#174: Limiter le draconic aux Haut rêvant
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@ -137,6 +137,7 @@ export class RdDActor extends Actor {
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async _prepareCharacterData(actorData) {
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// Initialize empty items
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RdDCarac.computeCarac(actorData.data);
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this.computeIsHautRevant();
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this.computeEncombrementTotalEtMalusArmure();
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this.computePrixTotalEquipement();
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this.computeEtatGeneral();
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@ -955,6 +956,12 @@ export class RdDActor extends Actor {
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: Misc.templateData(this).attributs.encombrement.value;
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}
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/* -------------------------------------------- */
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async computeIsHautRevant() {
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const tplData = Misc.templateData(this);
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tplData.attributs.hautrevant.value = this.listItemsData('tete').find(it => Grammar.toLowerCaseNoAccent(it.name) == 'don de haut-reve')
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? "Haut rêvant"
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: "";
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}
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/* -------------------------------------------- */
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@ -6,7 +6,7 @@
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.9",
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"templateVersion": 96,
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"templateVersion": 97,
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"author": "LeRatierBretonnien",
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"authors": [
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{
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@ -430,6 +430,12 @@
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"value": 0,
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"label": "Protection naturelle",
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"derivee": false
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},
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"hautrevant": {
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"type": "string",
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"value": "",
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"label": "Haut rêvant",
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"derivee": true
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}
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},
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"reve": {
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@ -1,3 +1,5 @@
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{{log 'calc' calc}}
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<form class="{{cssClass}}" autocomplete="off">
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{{!-- Sheet Header --}}
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@ -59,9 +61,11 @@
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<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
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<span id="dormir-une-heure"><a title="Dormir une heure"><img class="button-img" src="icons/svg/sleep.svg" alt="Dormir une heure"/></a></span>
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<span id="dormir-chateau-dormant"><a title="Chateau Dormant"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg" alt="Chateau Dormant"/></a></span>
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{{#if (eq data.attributs.hautrevant.value 'Haut rêvant')}}
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<span id="monte-tmr"><a title="Montée dans les Terres Médianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres Médianes !"/></a></span>
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<span id="monte-tmr-rapide"><a title="Montée accélérée dans les Terres Médianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres Médianes !"/></a></span>
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<span id="visu-tmr"><a title="Regarder les Terres Médianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres Médianes"/></a></span>
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{{/if}}
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</div>
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<div class="flexrow">
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<span class="tooltip">Malus de fatigue : {{calc.fatigue.malus}}
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@ -295,14 +299,17 @@
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{{/each}}
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</ul>
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{{#if (eq data.attributs.hautrevant.value 'Haut rêvant')}}
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<header class="competence-header flexrow">
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<span class="competence-title">Draconic</span>
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<span class="competence-title">Draconic</span>
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</header>
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<ul class="item-list alterne-list">
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{{#each competenceByCategory.draconic as |comp key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
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{{/each}}
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{{#each competenceByCategory.draconic as |comp key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
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{{/each}}
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</ul>
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{{/if}}
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<div>
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<ul class="item-list">
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<li class="item flexrow">
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@ -548,6 +555,7 @@
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<div>
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<h3>Haut rêve:</h3>
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<ul class="item-list">
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{{#if (eq data.attributs.hautrevant.value 'Haut rêvant')}}
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<li class="item flexrow">
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<span class="competence-label">Position en TMR :</span>
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<span>
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@ -558,6 +566,7 @@
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{{/if}}
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</span>
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</li>
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{{/if}}
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<li class="item flexrow">
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<span class="competence-label">Seuil de Rêve :</span>
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<span>
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@ -581,6 +590,7 @@
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</ul>
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</div>
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<hr>
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{{#if (eq data.attributs.hautrevant.value 'Haut rêvant')}}
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<div>
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<h3>Sorts:</h3>
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<ul class="item-list">
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@ -649,9 +659,10 @@
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{{/each}}
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</ul>
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</div>
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<hr>
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{{/if}}
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{{!-- Queues, Souffles, Tetes, Ombre --}}
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<hr>
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<h3>Queues:</h3>
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<ul class="flex-group-left">
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{{#each queues as |queue key|}}
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