#13 - Fight management update
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a554f173c1
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@ -127,7 +127,7 @@ export class RdDActorCreatureSheet extends ActorSheet {
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCreatureCompetence( compName );
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this.actor.rollCompetence( compName );
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});
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html.find('#vie-plus').click((event) => {
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@ -151,7 +151,7 @@ export class RdDActor extends Actor {
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// Fight management !
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let defenseMsg;
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let encaisser = false;
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if (rollData.arme) {
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if (rollData.arme || rollData.competence.name.toLowerCase() == 'esquive' ) {
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// In case of fight, replace the message per dommages + localization. it indicates if result is OK or not
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if (rollData.attackerRoll) { // Defense case !
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if (rolled.isSuccess) {
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@ -231,8 +231,10 @@ export class RdDActor extends Actor {
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}
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// Save it for fight in the flags area
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console.log("Saving Flag", this);
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await this.setFlag('world', 'rollData', null);
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await this.setFlag('world', 'rollData', rollData);
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game.system.rdd.rollDataHandler[this.data._id] = duplicate(rollData);
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// Final chat message
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let chatOptions = {
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@ -246,6 +248,7 @@ export class RdDActor extends Actor {
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// This an attack, generate the defense message
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if (defenseMsg) {
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defenseMsg.rollData = duplicate(rollData);
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if (defenseMsg.toSocket) {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_defense",
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@ -714,49 +717,35 @@ export class RdDActor extends Actor {
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this.rollCompetence( armeName ); //Bypass mode!
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}
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/* -------------------------------------------- */
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async rollCreatureCompetence( compName, armeItem=undefined, attackerRoll=undefined )
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{
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let compItem = RdDUtility.findCompetence( this.data.items, compName);
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if ( compItem.data.iscombat ) {
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armeItem = { name: compName, data: { dommages: compItem.data.dommages} };
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}
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compItem.data.defaut_carac = "carac_creature"; // Fake default competence
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let rollData = {
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"competence": compItem,
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"arme": armeItem,
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"carac": { carac_creature: { label: compName, value: compItem.data.carac_value } },
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"bonusmalusTable": CONFIG.RDD.bonusmalus,
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"etat": this.data.data.compteurs.etat.value,
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"bmValue": (attackerRoll) ? attackerRoll.bmValue : 0,
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"attackerRoll": attackerRoll,
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"finalLevel": 0
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
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if (armeItem) {
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new RdDRollDialog("arme", html, rollData, this ).render(true);
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} else {
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new RdDRollDialog("competence", html, rollData, this ).render(true);
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}
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}
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/* -------------------------------------------- */
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async rollCompetence( compName, armeItem=undefined, attackerRoll=undefined )
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{
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console.log("!!!!!!", compName, armeItem);
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let compItem = RdDUtility.findCompetence( this.data.items, compName);
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console.log("!!!!!!", compName, this.data.items, compItem);
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// Common rollData values
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let rollData = {
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"competence": compItem,
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"arme": armeItem,
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"carac": this.data.data.carac,
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"bonusmalusTable": CONFIG.RDD.bonusmalus,
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"etat": this.data.data.compteurs.etat.value,
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"bmValue": (attackerRoll) ? attackerRoll.bmValue : 0,
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"attackerRoll": attackerRoll,
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"finalLevel": 0
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}
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bonusmalusTable: CONFIG.RDD.bonusmalus,
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etat: this.data.data.compteurs.etat.value,
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bmValue: (attackerRoll) ? attackerRoll.bmValue : 0,
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attackerRoll: attackerRoll,
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finalLevel: 0
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}
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if ( compItem.type == 'competencecreature') { // Specific case for Creatures
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if ( compItem.data.iscombat ) {
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armeItem = { name: compName, data: { dommages: compItem.data.dommages} };
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}
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compItem.data.defaut_carac = "carac_creature"; // Fake default competence
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compItem.data.categorie = "creature"; // Fake default competence
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rollData.competence = compItem;
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rollData.arme = armeItem;
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rollData.carac = { carac_creature: { label: compName, value: compItem.data.carac_value } };
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} else { // Usual competence
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rollData.competence = compItem;
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rollData.arme = armeItem;
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rollData.carac = this.data.data.carac;
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
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if (armeItem) {
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new RdDRollDialog("arme", html, rollData, this ).render(true);
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@ -844,7 +833,6 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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esquiverAttaque( attackerRoll )
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{
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console.log("Going to DODGE !!!!!!!!!", attackerRoll.bmValue);
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this.rollCompetence( "esquive", undefined, attackerRoll );
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}
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@ -88,7 +88,11 @@ Hooks.once("init", async function() {
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// preload handlebars templates
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RdDUtility.preloadHandlebarsTemplates();
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// Create useful storage space
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game.system.rdd = {
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rollDataHandler: {}
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}
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// Create specific settings
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game.settings.register("foundryvtt-reve-de-dragon", "configuration", {
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name: "configuration",
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@ -128,6 +128,7 @@ export class RdDRollDialog extends Dialog {
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return etat + parseInt(rollData.bmValue);
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}
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/* -------------------------------------------- */
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static _getTitle(rollData) {
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if (rollData.competence) {
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// If a weapon is there, add it in the title
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@ -411,7 +411,8 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static findCompetence(compList, compName)
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{
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return compList.find(item => item.name == compName && (item.type =="competence" || item.type =="competencecreature"))
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compName = compName.toLowerCase();
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return compList.find(item => item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature"))
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}
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/* -------------------------------------------- */
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@ -436,7 +437,7 @@ export class RdDUtility {
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static isArmeMelee( compName)
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{
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let comp = compName.toLowerCase();
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if (comp.match("epée") || comp.match("hache") || comp.match("fleau") || comp.match("mass") || comp.match("lance") || comp.match("hast") || comp == "dague" || comp=="bouclier")
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if (comp.match("epée") || comp.match("épée") || comp.match("hache") || comp.match("fleau") || comp.match("mass") || comp.match("lance") || comp.match("hast") || comp == "dague" || comp=="bouclier")
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return true;
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return false;
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}
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@ -444,6 +445,7 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static buildDefenseChatCard( attacker, target, rollData )
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{
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console.log("Attacker.defense", attacker, target, attacker.data._id, rollData.competence.data.categorie );
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let myTarget = target.actor;
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let defenseMsg = { title: "Défense en combat",
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content: "<strong>"+myTarget.name+"</strong> doit se défendre : <br><span class='chat-card-button-area'>" +
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@ -453,7 +455,7 @@ export class RdDUtility {
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rollMode: true
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};
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if ( rollData.competence.data.categorie == "melee" ) { // Melee attack
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if ( rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == 'creature') { // Melee attack or creature
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let defenderArmes = [];
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for (const arme of myTarget.data.items) {
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if (arme.type == "arme" && this.isArmeMelee(arme.data.competence)) {
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@ -481,7 +483,10 @@ export class RdDUtility {
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Esquiver</a></span>";
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}
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defenseMsg.toSocket = myTarget.hasPlayerOwner;
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defenseMsg.toSocket = true; // True per default for all players
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if (game.user.isGM) { // In GM case, only if target is a player
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defenseMsg.toSocket = myTarget.hasPlayerOwner;
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}
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return defenseMsg;
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}
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@ -491,17 +496,17 @@ export class RdDUtility {
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{
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console.log(">>>>> MSG RECV", sockmsg);
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if ( sockmsg.msg == "msg_encaisser" ) {
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if ( game.user.isGM ) {
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console.log("Encaisser ici !!!");
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if ( game.user.isGM ) { // Seul le GM effectue l'encaissement sur la fiche
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let rollData = game.system.rdd.rollDataHandler[sockmsg.data.attackerid]; // Retrieve the rolldata from the store
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let defenderActor = game.actors.get( sockmsg.data.defenderid );
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defenderActor.encaisserDommages( sockmsg.data );
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defenderActor.encaisserDommages( rollData );
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}
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} else if (sockmsg.msg == "msg_defense" ) {
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let defenderActor = game.actors.get( sockmsg.data.defenderid );
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console.log("Defense message reçu : ", defenderActor.hasPlayerOwner, game.user.character.id, defenderActor.id);
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if ( defenderActor ) {
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if ( (game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id) ) ) {
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console.log("User is pushing message...", game.user.name);
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defenderActor.currentRollData = duplicate(sockmsg.data.rollData);
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sockmsg.data.whisper = [ game.user ];
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sockmsg.data.blind = true;
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sockmsg.data.rollMode = "blindroll";
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@ -516,36 +521,37 @@ export class RdDUtility {
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{
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html.on("click", '#encaisser-button', event => {
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event.preventDefault();
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let attackerActor = game.actors.get( event.currentTarget.attributes['data-attackerid'].value );
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let rollData = attackerActor.getFlag( "world", "rollData" );
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rollData.attackerid = event.currentTarget.attributes['data-attackerid'].value;
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rollData.defenderid = event.currentTarget.attributes['data-defenderid'].value;
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let defenderActor = game.actors.get( rollData.defenderid );
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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let defenderid = event.currentTarget.attributes['data-defenderid'].value;
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if ( game.user.isGM ) { // Current user is the GM -> direct access
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console.log("Encaissement direct", rollData);
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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rollData.attackerid = attackerid;
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rollData.defenderid = defenderid;
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let defenderActor = game.actors.get(defenderid );
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defenderActor.encaisserDommages( rollData );
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} else { // Emit message for GM
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_encaisser",
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data: rollData
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data: { attackerid: attackerid, defenderid: defenderid }
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} );
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}
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});
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html.on("click", '#parer-button', event => {
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event.preventDefault();
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let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
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//let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
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let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let armeId = event.currentTarget.attributes['data-armeid'].value;
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let rollData = attackerActor.getFlag( "world", "rollData" );
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let rollData = defenderActor.currentRollData;
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defenderActor.parerAttaque( rollData, armeId );
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});
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html.on("click", '#esquiver-button', event => {
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event.preventDefault();
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let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
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//let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
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let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let rollData = attackerActor.getFlag( "world", "rollData" );
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let rollData = defenderActor.currentRollData;
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console.log("Esquive !", rollData, defenderActor);
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defenderActor.esquiverAttaque( rollData );
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});
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "0.9.34",
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"version": "0.9.35",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.6",
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"templateVersion": 44,
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