Modifier la loc pour les créatures
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54a937c620
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@ -2646,7 +2646,7 @@ export class RdDActor extends Actor {
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let encaissement = RdDUtility.selectEncaissement(jetTotal, rollData.dmg.mortalite)
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let over20 = Math.max(jetTotal - 20, 0);
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encaissement.dmg = rollData.dmg;
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encaissement.dmg.loc = rollData.dmg.loc ?? RdDUtility.getLocalisation();
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encaissement.dmg.loc = rollData.dmg.loc ?? RdDUtility.getLocalisation( this.data.type );
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encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
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encaissement.roll = roll;
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encaissement.armure = armure;
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@ -578,10 +578,10 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
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static getLocalisation() {
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// TODO: bouger dans une RollTable du compendium et chercher dans les RoolTable puis compendium pour permettre le changement?
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static getLocalisation( type = 'personnage' ) {
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let result = new Roll("1d20").roll().total;
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let txt = ""
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if ( type == 'personnage') {
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if (result <= 3) txt = "Jambe, genou, pied, jarret";
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else if (result <= 7) txt = "Hanche, cuisse, fesse";
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else if (result <= 9) txt = "Ventre, reins";
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@ -590,6 +590,11 @@ export class RdDUtility {
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else if (result <= 18) txt = "Epaule, bras, omoplate";
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else if (result == 19) txt = "Tête";
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else if (result == 20) txt = "Tête (visage)";
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} else {
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if (result <= 7) txt = "Jambes/Pattes";
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else if (result <= 18) txt = "Corps";
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else if (result <= 20) txt = "Tête";
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}
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return { result: result, label: txt };
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}
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