diff --git a/icons/creatures/chamule.svg b/icons/creatures/chamule.svg
index 6ddaf4c4..c2342281 100644
--- a/icons/creatures/chamule.svg
+++ b/icons/creatures/chamule.svg
@@ -37,16 +37,16 @@
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
- inkscape:window-width="3840"
- inkscape:window-height="2066"
+ inkscape:window-width="2056"
+ inkscape:window-height="997"
id="namedview57"
showgrid="false"
- inkscape:zoom="1.6310818"
- inkscape:cx="764.55266"
- inkscape:cy="395.59228"
- inkscape:window-x="-11"
- inkscape:window-y="-11"
- inkscape:window-maximized="1"
+ inkscape:zoom="1.153349"
+ inkscape:cx="470.48408"
+ inkscape:cy="229.26543"
+ inkscape:window-x="668"
+ inkscape:window-y="872"
+ inkscape:window-maximized="0"
inkscape:current-layer="svg55"
inkscape:document-rotation="0"
fit-margin-top="0"
@@ -59,5 +59,5 @@
stroke="#000000"
stroke-width="1.5"
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18,0 0,0 13.5,2.64 13.5,2.64 0,0 27,2.04 27,2.04 9.435,1.83 13.575,8.565 37.5,8.595 10.83,0.015 24.48,0.495 34.5,-4.14 11.64,-5.385 18.345,-16.62 39,-17.085 3.735,0.18 13.65,0.87 16.47,0 10.77,-4.47 13.155,-23.01 16.11,-32.775 0,0 7.275,-19.50003 7.275,-19.50003 0,0 -3.6,-33 -3.6,-33 -0.72,-7.695 0.495,-9.765 0.975,-16.5 0.345,-5.01 -0.825,-10.005 -1.23,-15 0,0 7.5,-1.5 7.5,-1.5 0,0 -6,-5.999999 -6,-5.999999 0,0 6,1.5 6,1.5 z m -322.5,214.500029 c 0,0 -13.5,-1.5 -13.5,-1.5 0,0 -4.499998,9 -4.499998,9 0,0 -3,0 -3,0 0,0 -4.499996,-6 -4.499996,-6 0,0 -7.5,15 -7.5,15 0,0 -3,0 -3,0 0,0 -4.5,-6 -4.5,-6 0,0 -1.5,16.5 -1.5,16.5 -7.935,1.365 -7.305,4.725 -7.5,12 0,0 -4.5,-1.5 -4.5,-1.5 -1.74,6.15 -1.17,22.59 1.275,28.44 1.725,4.125 13.11,18.165 16.725,21.06 3.765,-8.67 4.5,-11.265 13.499996,-15 0,0 -1.499996,-6 -1.499996,-6 0,0 5.999996,0 5.999996,0 0.525,-6.405 0.555,-8.625 7.499998,-9 0,0 1.5,-1.5 1.5,-1.5 -3.33,-9.21 -3.195,-12.63 7.5,-13.5 0,0 -1.5,-7.5 -1.5,-7.5 0,0 -7.5,1.5 -7.5,1.5 0,0 2.88,-15 2.88,-15 0,0 0,-10.5 0,-10.5 0,0 7.62,-10.5 7.62,-10.5 z m 166.5,60 c -2.775,-3.66 -2.94,-3.09 -7.5,-3 0.51,6.21 0.435,7.365 6,10.5 -1.215,-4.29 -2.025,-4.59 1.5,-7.5 z m 57,15 c 0,0 -1.5,0 -1.5,0 0,0 1.5,1.5 1.5,1.5 0,0 0,-1.5 0,-1.5 z"
- style="fill:#000000;stroke:#f4e3d7" />
+ style="fill:#000000;stroke:none" />
diff --git a/icons/creatures/mule.svg b/icons/creatures/mule.svg
new file mode 100644
index 00000000..acf6cec2
--- /dev/null
+++ b/icons/creatures/mule.svg
@@ -0,0 +1,60 @@
+
+
diff --git a/module/actor-sheet.js b/module/actor-sheet.js
index 6c7314f0..ef20bd34 100644
--- a/module/actor-sheet.js
+++ b/module/actor-sheet.js
@@ -9,6 +9,7 @@ import { RdDItem } from "./item.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
+import { Misc } from "./misc.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
@@ -38,11 +39,11 @@ export class RdDActorSheet extends ActorSheet {
data.data.showCompNiveauBase = this.options.showCompNiveauBase;
data.data.montrerArchetype = this.options.montrerArchetype;
- data.itemsByType = RdDItem.buildItemsClassification(data.items);
+ data.itemsByType = Misc.classify(data.items);
// Competence per category
data.data.competenceXPTotal = 0;
- data.competenceByCategory = RdDItem.classify(
+ data.competenceByCategory = Misc.classify(
data.itemsByType.competence,
item => item.data.categorie,
item => {
diff --git a/module/actor-vehicule-sheet.js b/module/actor-vehicule-sheet.js
index b9136a2b..0a2c90d7 100644
--- a/module/actor-vehicule-sheet.js
+++ b/module/actor-vehicule-sheet.js
@@ -6,6 +6,7 @@
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItem } from "./item.js";
+import { Misc } from "./misc.js";
/* -------------------------------------------- */
export class RdDActorVehiculeSheet extends ActorSheet {
@@ -36,7 +37,7 @@ export class RdDActorVehiculeSheet extends ActorSheet {
getData() {
let data = super.getData();
- data.itemsByType = RdDItem.buildItemsClassification(data.items);
+ data.itemsByType = Misc.classify(data.items);
RdDUtility.filterItemsPerTypeForSheet(data);
RdDUtility.buildArbreDeConteneur(this, data);
diff --git a/module/actor.js b/module/actor.js
index a22e56bf..fadb6bbb 100644
--- a/module/actor.js
+++ b/module/actor.js
@@ -1,5 +1,5 @@
import { RdDUtility } from "./rdd-utility.js";
-import { TMRUtility } from "./tmr-utility.js";
+import { TMRType, TMRUtility } from "./tmr-utility.js";
import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
@@ -21,6 +21,7 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
import { StatusEffects } from "./status-effects.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
+import { RdDItem } from "./item.js";
/* -------------------------------------------- */
@@ -1837,22 +1838,25 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
- checkIsAdditionnalHumide(cellDescr, coordTMR) {
- let pontHumide = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes(' des ponts'));
- if (pontHumide && cellDescr.type == 'pont') {
+ isCaseHumideAdditionelle(tmr) {
+ if (tmr.type == 'pont' && this.data.items.find(it => RdDItem.isSoufflePontImpraticable(it))) {
ChatMessage.create({
- content: "Vous êtes sous le coup d'une Impraticabilité des Ponts : ils doivent être maîtrisés comme des cases humides.",
+ content: tmr.label +": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return true;
}
// Débordement ?
- let debordementList = this.data.items.filter(item => item.type == 'casetmr' && item.data.specific == 'debordement');
- for (let caseTMR of debordementList) {
- if (caseTMR.data.coord == coordTMR)
- return true;
+ let isTmrInondee = this.data.items.filter(it => RdDItem.isCaseTMR(it))
+ .filter(it => it.data.coord == tmr.coord)
+ .find(it => RdDItem.isCaseInnondee(it));
+ if (isTmrInondee) {
+ ChatMessage.create({
+ content: tmr.label +": cette case est inondée, elle doit être maîtrisée comme une case humide.",
+ whisper: ChatMessage.getWhisperRecipients(game.user.name)
+ });
+ return true;
}
-
return false;
}
@@ -2398,14 +2402,14 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
- checkMonteeLaborieuse() { // Return +1 si la queue Montée Laborieuse est présente, 0 sinon
- let monteLaborieuse = this.data.items.find(item => (item.type == 'queue' || item.type == 'souffle') && item.name.toLowerCase().includes('montée laborieuse'));
- if (monteLaborieuse) {
+ checkMonteeLaborieuse() { // Return +1 par queue/ombre/souffle Montée Laborieuse présente
+ let countMonteLaborieuse = this.data.items.filter(item => (item.type == 'queue' || item.type == 'ombre' || item.type == 'souffle') && item.name.toLowerCase().includes('montée laborieuse')).length;
+ if (countMonteLaborieuse) {
ChatMessage.create({
- content: "Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent 1 Point de Rêve de plus.",
+ content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteLaborieuse} Point de Rêve de plus.`,
whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
- return 1;
+ return countMonteLaborieuse;
}
return 0;
}
@@ -2414,7 +2418,7 @@ export class RdDActor extends Actor {
refreshTMRView( tmrData ) {
console.log("REFRESH !!!!");
if ( this.currentTMR ) {
- this.currentTMR.forceDemiRevePositionView(tmrData.tmrPos);
+ this.currentTMR.forceDemiRevePositionView();
}
}
diff --git a/module/item-competencecreature.js b/module/item-competencecreature.js
index 524d5829..67896acb 100644
--- a/module/item-competencecreature.js
+++ b/module/item-competencecreature.js
@@ -29,7 +29,7 @@ export class RdDItemCompetenceCreature extends Item {
});
return arme;
}
- console.error("RdDItem.toArme(", item, ") : impossible de transformer l'Item en arme");
+ console.error("RdDItemCompetenceCreature.toArme(", item, ") : impossible de transformer l'Item en arme");
return undefined;
}
diff --git a/module/item.js b/module/item.js
index 46ad7721..988d3ecf 100644
--- a/module/item.js
+++ b/module/item.js
@@ -1,28 +1,18 @@
+import { Misc } from "./misc.js";
/* -------------------------------------------- */
export class RdDItem {
- /* -------------------------------------------- */
- static buildItemsClassification(items) {
- return RdDItem.classify(items, it => it.type)
+ static isSoufflePontImpraticable(item) {
+ return item.type == 'souffle' && item.name.toLowerCase().includes(' des ponts');
}
- static classify(items, classifier = it => it.type, transform = it => it) {
- let itemsBy = {};
- RdDItem.classifyInto(itemsBy, items, classifier, transform);
- return itemsBy;
+ static isCaseInnondee(item) {
+ return RdDItem.isCaseTMR(item) && item.data.specific == 'debordement';
}
- static classifyInto(itemsBy, items, classifier = it => it.type, transform = it => it) {
- for (const item of items) {
- const classification = classifier(item);
- let list = itemsBy[classification];
- if (!list) {
- list = [];
- itemsBy[classification] = list;
- }
- list.push(transform(item));
- }
- }
+ static isCaseTMR(item) {
+ return item.type == 'casetmr';
+ }
}
\ No newline at end of file
diff --git a/module/misc.js b/module/misc.js
index 6b754e23..50566a09 100644
--- a/module/misc.js
+++ b/module/misc.js
@@ -1,5 +1,4 @@
-
/**
* This class is intended as a placeholder for utility methods unrelated
* to actual classes of the game system or of FoundryVTT
@@ -41,4 +40,23 @@ export class Misc {
default: return '1/' + diviseur;
}
}
+
+ static classify(items, classifier = it => it.type, transform = it => it) {
+ let itemsBy = {};
+ Misc.classifyInto(itemsBy, items, classifier, transform);
+ return itemsBy;
+ }
+
+ static classifyInto(itemsBy, items, classifier = it => it.type, transform = it => it) {
+ for (const item of items) {
+ const classification = classifier(item);
+ let list = itemsBy[classification];
+ if (!list) {
+ list = [];
+ itemsBy[classification] = list;
+ }
+ list.push(transform(item));
+ }
+ }
+
}
\ No newline at end of file
diff --git a/module/rdd-commands.js b/module/rdd-commands.js
index d148eca9..f58eaec9 100644
--- a/module/rdd-commands.js
+++ b/module/rdd-commands.js
@@ -1,6 +1,5 @@
/* -------------------------------------------- */
-import { ChatUtility } from "./chat-utility.js";
import { DeDraconique } from "./de-draconique.js";
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
@@ -10,7 +9,7 @@ import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRRencontres } from "./tmr-rencontres.js";
-import { TMRUtility } from "./tmr-utility.js";
+import { TMRType, TMRUtility } from "./tmr-utility.js";
const rddRollNumeric = /(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@@ -28,15 +27,17 @@ export class RdDCommands {
rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(), descr: "Tire une Tête de Dragon" });
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(), descr: " Tire un Souffle de Dragon" });
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(), descr: "Tire une carte du Tarot Draconique" });
- rddCommands.registerCommand({ path: ["/table", "tmr"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terres médianes" });
- rddCommands.registerCommand({ path: ["/tmra"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terres médianes" });
+ rddCommands.registerCommand({
+ path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params),
+ descr: `Tire une case aléatoire des Terres médianes
+
/tmra forêt détermine une 'forêt' aléatoire
+
/tmra détermine une case aléatoire dans toutes les TMR` });
rddCommands.registerCommand({
path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
- descr: `
- Exemple: /tmrr foret lance un d100 et détermine la rencontre correspondante en 'forêt'
- Exemple: /tmrr forêt 47 détermine la rencontre en 'forêt' pour un jet de dé de 47
- `
+ descr: `Détermine une rencontre dans un type de case
+
/tmrr foret lance un d100 et détermine la rencontre correspondante en 'forêt'
+
/tmrr forêt 47 détermine la rencontre en 'forêt' pour un jet de dé de 47`
});
rddCommands.registerCommand({
@@ -55,27 +56,24 @@ export class RdDCommands {
rddCommands.registerCommand({
path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
-
/rdd ouvre la table de résolution
-
/rdd 10 3 effectue un jet 10 à +3
-
/rdd 10 +2 effectue un jet 10 à +2
-
/rdd 15 -2 effectue un jet 15 à -2
-
/rdd 15 0 s effectue un jet 15 à 0, avec significative requise
- `
+
/rdd ouvre la table de résolution
+
/rdd 10 3 effectue un jet 10 à +3
+
/rdd 10 +2 effectue un jet 10 à +2
+
/rdd 15 -2 effectue un jet 15 à -2
+
/rdd 15 0 s effectue un jet 15 à 0, avec significative requise`
});
rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
rddCommands.registerCommand({
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
descr: `Permet de payer un montant. Exemples:
-
/payer 5s 10d permet d'envoyer un message pour payer 5 sols et 10 deniers
-
/payer 10d permet d'envoyer un message pour payer 10 deniers
- `
+
/payer 5s 10d permet d'envoyer un message pour payer 5 sols et 10 deniers
+
/payer 10d permet d'envoyer un message pour payer 10 deniers`
});
rddCommands.registerCommand({
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(params[0]),
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples:
-
/astro Lyre
- `
+
/astro Lyre`
});
game.system.rdd.commands = rddCommands;
}
@@ -187,7 +185,7 @@ export class RdDCommands {
/* -------------------------------------------- */
async getRencontreTMR(params) {
- if (params.length == 1 || params.length ==2) {
+ if (params.length == 1 || params.length == 2) {
return TMRRencontres.rollRencontre(params[0], params[1])
}
else {
@@ -234,6 +232,18 @@ export class RdDCommands {
RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr.total}`);
}
+ getTMRAleatoire(msg, params) {
+ if (params.length < 2) {
+ let type = params[0];
+ const tmr = TMRUtility.getTMRAleatoire(type);
+ RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
+ }
+ else {
+ return false;
+ }
+ }
+
+
/* -------------------------------------------- */
getCoutXpComp(msg, params) {
if (params && (params.length == 1 || params.length == 2)) {
diff --git a/module/rdd-rolltables.js b/module/rdd-rolltables.js
index 8d7ba802..c0152062 100644
--- a/module/rdd-rolltables.js
+++ b/module/rdd-rolltables.js
@@ -35,12 +35,12 @@ export class RdDRollTables {
}
/* -------------------------------------------- */
- static async getSouffle(toChat = true) {
+ static async getSouffle(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
}
/* -------------------------------------------- */
- static async getQueue(toChat = true) {
+ static async getQueue(toChat = false) {
let queue = await RdDRollTables.drawItemFromRollTable("Queues de dragon", toChat);
if (queue.name.toLowerCase().includes('lancinant') ) {
queue = await RdDRollTables.drawItemFromRollTable("Désirs lancinants", toChat);
@@ -52,17 +52,17 @@ export class RdDRollTables {
}
/* -------------------------------------------- */
- static async getTete(toChat = true) {
+ static async getTete(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour haut-rêvants", toChat);
}
/* -------------------------------------------- */
- static async getTeteHR(toChat = true) {
+ static async getTeteHR(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour tous personnages", toChat);
}
/* -------------------------------------------- */
- static async getOmbre(toChat = true) {
+ static async getOmbre(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Ombre de Thanatos", toChat);
}
diff --git a/module/rdd-tmr-dialog.js b/module/rdd-tmr-dialog.js
index 61b9059e..9745a5f6 100644
--- a/module/rdd-tmr-dialog.js
+++ b/module/rdd-tmr-dialog.js
@@ -200,7 +200,6 @@ export class RdDTMRDialog extends Dialog {
this.actor.deleteTMRRencontreAtPosition();
this.updatePreviousRencontres();
-
let rencontreData = {
actor: this.actor,
alias: this.actor.name,
@@ -248,20 +247,22 @@ export class RdDTMRDialog extends Dialog {
rencontreData.nbRounds++;
this.nbFatigue += 1;
this._tentativeMaitrise(rencontreData);
- setTimeout(() => this._deleteTmrMessages(rencontreData.actor, rencontreData.nbRounds), 500);
+ this._deleteTmrMessages(rencontreData.actor, rencontreData.nbRounds);
}, 2000);
}
}
_deleteTmrMessages(actor, nbRounds = -1) {
- if (nbRounds < 0) {
- ChatUtility.removeChatMessageContaining(`
Le quileurbist est une créature simiesque recouverte d’une carapace d’écailles hérissées de piquants. Sa tête plate et triangulaire est dotée d’une large mâchoire plantée de crocs, et ses bras plutôt longs se terminent par des pattes plantées de griffes acérées. Comme les grands singes, il se tient en position semi-verticale. Son cri, rauque et guttural, ressemble à la syllabe kill, d’où, d’après Paranos le Moindre, l’origine de son nom. Il fait en moyenne 1m85 pour 100 kg.
\nLe quileurbist n’a pas d’habitat spécifique, encore qu’on le rencontre surtout dans les collines rocheuses et peu boisées, mais vagabond itinérant, il change souvent de lieu. Il faut dire que partout où se trouve un quileurbist, la région se dépeuple de toute autre vie animale. La créature semble en effet n’avoir qu’une vocation\" : tuer, déchirer, éventrer, massacrer toutes les autres formes de vie. Le quileurbist résiste automatiquement au sort de Non-Agressivité d’Hypnos. En combat, ses réussites particulières sont toujours passées en rapidité.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"15"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"12"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"15"}},"competencecreature[3]]":{"data":{"dommages":"+2"}},"competencecreature[4]":{"data":{"carac_value":"10"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"15"}},"competencecreature[5]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/quileurbist.svg","token":{"flags":{},"name":"Quileurbist","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/quileurbist.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"eGvgsF9uiR4vKLB2","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":850000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":15,"iscombat":true,"isparade":false,"dommages":2,"description":""},"sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"8O8e3Msr2KPZqwkY","name":"Saut","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":15,"iscombat":false,"isparade":false,"dommages":0,"description":null},"sort":1900000,"flags":{"core":{"sourceId":"Item.JZDgJ7ySiV84llkK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]}],"effects":[]} {"_id":"f31jeCsQgw3hWjk6","name":"Furlong","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"13","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/30","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"Le furlong est un carnassier des forêts, au corps très allongé, presque serpentin, pourvu de huit pattes. Hormis ce nombre de pattes curieusement excédentaire (4 de chaque côté), qui lui donne l’air d’une chenille à fourrure, il pourrait ressembler à un long, très long vison. Adulte, il mesure en moyenne 2 m du museau au bout de la queue, pour un poids de 50 kg.
\nTrès bon grimpeur, le furlong vit essentiellement dans les arbres où il se coule de branche en branche avec la rapidité et l’efficacité d’un serpent. Ses proies de prédilection sont les oiseaux et les rongeurs, mais poussé par la faim, il peut s’attaquer à des animaux aussi gros que les chevreuils, voire aux humains isolés. La fourrure de furlong est très recherchée.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"10"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"14"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"14"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"12"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"12"}},"competencecreature[4]]":{"data":{"dommages":"+1"}},"competencecreature[5]":{"data":{"carac_value":"13"}},"competencecreature[5]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"wfrp4e.RdDActorCreatureSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/furlong.svg","token":{"flags":{},"name":"Furlong","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/creatures/furlong.svg","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"f31jeCsQgw3hWjk6","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{},"bar2":{},"randomImg":false},"items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":14,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":14,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","data":{"categorie_parade":"","niveau":3,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]}],"effects":[]} {"_id":"f6wzOaOzdwy51prt","name":"Goule","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"creature","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"14","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"13","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"7","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":13,"value":13,"label":"Vie","derivee":false},"endurance":{"type":"number","max":27,"value":27,"label":"Endurance","derivee":false},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"Créature anthropomorphe, bipède et verticale, la goule ressemble à un cadavre décharné. Sa taille est celle d’un homme. Son cri, un hurlement rauque, glace le sang. Ses griffes sont particulièrement puissantes.
\nLa goule est un charognard ayant une prédilection pour la chair humaine. Elle hante nécropoles, cimetières et champs de bataille, déterrant les cadavres dont elle se nourrit. Paranos le Moindre affirme qu’elle possède la faculté thanataire de pouvoir jeûner des mois entiers, voire des années, en n’absorbant qu’un peu de terre. Cela ne l’empêche pas de désirer ardemment de la chair, bien au contraire. Et si elle est lâche isolée, elle est très agressive en bande. Pour corser le tout, sa morsure inocule un venin qui paralyse.
\nMalignité | \n6 | \n
Périodicité | \n1 round | \n
Dommages | \n1 ligne de fatigue | \n
Antidotes | \n-4 \\ Floume-dhu +16 | \n
La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.
\nLe floume-dhu est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose\": une demi-mesure de chaque). Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).
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\nTout autour de la blessure, la chair s’enfle, vire au noir et se putréfie, puis l’ensemble du corps est gagné peu à peu. Si la mort survient, elle donne naissance à une entité de cauchemar non incarnée ayant le même nombre de points de rêve que la caractéristique RÊVE de la victime. Tirer 1d2 : 1 = haine ; 2 = désespoir.
\nMalignité | \n7 | \n
Périodicité | \n1 heure | \n
Dommages | \n-2 points de vie | \n
Antidotes | \n-4 \\ Tournegraisse +16, Huile de Sélikanthe +6 | \n
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\nLe glipzouk, ou singe vert, a la morphologie générale du ouistiti, membres minces et longue queue préhensile, avec un pelage uniformément vert amande, sauf le museau et le ventre qui sont blancs. Des épaules à la naissance de la queue, il mesure 1 m en moyenne, la queue pouvant, elle, atteindre le double. Ses quatre mains sont extrêmement habiles, et comme tous les singes, il est d’une agilité diabolique. Le glipzouk doit son nom à son «langage». On dirait presque un véritable parler, avec des syllabes articulées et une intonation générale, sauf que glip et zouk sont les seuls phonèmes qu’il emploie, en les prononçant sur tous les tons et en les mélangeant en d’infinies variations.
\nPaisibles, les colonies de glipzouks vivent en milieu boisé, se nourrissant de pousses et de fruits. Très bon observateur et non moins excellent imitateur, le glipzouk est un voleur et un pickpocket né. Il vaut mieux éviter de laisser traîner ses a!aires quand on voyage dans une région peuplée de glipzouks, et la nuit, être particulièrement vigilant en montant la garde. Non agressif, le glipzouk ne se bat que s’il est acculé sans pouvoir fuir.
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\nLe drakkule, également surnommé chauve- souris dragon, est un énorme chiroptère vampire pouvant atteindre 20 kg pour 4 m d’envergure. Paranos le Moindre suggère que son surnom vient sûrement de ce que les mythiques Dragons du Premier Âge étaient censés posséder les mêmes grandes ailes membraneuses et le même goût du sang. Serions-nous alors dans un rêve de chauve-souris ? Je suppose que c’est encore une de vos plaisanteries, cher Paranos !
\nComme les chauves-souris, les drakkules sont nocturnes, repliés le jour dans des cavernes ou autres lieux sombres, pour ne sortir chasser qu’à la tombée de la nuit. Comme pour la plupart des grands prédateurs, l’homme est pour eux une proie comme les autres.
\nEn combat, quand un drakkule réussit une particulière et cause au moins une blessure légère, il reste accroché à sa victime qui perd alors automatiquement 1d6 points d’endurance par round sous l’effet de la saignée. Quand l’endurance tombe à zéro, le drakkule continue à la vider de son sang à raison de 1d6 points de vie par round. Le drakkule ne se détache que blessé gravement ou sonné. Pour se dégager, la victime ne peut utiliser que Corps à corps (totaliser 2 points d’empoignade) ou une dague. Tant qu’il est accroché, le drakkule ne joue plus de jet d’attaque, puisqu’il cause des dommages automatiques, mais peut contrer empoignade ou attaque de dague par le battement de ses ailes.
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