Merge branch 'chat-command-ddr' into 'v1.2'
Ajout commande /ddr See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!96
This commit is contained in:
commit
3c2241197a
@ -13,6 +13,7 @@ import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
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import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { DeDraconique } from "./de-draconique.js";
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/* -------------------------------------------- */
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/**
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@ -462,7 +463,7 @@ export class RdDActor extends Actor {
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message.content += "<br>Vous avez suffisament rêvé (seuil " + seuil + ", rêve actuel "+reveActuel+")";
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}
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else {
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let deRecuperation = await RdDDice.deDraconique();
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let deRecuperation = await DeDraconique.ddr("selfroll").total;
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console.log("recuperationReve", deRecuperation);
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if (deRecuperation>=7)
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{
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27
module/de-draconique.js
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27
module/de-draconique.js
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@ -0,0 +1,27 @@
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import { RdDDice } from "./rdd-dice.js";
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export class DeDraconique extends Roll{
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static async ddr(rollMode=undefined) {
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let ddr = new DeDraconique().evaluate();
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await RdDDice.show(ddr, rollMode);
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return ddr;
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}
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constructor(){
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super("1d8x8 - 0")
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}
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evaluate() {
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super.evaluate();
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const rerolls = Math.ceil(this.total / 8);
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this.terms[this.terms.length - 1] = rerolls;
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this.results[this.results.length - 1] = rerolls;
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this._total -= rerolls;
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return this;
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}
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async render(chatOptions) {
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return super.render(chatOptions)
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}
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}
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@ -1,7 +1,9 @@
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/* -------------------------------------------- */
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import { ChatUtility } from "./chat-utility.js";
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import { DeDraconique } from "./de-draconique.js";
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import { Misc } from "./misc.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRollResolution } from "./rdd-roll-resolution.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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@ -16,57 +18,67 @@ export class RdDCommands {
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static init() {
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if (!game.system.rdd.commands) {
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const rddCommands = new RdDCommands();
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rddCommands.registerCommand({ path: ["/aide"], descr: "Affiche l'aide pour toutes les commandes", func: (content, msg, params) => rddCommands.help(msg) });
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rddCommands.registerCommand({ path: ["/help"], descr: "Affiche l'aide pour toutes les commandes", func: (content, msg, params) => rddCommands.help(msg) });
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rddCommands.registerCommand({ path: ["/table", "queues"], descr: "Tire une Queue de Dragon", func: (content, msg, params) => RdDRollTables.getQueue() });
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rddCommands.registerCommand({ path: ["/table", "ombre"], descr: "Tire une Ombre de Dragon", func: (content, msg, params) => RdDRollTables.getOmbre() });
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rddCommands.registerCommand({ path: ["/table", "tetehr"], descr: "Tire une Tête de Dragon pour Hauts Revants", func: (content, msg, params) => RdDRollTables.getTeteHR() });
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rddCommands.registerCommand({ path: ["/table", "tete"], descr: "Tire une Tête de Dragon", func: (content, msg, params) => RdDRollTables.getTete() });
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rddCommands.registerCommand({ path: ["/table", "souffle"], descr: " Tire un Souffle de Dragon", func: (content, msg, params) => RdDRollTables.getSouffle() });
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rddCommands.registerCommand({ path: ["/table", "tarot"], descr: "Tire une carte du Tarot Draconique", func: (content, msg, params) => RdDRollTables.getTarot() });
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rddCommands.registerCommand({ path: ["/table", "tmr"], descr: "Tire une case aléatoire des Terre médiane", func: (content, msg, params) => TMRUtility.getTMRAleatoire() });
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rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
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rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
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rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(), descr: "Tire une Queue de Dragon" });
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rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(), descr: "Tire une Ombre de Dragon" });
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rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(), descr: "Tire une Tête de Dragon pour Hauts Revants" });
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rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(), descr: "Tire une Tête de Dragon" });
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rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(), descr: " Tire un Souffle de Dragon" });
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rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(), descr: "Tire une carte du Tarot Draconique" });
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rddCommands.registerCommand({ path: ["/table", "tmr"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terre médiane" });
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rddCommands.registerCommand({ path: ["/tmra"], descr: "Tire une case aléatoire des Terre médiane", func: (content, msg, params) => TMRUtility.getTMRAleatoire() });
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rddCommands.registerCommand({ path: ["/tmrr"], descr: "Syntaxe: <strong>/tmrr case jet</strong><br>Détermine quelle est la rencontre dans la case pour le jet<br>Example: <strong>/tmrr forêt 50</strong>", func: (content, msg, params) => rddCommands.getRencontreTMR(params) });
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rddCommands.registerCommand({ path: ["/tmra"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terre médiane" });
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rddCommands.registerCommand({
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path: ["/rdd"], descr: `Effectue un jet de dés dans la table de résolution. Examples:
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path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
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descr: "Syntaxe: <strong>/tmrr case jet</strong><br>Détermine quelle est la rencontre dans la case pour le jet<br>Example: <strong>/tmrr forêt 50</strong>"
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});
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rddCommands.registerCommand({
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path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
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descr: `Effectue un jet de dés dans la table de résolution. Examples:
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<br><strong>/rdd</strong> ouvre la table de résolution
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<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
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<br><strong>/rdd 10 +2</strong> effectue un jet 10 à +2
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<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
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<br><strong>/rdd 15 0 s</strong> effectue un jet 15 à 0, avec significative requise
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`, func: (content, msg, params) => rddCommands.rollRdd(msg, params)
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`
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});
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rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
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rddCommands.registerCommand({ path: ["/payer"], descr: `Permet de payer un montant. Exemples:
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rddCommands.registerCommand({
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path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
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descr: `Permet de payer un montant. Exemples:
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<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
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<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers
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`, func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1])});
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`
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});
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game.system.rdd.commands = rddCommands;
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}
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}
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constructor() {
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this.commandsTable = {};
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}
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registerCommand(command) {
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this._addCommand(this.commandsTable, command.path, command);
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this._addCommand(this.commandsTable, command.path, '', command);
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}
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_addCommand(targetTable, path, command) {
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_addCommand(targetTable, path, fullPath, command) {
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if (!this._validateCommand(targetTable, path, command)) {
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return;
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}
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const term = path[0];
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fullPath = fullPath+term+' '
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if (path.length == 1) {
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command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
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targetTable[term] = command;
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}
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else {
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if (!targetTable[term]) {
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targetTable[term] = { subTable: {} };
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}
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this._addCommand(targetTable[term].subTable, path.slice(1), command)
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this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command)
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}
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}
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@ -122,24 +134,25 @@ export class RdDCommands {
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/* -------------------------------------------- */
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help(msg, table = undefined) {
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let list = []
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this._buildSubTableHelp(list, '', table || this.commandsTable);
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this._buildSubTableHelp(list, table || this.commandsTable);
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const messageAide = list.reduce((a, b) => a + '</li><li class="list-item">' + b);
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msg.whisper = [game.user._id];
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msg.content = 'Commandes disponibles<ul class="alterne-list"><li class="list-item">' + list.reduce((a, b) => a + '</li><li class="list-item">' + b) + '</li></ul>';
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msg.content = `Commandes disponibles<ul class="alterne-list"><li class="list-item">${messageAide}</li></ul>`;
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ChatMessage.create(msg);
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}
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/* -------------------------------------------- */
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_buildSubTableHelp(list, path, table) {
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_buildSubTableHelp(list, table) {
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for (let [name, command] of Object.entries(table)) {
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if (command) {
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if (command.subTable) {
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this._buildSubTableHelp(list, path + name + " ", command.subTable);
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this._buildSubTableHelp(list, command.subTable);
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} else {
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list.push(`<strong>${path}${name}</strong>: ${command.descr}`);
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list.push(command.descr);
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}
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}
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}
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return list;
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return list.sort();
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}
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@ -181,5 +194,13 @@ export class RdDCommands {
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msg.content = await RdDResolutionTable.explainRollDataV2(rollData);
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ChatUtility.chatWithRollMode(msg, game.user.name);
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}
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async rollDeDraconique(msg) {
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let rollMode = game.settings.get("core", "rollMode");
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let ddr = new DeDraconique().evaluate();
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await RdDDice.show(ddr, rollMode);
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msg.content = `Lancer d'un Dé draconique: ${ddr.total}`;
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ChatUtility.createChatMessage(msg, rollMode, game.user.name);
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}
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}
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@ -2,14 +2,6 @@ import { ChatUtility } from "./chat-utility.js";
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export class RdDDice {
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/* -------------------------------------------- */
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static async deDraconique(rollMode="selfroll") {
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let roll = new Roll("1d8x8").evaluate();
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await this.show(roll, rollMode);
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return roll.total - Math.ceil(roll.total / 8);
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}
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/* -------------------------------------------- */
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static async show(roll, rollMode = undefined) {
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if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) {
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@ -23,7 +15,7 @@ export class RdDDice {
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if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode == undefined ? game.settings.get("core", "rollMode") : rollMode;
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rollMode = rollMode || game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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@ -1,4 +1,4 @@
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import { RdDDice } from "./rdd-dice.js";
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import { DeDraconique } from "./de-draconique.js";
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/* -------------------------------------------- */
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const TMRMapping = {
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@ -439,9 +439,9 @@ export class TMRUtility {
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/* -------------------------------------------- */
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static async evaluerForceRencontre(rencontre) {
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if (this.isReveDeDragon(rencontre)) {
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let ddr = await RdDDice.deDraconique();
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return ddr + 7;
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}
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let ddr = await DeDraconique.ddr("selfroll");
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return ddr.total + 7;
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}
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else {
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const roll = new Roll(rencontre.data.force).evaluate();
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return roll.total;
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