Adaptation Feuilles Acteurs

This commit is contained in:
Vincent Vandemeulebrouck 2021-03-25 03:18:27 +01:00
parent 5fb8d22a7a
commit 43cf091345
25 changed files with 277 additions and 237 deletions

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@ -35,9 +35,6 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
} }
formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : ""; formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
formData.options.isGM = game.user.isGM;
formData.data.competencecreature = formData.itemsByType["competencecreature"];
RdDUtility.filterItemsPerTypeForSheet(formData); RdDUtility.filterItemsPerTypeForSheet(formData);
RdDUtility.buildArbreDeConteneur(this, formData); RdDUtility.buildArbreDeConteneur(this, formData);

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@ -5,6 +5,7 @@
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDActorEntiteSheet extends ActorSheet { export class RdDActorEntiteSheet extends ActorSheet {
@ -31,14 +32,27 @@ export class RdDActorEntiteSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
let formData = super.getData(); const objectData = Misc.data(this.object);
let formData = {
formData.itemsByType = Misc.classify(formData.items); title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
// actor: this.object,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
// items: items,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
formData.options.isGM = game.user.isGM; formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData);
formData.data.carac.taille.isTaille = true; // To avoid button link;
formData.data.competencecreature = formData.itemsByType["competencecreature"];
return formData; return formData;

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@ -33,7 +33,8 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
let formData = super.getData(); // 0.8.0
const objectData = Misc.data(this.object);
// -------------- version 0.7.9 // -------------- version 0.7.9
// let formData = { // let formData = {
// cssClass: this.entity.owner ? "editable" : "locked", // cssClass: this.entity.owner ? "editable" : "locked",
@ -52,21 +53,45 @@ export class RdDActorSheet extends ActorSheet {
// formData.items = formData.actor.items; // formData.items = formData.actor.items;
// formData.items.sort((a, b) => (a.sort || 0) - (b.sort || 0)); // formData.items.sort((a, b) => (a.sort || 0) - (b.sort || 0));
formData.itemsByType = Misc.classify(formData.items); // -------------- version 0.8.0
// // Copy and sort Items
// items.sort((a, b) => (a.sort || 0) - (b.sort || 0));
// data.items = items;
// // Copy Active Effects
// data.effects = effects;
// // Return template data
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
// actor: this.object,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
// items: items,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
RdDUtility.filterItemsPerTypeForSheet(formData); RdDUtility.filterItemsPerTypeForSheet(formData);
formData.options.isGM = game.user.isGM; formData.options.isGM = game.user.isGM;
// la taille est la taille: on ne peut pas l'utiliser pour un jet if (formData.type == 'creature') return formData; // Shortcut
formData.data.carac.taille.isTaille = true;
if (this.actor.data.type == 'creature') return formData; // Shortcut formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie);
formData.competenceByCategory = Misc.classify(formData.data.competences, it => it.data.categorie);
formData.calc = { formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.data.competences), comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.data.competences), competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute), caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement // Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
@ -80,7 +105,7 @@ export class RdDActorSheet extends ActorSheet {
}; };
formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : ""; formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
formData.data.competences.forEach(item => { formData.competences.forEach(item => {
item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item); item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item);
RdDItemCompetence.levelUp(item); RdDItemCompetence.levelUp(item);
}); });
@ -91,25 +116,20 @@ export class RdDActorSheet extends ActorSheet {
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps) // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.data.combat = duplicate(formData.itemsByType.arme ?? []); formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.data.combat, formData.data.competences); RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.data.combat, formData.data.competences, formData.data.carac ); RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
formData.esquive = RdDItemCompetence.getEsquive(formData.data.competences); formData.esquive = RdDItemCompetence.getEsquive(formData.competences);
formData.data.combat = RdDCombatManager.finalizeArmeList(formData.data.combat, formData.itemsByType.competence, formData.data.carac); formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
this.armesList = formData.combat;
this.armesList = formData.data.combat;
// Mise à jour de l'encombrement total et du prix de l'équipement
// Common data // Common data
formData.data.competenceByCategory = formData.competenceByCategory;
formData.data.isGM = game.user.isGM;
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions; formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres; formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
// low is normal, this the base used to compute the grid. // low is normal, this the base used to compute the grid.
formData.data.fatigue = { formData.fatigue = {
malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max), malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "</table>" html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "</table>"
} }
@ -141,15 +161,20 @@ export class RdDActorSheet extends ActorSheet {
} }
} }
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async createEmptyTache() { async createEmptyTache() {
await this.actor.createOwnedItem({ name: 'Nouvelle tache', type: 'tache' }, { renderSheet: true }); await this.createItem('Nouvelle tache', 'tache');
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async creerObjet() { async creerObjet() {
let itemType = $("#creer-equipement").val(); let itemType = $("#creer-equipement").val();
await this.actor.createOwnedItem({ name: 'Nouveau ' + itemType, type: itemType }, { renderSheet: true }); await this.createItem('Nouveau ' + itemType, itemType);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -34,9 +34,22 @@ export class RdDActorVehiculeSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
let formData = super.getData(); const objectData = Misc.data(this.object);
let formData = {
formData.itemsByType = Misc.classify(formData.items); title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
RdDUtility.filterItemsPerTypeForSheet(formData); RdDUtility.filterItemsPerTypeForSheet(formData);
RdDUtility.buildArbreDeConteneur(this, formData); RdDUtility.buildArbreDeConteneur(this, formData);

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@ -72,7 +72,8 @@ export class RdDActor extends Actor {
return actor; return actor;
} }
data.items = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(data.type)); const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(data.type));
data.items = competences.map(it => Misc.data(it));
if (isPersonnage) { if (isPersonnage) {
data.items = data.items.concat(Monnaie.monnaiesData()); data.items = data.items.concat(Monnaie.monnaiesData());
} }
@ -143,7 +144,7 @@ export class RdDActor extends Actor {
if (!items) return; // Sanity check during import if (!items) return; // Sanity check during import
let manquantes = Monnaie.monnaiesManquantes(items); let manquantes = Monnaie.monnaiesManquantes(items);
if (manquantes.length > 0) { if (manquantes.length > 0) {
await this.createOwnedItem(manquantes); await this.createEmbeddedDocuments('Item', manquantes, { renderSheet: false });
} }
} }
@ -231,10 +232,6 @@ export class RdDActor extends Actor {
return Misc.toInt(Misc.templateData(this).compteurs.surenc?.value); return Misc.toInt(Misc.templateData(this).compteurs.surenc?.value);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
loadCompendiumNames() {
return this.data.items.filter(item => item.type == 'competence');
}
/* -------------------------------------------- */
getCompetence(name) { getCompetence(name) {
return RdDItemCompetence.findCompetence(this.data.items, name); return RdDItemCompetence.findCompetence(this.data.items, name);
} }
@ -913,7 +910,7 @@ export class RdDActor extends Actor {
let itemMap = {}; let itemMap = {};
for (let item of itemsList) { for (let item of itemsList) {
let srcItem = sourceActor.data.items.find(subItem => subItem._id == item.id); let srcItem = sourceActor.data.items.find(subItem => subItem._id == item.id);
let newItem = await this.createOwnedItem(duplicate(srcItem)); let newItem = await this.createEmbeddedDocuments('Item', [duplicate(srcItem)]);
console.log('New object', newItem, srcItem); console.log('New object', newItem, srcItem);
itemMap[srcItem._id] = newItem._id; // Pour garder le lien ancien / nouveau itemMap[srcItem._id] = newItem._id; // Pour garder le lien ancien / nouveau
} }
@ -943,7 +940,7 @@ export class RdDActor extends Actor {
maxEnc = Misc.templateData(this).capacite_encombrement; maxEnc = Misc.templateData(this).capacite_encombrement;
else else
maxEnc = Misc.templateData(this).attributs.encombrement.value; maxEnc = Misc.templateData(this).attributs.encombrement.value;
let diffEnc = Number(this.encTotal) - Number(maxEnc); let diffEnc = Number(this.data.encTotal) - Number(maxEnc);
return Math.max(0, Math.ceil(diffEnc)); return Math.max(0, Math.ceil(diffEnc));
} }
@ -951,7 +948,7 @@ export class RdDActor extends Actor {
async computeEncombrementTotalEtMalusArmure() { async computeEncombrementTotalEtMalusArmure() {
let encTotal = 0; let encTotal = 0;
let newMalusArmure = 0; let newMalusArmure = 0;
for (const itemData of this.data.items) { for (const itemData of this.data.items.filter(it => Misc.templateData(it).encombrement != undefined)) {
if (itemData.type == 'armure' && itemData.data.equipe) { // Armure équipée, intégration du malus armure total if (itemData.type == 'armure' && itemData.data.equipe) { // Armure équipée, intégration du malus armure total
newMalusArmure += itemData.data.malus; newMalusArmure += itemData.data.malus;
} }
@ -967,7 +964,7 @@ export class RdDActor extends Actor {
} }
} }
// Mise à jour valeur totale et états // Mise à jour valeur totale et états
this.encTotal = encTotal; this.data.encTotal = encTotal;
this.detectSurEncombrement(); this.detectSurEncombrement();
// Mise à jour éventuelle du malus armure // Mise à jour éventuelle du malus armure
@ -1064,7 +1061,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouterSouffle(options = { chat: false }) { async ajouterSouffle(options = { chat: false }) {
let souffle = await RdDRollTables.getSouffle(); let souffle = await RdDRollTables.getSouffle();
await this.createOwnedItem(souffle); await this.createEmbeddedDocuments('Item', [souffle]);
if (options.chat) { if (options.chat) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
@ -1084,7 +1081,7 @@ export class RdDActor extends Actor {
else { else {
queue = await RdDRollTables.getQueue(); queue = await RdDRollTables.getQueue();
} }
await this.createOwnedItem(queue); await this.createEmbeddedDocuments('Item', [queue]);
if (options.chat) { if (options.chat) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
@ -2026,7 +2023,7 @@ export class RdDActor extends Actor {
description: "Lecture du livre " + item.name + " - XP : " + itemData.data.xp + " - Compétences : " + itemData.data.competence description: "Lecture du livre " + item.name + " - XP : " + itemData.data.xp + " - Compétences : " + itemData.data.competence
} }
} }
await this.createOwnedItem(tache, { renderSheet: true }); await this.createEmbeddedDocuments('Item', [tache], { renderSheet: true });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -2890,7 +2887,7 @@ export class RdDActor extends Actor {
if (dataObj) { if (dataObj) {
dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
dataObj.payload.data.quantite = quantite; dataObj.payload.data.quantite = quantite;
await this.createOwnedItem(dataObj.payload); await this.createEmbeddedDocuments('Item',[dataObj.payload]);
msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`; msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
} }
} else { } else {

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@ -13,7 +13,7 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static onRemoveMessages(part, gmId) { static onRemoveMessages(part, gmId) {
if (game.user._id == gmId) { if (game.user.id == gmId) {
const toDelete = game.messages.filter(it => it.data.content.includes(part)); const toDelete = game.messages.filter(it => it.data.content.includes(part));
toDelete.forEach(it => it.delete()); toDelete.forEach(it => it.delete());
} }
@ -21,10 +21,10 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static removeChatMessageContaining(part) { static removeChatMessageContaining(part) {
const gmId = game.user.isGM ? game.user._id : game.users.entities.find(u => u.isGM && u.active)?.id; const gmId = game.user.isGM ? game.user.id : game.users.entities.find(u => u.isGM && u.active)?.id;
if (!gmId || game.user.isGM) { if (!gmId || game.user.isGM) {
ChatUtility.onRemoveMessages(part, game.user._id); ChatUtility.onRemoveMessages(part, game.user.id);
} }
else { else {
game.socket.emit("system.foundryvtt-reve-de-dragon", { game.socket.emit("system.foundryvtt-reve-de-dragon", {
@ -47,7 +47,7 @@ export class ChatUtility {
if (!game.user.isGM) { if (!game.user.isGM) {
ChatUtility.blindMessageToGM(chatOptions); ChatUtility.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user._id]; chatOptions.whisper = [game.user.id];
chatOptions.content = "Message envoyé en aveugle au Gardien"; chatOptions.content = "Message envoyé en aveugle au Gardien";
} }
else { else {
@ -65,7 +65,7 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static prepareChatMessage(rollMode, name) { static prepareChatMessage(rollMode, name) {
return { return {
user: game.user._id, user: game.user.id,
whisper: ChatUtility.getWhisperRecipients(rollMode, name) whisper: ChatUtility.getWhisperRecipients(rollMode, name)
} }
} }
@ -75,7 +75,7 @@ export class ChatUtility {
switch (rollMode) { switch (rollMode) {
case "blindroll": return ChatUtility.getUsers(user => user.isGM); case "blindroll": return ChatUtility.getUsers(user => user.isGM);
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user._id]; case "selfroll": return [game.user.id];
} }
return undefined; return undefined;
} }
@ -104,7 +104,7 @@ export class ChatUtility {
static handleGMChatMessage(data) { static handleGMChatMessage(data) {
console.log("blindMessageToGM", data); console.log("blindMessageToGM", data);
if (game.user.isGM) { // message privé pour GM only if (game.user.isGM) { // message privé pour GM only
data.user = game.user._id; data.user = game.user.id;
ChatMessage.create(data); ChatMessage.create(data);
} }
} }

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@ -190,11 +190,14 @@ export class RdDItemCompetence extends Item {
if (competences.length == 0) { if (competences.length == 0) {
return undefined; return undefined;
} }
const competence = competences[0]; let competence = competences.find(it => Grammar.toLowerCaseNoAccent(it.name) == name);
if (!competence) {
competence = competences[0];
if (competences.length>1) { if (competences.length>1) {
const names = competences.map(it => it.name).reduce((a, b) => `${a}<br>${b}`); const names = competences.map(it => it.name).reduce((a, b) => `${a}<br>${b}`);
ui.notifications.info(`Plusieurs compétences possibles:<br>${names}<br>La première sera choisie: ${competence.name}`); ui.notifications.info(`Plusieurs compétences possibles:<br>${names}<br>La première sera choisie: ${competence.name}`);
} }
}
return competence; return competence;
} }

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@ -1,22 +1,23 @@
import { Misc } from "./misc.js";
const monnaiesData = [ const monnaiesData = [
{ {
_id: randomID(16), name: "Etain (1 denier)", type: 'monnaie', name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp", img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" } data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
}, },
{ {
_id: randomID(16), name: "Bronze (10 deniers)", type: 'monnaie', name: "Bronze (10 deniers)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp", img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" } data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
}, },
{ {
_id: randomID(16), name: "Argent (1 sol)", type: 'monnaie', name: "Argent (1 sol)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp", img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" } data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
}, },
{ {
_id: randomID(16), name: "Or (10 sols)", type: 'monnaie', name: "Or (10 sols)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp", img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" } data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
} }
@ -34,7 +35,12 @@ export class Monnaie {
static monnaiesManquantes(items) { static monnaiesManquantes(items) {
const valeurs = Monnaie.filtrerMonnaies(items) const valeurs = Monnaie.filtrerMonnaies(items)
.map(it => it.data.valeur_deniers) .map(it => Misc.templateData(it).valeur_deniers)
return duplicate(monnaiesData.filter(monnaie => !valeurs.find(v => v != monnaie.data.valeur_deniers))); const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != Misc.templateData(monnaie).valeur_deniers));
return manquantes;
}
static deValeur(monnaie, v) {
return v != monnaie.data.valeur_deniers;
} }
} }

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@ -52,7 +52,7 @@ export class RdDItemSheet extends ItemSheet {
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences(); formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences();
if ( formData.item.type == 'tache' || formData.item.type == 'livre' || formData.item.type == 'meditation' || formData.item.type == 'oeuvre') { if ( formData.item.type == 'tache' || formData.item.type == 'livre' || formData.item.type == 'meditation' || formData.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac); formData.caracList = duplicate(game.system.model.Actor.personnage.carac);
formData.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' ); formData.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences' );
} }
if (formData.item.type == 'arme') { if (formData.item.type == 'arme') {
formData.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it)); formData.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));

View File

@ -66,6 +66,9 @@ export class Misc {
} }
list.push(transform(item)); list.push(transform(item));
} }
for (const [key, list] of Object.entries(itemsBy)) {
list.sort();
};
} }
static rollOneOf(array) { static rollOneOf(array) {

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@ -175,7 +175,7 @@ export class RdDCommands {
/* -------------------------------------------- */ /* -------------------------------------------- */
static _chatAnswer(msg, content) { static _chatAnswer(msg, content) {
msg.whisper = [game.user._id]; msg.whisper = [game.user.id];
msg.content = content; msg.content = content;
ChatMessage.create(msg); ChatMessage.create(msg);
} }

View File

@ -36,14 +36,14 @@ export class RddCompendiumOrganiser {
Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data)) Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data))
} }
static async onRenderCompendium(pack, html, data) { static async onRenderCompendium(compendium, html, data) {
console.log('onRenderCompendium', pack, html, data); console.log('onRenderCompendium', compendium, html, data);
let pack = compendium.collection
if (pack.metadata.system === 'foundryvtt-reve-de-dragon') { if (pack.metadata.system === 'foundryvtt-reve-de-dragon') {
const content = await pack.getContent(); const content = await pack.getContent();
html.find('.directory-item').each((i, element) => { html.find('.directory-item').each((i, element) => {
let entity = content.find(it => it._id === element.dataset.entryId); let entity = pack.get(element.dataset.documentId);
if (entity?.entity === 'Actor' || entity?.entity === 'Item') { if (entity?.entity === 'Actor' || entity?.entity === 'Item') {
const typeName = typeDisplayName[entity.data.type] ?? Misc.upperFirst(entity.data.type); const typeName = typeDisplayName[entity.data.type] ?? Misc.upperFirst(entity.data.type);
RddCompendiumOrganiser.insertEntityType(element, typeName); RddCompendiumOrganiser.insertEntityType(element, typeName);

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@ -26,7 +26,7 @@ export class RdDDice {
whisper = ChatUtility.getUsers(user => user.active); whisper = ChatUtility.getUsers(user => user.active);
break; break;
case "selfroll": case "selfroll":
whisper = [game.user._id]; whisper = [game.user.id];
break; break;
} }
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);

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@ -9,12 +9,12 @@ export class RdDHotbar {
*/ */
static initDropbar( ) { static initDropbar( ) {
Hooks.on("hotbarDrop", async (bar, data, slot) => { Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (data.type == "Item") { if (documentData.type == "Item") {
if (data.data.type != "arme" && data.data.type != "competence" ) if (documentData.data.type != "arme" && documentData.data.type != "competence" )
return return
let item = data.data let item = documentData.data
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`; let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command)); let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
if (!macro) { if (!macro) {
@ -28,9 +28,9 @@ export class RdDHotbar {
game.user.assignHotbarMacro(macro, slot); game.user.assignHotbarMacro(macro, slot);
} }
// Create a macro to open the actor sheet of the actor dropped on the hotbar // Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (data.type == "Actor") { else if (documentData.type == "Actor") {
let actor = game.actors.get(data.id); let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${data.id}").sheet.render(true)` let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command)); let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) { if (!macro) {
macro = await Macro.create({ macro = await Macro.create({
@ -43,9 +43,9 @@ export class RdDHotbar {
} }
} }
// Create a macro to open the journal sheet of the journal dropped on the hotbar // Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (data.type == "JournalEntry") { else if (documentData.type == "JournalEntry") {
let journal = game.journal.get(data.id); let journal = game.journal.get(documentData.id);
let command = `game.journal.get("${data.id}").sheet.render(true)` let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command)); let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) { if (!macro) {
macro = await Macro.create({ macro = await Macro.create({

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@ -133,7 +133,7 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */ /* -------------------------------------------- */
// Define custom Entity classes // Define custom Entity classes
CONFIG.Actor.entityClass = RdDActor; CONFIG.Actor.documentClass = RdDActor;
CONFIG.RDD = { CONFIG.RDD = {
resolutionTable: RdDResolutionTable.resolutionTable, resolutionTable: RdDResolutionTable.resolutionTable,
carac_array: RdDUtility.getCaracArray(), carac_array: RdDUtility.getCaracArray(),
@ -150,7 +150,7 @@ Hooks.once("init", async function () {
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }); Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true }); Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });
CONFIG.Combat.entityClass = RdDCombatManager; CONFIG.Combat.documentClass = RdDCombatManager;
// préparation des différents modules // préparation des différents modules
RdDCommands.init(); RdDCommands.init();
@ -171,7 +171,7 @@ function messageDeBienvenue() {
if (game.user.isGM) { if (game.user.isGM) {
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">'); ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
ChatMessage.create({ ChatMessage.create({
user: game.user._id, user: game.user.id,
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span> content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div> <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
@ -202,7 +202,7 @@ Hooks.once("ready", function () {
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !"); ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
ChatMessage.create({ ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !", content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
user: game.user._id user: game.user.id
}); });
//whisper: [ ChatMessage.getWhisperRecipients("GM") ] } ); //whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
} }

View File

@ -5,7 +5,7 @@ export class RdDRollTables {
const pack = game.packs.get("foundryvtt-reve-de-dragon.tables-diverses"); const pack = game.packs.get("foundryvtt-reve-de-dragon.tables-diverses");
const index = await pack.getIndex(); const index = await pack.getIndex();
const entry = index.find(e => e.name === tableName); const entry = index.find(e => e.name === tableName);
const table = await pack.getEntity(entry._id); const table = await pack.getDocument(entry._id);
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"}); const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
console.log("RdDRollTables", tableName, toChat, ":", draw); console.log("RdDRollTables", tableName, toChat, ":", draw);
return draw; return draw;
@ -17,7 +17,7 @@ export class RdDRollTables {
const drawnItemRef = draw.results.length > 0 ? draw.results[0] : undefined; const drawnItemRef = draw.results.length > 0 ? draw.results[0] : undefined;
if (drawnItemRef.collection) { if (drawnItemRef.collection) {
const pack = game.packs.get(drawnItemRef.collection); const pack = game.packs.get(drawnItemRef.collection);
return await pack.getEntity(drawnItemRef.resultId); return await pack.getDocument(drawnItemRef.resultId);
} }
ui.notifications.warn("le tirage ne correspond pas à une entrée d'un Compendium") ui.notifications.warn("le tirage ne correspond pas à une entrée d'un Compendium")
return drawnItemRef.text; return drawnItemRef.text;
@ -29,7 +29,7 @@ export class RdDRollTables {
const drawnItemRef = draw.results.length > 0 ? draw.results[0] : undefined; const drawnItemRef = draw.results.length > 0 ? draw.results[0] : undefined;
if (drawnItemRef.collection) { if (drawnItemRef.collection) {
ui.notifications.warn("le tirage correspond à une entrée d'un Compendium, on attendait un texte") ui.notifications.warn("le tirage correspond à une entrée d'un Compendium, on attendait un texte")
return await pack.getEntity(drawnItemRef.resultId); return await pack.getDocument(drawnItemRef.resultId);
} }
return drawnItemRef.text; return drawnItemRef.text;
} }

View File

@ -383,17 +383,17 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_tellToUser(message) { _tellToUser(message) {
ChatMessage.create({ content: message, user: game.user._id, whisper: [game.user._id] }); ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_tellToGM(message) { _tellToGM(message) {
ChatMessage.create({ content: message, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") }); ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_tellToUserAndGM(message) { _tellToUserAndGM(message) {
ChatMessage.create({ content: message, user: game.user._id, whisper: [game.user._id].concat(ChatMessage.getWhisperRecipients("GM")) }); ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -223,40 +223,40 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData) { static filterItemsPerTypeForSheet(formData, itemsByType) {
formData.data.materiel = this.checkNull(formData.itemsByType['objet']); formData.materiel = this.checkNull(formData.itemsByType['objet']);
formData.data.conteneurs = this.checkNull(formData.itemsByType['conteneur']); formData.conteneurs = this.checkNull(formData.itemsByType['conteneur']);
formData.data.armes = this.checkNull(formData.itemsByType['arme']); formData.armes = this.checkNull(formData.itemsByType['arme']);
formData.data.armures = this.checkNull(formData.itemsByType['armure']); formData.armures = this.checkNull(formData.itemsByType['armure']);
formData.data.livres = this.checkNull(formData.itemsByType['livre']); formData.livres = this.checkNull(formData.itemsByType['livre']);
formData.data.potions = this.checkNull(formData.itemsByType['potion']); formData.potions = this.checkNull(formData.itemsByType['potion']);
formData.data.ingredients = this.checkNull(formData.itemsByType['ingredient']); formData.ingredients = this.checkNull(formData.itemsByType['ingredient']);
formData.data.munitions = this.checkNull(formData.itemsByType['munition']); formData.munitions = this.checkNull(formData.itemsByType['munition']);
formData.data.herbes = this.checkNull(formData.itemsByType['herbe']); formData.herbes = this.checkNull(formData.itemsByType['herbe']);
formData.data.sorts = this.checkNull(formData.itemsByType['sort']); formData.sorts = this.checkNull(formData.itemsByType['sort']);
formData.data.queues = this.checkNull(formData.itemsByType['queue']); formData.queues = this.checkNull(formData.itemsByType['queue']);
formData.data.souffles = this.checkNull(formData.itemsByType['souffle']); formData.souffles = this.checkNull(formData.itemsByType['souffle']);
formData.data.ombres = this.checkNull(formData.itemsByType['ombre']); formData.ombres = this.checkNull(formData.itemsByType['ombre']);
formData.data.tetes = this.checkNull(formData.itemsByType['tete']); formData.tetes = this.checkNull(formData.itemsByType['tete']);
formData.data.taches = this.checkNull(formData.itemsByType['tache']); formData.taches = this.checkNull(formData.itemsByType['tache']);
formData.data.monnaie = this.checkNull(formData.itemsByType['monnaie']); formData.monnaie = this.checkNull(formData.itemsByType['monnaie']);
formData.data.meditations = this.checkNull(formData.itemsByType['meditation']); formData.meditations = this.checkNull(formData.itemsByType['meditation']);
formData.data.chants = this.checkNull(formData.itemsByType['chant']); formData.chants = this.checkNull(formData.itemsByType['chant']);
formData.data.danses = this.checkNull(formData.itemsByType['danse']); formData.danses = this.checkNull(formData.itemsByType['danse']);
formData.data.musiques = this.checkNull(formData.itemsByType['musique']); formData.musiques = this.checkNull(formData.itemsByType['musique']);
formData.data.oeuvres = this.checkNull(formData.itemsByType['oeuvre']); formData.oeuvres = this.checkNull(formData.itemsByType['oeuvre']);
formData.data.jeux = this.checkNull(formData.itemsByType['jeu']); formData.jeux = this.checkNull(formData.itemsByType['jeu']);
formData.data.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']); formData.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']);
formData.data.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']); formData.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
formData.data.objets = formData.data.conteneurs.concat(formData.data.materiel) formData.objets = formData.conteneurs.concat(formData.materiel)
.concat(formData.data.armes) .concat(formData.armes)
.concat(formData.data.armures) .concat(formData.armures)
.concat(formData.data.munitions) .concat(formData.munitions)
.concat(formData.data.livres) .concat(formData.livres)
.concat(formData.data.potions) .concat(formData.potions)
.concat(formData.data.herbes) .concat(formData.herbes)
.concat(formData.data.ingredients); .concat(formData.ingredients);
formData.data.competences = (formData.itemsByType.competence??[]).concat(formData.itemsByType.competencecreature??[]); formData.competences = (formData.itemsByType.competence??[]).concat(formData.itemsByType.competencecreature??[]);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -287,16 +287,16 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static buildArbreDeConteneur(actorSheet, data) { static buildArbreDeConteneur(actorSheet, formData) {
actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant) actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
// Attribution des objets aux conteneurs // Attribution des objets aux conteneurs
for (let conteneur of data.data.conteneurs) { for (let conteneur of formData.conteneurs) {
conteneur.subItems = []; conteneur.subItems = [];
if (!conteneur.data.encTotal) conteneur.data.encTotal = 0; if (!conteneur.data.encTotal) conteneur.data.encTotal = 0;
//conteneur.data.encTotal = ; Deja calculé //conteneur.data.encTotal = ; Deja calculé
if (conteneur.data.contenu) { if (conteneur.data.contenu) {
for (let id of conteneur.data.contenu) { for (let id of conteneur.data.contenu) {
let objet = data.data.objets.find(objet => (id == objet._id)); let objet = formData.objets.find(objet => (id == objet._id));
if (objet) { if (objet) {
if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix
objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template
@ -308,8 +308,8 @@ export class RdDUtility {
} }
} }
// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur) // Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
let newConteneurs = data.data.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu }); let newConteneurs = formData.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu });
data.data.conteneurs = newConteneurs; formData.conteneurs = newConteneurs;
//console.log(newConteneurs); //console.log(newConteneurs);
} }
@ -476,30 +476,15 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async loadCompendiumNames(compendium) { static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium); const pack = game.packs.get(compendium);
let competences; return await pack?.getDocuments() ?? [];
await pack.getIndex().then(index => competences = index);
return competences;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) { static async loadCompendium(compendium, filter = item => true) {
if (!compendium){ let compendiumData = await RdDUtility.loadCompendiumData(compendium);
return []; return compendiumData.filter(filter);
}
let compendiumItems = await RdDUtility.loadCompendiumNames(compendium);
const pack = game.packs.get(compendium);
let list = [];
for (let compendiumItem of compendiumItems) {
await pack.getEntity(compendiumItem._id).then(it => {
const item = it.data;
if (filter(item)) {
list.push(item);
}
});
};
return list;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -606,7 +591,7 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
let chatData = { let chatData = {
user: game.user._id, user: game.user.id,
rollMode: modeOverride || game.settings.get("core", "rollMode"), rollMode: modeOverride || game.settings.get("core", "rollMode"),
content: content content: content
}; };

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@ -329,8 +329,8 @@ export class TMRRencontres {
} }
let rencontre = await TMRRencontres.getRencontreAleatoire(terrain, roll); let rencontre = await TMRRencontres.getRencontreAleatoire(terrain, roll);
ChatMessage.create({ ChatMessage.create({
user: game.user._id, user: game.user.id,
whisper: [game.user._id], whisper: [game.user.id],
content: `Rencontre en ${terrain} (jet : ${roll}%)<br>Vous rencontrez un ${rencontre.name} de ${rencontre.force} Points de Rêve` content: `Rencontre en ${terrain} (jet : ${roll}%)<br>Vous rencontrez un ${rencontre.name} de ${rencontre.force} Points de Rêve`
}); });
return false; return false;

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@ -122,10 +122,10 @@ export class Draconique {
} }
async createCaseTmr(actor, label, tmr, sourceId = undefined) { async createCaseTmr(actor, label, tmr, sourceId = undefined) {
await actor.createOwnedItem({ await actor.createEmbeddedDocuments('Item',[{
name: label, type: 'casetmr', img: this.img(), _id: randomID(16), name: label, type: 'casetmr', img: this.img(), _id: randomID(16),
data: { coord: tmr.coord, specific: this.code(), sourceid: sourceId } data: { coord: tmr.coord, specific: this.code(), sourceid: sourceId }
}); }]);
} }
async deleteCasesTmr(actor, draconique) { async deleteCasesTmr(actor, draconique) {

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@ -1,6 +1,5 @@
import { ChatUtility } from "../chat-utility.js"; import { ChatUtility } from "../chat-utility.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDRollTables } from "../rdd-rolltables.js"; import { RdDRollTables } from "../rdd-rolltables.js";
import { tmrColors, tmrConstants, tmrTokenZIndex, TMRUtility } from "../tmr-utility.js"; import { tmrColors, tmrConstants, tmrTokenZIndex, TMRUtility } from "../tmr-utility.js";
import { Draconique } from "./draconique.js"; import { Draconique } from "./draconique.js";
@ -23,7 +22,7 @@ export class UrgenceDraconique extends Draconique {
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${queue.name}` content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${queue.name}`
}); });
await actor.createOwnedItem(ideeFixe); await actor.createEmbeddedDocuments('Item',[ideeFixe]);
await actor.deleteOwnedItem(queue._id); await actor.deleteOwnedItem(queue._id);
return; return;
} }

View File

@ -2,10 +2,10 @@
{{!-- Sheet Header --}} {{!-- Sheet Header --}}
<header class="sheet-header"> <header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields"> <div class="header-fields">
<div class="flexrow"> <div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div> </div>
<div class="flexrow flex-group-center flex-actions-bar"> <div class="flexrow flex-group-center flex-actions-bar">
<div> <div>
@ -19,8 +19,8 @@
</div> </div>
<div class="flexrow"> <div class="flexrow">
{{#if calc.surprise}}{{calc.surprise}}! {{/if}} {{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if actor.effects}} {{#if effects}}
{{#each actor.effects as |effect key|}} {{#each effects as |effect key|}}
<span id="effect-{{effect.flags.core.status.statusId}} "> <span id="effect-{{effect.flags.core.status.statusId}} ">
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" /> <img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
</span> </span>
@ -55,7 +55,7 @@
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}} {{#each data.carac as |carac key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="competence flexrow list-item" data-attribute="{{key}}">
{{#if carac.isTaille}} {{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span> <span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
{{else}} {{else}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label"><a <span class="carac-label flexrow" name="data.carac.{{key}}.label"><a
@ -113,18 +113,15 @@
<div class="flexcol"> <div class="flexcol">
<div class="flex-group-left flexcol competence-column"> <div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list"> <ol class="item-list alterne-list">
{{#each data.competencecreature as |comp key|}} {{#each competences as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}"> <li class="item flexrow list-item" data-item-id="{{comp._id}}">
<img class="sheet-competence-img" src="{{comp.img}}" /> <img class="sheet-competence-img" src="{{comp.img}}" />
<span class="competence-label"><a>{{comp.name}}</a></span> <span class="competence-label"><a>{{comp.name}}</a></span>
<input class="competence-value creature-carac" type="text" <input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
name="data.competencecreature[{{key}}].data.carac_value" compname="{{comp.name}}"
value="{{comp.data.carac_value}}" data-dtype="number" /> value="{{comp.data.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text" <input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
compname="{{comp.name}}"
value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" /> value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text" <input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
name="data.competencecreature[{{key}}]].data.dommages" compname="{{comp.name}}"
value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" /> value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>

View File

@ -2,10 +2,10 @@
{{!-- Sheet Header --}} {{!-- Sheet Header --}}
<header class="sheet-header"> <header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields"> <div class="header-fields">
<div class="flexrow"> <div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div> </div>
<div class="flexrow flex-group-center flex-actions-bar"> <div class="flexrow flex-group-center flex-actions-bar">
<div> <div>
@ -33,7 +33,7 @@
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}} {{#each data.carac as |carac key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="competence flexrow list-item" data-attribute="{{key}}">
{{#if carac.isTaille}} {{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span> <span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
{{else}} {{else}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label"><a <span class="carac-label flexrow" name="data.carac.{{key}}.label"><a
@ -71,7 +71,7 @@
<div class="flexcol"> <div class="flexcol">
<div class="flex-group-left flexcol competence-column"> <div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list"> <ol class="item-list alterne-list">
{{#each data.competencecreature as |comp key|}} {{#each competences as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}"> <li class="item flexrow list-item" data-item-id="{{comp._id}}">
<img class="sheet-competence-img" src="{{comp.img}}" /> <img class="sheet-competence-img" src="{{comp.img}}" />
<span class="competence-label"><a>{{comp.name}}</a></span> <span class="competence-label"><a>{{comp.name}}</a></span>

View File

@ -4,8 +4,8 @@
<header class="sheet-header"> <header class="sheet-header">
<div class="header-fields"> <div class="header-fields">
<div class="flexrow"> <div class="flexrow">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div> </div>
<div class="flexrow"> <div class="flexrow">
<ul class="flex-group-center flex-compteurs"> <ul class="flex-group-center flex-compteurs">
@ -75,8 +75,8 @@
</div> </div>
<div> <div>
{{#if calc.surprise}}{{calc.surprise}}! {{/if}} {{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if actor.effects}} {{#if effects}}
{{#each actor.effects as |effect key|}} {{#each effects as |effect key|}}
<span id="effect-{{effect.flags.core.status.statusId}} "> <span id="effect-{{effect.flags.core.status.statusId}} ">
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" /> <img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
</span> </span>
@ -121,7 +121,7 @@
{{else}} {{else}}
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="competence flexrow list-item" data-attribute="{{key}}">
{{/if}} {{/if}}
{{#if carac.isTaille}} {{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span> <span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value flexrow" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> <input class="carac-value flexrow" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<label class="carac-xp flexrow"/> <label class="carac-xp flexrow"/>
@ -234,7 +234,7 @@
<span class="competence-title">Compétences générales</span> <span class="competence-title">Compétences générales</span>
</header> </header>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.competenceByCategory.generale as |comp key|}} {{#each competenceByCategory.generale as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}} {{/each}}
</ul> </ul>
@ -243,7 +243,7 @@
<span class="competence-title">Compétences Particulières</span> <span class="competence-title">Compétences Particulières</span>
</header> </header>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.competenceByCategory.particuliere as |comp key|}} {{#each competenceByCategory.particuliere as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}} {{/each}}
</ul> </ul>
@ -252,7 +252,7 @@
<span class="competence-title">Compétences Spécialisées</span> <span class="competence-title">Compétences Spécialisées</span>
</header> </header>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.competenceByCategory.specialisee as |comp key|}} {{#each competenceByCategory.specialisee as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}} {{/each}}
</ul> </ul>
@ -263,7 +263,7 @@
<span class="competence-title">Compétences de Mêlée</span> <span class="competence-title">Compétences de Mêlée</span>
</header> </header>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.competenceByCategory.melee as |comp key|}} {{#each competenceByCategory.melee as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}} {{/each}}
</ul> </ul>
@ -272,7 +272,7 @@
<span class="competence-title">Compétences de Tir</span> <span class="competence-title">Compétences de Tir</span>
</header> </header>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.competenceByCategory.tir as |comp key|}} {{#each competenceByCategory.tir as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}} {{/each}}
</ul> </ul>
@ -281,7 +281,7 @@
<span class="competence-title">Compétences de Lancer</span> <span class="competence-title">Compétences de Lancer</span>
</header> </header>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.competenceByCategory.lancer as |comp key|}} {{#each competenceByCategory.lancer as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}} {{/each}}
</ul> </ul>
@ -290,7 +290,7 @@
<span class="competence-title">Connaissances</span> <span class="competence-title">Connaissances</span>
</header> </header>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.competenceByCategory.connaissance as |comp key|}} {{#each competenceByCategory.connaissance as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}} {{/each}}
</ul> </ul>
@ -299,7 +299,7 @@
<span class="competence-title">Draconic</span> <span class="competence-title">Draconic</span>
</header> </header>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.competenceByCategory.draconic as |comp key|}} {{#each competenceByCategory.draconic as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}} {{/each}}
</ul> </ul>
@ -338,7 +338,7 @@
<span class="competence-title competence-value">Niveau</span> <span class="competence-title competence-value">Niveau</span>
<span class="competence-title competence-value">+dom</span> <span class="competence-title competence-value">+dom</span>
</li> </li>
{{#each data.combat as |arme key|}} {{#each combat as |arme key|}}
<li class="item flexrow list-item" data-item-id="{{arme._id}}"> <li class="item flexrow list-item" data-item-id="{{arme._id}}">
<span class="arme-label"><a data-competence-name="{{arme.data.competence}}">{{arme.name}}</a></span> <span class="arme-label"><a data-competence-name="{{arme.data.competence}}">{{arme.name}}</a></span>
<span class="arme-initiative"><a data-arme-name="{{arme.name}}" data-competence-name="{{arme.data.competence}}">{{arme.data.initiative}}</a></span> <span class="arme-initiative"><a data-arme-name="{{arme.name}}" data-competence-name="{{arme.data.competence}}">{{arme.data.initiative}}</a></span>
@ -463,7 +463,7 @@
<div class="tab connaissances" data-group="primary" data-tab="connaissances"> <div class="tab connaissances" data-group="primary" data-tab="connaissances">
<h3>Oeuvres diverses :</h3> <h3>Oeuvres diverses :</h3>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.chants as |chant id|}} {{#each chants as |chant id|}}
<li class="item flexrow list-item" data-item-id="{{chant._id}}"><span>Chant</span><span class="competence-title chant-label"><a>{{chant.name}} (niveau {{chant.data.niveau}})</a></span> <li class="item flexrow list-item" data-item-id="{{chant._id}}"><span>Chant</span><span class="competence-title chant-label"><a>{{chant.name}} (niveau {{chant.data.niveau}})</a></span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -471,7 +471,7 @@
</div> </div>
</li> </li>
{{/each}} {{/each}}
{{#each data.musiques as |musique id|}} {{#each musiques as |musique id|}}
<li class="item flexrow list-item" data-item-id="{{musique._id}}"><span>Musique</span><span class="competence-title musique-label"><a>{{musique.name}} (niveau {{musique.data.niveau}})</a></span> <li class="item flexrow list-item" data-item-id="{{musique._id}}"><span>Musique</span><span class="competence-title musique-label"><a>{{musique.name}} (niveau {{musique.data.niveau}})</a></span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -479,7 +479,7 @@
</div> </div>
</li> </li>
{{/each}} {{/each}}
{{#each data.danses as |danse id|}} {{#each danses as |danse id|}}
<li class="item flexrow list-item" data-item-id="{{danse._id}}"><span>Danse</span><span class="competence-title danse-label"><a>{{danse.name}} (niveau {{danse.data.niveau}})</a></span> <li class="item flexrow list-item" data-item-id="{{danse._id}}"><span>Danse</span><span class="competence-title danse-label"><a>{{danse.name}} (niveau {{danse.data.niveau}})</a></span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -487,7 +487,7 @@
</div> </div>
</li> </li>
{{/each}} {{/each}}
{{#each data.oeuvres as |oeuvre id|}} {{#each oeuvres as |oeuvre id|}}
<li class="item flexrow list-item" data-item-id="{{oeuvre._id}}"><span>{{upperFirst oeuvre.data.competence}}</span><span class="competence-title oeuvre-label"><a>{{oeuvre.name}} (niveau {{oeuvre.data.niveau}})</a></span> <li class="item flexrow list-item" data-item-id="{{oeuvre._id}}"><span>{{upperFirst oeuvre.data.competence}}</span><span class="competence-title oeuvre-label"><a>{{oeuvre.name}} (niveau {{oeuvre.data.niveau}})</a></span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -495,7 +495,7 @@
</div> </div>
</li> </li>
{{/each}} {{/each}}
{{#each data.recettescuisine as |recette id|}} {{#each recettescuisine as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span>Recette de cuisine</span><span class="competence-title recettecuisine-label"><a>{{recette.name}} (niveau {{recette.data.niveau}})</a></span> <li class="item flexrow list-item" data-item-id="{{recette._id}}"><span>Recette de cuisine</span><span class="competence-title recettecuisine-label"><a>{{recette.name}} (niveau {{recette.data.niveau}})</a></span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -506,7 +506,7 @@
</ul> </ul>
<h3>Jeux :</h3> <h3>Jeux :</h3>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.jeux as |jeu id|}} {{#each jeux as |jeu id|}}
<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.data.base}})</a></span> <li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.data.base}})</a></span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -517,7 +517,7 @@
</ul> </ul>
<h3>Recettes Alchimiques</h3> <h3>Recettes Alchimiques</h3>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.recettesAlchimiques as |recette id|}} {{#each recettesAlchimiques as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span> <li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -528,7 +528,7 @@
</ul> </ul>
<h3>Tâches</h3><a id='creer-tache'>Créer une nouvelle Tâche</a> <h3>Tâches</h3><a id='creer-tache'>Créer une nouvelle Tâche</a>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.taches as |tache id|}} {{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}} ({{tache.data.points_de_tache_courant}}/{{tache.data.points_de_tache}})</a></span> <li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}} ({{tache.data.points_de_tache_courant}}/{{tache.data.points_de_tache}})</a></span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -584,7 +584,7 @@
<div> <div>
<h3>Sorts:</h3> <h3>Sorts:</h3>
<ul class="item-list"> <ul class="item-list">
{{#each data.sorts as |mysort key|}} {{#each sorts as |mysort key|}}
<li class="item flexrow" data-item-id="{{mysort._id}}" data-attribute="{{key}}"> <li class="item flexrow" data-item-id="{{mysort._id}}" data-attribute="{{key}}">
<span class="sort-label"> <a data-id="{{mysort._id}}">{{mysort.name}}</a></span> <span class="sort-label"> <a data-id="{{mysort._id}}">{{mysort.name}}</a></span>
<span>{{mysort.data.draconic}} / {{mysort.data.difficulte}}</span> <span>{{mysort.data.draconic}} / {{mysort.data.difficulte}}</span>
@ -610,7 +610,7 @@
<div> <div>
<h3>Méditations:</h3> <h3>Méditations:</h3>
<ul class="item-list"> <ul class="item-list">
{{#each data.meditations as |meditation key|}} {{#each meditations as |meditation key|}}
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}"> <li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<span class="meditation-label"><a data-id="{{meditation._id}}">{{meditation.name}} - {{meditation.data.competence}}</a></span> <span class="meditation-label"><a data-id="{{meditation._id}}">{{meditation.name}} - {{meditation.data.competence}}</a></span>
<div class="item-controls"> <div class="item-controls">
@ -654,7 +654,7 @@
<hr> <hr>
<h3>Queues:</h3> <h3>Queues:</h3>
<ul class="flex-group-left"> <ul class="flex-group-left">
{{#each data.queues as |queue key|}} {{#each queues as |queue key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}"> <li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
<span class="queuesouffle-label"> <a data-item-id="{{queue._id}}">{{queue.name}}</a></span> <span class="queuesouffle-label"> <a data-item-id="{{queue._id}}">{{queue.name}}</a></span>
<div class="item-controls"> <div class="item-controls">
@ -665,7 +665,7 @@
</ul> </ul>
<h3>Souffles:</h3> <h3>Souffles:</h3>
<ul class="item-list"> <ul class="item-list">
{{#each data.souffles as |souffle key|}} {{#each souffles as |souffle key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}"> <li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<span class="queuesouffle-label"> <a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span> <span class="queuesouffle-label"> <a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
<div class="item-controls"> <div class="item-controls">
@ -676,7 +676,7 @@
</ul> </ul>
<h3>Tetes:</h3> <h3>Tetes:</h3>
<ul class="item-list"> <ul class="item-list">
{{#each data.tetes as |tete key|}} {{#each tetes as |tete key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}"> <li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<span class="queuesouffle-label"> <a data-item-id="{{tete._id}}">{{tete.name}}</a></span> <span class="queuesouffle-label"> <a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
<div class="item-controls"> <div class="item-controls">
@ -687,7 +687,7 @@
</ul> </ul>
<h3>Ombres de Thanatos:</h3> <h3>Ombres de Thanatos:</h3>
<ul class="item-list"> <ul class="item-list">
{{#each data.ombres as |ombre key|}} {{#each ombres as |ombre key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{ombre._id}}"> <li class="item flexrow" data-attribute={{key}} data-item-id="{{ombre._id}}">
<span class="queuesouffle-label"> <a data-item-id="{{ombre._id}}">{{ombre.name}}</a></span> <span class="queuesouffle-label"> <a data-item-id="{{ombre._id}}">{{ombre.name}}</a></span>
<div class="item-controls"> <div class="item-controls">
@ -703,7 +703,7 @@
<div class="tab items" data-group="primary" data-tab="items"> <div class="tab items" data-group="primary" data-tab="items">
<span class="item-name"><h4>Argent et Monnaies</h4></span> <span class="item-name"><h4>Argent et Monnaies</h4></span>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.monnaie as |piece id|}} {{#each monnaie as |piece id|}}
<li class="item flexrow list-item" data-item-id="{{piece._id}}"> <li class="item flexrow list-item" data-item-id="{{piece._id}}">
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/> <img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
<span class="competence-title competence-label">{{piece.name}}</span> <span class="competence-title competence-label">{{piece.name}}</span>
@ -736,7 +736,7 @@
<span class="competence-title competence-label">Enc.</span> <span class="competence-title competence-label">Enc.</span>
<span class="competence-title competence-label">Equiper/Editer/Suppr.</span> <span class="competence-title competence-label">Equiper/Editer/Suppr.</span>
</li> </li>
{{#each data.objets as |item id|}} {{#each objets as |item id|}}
{{#unless item.estContenu}} {{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}} {{#if (ne item.type 'conteneur')}}
<li class="item flexrow list-item" data-item-id="{{item._id}}"> <li class="item flexrow list-item" data-item-id="{{item._id}}">
@ -753,7 +753,7 @@
{{/if}} {{/if}}
{{/unless}} {{/unless}}
{{/each}} {{/each}}
{{#each data.conteneurs as |conteneur id|}} {{#each conteneurs as |conteneur id|}}
{{buildConteneur this}} {{buildConteneur this}}
{{/each}} {{/each}}
</ul> </ul>
@ -863,6 +863,7 @@
<article class="flexcol"> <article class="flexcol">
<h3>Biographie : </h3> <h3>Biographie : </h3>
<div class="form-group editor"> <div class="form-group editor">
{{log 'biographie' data.biographie}}
{{editor content=data.biographie target="data.biographie" button=true owner=owner editable=editable}} {{editor content=data.biographie target="data.biographie" button=true owner=owner editable=editable}}
</div> </div>
<h3>Notes : </h3> <h3>Notes : </h3>

View File

@ -2,10 +2,10 @@
{{!-- Sheet Header --}} {{!-- Sheet Header --}}
<header class="sheet-header"> <header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields"> <div class="header-fields">
<div class="flexrow"> <div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div> </div>
</div> </div>
</header> </header>