Rework dialog Alchimie
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0e9bc372bf
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@ -3202,25 +3202,34 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async effectuerTacheAlchimie(recetteId, alchimieName, alchimieData) {
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let recette = this.getItemOfType(recetteId, 'recettealchimique');
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async effectuerTacheAlchimie(recetteId, tacheAlchimie, texteTache) {
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let recetteData = Misc.data(this.getItemOfType(recetteId, 'recettealchimique'));
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const actorData = Misc.data(this);
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if (recette) {
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let competence = Misc.data(this.getCompetence("alchimie"));
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let diffAlchimie = RdDAlchimie.getDifficulte(alchimieData);
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let rollData = {
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recette: recette,
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competence: competence,
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diffLibre: diffAlchimie // Per default at startup
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}
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if (alchimieName == "couleur") {
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rollData.selectedCarac = actorData.data.carac.vue,
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rollData.alchimieTexte = `Couleurs ${alchimieData} (${diffAlchimie}) (Malus de -4 si vous ne possédez pas de Cristal Alchimique)`;
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} else {
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rollData.selectedCarac = actorData.data.carac.dexterite,
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rollData.alchimieTexte = `Consistances ${alchimieData} (${diffAlchimie})`;
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if (recetteData) {
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if (tacheAlchimie != "couleur" && tacheAlchimie != "consistance") {
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ui.notifications.warn(`L'étape alchimique ${tacheAlchimie} - ${texteTache} est inconnue`);
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return;
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}
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const sansCristal = tacheAlchimie == "couleur" && this.data.items.filter(it => it.isCristalAlchimique()).length == 0;
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const caracTache = RdDAlchimie.getCaracTache(tacheAlchimie);
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const alchimieData = Misc.data(this.getCompetence("alchimie"));
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let rollData = {
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recette: recetteData,
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carac: { [caracTache]: actorData.data.carac[caracTache] },
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selectedCarac: actorData.data.carac[caracTache],
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competence: alchimieData,
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diffLibre: RdDAlchimie.getDifficulte(texteTache),
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diffConditions: sansCristal ? -4 : 0,
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alchimie: {
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tache: Misc.upperFirst(tacheAlchimie),
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texte: texteTache,
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sansCristal: sansCristal
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}
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}
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rollData.competence.data.defaut_carac = caracTache;
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const dialog = await RdDRoll.create(this, rollData,
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{
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html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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@ -3239,6 +3248,10 @@ export class RdDActor extends Actor {
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}
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}
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isCristalAlchimique(it) {
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return it.type == 'objet' && Grammar.toLowerCaseNoAccent(it.name) == 'cristal alchimique' && it.data.quantite > 0;
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}
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/* -------------------------------------------- */
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_alchimieResult(rollData) {
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
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@ -33,6 +33,12 @@ export class RdDItem extends Item {
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isEquipement() {
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return RdDItem.getTypeObjetsEquipement().includes(Misc.data(this).type);
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}
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isCristalAlchimique() {
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const itemData = Misc.data(this);
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return itemData.type == 'objet' && Grammar.toLowerCaseNoAccent(itemData.name) == 'cristal alchimique' && itemData.data.quantite > 0;
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}
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getEnc() {
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const itemData = Misc.data(this);
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@ -53,4 +53,13 @@ export class RdDAlchimie {
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}
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return Math.min(0, -composantes);
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}
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static getCaracTache(tache) {
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switch (tache) {
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case "consistance": return 'dexterite';
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case "couleur": return 'vue';
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}
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return 'intellect';
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}
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}
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@ -285,7 +285,7 @@ export class RdDRoll extends Dialog {
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HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
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// Mise à jour valeurs
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$("#compdialogTitle").text(this._getTitle(rollData));
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$(".dialog-roll-title").text(this._getTitle(rollData));
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$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
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$(".dmg-arme-actor").text(dmgText);
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$('.table-ajustement').remove();
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@ -299,7 +299,7 @@ export class RdDRoll extends Dialog {
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/* -------------------------------------------- */
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async buildAjustements(rollData) {
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const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html`, rollData);
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const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
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return html;
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}
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@ -147,7 +147,6 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
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'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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@ -155,10 +154,15 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
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// Partials
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
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// Calendrier
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'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
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'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
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@ -1,5 +1,5 @@
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<form class="skill-roll-dialog">
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<h2 class="compdialog" id="compdialogTitle"></h2>
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<h2 class="dialog-roll-title"></h2>
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<div class="grid grid-2col">
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<div class="flex-group-left">
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@ -63,47 +63,22 @@
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{{/unless}}
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{{/if}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
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</div>
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<div class="flex-group-left">
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{{#if attackerRoll}}
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<div class="flexrow">
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{{#if attackerRoll}}
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<label>Difficulté</label>
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<label>{{diffLibre}}</label>
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{{else}}
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<label>Difficulté libre</label>
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<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
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{{#select diffLibre}}
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{{#each difficultesLibres as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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{{/if}}
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</div>
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<div class="flexrow">
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</div>
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<div class="flexrow">
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<label>Conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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<div class="flexrow">
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<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
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<div class="tooltipAppelAuMoral divAppelAuMoral">
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<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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</div>
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</div>
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<div id="tableAjustements" class="flexrow">
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</div>
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{{else}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}}
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{{/if}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
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<div id="tableAjustements" class="flexrow"></div>
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</div>
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</div>
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@ -1,42 +1,35 @@
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{{log 'recette alchimique' this}}
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<form class="rdddialog">
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<div class="form-group">
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<ul>
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<li><label>Recette : {{recetteName}}</label></li>
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<li><label>Tâche Alchimique : {{alchimieTexte}}</label></li>
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<li><label>Jet : {{selectedCarac.label}} / {{competence.name}}</label></li>
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</ul>
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<div class="tooltipAppelAuMoral divAppelAuMoral">
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<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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<h2>Fabrication: {{recette.name}}</h2>
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<div class="grid grid-2col">
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<div class="flex-group-left">
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="grid grid-2col">
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<label>{{alchimie.tache}}:</label><label class="flex-grow">{{alchimie.texte}}</label>
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<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label>
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</div>
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</div>
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<div class="flex-group-left">
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<div class="flexrow">
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<label>Difficulté</label>
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<label>{{numberFormat diffLibre decimals=0 sign=true}}</label>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
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{{#if alchimie.sansCristal}}
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<div class="flexrow">
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<label></label>
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<label>(-4 sans Cristal Alchimique)</label>
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</div>
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{{/if}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
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<div id="tableAjustements" class="flexrow"></div>
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</div>
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</div>
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</div>
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<div class="form-group">
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<label>conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number">
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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<label>Difficulté </label>
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<select name="diffLibre" id="diffLibre" data-dtype="number">
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{{#select diffLibre}}
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{{#each difficultesLibres as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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<div id="tableAjustements">
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</div>
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<div id="tableResolution">
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</div>
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<div id="tableProbaReussite">
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</div>
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<div id="tableResolution"></div>
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<div id="tableProbaReussite"></div>
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</form>
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<script>
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</script>
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</script>
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@ -1,5 +1,5 @@
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<form class="skill-roll-dialog">
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<h2 class="compdialog" id="compdialogTitle"></h2>
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<h2 class="dialog-roll-title"></h2>
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<div class="form-group">
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<label>Difficulté libre</label>
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<select name="diffLibre" id="diffLibre" data-dtype="number">
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@ -24,7 +24,7 @@
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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</div>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
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<div id="tableAjustements">
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</div>
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<div id="tableResolution">
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@ -14,7 +14,7 @@
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</select>
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</span>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
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<div id="tableAjustements">
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</div>
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<div id="tableResolution">
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@ -1,5 +1,5 @@
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<form class="skill-roll-dialog">
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<h2 class="compdialog">Rêve de Dragon de force {{rencontre.force}}!</h2>
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<h2>Rêve de Dragon de force {{rencontre.force}}!</h2>
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<div class="form-group">
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</div>
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<div id="tableAjustements"></div>
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10
templates/partial-roll-diffCondition.html
Normal file
10
templates/partial-roll-diffCondition.html
Normal file
@ -0,0 +1,10 @@
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<div class="flexrow">
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<label>Conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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10
templates/partial-roll-diffLibre.html
Normal file
10
templates/partial-roll-diffLibre.html
Normal file
@ -0,0 +1,10 @@
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<div class="flexrow">
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<label>Difficulté libre</label>
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<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
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{{#select diffLibre}}
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{{#each difficultesLibres as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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7
templates/partial-roll-moral.html
Normal file
7
templates/partial-roll-moral.html
Normal file
@ -0,0 +1,7 @@
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<div class="flexrow">
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<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
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<div class="tooltipAppelAuMoral divAppelAuMoral">
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<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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</div>
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</div>
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