number(this.modifier), ajustement: Number(this.modifier),
encaisserSpecial: this.encaisserSpecial, encaisserSpecial: this.encaisserSpecial,
loc: { result: 0, label: "" },
mortalite: mortalite mortalite: mortalite
} }
}); });

View File

@ -9,7 +9,7 @@ export class RdDSheetUtility {
: document.getUserLevel(game.user); : document.getUserLevel(game.user);
mergeObject(options, { mergeObject(options, {
isGM: game.user.isGM, isGM: game.user.isGM,
isOwned: document.parent, isOwned: document.parent ? true : false,
editable: editable, editable: editable,
cssClass: editable ? "editable" : "locked", cssClass: editable ? "editable" : "locked",
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED, isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,

View File

@ -2,6 +2,7 @@
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCombatManager } from "./rdd-combat.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDTokenHud { export class RdDTokenHud {
@ -18,29 +19,39 @@ export class RdDTokenHud {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async addExtensionHud(app, html, tokenId) { static async addExtensionHud(app, html, tokenId, isCombat) {
let token = canvas.tokens.get(tokenId); let token = canvas.tokens.get(tokenId);
let actor = token.actor; let actor = token.actor;
app.hasExtension = true;
// soins
await RdDTokenHud.addExtensionHudSoins(html, actor);
if (isCombat) {
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId); let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (!(combatant?.actor)) { if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return; return;
} }
app.hasExtension = true; let actions = RdDCombatManager.listActionsCombat(combatant);
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
}
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
}
static async addExtensionHudInit(html, combatant, actions) {
const hudData = { const hudData = {
combatant: combatant, combatant, actions,
actions: actionsCombat,
commandes: [ commandes: [
{ name: "Autre action", command: 'autre' }, { name: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }] { name: 'Initiative -1', command: 'dec', value: -0.01 }]
}; };
const controlIconCombat = html.find('.control-icon[data-action=combat]'); const controlIconCombat = html.find('.control-icon[data-action=combat]');
// initiative
await RdDTokenHud._configureSubMenu(controlIconCombat, await RdDTokenHud._configureSubMenu(controlIconCombat,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
hudData, hudData,
@ -51,26 +62,47 @@ export class RdDTokenHud {
RdDTokenHud._initiativeCommand(initCommand, combatantId); RdDTokenHud._initiativeCommand(initCommand, combatantId);
} else { } else {
let index = event.currentTarget.attributes['data-action-index'].value; let index = event.currentTarget.attributes['data-action-index'].value;
let action = actionsCombat[index]; let action = hudData.actions[index];
RdDCombatManager.rollInitiativeAction(combatantId, action); RdDCombatManager.rollInitiativeAction(combatantId, action);
} }
}); });
}
static async addExtensionHudCombat(html, combatant, actions) {
const hudData = { combatant, actions, commandes: [] };
const controlIconTarget = html.find('.control-icon[data-action=target]'); const controlIconTarget = html.find('.control-icon[data-action=target]');
// combat
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData, await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => { (event) => {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value; const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex]; const action = hudData.actions[actionIndex];
if (action.action == 'conjurer') { if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.system.possessionid)); const possession = combatant.actor.getPossession(action.system.possessionid);
combatant.actor.conjurerPossession(possession);
} }
else { else {
actor.rollArme(action); combatant.actor.rollArme(action);
} }
}); });
} }
static async addExtensionHudSoins(html, sourceActor) {
const target = Targets.getTarget({ warn: false });
if (target?.actor) {
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
if (hudSoins.blessures.length > 0) {
// soins
const controlIconTarget = html.find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
hudSoins,
(event) => {
const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
sourceActor.rollSoins(target.actor, blessureId)
});
}
}
}
static _initiativeCommand(initCommand, combatantId) { static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) { switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01); case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
@ -83,16 +115,17 @@ export class RdDTokenHud {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) { static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]'); const controlIconCombat = html.find('.control-icon[data-action=combat]');
if (controlIconCombat.length > 0) {
controlIconCombat.click(event => { controlIconCombat.click(event => {
if (event.currentTarget.className.includes('active')) { if (event.currentTarget.className.includes('active')) {
RdDTokenHud.removeExtensionHud(app, html, tokenId); RdDTokenHud.removeExtensionHud(app, html, tokenId);
} else { } else {
setTimeout(function () { RdDTokenHud.addExtensionHud(app, html, tokenId) }, 200); setTimeout(() => RdDTokenHud.addExtensionHud(app, html, tokenId), 200);
} }
}); });
if (controlIconCombat.length>0 && controlIconCombat[0].className.includes('active')) { const isCombat = controlIconCombat[0].className.includes('active');
RdDTokenHud.addExtensionHud(app, html, tokenId); RdDTokenHud.addExtensionHud(app, html, tokenId, isCombat);
} }
} }

View File

@ -66,38 +66,31 @@ const fatigueMarche = {
"tresdifficile": { "4": 4, "6": 6 } "tresdifficile": { "4": 4, "6": 6 }
} }
/* -------------------------------------------- */
const definitionsBlessures = [
{ type: "legere", facteur: 2 },
{ type: "grave", facteur: 4 },
{ type: "critique", facteur: 6 }
]
/* -------------------------------------------- */ /* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
/* -------------------------------------------- */ /* -------------------------------------------- */
const definitionsEncaissement = { const definitionsEncaissement = {
"mortel": [ "mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
], ],
"non-mortel": [ "non-mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
], ],
"cauchemar": [ "entiteincarnee": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
] ]
}; };
@ -139,7 +132,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
@ -276,7 +269,8 @@ export class RdDUtility {
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col)); Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null')); Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null')); Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL'); Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str)); Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str)); Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str)); Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
@ -472,10 +466,6 @@ export class RdDUtility {
return ajustementsEncaissement; return ajustementsEncaissement;
} }
static getDefinitionsBlessures() {
return definitionsBlessures;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static getSegmentsFatigue(maxEnd) { static getSegmentsFatigue(maxEnd) {
maxEnd = Math.max(maxEnd, 1); maxEnd = Math.max(maxEnd, 1);
@ -616,17 +606,10 @@ export class RdDUtility {
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'; encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.roll = roll; encaissement.roll = roll;
encaissement.armure = armure; encaissement.armure = armure;
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.total = jetTotal; encaissement.total = jetTotal;
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20); encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20); encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.blessures = (
encaissement.critiques > 0 ? "Critique" :
encaissement.graves > 0 ? "Grave" :
encaissement.legeres > 0 ? "Légère" :
encaissement.eraflures > 0 ? "Contusions/Eraflures" :
'Aucune'
);
return encaissement; return encaissement;
} }

View File

@ -39,18 +39,18 @@ export class Targets {
} }
} }
static getTarget() { static getTarget(options = { warn: true }) {
const targets = Targets.listTargets(); const targets = Targets.listTargets();
switch (targets.length) { switch (targets.length) {
case 1: case 1:
return targets[0]; return targets[0];
case 0: case 0:
ui.notifications.warn("Vous devez choisir une cible à attaquer!"); if (options.warn) ui.notifications.warn("Vous devez choisir une cible à attaquer!");
break; break;
default: default:
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!"); if (options.warn) ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
return;
} }
return undefined;
} }
} }

View File

@ -186,7 +186,7 @@ i:is(.fas, .far) {
} }
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token){ .system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token){
padding: 0 3%; padding: 0 0.4rem;
} }
.system-foundryvtt-reve-de-dragon .sheet-header :is(.profile-img, .profile-img-token) { .system-foundryvtt-reve-de-dragon .sheet-header :is(.profile-img, .profile-img-token) {
@ -213,11 +213,13 @@ i:is(.fas, .far) {
} }
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs { .system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem);
text-align: right; text-align: right;
max-width: fit-content; max-width: fit-content;
} }
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats { .system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
width: calc(40% - 32px - 1rem);
height: 48px; height: 48px;
max-width: fit-content; max-width: fit-content;
flex: initial; flex: initial;
@ -426,6 +428,7 @@ span.equipement-detail-buttons {
justify-content: center; justify-content: center;
text-align: left; text-align: left;
} }
.blessure-control { .blessure-control {
flex-grow: 1; flex-grow: 1;
flex-direction: row; flex-direction: row;
@ -457,14 +460,17 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
.blessure-inactive { .blessure-inactive {
color:rgba(150, 150, 150, 0.4); color:rgba(150, 150, 150, 0.4);
} }
.blessure-active-2,
.blessure-active-legere { .blessure-active-legere {
color:rgba(60, 60, 60, 0.9); color:rgba(60, 60, 60, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1); text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
} }
.blessure-active-4,
.blessure-active-grave { .blessure-active-grave {
color: rgba(218, 126, 21, 0.9); color: rgba(218, 126, 21, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1); text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
} }
.blessure-active-6,
.blessure-active-critique { .blessure-active-critique {
color: rgba(173, 36, 26, 0.9); color: rgba(173, 36, 26, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1); text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
@ -1386,27 +1392,36 @@ table.table-nombres-astraux tr:hover {
} }
/* ======================================== */ /* ======================================== */
.tokenhudext { .token-hud-ext {
display: flex; display: flex;
flex: 0 !important; flex: 0 !important;
font-family: CaslonPro; font-family: CaslonPro;
font-weight: 600; font-weight: 600;
} }
.tokenhudext.left { .token-hud-ext.left {
justify-content: flex-start; justify-content: flex-start;
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 2.75rem; top: 2.75rem;
right: 4rem; right: 4rem;
} }
.tokenhudext.right { .token-hud-ext.soins {
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 13.2rem;
left: -5rem;
max-width: 8.5rem
}
.token-hud-ext.right {
justify-content: flex-start; justify-content: flex-start;
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 2.75rem; top: 2.75rem;
left: 4rem; left: 4rem;
} }
.control-icon.tokenhudicon { .control-icon.token-hud-icon {
width: fit-content; width: fit-content;
height: fit-content; height: fit-content;
min-width: 6rem; min-width: 6rem;
@ -1415,7 +1430,7 @@ table.table-nombres-astraux tr:hover {
line-height: 1rem; line-height: 1rem;
margin: 0.2rem; margin: 0.2rem;
} }
.control-icon.tokenhudicon.right { .control-icon.token-hud-icon.right {
margin-left: 8px; margin-left: 8px;
} }
.rdd-hud-menu label { .rdd-hud-menu label {

View File

@ -1,8 +1,8 @@
{ {
"id": "foundryvtt-reve-de-dragon", "id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon", "title": "Rêve de Dragon",
"version": "10.6.25", "version": "10.7.0",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.6.25.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.0.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",

View File

@ -179,23 +179,8 @@
"value": 10, "value": 10,
"label": "Endurance", "label": "Endurance",
"derivee": false "derivee": false
}
}, },
"blessures": { "bonusPotion": 0
"legeres": {
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
},
"graves": {
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
},
"critiques": {
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
}
}, },
"attributs": { "attributs": {
"plusdom": { "plusdom": {
@ -380,23 +365,8 @@
"value": 0, "value": 0,
"label": "Fatigue", "label": "Fatigue",
"derivee": true "derivee": true
}
}, },
"blessures": { "bonusPotion": 0
"legeres": {
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
},
"graves": {
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
},
"critiques": {
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
}
}, },
"attributs": { "attributs": {
"sconst": { "sconst": {
@ -567,7 +537,7 @@
"monnaie", "nourritureboisson", "gemme", "monnaie", "nourritureboisson", "gemme",
"service", "service",
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve", "meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession", "nombreastral", "tache", "blessure", "maladie", "poison", "possession",
"tarot", "extraitpoetique" "tarot", "extraitpoetique"
], ],
"templates": { "templates": {
@ -636,6 +606,22 @@
"compteur": 0, "compteur": 0,
"date": 0 "date": 0
}, },
"blessure": {
"templates": ["temporel"],
"gravite": 0,
"difficulte": 0,
"premierssoins": {
"tache": 0,
"done": false,
"bonus": 0
},
"soinscomplets": {
"done": false,
"bonus": 0
},
"localisation": "",
"jours": 0
},
"maladie": { "maladie": {
"templates": ["description", "temporel"], "templates": ["description", "temporel"],
"identifie": false, "identifie": false,
@ -833,7 +819,8 @@
"points_de_tache_courant": 0, "points_de_tache_courant": 0,
"nb_jet_echec": 0, "nb_jet_echec": 0,
"nb_jet_succes": 0, "nb_jet_succes": 0,
"cacher_points_de_tache": false "cacher_points_de_tache": false,
"itemId": ""
}, },
"sort": { "sort": {
"templates": ["description"], "templates": ["description"],

View File

@ -0,0 +1,38 @@
<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.labelGravite}}" data-item-id="{{id}}">
<span class="blessure-control">
<img class="sheet-competence-img" src="{{img}}" />
<i class="fas fa-skull-crossbones"></i>
{{system.labelGravite}}
</span>
{{#if (gt system.gravite 6)}}
<span class="flexrow"></span>
<span class="flexrow"></span>
{{else}}
<span class="flexrow">
<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
{{#if system.premierssoins.done}}
<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
{{else}}
<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
{{/if}}
</span>
<span class="flexrow">
{{#if system.premierssoins.done}}
<input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
{{#if system.soinscomplets.done}}
<input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
{{/if}}
{{else}}
<label>Difficulté {{system.difficulte}}</label>
{{/if}}
</span>
{{/if}}
<span>
{{system.localisation}}
</span>
<span class="item-controls">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
</span>
</li>

View File

@ -1,27 +0,0 @@
<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
data-blessure-type="{{gravite}}"
data-attribute={{key}}
data-blessure-index="{{key}}"
data-blessure-active="{{blessure.active}}">
<span class="blessure-control" title="Blessure {{title}}">
<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
{{title}}
</span>
{{#if blessure.active}}
<span class="blessure-soins flexrow">
<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
</span>
<span class="blessure-soins flexrow">
<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
</span>
<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
{{else}}
<span></span>
<span></span>
<span></span>
<span></span>
{{/if}}
</li>

View File

@ -1,18 +1,20 @@
<h4>blessures</h4>
<div>
<a class="chat-card-button creer-blessure-legere"><i class="fas fa-plus-circle"></i> légère</a>
<a class="chat-card-button creer-blessure-grave"><i class="fas fa-plus-circle"></i> grave</a>
<a class="chat-card-button creer-blessure-critique"><i class="fas fa-plus-circle"></i> critique</a>
</div>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
<li class="competence-header flexrow" > <li class="competence-header flexrow" >
<span>Blessures</span> <span></span>
<span>Premiers soins</span> <span>Premiers soins</span>
<span>Soins complets</span> <span>Soins complets</span>
<span>Age (jours)</span> <span>Loc.</span>
<span>Localisation</span> <span>Actions</span>
</li> </li>
{{#each system.blessures.legeres.liste as |blessure key|}} {{#each blessures as |blessure|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs" blessure}}
{{/each}}
{{#each system.blessures.graves.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="grave" title="Grave"}}
{{/each}}
{{#each system.blessures.critiques.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
{{/each}} {{/each}}
</ul> </ul>

View File

@ -1,7 +1,9 @@
<h4>Soins</h4> <h4>Soins</h4>
<a class="chat-card-button creer-tache-blessure-legere">Blessure légère</a> <div>
<a class="chat-card-button creer-tache-blessure-grave">Blessure grave</a> <a class="chat-card-button creer-tache-blessure-legere"><i class="fas fa-first-aid"></i> légère</a>
<a class="chat-card-button creer-tache-blessure-critique">Blessure critique</a> <a class="chat-card-button creer-tache-blessure-grave"><i class="fas fa-first-aid"></i> grave</a>
<a class="chat-card-button creer-tache-blessure-critique"><i class="fas fa-first-aid"></i> critique</a>
</div>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each taches as |tache id|}} {{#each taches as |tache id|}}
{{#if (eq tache.system.competence 'Chirurgie')}} {{#if (eq tache.system.competence 'Chirurgie')}}

View File

@ -1,4 +1,4 @@
<span> <div>
{{#if effects}} {{#if effects}}
{{#each effects as |effect key|}} {{#each effects as |effect key|}}
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}"> <span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
@ -9,4 +9,4 @@
{{else}} {{else}}
Aucun effet actif Aucun effet actif
{{/if}} {{/if}}
</span> </div>

View File

@ -1,8 +1,8 @@
<div class="flex-group-left header-etats"> <div class="flex-group-left header-etats">
<div class="flexcol"> <div class="flexcol">
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span> <div>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</div>
<span>Sur-encombrement: {{calc.surenc}}</span> <div>Sur-encombrement: {{calc.surenc}}</div>
<span>{{calc.resumeBlessures}}</span> <div>{{calc.resumeBlessures}}</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
</div> </div>
</div> </div>

View File

@ -1,17 +1,18 @@
{{#if isGM}} {{#if isGM}}
{{log this}}
<span> <span>
{{#if (gt endurance 0)}} {{#if (gt endurance 0)}}
De plus, {{alias}} a perdu {{endurance}} points d'endurance De plus, {{alias}} a perdu {{endurance}} points d'endurance
{{#if (ne vie 0)}}et <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}} {{#if (ne vie 0)}}et <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
{{/if}} {{/if}}
{{#if (gt endurance 1)}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}} {{/if}} {{#if (and jetEndurance (gt endurance 1))}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}} {{/if}}
</span> </span>
{{else}} {{else}}
<h4>{{alias}} encaisse à <h4>{{alias}} encaisse à
<span> <span>
{{numberFormat dmg.total decimals=0 sign=true}} {{numberFormat dmg.total decimals=0 sign=true}}
{{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels) {{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels)
{{~else if (eq dmg.mortalite 'cauchemar')}}(entité de cauchemar) {{~else if (eq dmg.mortalite 'entiteincarnee')}}(entité incarnée)
{{~/if}} {{~/if}}
</span> </span>
</h4> </h4>
@ -22,15 +23,16 @@
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span> {{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
<br> <br>
{{alias}} {{alias}}
{{#if (eq dmg.mortalite 'cauchemar')}}subit le coup {{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
{{else if eraflures}}subit une contusion
{{else if legeres}}subit une blessure légère
{{else if graves}}subit une blessure grave
{{else if critiques}}subit une blessure critique
{{else if mort}}vient de mourir {{else if mort}}vient de mourir
{{else if blessure}}
{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.labelGravite}}
{{else}}subit une contusion
{{~/if~}}
{{else}}s'en sort sans une égratignure {{else}}s'en sort sans une égratignure
{{~/if~}} {{~/if~}}
{{~#unless (eq dmg.mortalite 'cauchemar')}}
{{~#unless (eq dmg.mortalite 'entiteincarnee')}}
{{#if dmg.loc.label}} {{#if dmg.loc.label}}
{{#if (gt roll.total 0)}}({{dmg.loc.label}}){{/if}} {{#if (gt roll.total 0)}}({{dmg.loc.label}}){{/if}}
{{/if}} {{/if}}
@ -39,7 +41,7 @@
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance {{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}} {{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
{{/if}} {{/if}}
{{#if (ne dmg.mortalite 'cauchemar')}} {{#if (ne dmg.mortalite 'entiteincarnee')}}
{{#if (gt endurance 1)}}et {{#if (gt endurance 1)}}et
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}! {{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
{{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}} {{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}

View File

@ -1,9 +1,9 @@
<div class="control-icon rdd-combat "> <div class="control-icon rdd-combat ">
<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/> <img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
<div class="rdd-hud-list tokenhudext left"> <div class="rdd-hud-list token-hud-ext left">
{{#each actions as |action key|}} {{#each actions as |action key|}}
{{#unless action.system.initOnly}} {{#unless action.system.initOnly}}
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque" <div class="control-icon token-hud-icon rdd-hud-menu rdd-attaque"
data-combatant-id="{{../combatant.id}}" data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}" data-action-index="{{action.index}}"
title="{{action.name}}"> title="{{action.name}}">

View File

@ -1,8 +1,8 @@
<div class="control-icon rdd-initiative "> <div class="control-icon rdd-initiative ">
<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" /> <img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
<div class="rdd-hud-list tokenhudext right"> <div class="rdd-hud-list token-hud-ext right">
{{#each actions as |action key|}} {{#each actions as |action key|}}
<div class="control-icon tokenhudicon rdd-hud-menu" <div class="control-icon token-hud-icon rdd-hud-menu"
data-combatant-id="{{../combatant.id}}" data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}" data-action-index="{{action.index}}"
title="{{action.name}}"> title="{{action.name}}">
@ -10,7 +10,7 @@
</div> </div>
{{/each}} {{/each}}
{{#each commandes as |commande key|}} {{#each commandes as |commande key|}}
<div class="control-icon tokenhudicon rdd-hud-menu" <div class="control-icon token-hud-icon rdd-hud-menu"
data-command="{{commande.command}}" data-command="{{commande.command}}"
data-combatant-id="{{../combatant.id}}" data-combatant-id="{{../combatant.id}}"
data-action-index="{{commande.index}}" data-action-index="{{commande.index}}"

View File

@ -0,0 +1,12 @@
<div class="control-icon rdd-soins ">
<img class="rdd-hud-togglebutton" src="icons/svg/regen.svg" width="36" height="36" title="Soins" />
<div class="rdd-hud-list token-hud-ext soins">
{{#each blessures as |blessure|}}
<div class="control-icon token-hud-icon rdd-hud-menu"
data-blessure-id="{{blessure.id}}"
title="{{blessure.name}}">
<label>Soigner: {{blessure.name}}</label>
</div>
{{/each}}
</div>
</div>

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<form class="{{cssClass}}" autocomplete="off">
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<section class="sheet-body">
<div class="form-group">
<label for="system-gravite">Gravité</label>
<select name="system-gravite" class="gravite" data-dtype="Number">
{{#select system.gravite}}
<option value="0">Contusion / Eraflure</option>
<option value="2">Légère</option>
<option value="4">Grave</option>
<option value="6">Critique</option>
<option value="8">Mort</option>
{{/select}}
</select>
</div>
<div class="form-group">
<label for="system.localisation">Localisation</label>
<input class="attribute-value" type="text" name="system.localisation" value="{{system.localisation}}" data-dtype="String"/>
</div>
{{#if (lt system.gravite 7)}}
<div class="form-group">
<label for="system.difficulte">Difficulté des soins</label>
<input class="attribute-value number-x" type="text" name="system.difficulte" value="{{system.difficulte}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="premierssoins-done">Premiers soins
<input class="attribute-value" type="checkbox" name="premierssoins-done" {{#if system.premierssoins.done}}checked{{/if}}/>
</label>
{{#if system.premierssoins.done}}
<input class="attribute-value number-x" type="text" name="system.premierssoins.bonus" value="{{system.premierssoins.bonus}}" data-dtype="Number"/>
{{else}}
<label for="system.premierssoins.tache">Points de tâches</label>
<input class="attribute-value number-x" type="text" name="system.premierssoins.tache" value="{{system.premierssoins.tache}}" data-dtype="Number"/>
{{/if}}
</div>
{{#if system.premierssoins.done}}
<div class="form-group">
<label for="soinscomplets-done">Soins complets
<input class="attribute-value" type="checkbox" name="soinscomplets-done" {{#if system.soinscomplets.done}}checked{{/if}}/>
</label>
{{#if system.soinscomplets.done}}
<input class="attribute-value number-x" type="text" name="system.soinscomplets.bonus" value="{{system.soinscomplets.bonus}}" data-dtype="Number"/>
{{/if}}
</div>
{{/if}}
{{/if}}
{{#if options.isOwned}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Obtenue" labelfin="Prochain jet"}}
{{/if}}
</section>
</form>