Merge branch 'minor-fixes' into 'v1.2'
Minor fixes See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!112
This commit is contained in:
commit
4fd09b526a
@ -31,7 +31,6 @@ export class RdDActor extends Actor {
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static init() {
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Hooks.on("deleteActiveEffect", (actor, effect, options) => actor.onDeleteActiveEffect(effect, options));
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Hooks.on("createActiveEffect", (actor, effect, options) => actor.onCreateActiveEffect(effect, options));
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Hooks.on("updateToken", (scene, token, data, options) => { RdDActor.onUpdateToken(scene, token, data, options) });
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}
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/* -------------------------------------------- */
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@ -201,8 +200,9 @@ export class RdDActor extends Actor {
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getProtectionNaturelle() {
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return Misc.toInt(this.data.data.attributs.protection.value);
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}
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/* -------------------------------------------- */
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getEtatGeneral() {
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return this.data.data.compteurs.etat.value;
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return this.data.data.compteurs.etat?.value ?? 0;
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}
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getMalusArmure() {
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return this.data.data.attributs?.malusarmure?.value ?? 0;
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@ -211,7 +211,7 @@ export class RdDActor extends Actor {
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return Math.floor(this.encTotal ?? 0);
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}
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getSurenc() {
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return this.data.data.compteurs?.surenc?.value ?? 0;
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return this.data.data.compteurs.surenc?.value ?? 0;
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}
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/* -------------------------------------------- */
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loadCompendiumNames() {
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@ -869,11 +869,6 @@ export class RdDActor extends Actor {
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return resume;
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}
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/* -------------------------------------------- */
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getEtatGeneral() {
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return this.data.data.compteurs?.etat?.value ?? 0;
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}
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/* -------------------------------------------- */
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computeEtatGeneral() {
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let data = this.data.data;
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@ -889,7 +884,7 @@ export class RdDActor extends Actor {
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state += RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
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}
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// Ajout de l'éthylisme
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state += Math.min(0, (data.compteurs?.ethylisme?.value ?? 0));
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state += Math.min(0, (data.compteurs.ethylisme?.value ?? 0));
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data.compteurs.etat.value = state;
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if (data.compteurs && data.compteurs.surenc) {
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@ -13,10 +13,10 @@ export class RdDCarac {
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return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
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}
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static isIgnoreEtatGeneral(selectedCarac) {
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static isIgnoreEtatGeneral(selectedCarac, competence) {
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return !selectedCarac ||
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RdDCarac.isChance(selectedCarac) ||
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RdDCarac.isReve(selectedCarac);
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(RdDCarac.isReve(selectedCarac) && !competence);
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}
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/**
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@ -210,7 +210,7 @@ export class RdDRoll extends Dialog {
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rollData.finalLevel = this._computeFinalLevel(rollData);
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HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
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HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac));
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HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence));
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HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
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// Sort management
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@ -49,7 +49,7 @@ export const referenceAjustements = {
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getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
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},
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etat: {
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isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac),
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isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence),
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getLabel: (rollData, actor) => 'Etat général',
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getValue: (rollData, actor) => actor.getEtatGeneral()
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},
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@ -1,17 +1,17 @@
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const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
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const rddStatusEffects = [
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{ id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' },
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demiReveStatusEffect
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];
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const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
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const rddPrivateStatusEffects = [demiReveStatusEffect,];
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const statusDemiSurpriseCombat = new Set(['sonne', 'demi-reve', 'prone', 'restrain']);
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const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
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const statusSurpriseTotale = new Set(['unconscious', 'blind']);
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export class StatusEffects {
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static init() {
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StatusEffects.setCoreStatusId(rddPrivateStatusEffects);
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StatusEffects.setCoreStatusId([demiReveStatusEffect]);
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StatusEffects.setCoreStatusId(rddStatusEffects);
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StatusEffects.setMandatoryRdd();
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const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join();
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game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
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name: "use-status-effects",
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@ -41,8 +41,7 @@ export class StatusEffects {
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if (statusSurpriseTotale.has(id)) {
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return 2;
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}
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const status = (isCombat ? statusDemiSurpriseCombat : statusDemiSurprise);
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return status.has(id) ? 1 : 0;
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return statusDemiSurprise.has(id) || (isCombat && id == demiReveStatusEffect.id) ? 1 : 0;
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}
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static statusId(effectData) {
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@ -55,6 +54,10 @@ export class StatusEffects {
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it["flags.core.statusId"] = it.id;
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});
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}
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static setMandatoryRdd() {
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CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
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.forEach(it => it.rdd = true);
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}
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static _getUseStatusEffects() {
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const setting = game.settings.get("foundryvtt-reve-de-dragon", "use-status-effects");
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@ -89,7 +92,7 @@ class StatusEffectsSettings extends FormApplication {
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mergeObject(options, {
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id: "status-effects-settings",
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template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
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height: "auto",
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height: "800",
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width: 350,
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minimizable: false,
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closeOnSubmit: true,
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@ -1341,7 +1341,7 @@ display: inline-flex;
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}
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#logo {
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content : url("img/logo.png");
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width: 100px;
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height: 48px;
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content : url(img/logo.png);
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width: 80px;
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height: 68px;
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}
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@ -17,6 +17,21 @@
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<div class="flexrow">
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<span>{{data.blessures.resume}}</span>
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</div>
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<div class="flexrow">
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{{#if data.surprise}}{{data.surprise}}! {{/if}}
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{{#if actor.effects}}
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{{#each actor.effects as |effect key|}}
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<span id="effect-{{effect.flags.core.status.statusId}} ">
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<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
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</span>
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{{/each}}
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{{#if data.isGM}}
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<span id="enlever-tous-effets"><a>(enlever tout)</a></span>
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{{/if}}
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{{else}}
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Aucun effet actif
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{{/if}}
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</div>
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</div>
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</div>
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</header>
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@ -83,7 +98,6 @@
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<span class="competence-label flexrow" name="data.sante.sonne.label">Sonné : </span>
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<input class="resource-content" type="checkbox" name="data.sante.sonne.value"
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value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
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<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
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</li>
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<li class="competence flexrow list-item" data-attribute="etat">
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<span class="competence-label flexrow" name="data.compteurs.etat.label">Etat Général : </span>
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@ -42,7 +42,6 @@
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<label class="ctn-sonne">
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Sonné :
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<input class="resource-content data-sante-sonne" type="checkbox" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
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<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
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</label>
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</li>
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<li>
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@ -76,11 +75,11 @@
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<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
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</div>
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<div>
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{{#if data.surprise}}{{data.surprise}}! {{/if}}
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{{#if actor.effects}}
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{{data.surprise}}!
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{{#each actor.effects as |effect key|}}
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<span id="effect-{{effect.flags.core.status.statusId}} ">
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<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="16" height="16" />
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<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
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</span>
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{{/each}}
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{{#if data.isGM}}
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