Compute general state
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@ -54,7 +54,9 @@ export class RdDActorSheet extends ActorSheet {
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list.push(item);
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}
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}
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data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.fatigue.max ).html() + "</table>";
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//endurance.max below is normal, this the base used to compute the grid.
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data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>";
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data.data.materiel = this._checkNull(data.itemsByType['objet']);
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data.data.armes = this._checkNull(data.itemsByType['arme']);
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data.data.armures = this._checkNull(data.itemsByType['armure']);
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@ -105,26 +107,32 @@ export class RdDActorSheet extends ActorSheet {
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$("#vie-plus").click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.actor.update({"data.sante.vie.value": this.actor.data.data.sante.vie.value});
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this.render(true);
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});
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$("#vie-moins").click((event) => {
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this.actor.santeIncDec("vie", -1);
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this.actor.update({"data.sante.vie.value": this.actor.data.data.sante.vie.value});
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this.render(true);
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});
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$("#endurance-plus").click((event) => {
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this.actor.santeIncDec("endurance", 1);
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this.actor.update({"data.sante.endurance.value": this.actor.data.data.sante.endurance.value});
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this.render(true);
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});
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$("#endurance-moins").click((event) => {
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this.actor.santeIncDec("endurance", -1);
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this.actor.update({"data.sante.endurance.value": this.actor.data.data.sante.endurance.value});
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this.render(true);
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});
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$("#fatigue-plus").click((event) => {
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this.actor.santeIncDec("fatigue", 1);
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this.actor.update({"data.sante.fatigue.value": this.actor.data.data.sante.fatigue.value});
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this.render(true);
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});
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$("#fatigue-moins").click((event) => {
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this.actor.santeIncDec("fatigue", -1);
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this.actor.update({"data.sante.fatigue.value": this.actor.data.data.sante.fatigue.value});
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this.render(true);
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});
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}
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@ -92,6 +92,16 @@ export class RdDActor extends Actor {
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RdDUtility.computeCarac( data );
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}
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/* -------------------------------------------- */
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computeEtatGeneral( )
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{
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let data = this.data.data;
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let state = 0;
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state = state - (data.sante.vie.max - data.sante.vie.value);
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state = state + RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
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data.compteurs.etat.value = state;
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}
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/* -------------------------------------------- */
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santeIncDec(name, inc ) {
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let data = this.data.data.sante[name];
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@ -99,6 +109,7 @@ export class RdDActor extends Actor {
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if ( data.value > data.max ) data.value = data.max;
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if ( data.value < 0 ) data.value = 0;
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console.log(">>>> NEW VI", name, data.value);
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this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
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@ -224,8 +224,8 @@ export class RdDUtility {
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let endurance = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
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data.sante.endurance.max = endurance;
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data.sante.endurance.value = endurance;
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data.sante.fatigue.max = endurance;
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data.sante.fatigue.value = endurance;
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data.sante.fatigue.max = endurance*2;
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data.sante.fatigue.value = 0;
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data.attributs.sconst.value = 5; // Max !
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if ( data.carac.constitution.value < 9 )
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@ -240,24 +240,26 @@ export class RdDUtility {
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data.attributs.sust.value = 2;
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else if (data.carac.taille.value < 14 )
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data.attributs.sust.value = 3;
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//Compteurs
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data.compteurs.reve.value = data.carac.reve.value;
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data.compteurs.reve.max = data.carac.reve.value;
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data.compteurs.chance.value = data.carac.chance.value;
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data.compteurs.chance.max = data.carac.chance.value;
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}
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/* -------------------------------------------- */
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// Build the nice (?) html table used to manage fatigue.
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// max should be the endurance max value
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static makeHTMLfatigueMatrix( value, max )
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{
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max = (max < 16) ? 16 : max;
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max = (max > 30) ? 30 : max;
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value = (value > max) ? max : value;
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value = (value > max*2) ? max*2 : value;
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value = (value < 0) ? 0 : value;
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let fatigueTab = fatigueMatrix[max];
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let idx = 0; // Current fatigue slot
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let remFatigue = value;
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while ( remFatigue >= fatigueTab[idx] ) { // computes the fatigue segment consumed
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remFatigue = remFatigue - fatigueTab[idx];
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idx = idx + 1;
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}
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// At this point, we have the segment id in idx and the remaing fatigue points for the next segment in remFatigue
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let table = $("<table/>").addClass('table-fatigue');
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let segmentIdx = 0;
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let fatigueCount = 0;
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@ -287,6 +289,25 @@ export class RdDUtility {
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return table;
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}
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/* -------------------------------------------- */
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static currentFatigueMalus( value, max)
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{
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max = (max < 16) ? 16 : max;
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max = (max > 30) ? 30 : max;
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value = (value > max*2) ? max*2 : value;
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value = (value < 0) ? 0 : value;
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let fatigueTab = fatigueMatrix[max];
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let fatigueRem = value;
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for (let idx=0; idx<fatigueTab.length; idx++) {
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fatigueRem -= fatigueTab[idx];
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if ( fatigueRem <= 0) {
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return fatigueMalus[idx];
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}
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}
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return -7; // This is the max !
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}
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/* -------------------------------------------- */
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static findCompetence(compList, compName)
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@ -244,6 +244,7 @@
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},
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"chance": {
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"value": 0,
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"max": 0,
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"label": "Chance"
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},
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"destinee": {
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@ -19,6 +19,13 @@
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<span>{{{data.fatigueHTML}}}</span>
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</div>
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</div>
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<div class="flexrow">
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{{#each data.compteurs as |compteur key|}}
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<div class="flexcol flex-group-center">
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{{compteur.label}} : {{compteur.value}}
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</div>
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{{/each}}
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</div>
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</div>
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</header>
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