Appel à la chance sur les défenses
Suppressions de ChatMessage selon contenu En ayant un <div id=""> avec id unique, on peut retrouver et supprimer les messages obsoletes (par exemple, les choix dans les combats).
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212a94afee
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@ -3,6 +3,12 @@
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* Class providing helper methods to get the list of users, and
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*/
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export class ChatUtility {
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static removeMyChatMessageContaining(part) {
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const toDelete = game.messages.filter(it => it.user._id == game.user._id)
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.filter(it => it.data.content.includes(part))
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.forEach(it => it.delete());
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}
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/* -------------------------------------------- */
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static chatWithRollMode(chatOptions, name) {
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@ -11,7 +17,7 @@ export class ChatUtility {
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}
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/* -------------------------------------------- */
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static createChatMessage( chatOptions, rollMode, name) {
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static createChatMessage(chatOptions, rollMode, name) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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@ -28,12 +34,12 @@ export class ChatUtility {
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chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
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break;
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}
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chatOptions.alias = chatOptions.alias||name;
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chatOptions.alias = chatOptions.alias || name;
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ChatMessage.create(chatOptions);
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}
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/* -------------------------------------------- */
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static prepareChatMessage( rollMode, name) {
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static prepareChatMessage(rollMode, name) {
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return {
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user: game.user._id,
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whisper: ChatUtility.getWhisperRecipients(rollMode, name)
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@ -41,7 +47,7 @@ export class ChatUtility {
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}
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/* -------------------------------------------- */
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static getWhisperRecipients( rollMode, name) {
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return ChatUtility.getUsers(user => user.isGM);
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case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
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@ -94,7 +94,14 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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for (let button of ['#parer-button', '#esquiver-button', '#particuliere-attaque', '#encaisser-button']) {
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for (let button of [
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'#parer-button',
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'#esquiver-button',
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'#particuliere-attaque',
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'#encaisser-button',
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'#appel-chance-defense',
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'#appel-destinee-defense',
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]) {
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html.on("click", button, event => {
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event.preventDefault();
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RdDCombat.createForEvent(event).onEvent(button, event);
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@ -119,22 +126,81 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async onEvent(button, event) {
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let rollData = game.system.rdd.rollDataHandler[this.attackerId];
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if (!rollData) {
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let attackerRoll = game.system.rdd.rollDataHandler.attaques[this.attackerId];
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if (!attackerRoll) {
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ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
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return;
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}
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
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let defenderRoll = this._consumeDefense(attackerRoll.passeArme);
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switch (button) {
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case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value);
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case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
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case '#parer-button': {
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const armeId = event.currentTarget.attributes['data-armeid'];
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return this.parade(rollData, armeId?.value);
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return this.parade(attackerRoll, armeId?.value);
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}
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case '#esquiver-button': return this.esquive(rollData);
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case '#encaisser-button': return this.encaisser(rollData, event.currentTarget.attributes['data-defenderTokenId'].value);
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case '#esquiver-button': return this.esquive(attackerRoll);
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case '#encaisser-button': return this.encaisser(attackerRoll, defenderTokenId);
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case '#appel-chance-defense': return this.defender.rollAppelChance(
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() => this.rejouerDefense(defenderRoll, { chance: true }),
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() => this.afficherOptionsDefense(attackerRoll, { chance: true }));
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case '#appel-destinee-defense': return this.defender.appelDestinee(
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() => this.defenseSignificative(defenderRoll),
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() => this.afficherOptionsDefense(attackerRoll, { destinee: true }));
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}
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}
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_consumeDefense(passeArme) {
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let defenderRoll = game.system.rdd.rollDataHandler.defenses[passeArme];
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game.system.rdd.rollDataHandler.defenses[passeArme] = undefined;
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return defenderRoll;
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}
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_storeDefense(defenderRoll) {
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game.system.rdd.rollDataHandler.defenses[defenderRoll.passeArme] = defenderRoll;
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}
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rejouerDefense(defenderRoll, tentatives) {
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ui.notifications.info("La défense est rejouée grâce à la chance")
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const attackerRoll = defenderRoll.attackerRoll;
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this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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this.addTentatives(attackerRoll, tentatives);
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if (defenderRoll.arme) {
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this.parade(attackerRoll, defenderRoll.arme._id);
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}
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else{
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this.esquive(attackerRoll);
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}
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}
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afficherOptionsDefense(attackerRoll, tentatives) {
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ui.notifications.info("La chance n'est pas avec vous")
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this._sendMessageDefense(attackerRoll, tentatives);
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}
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defenseSignificative(defenderRoll){
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ui.notifications.info('defense significative grâce à la destinée')
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const attackerRoll = defenderRoll.attackerRoll;
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RdDResolutionTable.forceSignificative(defenderRoll.rolled);
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this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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if (defenderRoll.arme) {
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this._onParadeNormale(defenderRoll);
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}
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else{
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this._onEsquiveNormale(defenderRoll);
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}
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}
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/* -------------------------------------------- */
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removeChatMessageActionsPasseArme(passeArme) {
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ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${passeArme}">`);
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}
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/* -------------------------------------------- */
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static isEchec(rollData) {
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switch (rollData.surprise) {
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@ -185,6 +251,7 @@ export class RdDCombat {
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label: 'Attaque: ' + (arme?.name ?? competence.name),
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callbacks: [
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this.attacker.createCallbackExperience(),
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{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
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{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
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{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
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{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
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@ -197,10 +264,12 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_prepareAttaque(competence, arme) {
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let rollData = {
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passeArme: randomID(16),
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coupsNonMortels: false,
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competence: competence,
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surprise: this.attacker.getSurprise(),
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surpriseDefenseur: this.defender.getSurprise()
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surpriseDefenseur: this.defender.getSurprise(),
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tentatives: { chance: false, defense: false }
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};
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if (this.attacker.isCreature()) {
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@ -229,7 +298,7 @@ export class RdDCombat {
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}
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message += `<br><a class='chat-card-button' id='particuliere-attaque' data-mode='finesse' data-attackerId='${this.attackerId}'>Attaquer en Finesse</a>`;
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}
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game.system.rdd.rollDataHandler[this.attackerId] = rollData;
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game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData);
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// TODO: use a dialog?
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ChatMessage.create({ content: message, whisper: ChatMessage.getWhisperRecipients(this.attacker.name) });
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}
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@ -241,7 +310,7 @@ export class RdDCombat {
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rollData.dmg = RdDBonus.dmg(rollData, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
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// Save rollData for defender
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game.system.rdd.rollDataHandler[this.attackerId] = duplicate(rollData);
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game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData);
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rollData.show = {
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cible: this.target ? this.defender.data.name : 'la cible',
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@ -254,45 +323,35 @@ export class RdDCombat {
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}
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if (this.target) {
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this._sendMessageDefense(rollData);
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await this._sendMessageDefense(rollData);
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}
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}
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/* -------------------------------------------- */
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_sendMessageDefense(rollData) {
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console.log("RdDCombat._sendMessageDefense", rollData, " / ", this.attacker, this.target, this.attackerId, rollData.competence.data.categorie);
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async _sendMessageDefense(attackerRoll, tentatives = {}) {
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console.log("RdDCombat._sendMessageDefense", attackerRoll, tentatives, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
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let message = this._buildMessageDefense(rollData);
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// encaisser
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message += this._buildMessageEncaisser(rollData) + "</span>";
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this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, rollData);
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this.addTentatives(attackerRoll, tentatives);
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let message = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html`, {
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passeArme: attackerRoll.passeArme,
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tentatives: attackerRoll.tentatives,
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surprise: this.defender.getSurprise(),
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defender: this.defender,
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attackerId: this.attackerId,
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defenderTokenId: this.defenderTokenId,
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mainsNues: attackerRoll.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps"),
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armes: this._filterArmesParade(this.defender.data.items, attackerRoll.competence, attackerRoll.arme),
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dmg: attackerRoll.dmg
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});
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RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, attackerRoll);
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}
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/* -------------------------------------------- */
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_buildMessageDefense(rollData) {
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let message = "<strong>" + this.defender.name + "</strong> doit se défendre :<span class='chat-card-button-area'>";
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if (this.defender.getSurprise() != 'totale') {
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// parades
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for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence, rollData.arme)) {
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message += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>";
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}
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// corps à corps
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if (rollData.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps")) {
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message += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Parer à mains nues</a>";
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}
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// esquive
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if (rollData.competence.data.categorie != 'tir') {
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message += "<br><a class='chat-card-button' id='esquiver-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Esquiver</a>";
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}
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}
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return message;
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}
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/* -------------------------------------------- */
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_buildMessageEncaisser(rollData) {
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return "<br><a class='chat-card-button' id='encaisser-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Encaisser à " + Misc.toSignedString(rollData.dmg.total) + " !</a>";
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addTentatives(attackerRoll, tentatives) {
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mergeObject(attackerRoll.tentatives, tentatives, { overwrite: true });
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}
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/* -------------------------------------------- */
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@ -355,6 +414,7 @@ export class RdDCombat {
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label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
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callbacks: [
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this.defender.createCallbackExperience(),
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{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
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{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
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{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
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{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
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@ -370,6 +430,7 @@ export class RdDCombat {
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const armeAttaque = attackerRoll.arme;
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let rollData = {
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passeArme: attackerRoll.passeArme,
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forceValue: this.defender.getForceValue(),
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diffLibre: attackerRoll.diffLibre,
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attackerRoll: attackerRoll,
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@ -403,7 +464,7 @@ export class RdDCombat {
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if (!rollData.attackerRoll.isPart) {
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// TODO: attaquant doit jouer résistance et peut être désarmé p132
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ChatUtility.chatWithRollMode({
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content: `L'attaquant doit jouer résistance et peut être désarmé (p132)`
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content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
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}, this.defender.name)
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}
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}
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@ -416,7 +477,6 @@ export class RdDCombat {
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await this.computeDeteriorationArme(rollData);
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await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
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}
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/* -------------------------------------------- */
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@ -435,11 +495,11 @@ export class RdDCombat {
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async _onParadeEchec(rollData) {
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console.log("RdDCombat._onParadeEchec >>>", rollData);
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await this.computeRecul(rollData);
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await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
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this._sendMessageEncaisser(rollData.attackerRoll);
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this._storeDefense(rollData);
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this.removeChatMessageActionsPasseArme(rollData.passeArme);
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this._sendMessageDefense(rollData.attackerRoll, { defense: true });
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}
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/* -------------------------------------------- */
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@ -458,6 +518,7 @@ export class RdDCombat {
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label: 'Esquiver',
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callbacks: [
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this.defender.createCallbackExperience(),
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{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
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{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
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{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
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{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
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@ -470,6 +531,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_prepareEsquive(attackerRoll, competence) {
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let rollData = {
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passeArme: attackerRoll.passeArme,
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forceValue: this.defender.getForceValue(),
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diffLibre: attackerRoll.diffLibre,
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attackerRoll: attackerRoll,
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@ -509,7 +571,7 @@ export class RdDCombat {
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// https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/-/issues/85
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console.log("RdDCombat._onEsquiveEchecTotal >>>", rollData);
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let chatOptions = {
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content: "<strong>Echec total à l'esquive'!</strong> "
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content: "<strong>Echec total à l'esquive!</strong> "
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+ await RdDRollTables.getMaladresse({ arme: false })
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}
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ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
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@ -518,11 +580,11 @@ export class RdDCombat {
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async _onEsquiveEchec(rollData) {
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console.log("RdDCombat._onEsquiveEchec >>>", rollData);
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await this.computeRecul(rollData);
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await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
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this._sendMessageEncaisser(rollData.attackerRoll);
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this._storeDefense(rollData);
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this.removeChatMessageActionsPasseArme(rollData.passeArme);
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this._sendMessageDefense(rollData.attackerRoll, { defense: true })
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}
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/* -------------------------------------------- */
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@ -613,13 +675,16 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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encaisser(attackerRoll, defenderTokenId) {
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async encaisser(attackerRoll, defenderTokenId) {
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defenderTokenId = defenderTokenId || this.defenderTokenId;
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console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
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if (game.user.isGM) { // Current user is the GM -> direct access
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attackerRoll.attackerId = this.attackerId;
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attackerRoll.defenderTokenId = defenderTokenId;
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let defenderRoll = this._consumeDefense(attackerRoll.passeArme);
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await this.computeRecul(defenderRoll);
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this.defender.encaisserDommages(attackerRoll, this.attacker);
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} else { // Emit message for GM
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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@ -21,6 +21,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDTokenHud } from "./rdd-token-hud.js";
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import { RdDCommands } from "./rdd-commands.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { ChatUtility } from "./chat-utility.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -104,9 +105,12 @@ Hooks.once("init", async function() {
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// Create useful storage space
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game.system.rdd = {
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rollDataHandler: {},
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rollDataHandler: {
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attaques: {},
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defenses: {}
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},
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TMRUtility: TMRUtility
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}
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}
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
|
||||
@ -213,9 +217,7 @@ Hooks.once("init", async function() {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
function messageDeBienvenue(){
|
||||
game.messages
|
||||
.filter(it => it.user._id == game.user._id && it.data.content.match(/^<div id="message-bienvenue-rdd/))
|
||||
.forEach(it => it.delete());
|
||||
ChatUtility.removeMyChatMessageContaining('<div id="message-bienvenue-rdd">');
|
||||
ChatMessage.create( {
|
||||
user: game.user._id,
|
||||
whisper: [game.user._id],
|
||||
|
@ -127,7 +127,7 @@ export class RdDResolutionTable {
|
||||
/* -------------------------------------------- */
|
||||
static _updateChancesFactor(chances, diviseur) {
|
||||
if (diviseur && diviseur > 1) {
|
||||
let newScore = Math.floor(Number(chances.score) / diviseur);
|
||||
let newScore = Math.floor(chances.score / diviseur);
|
||||
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
|
||||
}
|
||||
}
|
||||
@ -135,10 +135,14 @@ export class RdDResolutionTable {
|
||||
/* -------------------------------------------- */
|
||||
static _updateChancesWithBonus(chances, bonus) {
|
||||
if (bonus) {
|
||||
let newScore = Number(chances.score) + Number(bonus);
|
||||
let newScore = chances.score + bonus;
|
||||
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
|
||||
}
|
||||
}
|
||||
static forceSignificative(chances) {
|
||||
chances.roll = Math.floor(chances.score /2);
|
||||
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollChances(chances) {
|
||||
@ -146,7 +150,7 @@ export class RdDResolutionTable {
|
||||
myRoll.showDice = chances.showDice;
|
||||
await RdDDice.show(myRoll);
|
||||
chances.roll = myRoll.total;
|
||||
mergeObject(chances, this._computeReussite(chances, chances.roll));
|
||||
mergeObject(chances, this._computeReussite(chances, chances.roll), { overwrite: true });
|
||||
return chances;
|
||||
}
|
||||
|
||||
|
@ -206,6 +206,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
|
||||
// messages tchat
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
|
||||
@ -784,7 +785,7 @@ export class RdDUtility {
|
||||
}
|
||||
if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
|
||||
//console.log("User is pushing message...", game.user.name);
|
||||
game.system.rdd.rollDataHandler[data.attackerId] = duplicate(data.rollData);
|
||||
game.system.rdd.rollDataHandler.attaques[data.attackerId] = duplicate(data.rollData);
|
||||
data.whisper = [game.user];
|
||||
data.blind = true;
|
||||
data.rollMode = "blindroll";
|
||||
@ -886,9 +887,12 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static _handleMsgEncaisser(data) {
|
||||
if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
|
||||
let attackerRoll = game.system.rdd.rollDataHandler[data.attackerId]; // Retrieve the rolldata from the store
|
||||
let defenderToken = canvas.tokens.get(data.defenderTokenId);
|
||||
defenderToken.actor.encaisserDommages(attackerRoll);
|
||||
let attackerRoll = game.system.rdd.rollDataHandler.attaques[data.attackerId]; // Retrieve the rolldata from the store
|
||||
game.system.rdd.rollDataHandler.attaques[data.attackerId] = undefined;
|
||||
game.system.rdd.rollDataHandler.defenses[attackerRoll.passeArme] = undefined;
|
||||
|
||||
let defender = canvas.tokens.get(data.defenderTokenId).actor;
|
||||
defender.encaisserDommages(attackerRoll);
|
||||
}
|
||||
}
|
||||
|
||||
|
64
templates/chat-demande-defense.html
Normal file
64
templates/chat-demande-defense.html
Normal file
@ -0,0 +1,64 @@
|
||||
<div data-passearme="{{passeArme}}">
|
||||
{{#if (eq surprise 'totale')}}
|
||||
<span><strong>{{defender.name}}</strong> est totalement surpris</span>
|
||||
{{else if tentatives.defense}}
|
||||
<span><strong>{{defender.name}}</strong> doit</span>
|
||||
{{else}}
|
||||
<span><strong>{{defender.name}}</strong> doit se défendre
|
||||
{{#if (eq surprise 'demi')}} avec une significative {{/if}} :
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class='chat-card-button-area'>
|
||||
<br>
|
||||
{{#unless (eq surprise 'totale')}}
|
||||
{{#if tentatives.defense}}
|
||||
<br>
|
||||
{{#unless tentatives.chance}}
|
||||
{{#if (eq defender.data.type 'personnage')}}
|
||||
<a class='chat-card-button' id='appel-chance-defense' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Faire appel à la chance</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
{{#if (eq defender.data.type 'personnage')}}
|
||||
{{#if (gt defender.data.data.compteurs.destinee.value 0)}}
|
||||
<a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#each armes as |arme key|}}
|
||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}'
|
||||
data-defenderTokenId='{{../defenderTokenId}}' data-armeid='{{arme._id }}'>Parer avec {{arme.name}}
|
||||
</a>
|
||||
<br>
|
||||
{{/each}}
|
||||
{{#if mainsNues}}
|
||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>
|
||||
Parer à mains nues
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{#if (ne attaqueCategorie 'tir')}}
|
||||
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>
|
||||
Esquiver
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
<a class='chat-card-button' id='encaisser-button' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>
|
||||
Encaisser à {{#if (eq dmg.mortalite 'non-mortel')~}}
|
||||
({{numberFormat dmg.total decimals=0 sign=true}})
|
||||
{{~else~}}
|
||||
{{numberFormat dmg.total decimals=0 sign=true}}
|
||||
{{~/if}} !
|
||||
</a>
|
||||
</span>
|
||||
</div>
|
Loading…
Reference in New Issue
Block a user