diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js
index a2427989..d10b16f5 100644
--- a/module/rdd-resolution-table.js
+++ b/module/rdd-resolution-table.js
@@ -40,13 +40,13 @@ const specialResults = [
const reussites = [
- { code: "etotal", isPart: false, isSign: false, isSuccess: false, isEPart: true, isETotal: true, tache: -4, qualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
- { code: "epart", isPart: false, isSign: false, isSuccess: false, isEPart: true, isETotal: false, tache: -2, qualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
- { code: "echec", isPart: false, isSign: false, isSuccess: false, isEPart: false, isETotal: false, tache: 0, qualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.score && roll < target.etotal) },
- { code: "norm", isPart: false, isSign: false, isSuccess: true, isEPart: false, isETotal: false, tache: 1, qualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.score) },
- { code: "sign", isPart: false, isSign: true, isSuccess: true, isEPart: false, isETotal: false, tache: 2, qualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
- { code: "part", isPart: true, isSign: true, isSuccess: true, isEPart: false, isETotal: false, tache: 3, qualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
- { code: "error", isPart: false, isSign: false, isSuccess: false, isEPart: true, isETotal: true, tache: 0, qualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
+ { code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, tache: -4, qualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
+ { code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, tache: -2, qualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
+ { code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, tache: 0, qualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.score && roll < target.etotal) },
+ { code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, tache: 1, qualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.score) },
+ { code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, tache: 2, qualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
+ { code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, tache: 3, qualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
+ { code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, tache: 0, qualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
];
const reussiteSignificative = reussites.find(r => r.code == "sign");
@@ -86,13 +86,12 @@ export class RdDResolutionTable {
return duplicate(this.resolutionTable[carac][difficulte + 10]);
}
- static buildXpMessage(rolled, level)
- {
+ static buildXpMessage(rolled, level) {
if (rolled.isPart && level < 0) {
- const xp = Math.abs(level);
- const xpcarac = Math.floor(xp / 2);
- const xpcomp = xp - xpcarac;
- return "
Points d'expérience gagnés ! Carac: " + xpcarac + ", Comp: " + xpcomp;
+ const xp = Math.abs(level);
+ const xpcarac = Math.floor(xp / 2);
+ const xpcomp = xp - xpcarac;
+ return "
Points d'expérience gagnés ! Carac: " + xpcarac + ", Comp: " + xpcomp;
}
return "";
}
@@ -105,7 +104,7 @@ export class RdDResolutionTable {
if (reussite.isSign) {
return reussiteNormale;
}
- if (reussite.isSuccess){
+ if (reussite.isSuccess) {
return echecNormal;
}
}
diff --git a/module/rdd-tmr-dialog.js b/module/rdd-tmr-dialog.js
index e2f27793..5774d3dd 100644
--- a/module/rdd-tmr-dialog.js
+++ b/module/rdd-tmr-dialog.js
@@ -138,7 +138,7 @@ export class RdDTMRDialog extends Dialog {
const roll = RdDResolutionTable.roll(carac, difficulte);
- if ( !roll.isSuccess) {
+ if (roll.isEchec) {
TMRUtility.processRencontreEchec( this.actor, this.currentRencontre);
ChatMessage.create( { title: "TMR", content: "Vous avez échoué à votre maîtrise d'un " . this.currentRencontre.name + " de force " +
this.currentRencontre.force +
@@ -230,11 +230,11 @@ export class RdDTMRDialog extends Dialog {
let level = draconic.data.niveau - 7;
let rolled = RdDResolutionTable.roll(carac, level);//RdDResolutionTable.computeChances(carac, level);
- console.log(">>>>", rolled);
+ console.log("manageCaseHumide >>", rolled);
- this.toclose = rolled.isSuccess;
let content = "";
- if (!rolled.isSuccess) {
+ this.toclose = rolled.isEchec;
+ if (rolled.isEchec) {
content += "Vous êtes entré sur une case humide, et vous avez raté votre maîtrise ! Vous quittez les Terres Médianes !"
}
else {