Extract constants for SYSTEM / SOCKET
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@ -33,7 +33,7 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { RdDItem } from "./item.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { SYSTEM_RDD } from "./constants.js";
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import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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/* -------------------------------------------- */
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/**
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@ -68,7 +68,7 @@ export class RdDActor extends Actor {
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return false;
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_remote_actor_call", data: data });
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: data });
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return true;
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}
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}
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@ -494,11 +494,11 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _recupereChance() {
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// On ne récupère un point de chance que si aucun appel à la chance dans la journée
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if (this.getChanceActuel() < this.getChance() && !this.getFlag('foundryvtt-reve-de-dragon', 'utilisationChance')) {
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if (this.getChanceActuel() < this.getChance() && !this.getFlag(SYSTEM_RDD, 'utilisationChance')) {
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await this.chanceActuelleIncDec(1);
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}
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// Nouveau jour, suppression du flag
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await this.unsetFlag('foundryvtt-reve-de-dragon', 'utilisationChance');
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await this.unsetFlag(SYSTEM_RDD, 'utilisationChance');
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}
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async _jetDeMoralChateauDormant(message) {
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@ -1469,7 +1469,7 @@ export class RdDActor extends Actor {
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async cacheTMRetMessage() {
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await this.reinsertionAleatoire("Action MJ");
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await this.cacheTMR();
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_tmr_move", data: {
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actorId: this.data._id,
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tmrPos: this.data.data.reve.tmrpos
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@ -1480,7 +1480,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async afficheTMRetMessage() {
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await this.montreTMR();
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_tmr_move", data: {
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actorId: this.data._id,
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tmrPos: this.data.data.reve.tmrpos
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@ -2940,7 +2940,7 @@ export class RdDActor extends Actor {
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async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) {
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
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if (rollData.rolled.isSuccess) {
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await this.setFlag('foundryvtt-reve-de-dragon', 'utilisationChance', true);
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await this.setFlag(SYSTEM_RDD, 'utilisationChance', true);
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await this.chanceActuelleIncDec(-1);
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onSuccess();
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}
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@ -3493,21 +3493,21 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async resetItemUse() {
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await this.unsetFlag('foundryvtt-reve-de-dragon', 'itemUse');
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await this.setFlag('foundryvtt-reve-de-dragon', 'itemUse', {});
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await this.unsetFlag(SYSTEM_RDD, 'itemUse');
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await this.setFlag(SYSTEM_RDD, 'itemUse', {});
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}
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/* -------------------------------------------- */
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async incDecItemUse(itemId, inc = 1) {
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let itemUse = duplicate(this.getFlag('foundryvtt-reve-de-dragon', 'itemUse') ?? {});
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let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
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itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
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await this.setFlag('foundryvtt-reve-de-dragon', 'itemUse', itemUse);
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await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
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console.log("ITEM USE INC", inc, itemUse);
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}
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/* -------------------------------------------- */
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getItemUse(itemId) {
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let itemUse = this.getFlag('foundryvtt-reve-de-dragon', 'itemUse') ?? {};
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let itemUse = this.getFlag(SYSTEM_RDD, 'itemUse') ?? {};
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console.log("ITEM USE GET", itemUse);
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return itemUse[itemId] ?? 0;
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}
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@ -1,4 +1,5 @@
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import { Misc } from "./misc.js";
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import { SYSTEM_SOCKET_ID } from "./constants.js";
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/**
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* Class providing helper methods to get the list of users, and
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@ -23,7 +24,7 @@ export class ChatUtility {
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ChatUtility.onNotifyUser(data);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_user_ui_notifications", data: data
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});
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}
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@ -70,7 +71,7 @@ export class ChatUtility {
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ChatUtility.onRemoveMessages(data);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: data });
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
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}
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}
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@ -147,7 +148,7 @@ export class ChatUtility {
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chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
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chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM });
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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@ -1,4 +1,5 @@
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export const SYSTEM_RDD = "foundryvtt-reve-de-dragon";
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export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
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export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
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export const HIDE_DICE = 'hide';
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export const SHOW_DICE = 'show';
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@ -1,5 +1,6 @@
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import { RdDItemCompetence } from "./item-competence.js";
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import { Misc } from "./misc.js";
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import { SYSTEM_SOCKET_ID } from "./constants.js";
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/**
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@ -74,7 +75,7 @@ export class RdDAstrologieJoueur extends Dialog {
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if (Misc.isUniqueConnectedGM()) {
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game.system.rdd.calendrier.requestNombreAstral(data);
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} else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_request_nombre_astral",
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data: data
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});
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@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
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import { Grammar } from "./grammar.js";
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import { RdDDice } from "./rdd-dice.js";
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import { Misc } from "./misc.js";
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import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD } from "./constants.js";
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import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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/* -------------------------------------------- */
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const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
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@ -172,7 +172,7 @@ export class RdDCalendrier extends Application {
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this.listeNombreAstral = [];
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game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_reset_nombre_astral",
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data: {}
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});
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@ -254,8 +254,8 @@ export class RdDCalendrier extends Application {
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this.checkMaladie("jour");
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}
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game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
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// Notification aux joueurs
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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// Notification aux joueurs // TODO: replace with Hook on game settings update
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_sync_time",
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data: duplicate(this.calendrier)
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});
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@ -343,7 +343,7 @@ export class RdDCalendrier extends Application {
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if (Misc.getActiveUser(request.userId)?.isGM) {
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RdDUtility.responseNombreAstral(request);
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} else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_response_nombre_astral",
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data: request
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});
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@ -474,7 +474,7 @@ export class RdDCalendrier extends Application {
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await this.rebuildListeNombreAstral();
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_sync_time",
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data: duplicate(this.calendrier)
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});
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@ -1,5 +1,5 @@
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import { ChatUtility } from "./chat-utility.js";
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import { HIDE_DICE, SYSTEM_RDD } from "./constants.js";
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import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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@ -473,7 +473,8 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static messagePasseArme(data) {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_combat_passearme", data: data });
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// TODO: store required info for combat in the chat message presenting choices?
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_combat_passearme", data: data });
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RdDCombat.onMsgPasseArme(data);
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}
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@ -938,7 +939,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_socketSendMessageDefense(paramChatDefense, defenderRoll) {
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// envoyer le message au destinataire
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_defense", data: {
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attackerId: this.attacker?.data._id,
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defenderId: this.defender?.data._id,
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@ -1302,7 +1303,7 @@ export class RdDCombat {
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this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
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}
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else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_encaisser",
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data: {
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attackerId: this.attackerId,
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@ -1,3 +1,4 @@
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import { SYSTEM_RDD } from "./constants.js";
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import { Misc } from "./misc.js";
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export class RddCompendiumOrganiser {
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@ -8,7 +9,7 @@ export class RddCompendiumOrganiser {
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static async onRenderCompendium(compendium, html, data) {
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console.log('onRenderCompendium', compendium, html, data);
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const pack = compendium.collection
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if (pack.metadata.system === 'foundryvtt-reve-de-dragon') {
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if (pack.metadata.system === SYSTEM_RDD) {
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html.find('.directory-item').each((i, element) => {
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RddCompendiumOrganiser.setEntityTypeName(pack, element);
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});
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@ -8,7 +8,7 @@
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/* -------------------------------------------- */
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// Import Modules
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import { SYSTEM_RDD } from "./constants.js";
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import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { RdDActor } from "./actor.js";
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import { RdDItemSheet } from "./item-sheet.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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@ -147,7 +147,7 @@ Hooks.once("init", async function () {
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};
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/* -------------------------------------------- */
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game.socket.on("system.foundryvtt-reve-de-dragon", sockmsg => {
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game.socket.on(SYSTEM_SOCKET_ID, sockmsg => {
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console.log(">>>>> MSG RECV", sockmsg);
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RdDUtility.onSocketMessage(sockmsg);
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@ -1,3 +1,4 @@
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import { SYSTEM_SOCKET_ID } from "./constants.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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@ -947,7 +948,7 @@ export class RdDTMRDialog extends Dialog {
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this.cumulFatigue += this.fatigueParCase;
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}
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this.updateValuesDisplay();
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_tmr_move", data: {
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actorId: this.actor.data._id,
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tmrPos: Misc.data(this.actor).data.reve.tmrpos
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