Merge branch 'quick-fixes' into 'v1.2'
Quick fixes See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!91
This commit is contained in:
commit
30d8881cb6
@ -1,11 +1,9 @@
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/**
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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* @extends {ActorSheet}
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*/
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*/
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import { HtmlUtility } from "./html-utility.js";
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import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class RdDActorEntiteSheet extends ActorSheet {
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export class RdDActorEntiteSheet extends ActorSheet {
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@ -119,7 +117,6 @@ export class RdDActorEntiteSheet extends ActorSheet {
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this.actor.remiseANeuf();
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this.actor.remiseANeuf();
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}
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}
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});
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});
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}
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}
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@ -1,9 +1,9 @@
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/**
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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* @extends {ActorSheet}
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*/
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*/
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import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -65,6 +65,8 @@ export class RdDActorHumanoideSheet extends ActorSheet {
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activateListeners(html) {
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activateListeners(html) {
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super.activateListeners(html);
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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if (!this.options.editable) return;
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@ -147,6 +149,16 @@ export class RdDActorHumanoideSheet extends ActorSheet {
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this.actor.santeIncDec("endurance", -1);
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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this.render(true);
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});
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});
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html.find('#encaisser-direct').click(ev => {
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this.actor.encaisser()
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});
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html.find('#remise-a-neuf').click(ev => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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});
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}
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}
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@ -309,7 +309,11 @@ export class RdDActor extends Actor {
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whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
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whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
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content : "Remise à neuf de " + this.name
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content : "Remise à neuf de " + this.name
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};
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};
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if (!this.isEntiteCauchemar()) {
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if (this.isEntiteCauchemar()) {
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await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
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}
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else {
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if (this.data.data.blessures){
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if (this.data.data.blessures){
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const blessures = duplicate(this.data.data.blessures);
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const blessures = duplicate(this.data.data.blessures);
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for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
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for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
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@ -319,12 +323,10 @@ export class RdDActor extends Actor {
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}
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}
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await this.update( {"data.blessures": blessures } );
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await this.update( {"data.blessures": blessures } );
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}
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}
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await this.update({ "data.compteurs.ethylisme.value": 0 });
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await this.update({ "data.compteurs.ethylisme.value": 1 });
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await this.update({ "data.compteurs.ethylisme.nb_doses": 0 });
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await this.update({ "data.compteurs.ethylisme.nb_doses": 0 });
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await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
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await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
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}
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await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
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await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
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if (!this.isEntiteCauchemar()) {
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if (this.data.data.sante.fatigue){
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if (this.data.data.sante.fatigue){
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let fatigue = duplicate(this.data.data.sante.fatigue)
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let fatigue = duplicate(this.data.data.sante.fatigue)
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fatigue.value = 0;
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fatigue.value = 0;
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@ -1760,6 +1762,13 @@ export class RdDActor extends Actor {
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new RdDEncaisser(html, this ).render(true);
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new RdDEncaisser(html, this ).render(true);
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}
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}
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/* -------------------------------------------- */
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async encaisser( ) {
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let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data );
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new RdDEncaisser(html, this).render(true);
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async encaisserDommages( attackerRoll, attacker = undefined ) {
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async encaisserDommages( attackerRoll, attacker = undefined ) {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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@ -108,11 +108,9 @@ export class RdDRoll extends Dialog {
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var dialog = this;
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var dialog = this;
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function updateRollResult(rollData) {
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function updateRollResult(rollData) {
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let caracValue = parseInt(rollData.selectedCarac.value)
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let rollLevel = dialog._computeFinalLevel(rollData);
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rollData.dmg = rollData.attackerRoll ? rollData.attackerRoll.dmg : RdDBonus.dmg(rollData, actor.getBonusDegat());
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rollData.dmg = rollData.attackerRoll ? rollData.attackerRoll.dmg : RdDBonus.dmg(rollData, actor.getBonusDegat());
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rollData.finalLevel = rollLevel;
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rollData.finalLevel = dialog._computeFinalLevel(rollData);
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rollData.caracValue = caracValue;
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rollData.caracValue = parseInt(rollData.selectedCarac.value);
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rollData.coupsNonMortels = (rollData.attackerRoll ? rollData.attackerRoll.dmg.mortalite : rollData.dmg.mortalite) == 'non-mortel';
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rollData.coupsNonMortels = (rollData.attackerRoll ? rollData.attackerRoll.dmg.mortalite : rollData.dmg.mortalite) == 'non-mortel';
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let dmgText = Misc.toSignedString(rollData.dmg.total);
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let dmgText = Misc.toSignedString(rollData.dmg.total);
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if (rollData.coupsNonMortels) {
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if (rollData.coupsNonMortels) {
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@ -120,7 +118,9 @@ export class RdDRoll extends Dialog {
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}
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}
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HtmlUtility._showControlWhen($(".diffMoral"), rollData.selectedCarac == actor.data.data.carac.volonte);
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HtmlUtility._showControlWhen($(".diffMoral"), rollData.selectedCarac == actor.data.data.carac.volonte);
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HtmlUtility._showControlWhen($(".etat-general"), !dialog._isIgnoreEtatGeneral(rollData));
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HtmlUtility._showControlWhen($("#etat-general"), !dialog._isIgnoreEtatGeneral(rollData));
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HtmlUtility._showControlWhen($("#ajust-astrologique"), dialog._isAjustementAstrologique(rollData));
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// Sort management
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// Sort management
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if (rollData.selectedSort) {
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if (rollData.selectedSort) {
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@ -137,9 +137,9 @@ export class RdDRoll extends Dialog {
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$("#dmg-arme-actor").text(dmgText);
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$("#dmg-arme-actor").text(dmgText);
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$("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur));
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$("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur));
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$(".table-resolution").remove();
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$(".table-resolution").remove();
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$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
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$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel));
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$(".span-valeur").remove();
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$(".span-valeur").remove();
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$("#resolutionValeurs").append(RdDResolutionTable.buildHTMLResults(caracValue, rollLevel));
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$("#resolutionValeurs").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
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}
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}
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// Setup everything onload
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// Setup everything onload
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@ -228,7 +228,7 @@ export class RdDRoll extends Dialog {
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const malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0;
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const malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0;
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const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
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const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
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const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0;
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const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0;
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const ajustementChance = rollData.selectedCarac.label.toLowerCase().includes('chance') ? rollData.ajustementAstrologique : 0;
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const ajustementChance = this._isAjustementAstrologique(rollData) ? rollData.ajustementAstrologique : 0;
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// Gestion malus armure
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// Gestion malus armure
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const malusArmureValue = this._computeMalusArmure(rollData);
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const malusArmureValue = this._computeMalusArmure(rollData);
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@ -239,6 +239,16 @@ export class RdDRoll extends Dialog {
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return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusEnc + malusEncTotal + malusArmureValue + ajustementChance + bonusTactique;
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return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusEnc + malusEncTotal + malusArmureValue + ajustementChance + bonusTactique;
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}
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}
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_isAjustementAstrologique(rollData) {
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if (rollData.selectedCarac.label.toLowerCase().includes('chance')) {
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return true;
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}
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if (rollData.selectedSort && rollData.selectedSort.data.isrituel) {
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return true;
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}
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return false;
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}
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_computeDiffCompetence(rollData) {
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_computeDiffCompetence(rollData) {
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if (rollData.competence) {
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if (rollData.competence) {
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return Misc.toInt(rollData.competence.data.niveau);
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return Misc.toInt(rollData.competence.data.niveau);
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@ -4,7 +4,15 @@
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<header class="sheet-header">
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<header class="sheet-header">
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<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
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<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
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<div class="header-fields">
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<div class="header-fields">
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<div class="flexrow">
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<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
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<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
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</div>
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<div class="flexrow flex-group-center flex-actions-bar">
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<div>
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<span id="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
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<span id="remise-a-neuf" class="gm-only"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
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</div>
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</div>
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<div class="flexrow">
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<div class="flexrow">
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<div class="flexrow">
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<div class="flexrow">
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<span>{{data.blessures.resume}}</span>
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<span>{{data.blessures.resume}}</span>
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@ -109,10 +109,15 @@
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{{/if}}
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{{/if}}
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{{#if carac.derivee}}
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{{#if carac.derivee}}
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<label class="competence-value flexrow">{{carac.value}}</label>
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<label class="competence-value flexrow">{{carac.value}}</label>
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<label class="competence-xp flexrow"/>
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{{else}}
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{{else}}
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<input class="carac-value flexrow" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.data.editCaracComp}}disabled{{/unless}} />
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<input class="carac-value flexrow" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.data.editCaracComp}}disabled{{/unless}} />
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{{#if carac.isTaille}}
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<label class="competence-xp flexrow"/>
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{{else}}
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<input class="competence-xp flexrow" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}} />
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<input class="competence-xp flexrow" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}} />
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{{/if}}
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{{/if}}
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{{/if}}
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</li>
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</li>
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{{/each}}
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{{/each}}
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<li class="competence flexrow">
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<li class="competence flexrow">
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@ -60,8 +60,10 @@
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</div>
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</div>
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{{/if}}
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{{/if}}
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<div class="form-group">
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<div class="form-group">
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<label for="categorie">Etat général:</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
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<label for="categorie">Ajustements</label>
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<label>Ajustement final:</label><label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label>
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<label for="categorie">Etat général: {{numberFormat etat decimals=0 sign=true}}</label>
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<label for="categorie" id="ajust-astrologique">Astrologique: {{numberFormat ajustementAstrologique decimals=0 sign=true}}</label>
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<label>Final: <label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label></label>
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</div>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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@ -20,11 +20,11 @@
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<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
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<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
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</div>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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<div class="form-group etat-general">
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<label for="categorie">Etat général</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
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</div>
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<div class="form-group">
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<div class="form-group">
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<label>Ajustement final : </label><label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label>
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<label for="categorie">Ajustements</label>
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<label for="categorie" id="etat-general">Etat général: {{numberFormat etat decimals=0 sign=true}}</label>
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<label for="categorie" id="ajust-astrologique">Astrologique: {{numberFormat ajustementAstrologique decimals=0 sign=true}}</label>
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<label>Final: <label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label></label>
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</div>
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</div>
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<div id="resolutionTable">
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<div id="resolutionTable">
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</div>
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</div>
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@ -1,8 +1,6 @@
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<form class="dialog-roll-sort">
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<form class="dialog-roll-sort">
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<h2 class="compdialog" id="sort-dialog"></h2>
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<div class="form-group">
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<div class="form-group">
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<label for="categorie">Rêve : {{vieValue}}</label>
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<label for="categorie">Rêve : <label>{{numberFormat selectedCarac.value decimals=0 sign=false}}</label></label>
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<label for="categorie">TMR : {{coord}} - {{coordLabel}}</label>
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<label for="categorie">TMR : {{coord}} - {{coordLabel}}</label>
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</div>
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</div>
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@ -59,11 +57,11 @@
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</select>
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</select>
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</div>
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</div>
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<div class="form-group etat-general">
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<label for="categorie">Etat général</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
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</div>
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<div class="form-group">
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<div class="form-group">
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<label>Ajustement final : </label><label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label>
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<label for="categorie">Ajustements</label>
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<label for="categorie" id="etat-general">Etat général: {{numberFormat etat decimals=0 sign=true}}</label>
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<label for="categorie" id="ajust-astrologique">Astrologique: {{numberFormat ajustementAstrologique decimals=0 sign=true}}</label>
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<label>Final: <label id="roll-param">10 / 0</label> <label name="addon-message" id="addon-message"></label></label>
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</div>
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</div>
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<div id="resolutionTable">
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<div id="resolutionTable">
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</div>
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</div>
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||||||
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