#107 : Correction sur boucle de re-entrance sur la creation des monnaies
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@ -106,31 +106,32 @@ export class RdDActor extends Actor {
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RdDUtility.computeCarac(actorData.data);
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEtatGeneral();
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await this.checkMonnaiePresence();
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// Sanity check
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let newMonnaie = this.checkMonnaiePresence();
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if ( newMonnaie.length > 0 )
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await this.createOwnedItem( newMonnaie );
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}
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/* -------------------------------------------- */
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async checkMonnaiePresence( ) { // Ajout opportuniste si les pièces n'existent pas.
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checkMonnaiePresence( ) { // Ajout opportuniste si les pièces n'existent pas.
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let newMonnaie = [];
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let piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1);
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if (!piece) {
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let piece = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp" );
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const updated = await this.createOwnedItem( piece );
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newMonnaie.push( RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp" ) );
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}
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piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 10);
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if (!piece) {
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let piece = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
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const updated = await this.createOwnedItem( piece );
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newMonnaie.push(RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp") );
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}
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piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 100);
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if (!piece) {
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let piece = RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp");
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const updated = await this.createOwnedItem( piece );
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newMonnaie.push(RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp"));
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}
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piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1000);
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if (!piece) {
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let piece = RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp");
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const updated = await this.createOwnedItem( piece );
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newMonnaie.push(RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp") );
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}
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return newMonnaie;
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}
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/* -------------------------------------------- */
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