Gestion des points d'XP en voie
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@ -18,6 +18,7 @@ import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDCalendrier } from "./rdd-calendrier.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDTokenHud } from "./rdd-token-hud.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -67,13 +68,12 @@ const _patch_initiative = () => {
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}
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//console.log("Combatat", c);
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const roll = this._getInitiativeRoll(c, rollFormula);
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if ( roll.total <= 0 ) roll.total = 1;
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//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
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await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
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// Send a chat message
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let rollMode =
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messageOptions.rollMode || game.settings.get("core", "rollMode");
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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let messageData = mergeObject(
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{
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speaker: {
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@ -187,10 +187,6 @@ Hooks.once("init", async function() {
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_patch_initiative();
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});
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Hooks.once("renderApplication", () => {
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messageDeBienvenue();
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});
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/* -------------------------------------------- */
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function messageDeBienvenue(){
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game.messages
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@ -204,6 +200,11 @@ function messageDeBienvenue(){
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);
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}
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/* -------------------------------------------- */
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Hooks.once("renderApplication", () => {
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messageDeBienvenue();
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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@ -223,6 +224,8 @@ Hooks.once("ready", function() {
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//whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
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}
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// Integration du TokenHUD
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Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data) });
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});
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/* -------------------------------------------- */
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@ -51,10 +51,12 @@ const reussites = [
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{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
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];
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/* -------------------------------------------- */
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const reussiteSignificative = reussites.find(r => r.code == "sign");
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const reussiteNormale = reussites.find(r => r.code == "norm");
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const echecNormal = reussites.find(r => r.code == "echec");
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/* -------------------------------------------- */
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export class RdDResolutionTable {
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static resolutionTable = this.build()
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51
module/rdd-token-hud.js
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51
module/rdd-token-hud.js
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@ -0,0 +1,51 @@
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/* -------------------------------------------- */
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import { RdDUtility } from "./rdd-utility.js";
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/* -------------------------------------------- */
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export class RdDTokenHud {
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/* -------------------------------------------- */
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static addTokenHudExtensions( app, html, data ) {
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let token = canvas.tokens.get(data._id);
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// Affichage seulement si le token est un combat
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if ( token.inCombat) {
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this.addInitiativeTokenTip(html, token);
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}
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}
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/* -------------------------------------------- */
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static async addInitiativeTokenTip(html, token ) {
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// Helper actor and sanity check
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let actor = token.actor;
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if (actor === undefined) return;
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// Get combatant stuff
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let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id );
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if ( combatant ) {
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console.log("Token !!!", combatant);
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// Create space for Hud Extensions next to combat icon
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let divTokenHudExt = '<div class="tokenhudext right">';
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html.find('.control-icon.combat').wrap(divTokenHudExt);
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let armesList = RdDUtility.buildArmeList( combatant );
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let htmlList = "";
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for (let arme of armesList) {
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htmlList += '<div class="control-icon tokenhudicon right" title="'+ arme.name +'">';
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htmlList += '<label class="hud-text-small" data-combatant-id="'+combatant._id+'" data-arme-id="'+arme._id+'"></i>'+arme.name+'</label>';
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}
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let hudInitiative = $(htmlList);
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//let hudInitiative = $('<div class="control-icon tokenhudicon right" title="' + TooltipInitiative + '"><i class="fas fa-spinner"></i> ' + Dague + '</div>');
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//let hudInitiative = $('<div class="control-icon tokenhudicon right" title="Dague"><i class="fas fa-spinner"></i>Dague</div>');
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html.find('.control-icon.combat').after(hudInitiative); // Add Initiative and Agility token tip
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// Add interactions for Initiative and Agility
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hudInitiative.find('label').click(async (event) => {
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let armeId = event.currentTarget.attributes['data-arme-id'].value;
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let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
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let arme = actor.getOwnedItem(armeId);
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console.log("CLICKED !", actor, armeId, arme);
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RdDUtility.rollInitiativeCompetence( combatantId, arme.data );
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});
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}
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}
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}
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@ -766,16 +766,12 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
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static displayInitiativeMenu( html, combatantId) {
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// Recupération du combatant et de l'acteur associé
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const combatant = game.combat.getCombatant(combatantId);
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const actor = combatant.actor;
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//console.log("Combattant : ", combatant);
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static buildArmeList( combatant ) {
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const actor = combatant.actor; // Easy access
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let armesList = [];
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if ( actor.data.type == 'creature' || actor.data.type == 'entite') {
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for (const competenceItem of actor.data.items) {
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if ( competenceItem.data.iscombat) { // Siule un item de type arme
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if ( competenceItem.data.iscombat) { // Seul un item de type arme
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armesList.push( { name: competenceItem.name, data: { niveau: competenceItem.data.niveau, competence: competenceItem.name } } );
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}
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}
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@ -789,6 +785,14 @@ export class RdDUtility {
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armesList.push( { name: "Draconic", data: { competence: "Draconic" } } );
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}
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armesList.push( { name: "Autre action", data: { competence: "Autre action" } } );
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return armesList;
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}
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/* -------------------------------------------- */
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static displayInitiativeMenu( html, combatantId) {
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const combatant = game.combat.getCombatant(combatantId);
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let armesList = this.buildArmeList( combatant );
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// Build the relevant submenu
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if ( armesList ) {
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let menuItems = [];
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