Merge pull request '12.0.11' (#712) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#712
This commit is contained in:
commit
40b57517d8
11
changelog.md
11
changelog.md
@ -1,4 +1,15 @@
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# 12.0
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## 12.0.11 - Le scriptorium d'Astrobazzarh
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- ajout d'un bouton pour générer les éléments de description d'un personnage
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- ajout du logo en background dans la liste des systèmes Foundry
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- ajout d'un champ pour le métier
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- export scriptarium
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- encodage de l'export en windows-1252
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- export de l'esquive avec armure et sans armure
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## 12.0.10 - Le scriptorium d'Astrobazzarh
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- corrections de l'export scriptarium
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## 12.0.9 - Le scriptorium d'Astrobazzarh
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- ajout d'une fonction avancée pour exporter les personnages dans un format csv
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@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
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/* -------------------------------------------- */
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/**
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@ -198,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
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this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
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this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
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if (game.user.isGM) {
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// experience log
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this.html.find('.experiencelog-delete').click(async event => {
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@ -3067,7 +3067,7 @@ export class RdDActor extends RdDBaseActorSang {
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incarnation.name = 'Réincarnation de ' + incarnation.name
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incarnation.system = {
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carac: foundry.utils.duplicate(this.system.carac),
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heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
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heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
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age: 18,
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biographie: '',
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notes: '',
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@ -50,12 +50,12 @@ export class ExportScriptarium {
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}
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exportActors(actors, targetName) {
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const eol = '\n'
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const eol = '\n\r'
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const header = Misc.join(this.getHeaderLine(), ';')
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const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
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const data = Misc.join([header, ...actorLines], eol)
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const filename = `scriptarium-${targetName?.slugify()}.csv`;
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saveDataToFile(data, "text/csv;charset=utf-8", `${filename}`);
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saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
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}
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getHeaderLine() {
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@ -65,7 +65,6 @@ export class ExportScriptarium {
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getActorLine(actor) {
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const context = Mapping.prepareContext(actor)
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return this.mapping.map(it => it.getter(actor, context))
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//.map(it => JSON.stringify(it))
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.map(it => this.$escapeQuotes(it))
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.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
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}
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@ -53,6 +53,7 @@ const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
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const MAPPING_BASE = [
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{ column: "ID", getter: (actor, context) => actor.id },
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{ column: "name", getter: (actor, context) => actor.name },
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{ column: "metier", getter: (actor, context) => actor.system.metier },
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// { column: "biographie", getter: (actor, context) => actor.system.biographie },
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{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
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{ column: "apparence", getter: (actor, context) => actor.system.carac.apparence.value },
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@ -80,7 +81,8 @@ const MAPPING_BASE = [
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{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
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{ column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
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{ column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
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{ column: "esquive", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
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{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
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{ column: "esquive-armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
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{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
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{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
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]
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@ -181,7 +183,7 @@ export class Mapping {
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const esquive = esquives[0]
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return {
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name: esquive.name,
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niveau: Misc.toSignedString(esquive.system.niveau)
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niveau: esquive.system.niveau
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}
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}
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return undefined
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@ -242,10 +244,16 @@ export class Mapping {
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return context?.armure?.malus ?? 0
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}
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static getEsquiveNiveau(context) {
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static getEsquive(context) {
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if (context.esquive) {
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return Misc.toSignedString(context.esquive.niveau)
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}
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return ''
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}
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static getEsquiveArmure(context) {
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if (context.esquive) {
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const niveau = context.esquive.niveau + context.armure.malus
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return niveau > 0 ? ('+' + niveau) : ('' + niveau)
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return Misc.toSignedString(niveau)
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}
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return ''
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}
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183
module/actor/random/app-personnage-aleatoire.js
Normal file
183
module/actor/random/app-personnage-aleatoire.js
Normal file
@ -0,0 +1,183 @@
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import { SHOW_DICE } from "../../constants.js";
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import { Misc } from "../../misc.js";
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import { RdDCarac } from "../../rdd-carac.js";
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import { RdDDice } from "../../rdd-dice.js";
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import { RdDNameGen } from "../../rdd-namegen.js";
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import { RdDTimestamp } from "../../time/rdd-timestamp.js";
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const PATHS = [
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'name',
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'system.sexe',
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'system.age',
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'system.taille',
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'system.poids',
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'system.main',
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'system.heure',
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'system.cheveux',
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'system.yeux'
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]
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const RANDOM_VALUES = {
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'system.sexe': { 'masculin': 1, 'féminin': 1 },
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'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
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'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
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'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
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}
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export class AppPersonnageAleatoire extends FormApplication {
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
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title: "Génération aléatoire",
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width: 'fit-content',
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height: 'fit-content',
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classes: ['app-personnage-aleatoire'],
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popOut: true,
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resizable: true
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}, { inplace: false })
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}
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constructor(actor) {
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super({})
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this.actor = actor
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this.current = foundry.utils.duplicate(actor)
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this.checked = {
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'name': false,
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'system.sexe': true,
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'system.age': true,
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'system.taille': true,
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'system.poids': true,
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'system.main': true,
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'system.heure': true,
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'system.cheveux': true,
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'system.yeux': true
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}
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}
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async getData(options) {
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return foundry.utils.mergeObject(await super.getData(options), {
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actor: this.actor,
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current: this.current,
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checked: this.checked,
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options: { isGM: game.user.isGM }
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})
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}
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activateListeners(html) {
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super.activateListeners(html)
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this.html = html
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this.html.find("button.button-cancel").click(async event => await this.close())
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this.html.find("button.button-apply").click(async event => await this.onApply())
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this.html.find("input.current-value").change(async event => await this.onChange(event))
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this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
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this.html.find("a.random").click(async event => await this.onRandom(event))
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this.html.find("a.reset").click(async event => await this.onReset(event))
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this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
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this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
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}
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async _updateObject(event, formData) { }
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async onApply() {
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const updates = Object.fromEntries(
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PATHS.filter(path => game.user.isGM || path != 'name')
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.map(path => [path, this.current[path]])
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)
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await this.actor.update(updates)
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await this.close()
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}
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getPath(selector) {
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const fields = this.html.find(selector).parents("div.random-field:first")
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return fields[0].attributes['data-path'].value
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}
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async onChange(event) {
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const path = this.getPath(event.currentTarget)
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this.current[path] = event.currentTarget.value
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}
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async onRandom(event) {
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const path = this.getPath(event.currentTarget)
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await this.setRandom(path);
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this.render()
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}
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async onReset(event) {
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const path = this.getPath(event.currentTarget)
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this.current[path] = this.actor[path]
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await this.render()
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}
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async onCheckForRandom(event) {
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const path = this.getPath(event.currentTarget)
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this.checked[path] = event.currentTarget.checked
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this.render()
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}
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async onRandomizeSelected() {
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const paths = this.html.find("input.check-for-random:checked")
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.parents("div.random-field")
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.toArray()
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.map(it => it.attributes['data-path'].value)
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await Promise.all(paths.map(path => this.setRandom(path)))
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this.render()
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}
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async setRandom(path) {
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this.current[path] = await this.random(path);
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}
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async random(path) {
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switch (path) {
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case 'name':
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return await RdDNameGen.generate()
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case 'system.sexe':
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case 'system.main':
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case 'system.cheveux':
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case 'system.yeux':
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return await this.randomFromMap(RANDOM_VALUES[path])
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case 'system.poids':
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return await this.randomPoids()
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case 'system.taille':
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return await this.randomTaille()
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case 'system.age':
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return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
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case 'system.heure':
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return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
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}
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return 'unknown'
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}
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async randomFromMap(valuesMap) {
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const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
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const total = await RdDDice.rollTotal(`1d${max}`)
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let sum = 0
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for (let entry of Object.entries(valuesMap)) {
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sum = sum + entry[1]
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if (sum >= total) {
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return entry[0]
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}
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}
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return Object.keys(valuesMap)[0]
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}
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async randomPoids() {
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const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
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const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
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const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
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return total + ' kg'
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}
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async randomTaille() {
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const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
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const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
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const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
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const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
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const cm = total % 100
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const m = (total - cm) / 100
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return `${m}m${cm}`
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}
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}
|
@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
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}
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constructor(dialogData, html) {
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let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
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let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
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let conf = {
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title: "Créer un signe",
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content: html,
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|
@ -1,4 +1,5 @@
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import { Grammar } from "./grammar.js";
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import { RdDItem } from "./item.js";
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import { Misc } from "./misc.js";
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const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
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@ -23,12 +24,12 @@ const limitesArchetypes = [
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];
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/* -------------------------------------------- */
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const categoriesCompetences = {
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export const CATEGORIES_COMPETENCES = {
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"generale": { base: -4, label: "Générales" },
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"particuliere": { base: -8, label: "Particulières" },
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"specialisee": { base: -11, label: "Spécialisées" },
|
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"connaissance": { base: -11, label: "Connaissances" },
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"draconic": { base: -11, label: "Draconics" },
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"draconic": { base: -11, label: "Draconic" },
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"melee": { base: -6, label: "Mêlée" },
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"tir": { base: -8, label: "Tir" },
|
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"lancer": { base: -8, label: "Lancer" }
|
||||
@ -48,16 +49,14 @@ function _buildCumulXP() {
|
||||
const competence_xp_cumul = _buildCumulXP();
|
||||
|
||||
export class RdDItemCompetence extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getCategories() {
|
||||
return categoriesCompetences;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getLabelCategorie(category) {
|
||||
return categoriesCompetences[category].label;
|
||||
return CATEGORIES_COMPETENCES[category].label;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getNiveauBase(category, categories = categoriesCompetences) {
|
||||
/* -------------------------------------------- */
|
||||
static getNiveauBase(category, itemType) {
|
||||
let categories = RdDItem.getCategories(itemType)
|
||||
return categories[category]?.base ?? 0;
|
||||
}
|
||||
|
||||
@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isNiveauBase(item) {
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -2,7 +2,7 @@
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const categories = {
|
||||
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
"generale": { base: 0, label: "Générale" },
|
||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||
"melee": { base: 0, label: "Mêlée" },
|
||||
@ -15,10 +15,6 @@ const categories = {
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends Item {
|
||||
|
||||
static getCategories() {
|
||||
return categories;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||
|
@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { ITEM_TYPES, RdDItem } from "./item.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet for RdD specific items
|
||||
@ -107,7 +107,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||
formData.categories = this.item.getCategories()
|
||||
formData.categories = RdDItem.getCategories(this.item.type)
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
@ -258,7 +258,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
if (this.item.isCompetence()) {
|
||||
const categorie = event.currentTarget.value;
|
||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
|
||||
this.item.system.base = level;
|
||||
this.html.find('[name="system.base"]').val(level);
|
||||
}
|
||||
|
@ -6,8 +6,8 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
|
||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
|
||||
|
||||
export const ACTOR_TYPES = {
|
||||
personnage: 'personnage',
|
||||
@ -172,9 +172,11 @@ export class RdDItem extends Item {
|
||||
static getItemTypesInventaire(mode = 'materiel') {
|
||||
return typesInventaire[mode ?? 'materiel']
|
||||
}
|
||||
|
||||
static getItemTypesDraconiques() {
|
||||
return typesObjetsDraconiques;
|
||||
}
|
||||
|
||||
static getItemTypesEnvironnement() {
|
||||
return typesEnvironnement;
|
||||
}
|
||||
@ -183,6 +185,16 @@ export class RdDItem extends Item {
|
||||
return typesObjetsOeuvres
|
||||
}
|
||||
|
||||
static getCategories(itemType) {
|
||||
switch (itemType) {
|
||||
case ITEM_TYPES.competence:
|
||||
return CATEGORIES_COMPETENCES
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return CATEGORIES_COMPETENCES_CREATURES
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
constructor(docData, context = {}) {
|
||||
if (!context.rdd?.ready) {
|
||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||
@ -262,13 +274,6 @@ export class RdDItem extends Item {
|
||||
isPresentDansMilieux(milieux) {
|
||||
return this.getEnvironnements(milieux).length > 0
|
||||
}
|
||||
getCategories() {
|
||||
switch (this.type) {
|
||||
case ITEM_TYPES.competence: return RdDItemCompetence.getCategories()
|
||||
case ITEM_TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
getEnvironnements(milieux = undefined) {
|
||||
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
||||
|
@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
|
||||
|
||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
||||
// xp: coût pour passer du niveau inférieur à ce niveau
|
||||
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||
3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
||||
4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
||||
5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
||||
6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
||||
7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
||||
8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
||||
9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
||||
10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
||||
11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
||||
12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
||||
13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
||||
14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
||||
15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
||||
16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
||||
17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
|
||||
18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
|
||||
19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
|
||||
20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
|
||||
21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
|
||||
22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
|
||||
23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
|
||||
24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
|
||||
25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
|
||||
26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
|
||||
27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
|
||||
28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
|
||||
29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
|
||||
30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
|
||||
31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
|
||||
32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
|
||||
1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||
2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||
3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
||||
4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
||||
5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
||||
6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
||||
7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
||||
8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
||||
9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
||||
10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
||||
11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
||||
12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
||||
13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
||||
14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
||||
15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
||||
16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
||||
17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
|
||||
18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
|
||||
19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
|
||||
20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
|
||||
21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
|
||||
22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
|
||||
23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
|
||||
24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
|
||||
25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
|
||||
26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
|
||||
27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
|
||||
28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
|
||||
29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
|
||||
30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
|
||||
31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
|
||||
32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
|
||||
};
|
||||
|
||||
export class RdDCarac {
|
||||
|
@ -81,7 +81,7 @@ export class RdDCommands {
|
||||
|
||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
|
||||
this.registerCommand({
|
||||
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
||||
|
@ -132,6 +132,10 @@ export class RdDDice {
|
||||
}
|
||||
}
|
||||
|
||||
static async rollHeure(options = { showDice: HIDE_DICE }) {
|
||||
return await RdDDice.rollTotal("1dh", options) - 1
|
||||
}
|
||||
|
||||
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
|
||||
return (await RdDDice.roll(formula, options)).total;
|
||||
}
|
||||
|
@ -11,13 +11,17 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
|
||||
/* -------------------------------------------- */
|
||||
export class RdDNameGen {
|
||||
|
||||
static async getName(msg, params) {
|
||||
static async proposeName(msg, params) {
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
|
||||
nom: await RdDNameGen.generate()
|
||||
});
|
||||
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
}
|
||||
|
||||
static async generate() {
|
||||
return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
|
||||
}
|
||||
|
||||
static async onCreerActeur(event) {
|
||||
const button = event.currentTarget;
|
||||
await RdDBaseActor.create({
|
||||
|
@ -169,6 +169,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
||||
//Items
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
|
||||
|
@ -227,7 +227,7 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterNombreAstral(indexDate) {
|
||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||
const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||
return {
|
||||
nombreAstral: nombreAstral,
|
||||
lectures: [],
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "12.0.10",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.10.zip",
|
||||
"version": "12.0.11",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.11.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
@ -534,6 +534,7 @@
|
||||
},
|
||||
"primaryTokenAttribute": "sante.vie",
|
||||
"secondaryTokenAttribute": "sante.endurance",
|
||||
"background": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-cover.webp",
|
||||
"media": [
|
||||
{
|
||||
"type": "icon",
|
||||
|
@ -15,6 +15,7 @@
|
||||
}
|
||||
},
|
||||
"background": {
|
||||
"metier": "",
|
||||
"biographie": "Histoire personnelle...",
|
||||
"notes": "Notes",
|
||||
"notesmj": "Notes du MJ",
|
||||
|
@ -172,6 +172,10 @@
|
||||
<label for="system.poids">Poids :</label>
|
||||
<input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="item flexrow list-item">
|
||||
<label for="system.metier">Métier :</label>
|
||||
<input class="flex-grow" type="text" name="system.metier" value="{{system.metier}}" data-dtype="String"/>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="item flexrow list-item">
|
||||
@ -201,6 +205,7 @@
|
||||
<label for="system.yeux">Yeux :</label>
|
||||
<input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
|
||||
</li>
|
||||
<a class="chat-card-button description-aleatoire" data-tooltip="Déterminer aléatoirement les détails de description">Description <i class="fa-solid fa-dice-d20"></i></a>
|
||||
</ul>
|
||||
</article>
|
||||
|
||||
|
53
templates/actor/random/app-personnage-aleatoire.hbs
Normal file
53
templates/actor/random/app-personnage-aleatoire.hbs
Normal file
@ -0,0 +1,53 @@
|
||||
<form class="app-personnage-aleatoire">
|
||||
<h2>Génération aléatoire pour {{actor.name}}</h2>
|
||||
<div class="flex-group-left">
|
||||
{{#if options.isGM}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Nom" path="name" type="text" value=current.name checked=checked.name
|
||||
}}
|
||||
{{/if}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Sexe" path="system.sexe" type="text"
|
||||
value=current.system.sexe checked=checked.system.sexe
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Age" path="system.age" type="entier" min=10 max=100
|
||||
value=current.system.age checked=checked.system.age
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Taille" path="system.taille" type="text"
|
||||
value=current.system.taille checked=checked.system.taille
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Poids" path="system.poids" type="text"
|
||||
value=current.system.poids checked=checked.system.poids
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Main directrice" path="system.main" type="text"
|
||||
value=current.system.main checked=checked.system.main
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Heure de naissance" path="system.heure" type="heure"
|
||||
value=current.system.heure checked=checked.system.heure
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Cheveux" path="system.cheveux" type="text"
|
||||
value=current.system.cheveux checked=checked.system.cheveux
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Yeux" path="system.yeux" type="text"
|
||||
value=current.system.yeux checked=checked.system.yeux
|
||||
}}
|
||||
</div>
|
||||
<hr>
|
||||
<div style="text-align: right;">
|
||||
<a class="chat-card-button randomize-selected">Générer les valeurs sélectionnés</a>
|
||||
</div>
|
||||
<br>
|
||||
<div class="flexrow">
|
||||
<button class="button-cancel">Annuler</button>
|
||||
<button class="button-apply">Appliquer à {{actor.name}}</button>
|
||||
</div>
|
||||
<br>
|
||||
</form>
|
||||
|
19
templates/actor/random/champ-aleatoire.hbs
Normal file
19
templates/actor/random/champ-aleatoire.hbs
Normal file
@ -0,0 +1,19 @@
|
||||
<div class="flexrow random-field" data-path="{{path}}">
|
||||
<label for="{{path}}">{{label}}:</label>
|
||||
{{#if (eq type 'entier')}}
|
||||
<input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="number" data-dtype="Number" min="{{min}}" max="{{max}}"/>
|
||||
{{else if (eq type 'heure')}}
|
||||
<select class="current-value" name="current.{{path}}" value="{{value}}" type="text" data-dtype="String">
|
||||
{{#select value}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
{{else}}
|
||||
<input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="text" data-dtype="String"/>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<a class="random" data-action="random" data-tooltip="Aléatoire"><i class="fa-solid fa-dice-d20"></i></a>
|
||||
<a class="reset" data-action="reset" data-tooltip="Reset"><i class="fa-solid fa-eraser"></i></a>
|
||||
<input class="check-for-random" type="checkbox" data-tooltip="Sélectionné pour génération automatique" {{#if checked}}checked{{/if}}/>
|
||||
</div>
|
||||
</div>
|
Loading…
Reference in New Issue
Block a user