Merge pull request '12.0.11' (#712) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11

Reviewed-on: public/foundryvtt-reve-de-dragon#712
This commit is contained in:
uberwald 2024-10-02 07:37:42 +02:00
commit 40b57517d8
22 changed files with 364 additions and 73 deletions

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@ -1,4 +1,15 @@
# 12.0
## 12.0.11 - Le scriptorium d'Astrobazzarh
- ajout d'un bouton pour générer les éléments de description d'un personnage
- ajout du logo en background dans la liste des systèmes Foundry
- ajout d'un champ pour le métier
- export scriptarium
- encodage de l'export en windows-1252
- export de l'esquive avec armure et sans armure
## 12.0.10 - Le scriptorium d'Astrobazzarh
- corrections de l'export scriptarium
## 12.0.9 - Le scriptorium d'Astrobazzarh
- ajout d'une fonction avancée pour exporter les personnages dans un format csv

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@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
/* -------------------------------------------- */
/**
@ -198,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
if (game.user.isGM) {
// experience log
this.html.find('.experiencelog-delete').click(async event => {

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@ -3067,7 +3067,7 @@ export class RdDActor extends RdDBaseActorSang {
incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = {
carac: foundry.utils.duplicate(this.system.carac),
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
age: 18,
biographie: '',
notes: '',

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@ -50,12 +50,12 @@ export class ExportScriptarium {
}
exportActors(actors, targetName) {
const eol = '\n'
const eol = '\n\r'
const header = Misc.join(this.getHeaderLine(), ';')
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
const data = Misc.join([header, ...actorLines], eol)
const filename = `scriptarium-${targetName?.slugify()}.csv`;
saveDataToFile(data, "text/csv;charset=utf-8", `${filename}`);
saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
}
getHeaderLine() {
@ -65,7 +65,6 @@ export class ExportScriptarium {
getActorLine(actor) {
const context = Mapping.prepareContext(actor)
return this.mapping.map(it => it.getter(actor, context))
//.map(it => JSON.stringify(it))
.map(it => this.$escapeQuotes(it))
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
}

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@ -53,6 +53,7 @@ const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
const MAPPING_BASE = [
{ column: "ID", getter: (actor, context) => actor.id },
{ column: "name", getter: (actor, context) => actor.name },
{ column: "metier", getter: (actor, context) => actor.system.metier },
// { column: "biographie", getter: (actor, context) => actor.system.biographie },
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
{ column: "apparence", getter: (actor, context) => actor.system.carac.apparence.value },
@ -80,7 +81,8 @@ const MAPPING_BASE = [
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
{ column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
{ column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
{ column: "esquive-armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
]
@ -181,7 +183,7 @@ export class Mapping {
const esquive = esquives[0]
return {
name: esquive.name,
niveau: Misc.toSignedString(esquive.system.niveau)
niveau: esquive.system.niveau
}
}
return undefined
@ -242,10 +244,16 @@ export class Mapping {
return context?.armure?.malus ?? 0
}
static getEsquiveNiveau(context) {
static getEsquive(context) {
if (context.esquive) {
return Misc.toSignedString(context.esquive.niveau)
}
return ''
}
static getEsquiveArmure(context) {
if (context.esquive) {
const niveau = context.esquive.niveau + context.armure.malus
return niveau > 0 ? ('+' + niveau) : ('' + niveau)
return Misc.toSignedString(niveau)
}
return ''
}

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@ -0,0 +1,183 @@
import { SHOW_DICE } from "../../constants.js";
import { Misc } from "../../misc.js";
import { RdDCarac } from "../../rdd-carac.js";
import { RdDDice } from "../../rdd-dice.js";
import { RdDNameGen } from "../../rdd-namegen.js";
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
const PATHS = [
'name',
'system.sexe',
'system.age',
'system.taille',
'system.poids',
'system.main',
'system.heure',
'system.cheveux',
'system.yeux'
]
const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
}
export class AppPersonnageAleatoire extends FormApplication {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
title: "Génération aléatoire",
width: 'fit-content',
height: 'fit-content',
classes: ['app-personnage-aleatoire'],
popOut: true,
resizable: true
}, { inplace: false })
}
constructor(actor) {
super({})
this.actor = actor
this.current = foundry.utils.duplicate(actor)
this.checked = {
'name': false,
'system.sexe': true,
'system.age': true,
'system.taille': true,
'system.poids': true,
'system.main': true,
'system.heure': true,
'system.cheveux': true,
'system.yeux': true
}
}
async getData(options) {
return foundry.utils.mergeObject(await super.getData(options), {
actor: this.actor,
current: this.current,
checked: this.checked,
options: { isGM: game.user.isGM }
})
}
activateListeners(html) {
super.activateListeners(html)
this.html = html
this.html.find("button.button-cancel").click(async event => await this.close())
this.html.find("button.button-apply").click(async event => await this.onApply())
this.html.find("input.current-value").change(async event => await this.onChange(event))
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find("a.random").click(async event => await this.onRandom(event))
this.html.find("a.reset").click(async event => await this.onReset(event))
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
}
async _updateObject(event, formData) { }
async onApply() {
const updates = Object.fromEntries(
PATHS.filter(path => game.user.isGM || path != 'name')
.map(path => [path, this.current[path]])
)
await this.actor.update(updates)
await this.close()
}
getPath(selector) {
const fields = this.html.find(selector).parents("div.random-field:first")
return fields[0].attributes['data-path'].value
}
async onChange(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = event.currentTarget.value
}
async onRandom(event) {
const path = this.getPath(event.currentTarget)
await this.setRandom(path);
this.render()
}
async onReset(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = this.actor[path]
await this.render()
}
async onCheckForRandom(event) {
const path = this.getPath(event.currentTarget)
this.checked[path] = event.currentTarget.checked
this.render()
}
async onRandomizeSelected() {
const paths = this.html.find("input.check-for-random:checked")
.parents("div.random-field")
.toArray()
.map(it => it.attributes['data-path'].value)
await Promise.all(paths.map(path => this.setRandom(path)))
this.render()
}
async setRandom(path) {
this.current[path] = await this.random(path);
}
async random(path) {
switch (path) {
case 'name':
return await RdDNameGen.generate()
case 'system.sexe':
case 'system.main':
case 'system.cheveux':
case 'system.yeux':
return await this.randomFromMap(RANDOM_VALUES[path])
case 'system.poids':
return await this.randomPoids()
case 'system.taille':
return await this.randomTaille()
case 'system.age':
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
case 'system.heure':
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
}
return 'unknown'
}
async randomFromMap(valuesMap) {
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
const total = await RdDDice.rollTotal(`1d${max}`)
let sum = 0
for (let entry of Object.entries(valuesMap)) {
sum = sum + entry[1]
if (sum >= total) {
return entry[0]
}
}
return Object.keys(valuesMap)[0]
}
async randomPoids() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
return total + ' kg'
}
async randomTaille() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
const cm = total % 100
const m = (total - cm) / 100
return `${m}m${cm}`
}
}

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@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
}
constructor(dialogData, html) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
let conf = {
title: "Créer un signe",
content: html,

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@ -1,4 +1,5 @@
import { Grammar } from "./grammar.js";
import { RdDItem } from "./item.js";
import { Misc } from "./misc.js";
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
@ -23,12 +24,12 @@ const limitesArchetypes = [
];
/* -------------------------------------------- */
const categoriesCompetences = {
export const CATEGORIES_COMPETENCES = {
"generale": { base: -4, label: "Générales" },
"particuliere": { base: -8, label: "Particulières" },
"specialisee": { base: -11, label: "Spécialisées" },
"connaissance": { base: -11, label: "Connaissances" },
"draconic": { base: -11, label: "Draconics" },
"draconic": { base: -11, label: "Draconic" },
"melee": { base: -6, label: "Mêlée" },
"tir": { base: -8, label: "Tir" },
"lancer": { base: -8, label: "Lancer" }
@ -48,16 +49,14 @@ function _buildCumulXP() {
const competence_xp_cumul = _buildCumulXP();
export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static getCategories() {
return categoriesCompetences;
}
/* -------------------------------------------- */
static getLabelCategorie(category) {
return categoriesCompetences[category].label;
return CATEGORIES_COMPETENCES[category].label;
}
/* -------------------------------------------- */
static getNiveauBase(category, categories = categoriesCompetences) {
/* -------------------------------------------- */
static getNiveauBase(category, itemType) {
let categories = RdDItem.getCategories(itemType)
return categories[category]?.base ?? 0;
}
@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static isNiveauBase(item) {
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
}
/* -------------------------------------------- */

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@ -2,7 +2,7 @@
import { ITEM_TYPES } from "./item.js";
import { RdDCombatManager } from "./rdd-combat.js";
const categories = {
export const CATEGORIES_COMPETENCES_CREATURES = {
"generale": { base: 0, label: "Générale" },
"naturelle": { base: 0, label: "Arme naturelle" },
"melee": { base: 0, label: "Mêlée" },
@ -15,10 +15,6 @@ const categories = {
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item {
static getCategories() {
return categories;
}
/* -------------------------------------------- */
static setRollDataCreature(rollData) {
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }

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@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
import { Misc } from "./misc.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { ITEM_TYPES } from "./item.js";
import { ITEM_TYPES, RdDItem } from "./item.js";
/**
* Extend the basic ItemSheet for RdD specific items
@ -107,7 +107,7 @@ export class RdDItemSheet extends ItemSheet {
}
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = this.item.getCategories()
formData.categories = RdDItem.getCategories(this.item.type)
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
@ -258,7 +258,7 @@ export class RdDItemSheet extends ItemSheet {
if (this.item.isCompetence()) {
const categorie = event.currentTarget.value;
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
this.item.system.base = level;
this.html.find('[name="system.base"]').val(level);
}

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@ -6,8 +6,8 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDUtility } from "./rdd-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRaretes } from "./item/raretes.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
export const ACTOR_TYPES = {
personnage: 'personnage',
@ -172,9 +172,11 @@ export class RdDItem extends Item {
static getItemTypesInventaire(mode = 'materiel') {
return typesInventaire[mode ?? 'materiel']
}
static getItemTypesDraconiques() {
return typesObjetsDraconiques;
}
static getItemTypesEnvironnement() {
return typesEnvironnement;
}
@ -183,6 +185,16 @@ export class RdDItem extends Item {
return typesObjetsOeuvres
}
static getCategories(itemType) {
switch (itemType) {
case ITEM_TYPES.competence:
return CATEGORIES_COMPETENCES
case ITEM_TYPES.competencecreature:
return CATEGORIES_COMPETENCES_CREATURES
}
return {}
}
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
foundry.utils.mergeObject(context, { rdd: { ready: true } });
@ -262,13 +274,6 @@ export class RdDItem extends Item {
isPresentDansMilieux(milieux) {
return this.getEnvironnements(milieux).length > 0
}
getCategories() {
switch (this.type) {
case ITEM_TYPES.competence: return RdDItemCompetence.getCategories()
case ITEM_TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
}
return {}
}
getEnvironnements(milieux = undefined) {
const environnements = this.isInventaire() ? this.system.environnement : undefined;

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@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
const TABLE_CARACTERISTIQUES_DERIVEES = {
// xp: coût pour passer du niveau inférieur à ce niveau
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
};
export class RdDCarac {

View File

@ -81,7 +81,7 @@ export class RdDCommands {
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
this.registerCommand({
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),

View File

@ -132,6 +132,10 @@ export class RdDDice {
}
}
static async rollHeure(options = { showDice: HIDE_DICE }) {
return await RdDDice.rollTotal("1dh", options) - 1
}
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
return (await RdDDice.roll(formula, options)).total;
}

View File

@ -11,13 +11,17 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
/* -------------------------------------------- */
export class RdDNameGen {
static async getName(msg, params) {
static async proposeName(msg, params) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
nom: await RdDNameGen.generate()
});
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
}
static async generate() {
return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
}
static async onCreerActeur(event) {
const button = event.currentTarget;
await RdDBaseActor.create({

View File

@ -169,6 +169,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
//Items
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',

View File

@ -227,7 +227,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async ajouterNombreAstral(indexDate) {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
return {
nombreAstral: nombreAstral,
lectures: [],

View File

@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "12.0.10",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.10.zip",
"version": "12.0.11",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.11.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {
@ -534,6 +534,7 @@
},
"primaryTokenAttribute": "sante.vie",
"secondaryTokenAttribute": "sante.endurance",
"background": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-cover.webp",
"media": [
{
"type": "icon",

View File

@ -15,6 +15,7 @@
}
},
"background": {
"metier": "",
"biographie": "Histoire personnelle...",
"notes": "Notes",
"notesmj": "Notes du MJ",

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@ -172,6 +172,10 @@
<label for="system.poids">Poids :</label>
<input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.metier">Métier :</label>
<input class="flex-grow" type="text" name="system.metier" value="{{system.metier}}" data-dtype="String"/>
</li>
</ul>
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
@ -201,6 +205,7 @@
<label for="system.yeux">Yeux :</label>
<input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
</li>
<a class="chat-card-button description-aleatoire" data-tooltip="Déterminer aléatoirement les détails de description">Description <i class="fa-solid fa-dice-d20"></i></a>
</ul>
</article>

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@ -0,0 +1,53 @@
<form class="app-personnage-aleatoire">
<h2>Génération aléatoire pour {{actor.name}}</h2>
<div class="flex-group-left">
{{#if options.isGM}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Nom" path="name" type="text" value=current.name checked=checked.name
}}
{{/if}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Sexe" path="system.sexe" type="text"
value=current.system.sexe checked=checked.system.sexe
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Age" path="system.age" type="entier" min=10 max=100
value=current.system.age checked=checked.system.age
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Taille" path="system.taille" type="text"
value=current.system.taille checked=checked.system.taille
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Poids" path="system.poids" type="text"
value=current.system.poids checked=checked.system.poids
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Main directrice" path="system.main" type="text"
value=current.system.main checked=checked.system.main
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Heure de naissance" path="system.heure" type="heure"
value=current.system.heure checked=checked.system.heure
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Cheveux" path="system.cheveux" type="text"
value=current.system.cheveux checked=checked.system.cheveux
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Yeux" path="system.yeux" type="text"
value=current.system.yeux checked=checked.system.yeux
}}
</div>
<hr>
<div style="text-align: right;">
<a class="chat-card-button randomize-selected">Générer les valeurs sélectionnés</a>
</div>
<br>
<div class="flexrow">
<button class="button-cancel">Annuler</button>
<button class="button-apply">Appliquer à {{actor.name}}</button>
</div>
<br>
</form>

View File

@ -0,0 +1,19 @@
<div class="flexrow random-field" data-path="{{path}}">
<label for="{{path}}">{{label}}:</label>
{{#if (eq type 'entier')}}
<input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="number" data-dtype="Number" min="{{min}}" max="{{max}}"/>
{{else if (eq type 'heure')}}
<select class="current-value" name="current.{{path}}" value="{{value}}" type="text" data-dtype="String">
{{#select value}}
{{> "systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
{{/select}}
</select>
{{else}}
<input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="text" data-dtype="String"/>
{{/if}}
<div class="item-controls">
<a class="random" data-action="random" data-tooltip="Aléatoire"><i class="fa-solid fa-dice-d20"></i></a>
<a class="reset" data-action="reset" data-tooltip="Reset"><i class="fa-solid fa-eraser"></i></a>
<input class="check-for-random" type="checkbox" data-tooltip="Sélectionné pour génération automatique" {{#if checked}}checked{{/if}}/>
</div>
</div>