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@ -271,6 +271,10 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.rollAppelChance();
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});
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html.find('#jet-astrologie').click((event) => {
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this.actor.astrologieNombresAstraux();
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});
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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@ -10,7 +10,7 @@ import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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import { Misc } from "./misc.js";
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import { RdDAstrologieJoueur } from "./rdd-astrologie-joueur.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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@ -1257,6 +1257,7 @@ export class RdDActor extends Actor {
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};
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}
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/* -------------------------------------------- */
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async _appliquerAjoutExperience(rollData) {
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// TODO: si pas de compétence, minimum 1 pour carac
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// TODO: appliquer l'expérience automatiquement
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@ -1441,20 +1442,18 @@ export class RdDActor extends Actor {
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}
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console.log("rollCompetence !!!", rollData.competence);
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const dialog = await RdDRoll.create(this, rollData,
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{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'},
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{
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const dialog = await RdDRoll.create(this, rollData, {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'}, {
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name: 'jet-competence',
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label: 'Jet ' +Grammar.apostrophe('de', name),
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callbacks: [
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this._createCallbackExperience(),
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{ action: this._competenceResult }
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]
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}
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);
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} );
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dialog.render(true);
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}
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/* -------------------------------------------- */
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_competenceResult(rollData) {
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ChatUtility.chatWithRollMode({
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
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@ -1486,6 +1485,7 @@ export class RdDActor extends Actor {
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dialog.render(true);
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}
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/* -------------------------------------------- */
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_appelChanceResult(rollData) {
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const message = {
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user: game.user._id,
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@ -1512,6 +1512,13 @@ export class RdDActor extends Actor {
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return 0;
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}
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/* -------------------------------------------- */
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astrologieNombresAstraux( ) {
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// Afficher l'interface spéciale
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const myDialog = RdDAstrologieJoueur.create( this, {} );
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myDialog.render(true);
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}
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/* -------------------------------------------- */
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getCaracByName(caracName) {
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switch (caracName)
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@ -1580,6 +1587,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollCompetenceCreature( compName ) {
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let competence = RdDUtility.findCompetence( this.data.items, compName);
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@ -9,6 +9,7 @@ export class ChatUtility {
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ChatUtility.createChatMessage(chatOptions, rollMode, name);
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}
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/* -------------------------------------------- */
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static createChatMessage( chatOptions, rollMode, name) {
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switch (rollMode) {
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case "blindroll": // GM only
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@ -29,6 +30,7 @@ export class ChatUtility {
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ChatMessage.create(chatOptions);
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}
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/* -------------------------------------------- */
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static prepareChatMessage( rollMode, name) {
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return {
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user: game.user._id,
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@ -36,6 +38,7 @@ export class ChatUtility {
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}
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}
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/* -------------------------------------------- */
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static getWhisperRecipients( rollMode, name) {
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switch (rollMode) {
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case "blindroll": return ChatUtility.getUsers(user => user.isGM);
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@ -45,15 +48,18 @@ export class ChatUtility {
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return undefined;
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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return ChatMessage.getWhisperRecipients(name)
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.concat(this.getUsers(user => user.isGM));
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id);
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}
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
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@ -62,6 +68,7 @@ export class ChatUtility {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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static handleGMChatMessage(data) {
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console.log("blindMessageToGM", data);
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if (game.user.isGM) { // message privé pour GM only
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@ -10,12 +10,12 @@ export class RdDAstrologieEditeur extends Dialog {
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constructor(html, calendrier, calendrierData) {
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let myButtons = {
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saveButton: { label: "Enregistrer", callback: html => this.fillData() }
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saveButton: { label: "Fermer", callback: html => this.fillData() }
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};
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// Common conf
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let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
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let dialogOptions = { classes: ["rdddialog"], width: 800, height: 300, 'z-index': 99999 }
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let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 }
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super(dialogConf, dialogOptions)
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this.calendrier = calendrier;
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53
module/rdd-astrologie-joueur.js
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53
module/rdd-astrologie-joueur.js
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@ -0,0 +1,53 @@
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import { Misc } from "./misc.js";
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/**
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* Extend the base Dialog entity by defining a custom window to perform roll.
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* @extends {Dialog}
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*/
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export class RdDAstrologieJoueur extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, dialogConfig) {
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let data = { nombres: actor.data.items.filter( (item) => item.type == 'nombreastral')
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}
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
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let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
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if (dialogConfig.options) {
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mergeObject(options, dialogConfig.options, { overwrite: true })
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}
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return new RdDAstrologieJoueur(html, actor, data);
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}
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/* -------------------------------------------- */
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constructor(html, actor, data ) {
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let myButtons = {
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saveButton: { label: "Fermer", callback: html => this.fillData() }
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};
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// Get all n
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// Common conf
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let dialogConf = { content: html, title: "Nombres Astraux", buttons: myButtons, default: "saveButton" };
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let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 } ;
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super(dialogConf, dialogOptions);
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this.actor = actor;
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this.dataNombreAstral = duplicate(data);
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}
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/* -------------------------------------------- */
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fillData() {
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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$(function () {
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});
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}
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}
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@ -23,7 +23,7 @@ const saisonsDef = { "printemps": { label: "Printemps"},
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"hiver": { label: "Hiver"}
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};
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const RDD_JOUR_PAR_MOIS = 28;
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const MAX_NOMBRE_ASTRAL = 30;
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const MAX_NOMBRE_ASTRAL = 12;
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/* -------------------------------------------- */
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export class RdDCalendrier extends Application {
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@ -38,7 +38,7 @@ export class RdDCalendrier extends Application {
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this.calendrier.heuresRelative = 0;
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this.calendrier.minutesRelative = 0;
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this.calendrier.moisRdD = 0; // Index dans heuresList
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this.calendrier.jour = 1;
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this.calendrier.jour = 0;
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if ( game.user.isGM) { // Uniquement si GM
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier", this.calendrier );
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}
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@ -72,9 +72,9 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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getDateFromIndex( index ) {
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let month = Math.ceil(index / 28);
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let day = index - (month*28);
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return day+"/"+heuresList[month];
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let month = Math.floor(index / 28);
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let day = (index - (month*28)) + 1;
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return day+" "+heuresList[month];
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}
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/* -------------------------------------------- */
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@ -94,29 +94,34 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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getCurrentNombreAstral() {
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let index = this.getCurrentDayIndex();
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return this.listeNombreAstral[index].nombreAstral;
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let astralData = this.listeNombreAstral.find( (nombreAstral, i) => nombreAstral.index == index );
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return astralData.nombreAstral || "N/A";
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}
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/* -------------------------------------------- */
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rebuildListeNombreAstral() {
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// Auto-create if needed
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if ( this.listeNombreAstral == undefined)
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this.listeNombreAstral = {};
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this.listeNombreAstral = [];
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// Nettoyage des nombres astraux anciens
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let jourCourant = this.getCurrentDayIndex();
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let keys = Object.keys(this.listeNombreAstral);
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for ( let jourIndex of keys) {
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if ( Number(jourIndex) < jourCourant) {
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this.listeNombreAstral[jourIndex] = undefined;
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}
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}
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// A partir du jour courant, génération des nombres avec gestion des trous potentiels
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for (let jourIndex = jourCourant; jourIndex<jourCourant+MAX_NOMBRE_ASTRAL; jourIndex++) {
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if ( this.listeNombreAstral[jourIndex] == undefined) {
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this.listeNombreAstral[jourIndex] = this.ajouterNombreAstral(jourIndex);
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let newList = this.listeNombreAstral.filter( (nombreAstral, i) => nombreAstral.index >= jourCourant );
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//console.log("LSTES", this.listeNombreAstral, newList );
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let lastDay = jourCourant;
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for (let i=0; i < MAX_NOMBRE_ASTRAL; i++) {
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let nombreAstral = newList[i];
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if ( nombreAstral ) {
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lastDay = nombreAstral.index + 1;
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} else {
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newList.push( this.ajouterNombreAstral( lastDay) );
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lastDay += 1;
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}
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}
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this.listeNombreAstral = newList;
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game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral );
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}
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@ -147,14 +152,14 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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incrementerJour( ) {
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this.calendrier.jour += 1;
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if ( this.calendrier.jour > RDD_JOUR_PAR_MOIS) {
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if ( this.calendrier.jour >= RDD_JOUR_PAR_MOIS) {
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this.calendrier.jour -= RDD_JOUR_PAR_MOIS;
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if ( this.calendrier.jour <= 0)
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this.calendrier.jour = 1;
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this.calendrier.jour = 0;
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this.calendrier.moisRdD += 1;
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// Reconstruire les nombres astraux
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this.rebuildListeNombreAstral();
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}
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this.rebuildListeNombreAstral();
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}
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/* -------------------------------------------- */
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@ -181,7 +186,7 @@ export class RdDCalendrier extends Application {
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data.heureKey = heureKey;
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data.moisKey = moisKey;
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data.nomMois = heuresDef[moisKey].label; // heures et mois nommés identiques
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data.jourMois = this.calendrier.jour;
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data.jourMois = this.calendrier.jour + 1;
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data.nomHeure = heuresDef[heureKey].label;
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data.nomSaison = saisonsDef[heuresDef[moisKey].saison].label;
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data.heuresRelative = this.calendrier.heuresRelative;
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@ -238,7 +243,7 @@ export class RdDCalendrier extends Application {
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saveEditeur( calendrierData ) {
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this.calendrier.heuresRelative = Number(calendrierData.heuresRelative);
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this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
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this.calendrier.jour = Number(calendrierData.jourMois);
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this.calendrier.jour = Number(calendrierData.jourMois) - 1;
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this.calendrier.moisRdD = heuresList.findIndex(mois => mois === calendrierData.moisKey);
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this.calendrier.heureRdD = heuresList.findIndex(heure => heure === calendrierData.heureKey);; // Index dans heuresList
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier", duplicate(this.calendrier) );
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@ -264,18 +269,18 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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async showAstrologieEditor() {
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let calendrierData = duplicate( this.fillCalendrierData( ) );
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calendrierData.astrologieData = duplicate( this.listeNombreAstral );
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for (let index in calendrierData.astrologieData ) {
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let astralData = calendrierData.astrologieData[index];
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astralData.humanDate = this.getDateFromIndex( index );
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let calendrierData = duplicate( this.fillCalendrierData( ) );
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let astrologieArray = [];
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for (let astralData of this.listeNombreAstral ) {
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astralData.humanDate = this.getDateFromIndex( astralData.index );
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astrologieArray.push( duplicate(astralData ) );
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}
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if ( this.astrologieEditeur == undefined ) {
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData );
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this.astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData )
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}
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this.astrologieEditeur.updateData( calendrierData );
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this.astrologieEditeur.render(true);
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//console.log("ASTRO", astrologieArray);
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calendrierData.astrologieData = astrologieArray;
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData );
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let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData )
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astrologieEditeur.updateData( calendrierData );
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astrologieEditeur.render(true);
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}
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/* -------------------------------------------- */
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@ -7,9 +7,10 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
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* Extend the base Dialog entity to select roll parameters
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* @extends {Dialog}
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*/
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/* -------------------------------------------- */
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export class RdDRoll extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData, dialogConfig, ...actions) {
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RdDRoll._ensureCorrectActions(actions);
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@ -24,6 +25,7 @@ export class RdDRoll extends Dialog {
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return new RdDRoll(actor, rollData, html, options, actions);
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}
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/* -------------------------------------------- */
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static _setDefaultOptions(actor, rollData) {
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mergeObject(rollData,
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@ -45,6 +47,7 @@ export class RdDRoll extends Dialog {
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{ overwrite: false });
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}
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/* -------------------------------------------- */
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static _ensureCorrectActions(actions) {
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if (actions.length == 0) {
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throw 'No action defined';
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@ -56,6 +59,7 @@ export class RdDRoll extends Dialog {
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});
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, actions) {
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let conf = {
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title: actions[0].label,
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@ -73,9 +77,9 @@ export class RdDRoll extends Dialog {
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this.rollData = rollData;
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}
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/* -------------------------------------------- */
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async onAction(action, html) {
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await RdDResolutionTable.rollData(this.rollData);
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console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
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if (action.callbacks)
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@ -178,6 +178,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-natation.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
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// Calendrier
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'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
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'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
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@ -687,6 +687,7 @@
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},
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"nombreastral": {
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"value": 0,
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"istrue": false,
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"jourindex": 1
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},
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"monnaie": {
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@ -540,6 +540,9 @@
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{{/if}}
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</span>
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</li>
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<li class="item flexrow" >
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<span class="competence-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span>
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</li>
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</ul>
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</div>
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<div>
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@ -9,13 +9,18 @@
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<section class="sheet-body">
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<div class="form-group">
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<label for="astralList">Nombres Astraux</label>
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<table>
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<table border=1>
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<tr>
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{{#each astrologieData as |nombreData key|}}
|
||||
<td>{{nombreData.humanDate}} - {{nombreData.nombreAstral}}</td>
|
||||
<td align="center">{{nombreData.humanDate}}</td>
|
||||
{{/each}}
|
||||
</tr>
|
||||
</table>
|
||||
<tr>
|
||||
{{#each astrologieData as |nombreData key|}}
|
||||
<td align="center">{{nombreData.nombreAstral}}</td>
|
||||
{{/each}}
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
|
27
templates/dialog-astrologie-joueur.html
Normal file
27
templates/dialog-astrologie-joueur.html
Normal file
@ -0,0 +1,27 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields">
|
||||
<h1 class="charname">Astrologie</h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="astralList">Nombres Astraux</label>
|
||||
<table border=1>
|
||||
<tr>
|
||||
{{#each astrologieData as |nombreData key|}}
|
||||
<td align="center">{{nombreData.humanDate}}</td>
|
||||
{{/each}}
|
||||
</tr>
|
||||
<tr>
|
||||
{{#each astrologieData as |nombreData key|}}
|
||||
<td align="center">{{nombreData.nombreAstral}}</td>
|
||||
{{/each}}
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user