Fix set status-effects seulement pour le GM
This commit is contained in:
parent
0e5495c6c4
commit
4efd8cdd0b
@ -32,7 +32,6 @@ export class StatusEffects {
|
|||||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
|
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
|
||||||
|
|
||||||
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
||||||
|
|
||||||
console.log('statusEffects', CONFIG.statusEffects);
|
console.log('statusEffects', CONFIG.statusEffects);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -65,7 +64,9 @@ export class StatusEffects {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static _setUseStatusEffects(useStatusEffects) {
|
static _setUseStatusEffects(useStatusEffects) {
|
||||||
|
if (game.user.isGM) {
|
||||||
game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
|
game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
|
||||||
|
}
|
||||||
|
|
||||||
for (let effect of CONFIG.RDD.allEffects) {
|
for (let effect of CONFIG.RDD.allEffects) {
|
||||||
effect.active = effect.rdd || useStatusEffects.has(effect.id);
|
effect.active = effect.rdd || useStatusEffects.has(effect.id);
|
||||||
|
Loading…
Reference in New Issue
Block a user