Merge branch 'roll-competence' into 'dev_1.1'

Roll competence

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!61
This commit is contained in:
Leratier Bretonnien 2020-12-08 22:27:56 +00:00
commit 591abd00e9
9 changed files with 243 additions and 142 deletions

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@ -128,7 +128,7 @@ export class RdDActorCreatureSheet extends ActorSheet {
// Roll Skill
html.find('.competence-label a').click((event) => {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName );
this.actor.rollCompetenceCreature( compName );
});
html.find('#vie-plus').click((event) => {

View File

@ -95,7 +95,7 @@ export class RdDActorEntiteSheet extends ActorSheet {
// Roll Skill
html.find('.competence-label a').click((event) => {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName );
this.actor.rollCompetenceCreature( compName );
});
html.find('#endurance-plus').click((event) => {

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@ -286,7 +286,7 @@ export class RdDActorSheet extends ActorSheet {
html.find('.arme-label a').click((event) => {
let armeName = event.currentTarget.text;
let competenceName = event.currentTarget.attributes['data-competence-name'].value;
this.actor.rollArme( armeName, competenceName);
this.actor.rollArme(competenceName, armeName);
});
// Initiative pour l'arme
html.find('.arme-initiative a').click((event) => {

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@ -16,6 +16,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDItemSort } from "./item-sort.js";
import { Grammar } from "./grammar.js";
export class RdDActor extends Actor {
@ -90,7 +91,6 @@ export class RdDActor extends Actor {
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
if (actorData.type === 'creature') this.computeEtatGeneral(actorData);
if (actorData.type === 'humanoide') this.computeEtatGeneral(actorData);
}
/* -------------------------------------------- */
@ -141,14 +141,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async performRoll(rollData, attacker = undefined) {
// Cas des bonus de cases pour les sorts
let sortBonus = 0;
if (rollData.selectedSort) {
sortBonus = RdDItemSort.getCaseBonus( rollData.selectedSort, rollData.coord );
}
// garder le résultat
rollData.rolled = await RdDResolutionTable.roll(rollData.caracValue, rollData.finalLevel, sortBonus);
rollData.rolled = await RdDResolutionTable.rollData(rollData);
//console.log("performRoll", rollData)
if ( !rollData.attackerRoll) {// Store in the registry if not a defense roll
@ -206,7 +200,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
computeRecul( rollData ) { // Calcul du recul (p. 132)
computeRecul( rollData, encaisser = undefined ) { // Calcul du recul (p. 132)
if ( rollData.arme || encaisser ) {
if ( (rollData.attackerRoll.particuliereAttaque && rollData.attackerRoll.particuliereAttaque == 'force') || rollData.attackerRoll.isCharge) {
let reculNiveau = this.data.data.taille.value - (rollData.attackerRoll.forceValue+rollData.attackerRoll.arme.dommages);
@ -271,7 +265,6 @@ export class RdDActor extends Actor {
if (rollData.needSignificative)
explications += " Significative nécessaire!";
}
this.computeRecul( rollData );
encaisser = rollData.needSignificative ? !rolled.isSign : !rolled.isSuccess;
this.computeRecul( rollData, encaisser );
} else { // This is the attack roll!
@ -303,12 +296,6 @@ export class RdDActor extends Actor {
}
}
// Sort management
if (rollData.selectedSort) { // Lancement de sort !
resumeCompetence = rollData.selectedDraconic.name + "/" + rollData.selectedSort.name;
explications = await this._rollLancementDeSort(rollData, rolled);
}
// Save it for fight in the flags area
game.system.rdd.rollDataHandler[this.data._id] = duplicate(rollData);
@ -370,68 +357,6 @@ export class RdDActor extends Actor {
return dmgArme + dmgPerso;
}
/* -------------------------------------------- */
async _rollLancementDeSort(rollData, rolled) {
let sort = duplicate(rollData.selectedSort);
let closeTMR = true;
let coutReve = sort.data.ptreve_reel; // toujours positionné par cas de sort à ptreve variables
let explications = "<br>Lancement du sort <strong>" + sort.name + "</strong> : " + Misc.upperFirst(sort.data.draconic)
+ " pour " + coutReve + " points de Rêve"
+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
let myReve = duplicate(this.data.data.reve.reve);
if (rolled.isSuccess) { // Réussite du sort !
sort.ptreve_reel = coutReve;
if (rolled.isPart) {
coutReve = Math.max(Math.ceil(coutReve / 2), 1);
}
// Incrémenter/gére le bonus de case
RdDItemSort.incrementBonusCase(this, sort, rollData.coord);
if (myReve.value > coutReve){
explications += "<br>Réussite du sort: " + coutReve + " points de Rêve sont dépensés (Bonus de case : +" + rolled.bonus + "%)";
if (rollData.isSortReserve) {
// Mise en réserve
myReve.value--;
await this.sortMisEnReserve(rollData, sort);
closeTMR = false;
}
}
else {
// Todo 0 pts de reve !!!!
explications += "<br>Pas assez de rêve";
mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
}
} else {
if (rolled.isETotal) { // Echec total !
coutReve *= 2;
myReve.value = myReve.value - coutReve;
explications += "<br><strong>Echec TOTAL</strong> du sort : " + coutReve + " Points de Rêve";
} else {
coutReve = 0
explications += "<br>Echec du sort !";
}
}
myReve.value = Math.max(myReve.value - coutReve, 0);
await this.update({ "data.reve.reve": myReve });
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
if (closeTMR) {
this.currentTMR.close(); // Close TMR !
} else {
this.currentTMR.maximize(); // Re-display TMR
}
return explications
}
/* -------------------------------------------- */
async dormirChateauDormant() {
let message = {
@ -1324,38 +1249,6 @@ export class RdDActor extends Actor {
}
}
/* -------------------------------------------- */
async rollUnSort(coord) {
let draconicList = this.getDraconicList();
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
let rollData = {
selectedCarac: this.data.data.carac.reve,
etat: this.data.data.compteurs.etat.value,
draconicList: draconicList,
sortList: sortList,
selectedDraconic: this.getBestDraconic(),
selectedSort: sortList[0],
coord: coord,
coordLabel: TMRUtility.getTMRDescription( coord).label,
finalLevel: 0,
diffConditions: 0,
diffLibre: sortList[0].data.difficulte, // Per default at startup
coutreve: Array(20).fill().map((item, index) => 1 + index),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
malusArmureValue: 0,
surencMalusFlag: false, // A ne pas utiliser pour les sorts
surencMalusValue: 0,
surencMalusApply: false,
isNatation: false,
useEncForNatation: false
}
if ( this.currentTMR) this.currentTMR.minimize(); // Hide
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', rollData);
new RdDRollDialog("sort", html, rollData, this ).render(true);
}
/* -------------------------------------------- */
_createCallbackExperience() {
return {
@ -1375,15 +1268,136 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async rollCarac( caracName )
async rollUnSort(coord) {
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
if (!sortList || sortList.length == 0)
{
let rollData = { selectedCarac: this.getCaracByName(caracName) };
ui.notifications.info("Aucun sort disponible!");
return;
}
let rollData = {
selectedCarac: this.data.data.carac.reve,
draconicList: this.getDraconicList(),
sortList: sortList,
selectedDraconic: this.getBestDraconic(),
selectedSort: sortList[0],
coord: coord,
coordLabel: TMRUtility.getTMRDescription( coord).label,
diffLibre: sortList[0].data.difficulte, // Per default at startup
coutreve: Array(20).fill().map((item, index) => 1 + index)
}
if ( this.currentTMR) this.currentTMR.minimize(); // Hide
const dialog = await RdDRoll.create(this, rollData,
{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html'},
{
name: 'lancer-un-sort',
label: 'Lancer un sort',
callbacks: [
this._createCallbackExperience(),
{ action: r => this._rollUnSortResult(r, false) }
]
},
{
name: 'mettre-en-reserve',
label: 'Mettre un sort en réserve',
callbacks: [
this._createCallbackExperience(),
{ action: r => this._rollUnSortResult(r, true) }
]
}
);
dialog.render(true);
}
async _rollUnSortResult(rollData, isSortReserve = false) {
rollData.isSortReserve = isSortReserve;
let rolled = rollData.rolled;
let sort = rollData.selectedSort;
let closeTMR = !rollData.isSortReserve;
let explications = rollData.isSortReserve
? ("<br>Mise en réserve du sort en " + rollData.coordLabel + "(" + rollData.coord + ")<strong>")
: "<br>Lancement du sort <strong>";
explications += sort.name + "</strong> : " + Misc.upperFirst(sort.data.draconic)
+ " pour " + sort.data.ptreve_reel + " points de Rêve"
+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
let depenseReve = sort.data.ptreve_reel;
let myReve = duplicate(this.data.data.reve.reve);
if (rolled.isSuccess) { // Réussite du sort !
//sort.ptreve_reel = coutReve;
if (rolled.isPart) {
depenseReve = Math.max(Math.floor(depenseReve / 2), 1);
}
if (rollData.isSortReserve) {
depenseReve++;
}
if (myReve.value > depenseReve) {
explications += "<br>Réussite du sort: " + depenseReve + " points de Rêve sont dépensés (Bonus de case en " + rollData.coord + ": +" + rolled.bonus + "%)";
// Incrémenter/gére le bonus de case
RdDItemSort.incrementBonusCase(this, sort, rollData.coord);
if (rollData.isSortReserve) {
await this.sortMisEnReserve(rollData, sort);
closeTMR = false;
}
}
else {
// Todo 0 pts de reve !!!!
depenseReve = 0;
explications += "<br>Pas assez de rêve";
mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
}
} else {
if (rolled.isETotal) { // Echec total !
depenseReve = Math.max(myReve.value, Math.floor(depenseReve * 1.5))
explications += "<br><strong>Echec TOTAL</strong> du sort : " + depenseReve + " Points de Rêve";
// TODO: mise en réserve d'un échec total...
} else {
depenseReve = 0
explications += "<br>Echec du sort !";
}
}
myReve.value = Math.max(myReve.value - depenseReve, 0);
await this.update({ "data.reve.reve": myReve });
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
if (closeTMR) {
this.currentTMR.close(); // Close TMR !
} else {
this.currentTMR.maximize(); // Re-display TMR
}
// Final chat message
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.selectedDraconic.name + " / " + rollData.selectedSort.name + "</strong>"
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
+ RdDResolutionTable.explain(rolled)
+ explications
}
ChatUtility.chatWithRollMode(chatOptions, this.name)
}
/* -------------------------------------------- */
async rollCarac( caracName ) {
let rollData = {
selectedCarac: this.getCaracByName(caracName),
needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
};
const dialog = await RdDRoll.create(this, rollData,
{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
{
name: 'jet-'+caracName,
label: 'Lancer : '+rollData.selectedCarac.label,
label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
callbacks: [
this._createCallbackExperience(),
{ action: this._rollCaracResult }
@ -1410,6 +1424,45 @@ export class RdDActor extends Actor {
ChatUtility.chatWithRollMode(chatOptions, this.name)
}
/* -------------------------------------------- */
async rollCompetence( name ) {
let rollData = {
competence: duplicate(RdDUtility.findCompetence( this.data.items, name)),
needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
}
if (rollData.competence.type == 'competencecreature') {
// Fake competence pour créature
mergeObject(rollData.competence, { data : { defaut_carac: "carac_creature", categorie: "creature" } });
rollData.carac = { carac_creature: { label: competence.name, value: competence.data.carac_value } };
}
else{
rollData.carac = this.data.data.carac;
}
console.log("rollCompetence !!!", rollData.competence);
const dialog = await RdDRoll.create(this, rollData,
{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'},
{
name: 'jet-competence',
label: 'Jet ' +Grammar.apostrophe('de', name),
callbacks: [
this._createCallbackExperience(),
{ action: this._competenceResult }
]
}
);
dialog.render(true);
}
_competenceResult(rollData) {
ChatUtility.chatWithRollMode({
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
+ RdDResolutionTable.explain(rollData.rolled)
+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
}, this.name)
}
/* -------------------------------------------- */
async rollAppelChance( )
@ -1526,28 +1579,51 @@ export class RdDActor extends Actor {
this.currentTMR.render(true);
}
/* -------------------------------------------- */
rollArme( armeName, competenceName=undefined ) {
let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
if (armeItem ) {
if ( competenceName == undefined) competenceName = armeItem.data.competence;
this.rollCompetence( competenceName, armeItem );
} else {
this.rollCompetence( armeName ); //Bypass mode!
async rollCompetenceCreature( compName ) {
let competence = RdDUtility.findCompetence( this.data.items, compName);
if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
armeItem = { name: compName, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
this.rollCompetenceCombat(competence, armeItem);
}
else {
this.rollCompetence(name);
}
}
/* -------------------------------------------- */
async rollCompetence( name, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
rollArme(competenceName, armeName) {
let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
if (armeItem && competenceName == undefined) competenceName = armeItem.data.competence;
let competence = RdDUtility.findCompetence(this.data.items, competenceName == undefined? armeName : competenceName);
if (armeItem==undefined && competence.type == 'competencecreature' && competence.data.iscombat ) {
armeItem = { name: name, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
}
if (armeItem || armeName) {
this.rollCompetenceCombat( competenceName, armeItem );
} else {
this.rollCompetence( competence.name );
}
}
/* -------------------------------------------- */
async rollCompetenceCombat( name, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
let competence = RdDUtility.findCompetence( this.data.items, name);
console.log("rollCompetence !!!", competence, armeItem, attackerRoll);
if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
armeItem = { name: name, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
}
console.log("rollCompetenceCombat !!!", competence, armeItem, attackerRoll);
// Common rollData values
let rollData = {
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: this.data.data.compteurs.etat.value,
diffConditions: 0,
forceValue : (this.data.data.carac.force) ? this.data.data.carac.force.value : 0, // Utilisé pour le jet de recul
forceValue : attackerRoll ? (this.data.data.carac.force ? this.data.data.carac.force.value : this.data.data.carac.reve.value) : 0, // Utilisé pour le jet de recul
diffLibre: (attackerRoll) ? attackerRoll.diffLibre : 0,
attackerRoll: attackerRoll,
finalLevel: 0,
@ -1561,7 +1637,7 @@ export class RdDActor extends Actor {
encValueForNatation: 0
}
if ( this.type == 'personnage ') {
rollData.malusArmureValue = (this.data.data.attributs) ? this.data.data.attributs.malusarmure.value : 0;
rollData.malusArmureValue = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? this.data.data.attributs.malusarmure.value : 0,
rollData.surencMalusFlag = (this.data.data.compteurs.surenc.value < 0);
rollData.surencMalusValue = this.data.data.compteurs.surenc.value;
rollData.surencMalusApply = false;
@ -1571,9 +1647,6 @@ export class RdDActor extends Actor {
}
if ( competence.type == 'competencecreature') { // Specific case for Creatures
if ( competence.data.iscombat ) {
armeItem = { name: name, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
}
competence.data.defaut_carac = "carac_creature"; // Fake default competence
competence.data.categorie = "creature"; // Fake default competence
rollData.competence = competence;
@ -1705,17 +1778,21 @@ export class RdDActor extends Actor {
{
let armeItem = this.getOwnedItem(armeId); // Item.data.data !
console.log("Going to PARY !!!!!!!!!", armeItem, attackerRoll.diffLibre);
<<<<<<< HEAD
if (armeItem.type == 'competencecreature') {
this.rollCompetence( armeItem.name, armeItem.data, attackerRoll, attacker);
} else {
this.rollCompetence( armeItem.data.data.competence, armeItem.data, attackerRoll, attacker);
}
=======
this.rollCompetenceCombat( armeItem.data.data.competence, armeItem.data, attackerRoll, attacker);
>>>>>>> e2644f1 (Séparation compétences/combat)
}
/* -------------------------------------------- */
esquiverAttaque( attackerRoll, attacker = undefined )
{
this.rollCompetence( "esquive", undefined, attackerRoll, attacker );
this.rollCompetenceCombat( "esquive", undefined, attackerRoll, attacker );
}
/* -------------------------------------------- */

18
module/grammar.js Normal file
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@ -0,0 +1,18 @@
const articlesApostrophes = {
'de' : 'd\'',
'le' : 'l\'',
'la' : 'l\''
}
export class Grammar {
static apostrophe(article, word) {
if (articlesApostrophes[article] && Grammar.startsWithVoyel(word)) {
return articlesApostrophes[article] + word
}
return article + ' ' + word;
}
static startsWithVoyel(word) {
return word.match(/^[aeiouy]/i)
}
}

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@ -104,7 +104,7 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
static async roll(caracValue, finalLevel, bonus = 0 ) {
static async roll(caracValue, finalLevel, bonus = undefined ) {
let chances = this.computeChances(caracValue, finalLevel);
chances.showDice = true;
this.updateChancesWithBonus( chances, bonus);

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@ -34,12 +34,13 @@ export class RdDRoll extends Dialog {
finalLevel: 0,
diffConditions: 0,
diffLibre: 0,
malusArmureValue: actor.data.data.attributs ? actor.data.data.attributs.malusarmure.value : 0,
surencMalusFlag: (actor.data.data.compteurs.surenc.value < 0),
surencMalusValue: actor.data.data.compteurs.surenc.value,
malusArmureValue: (actor.type == 'personnage ' && actor.data.data.attributs && actor.data.data.attributs.malusarmure) ? actor.data.data.attributs.malusarmure.value : 0,
surencMalusFlag: actor.type == 'personnage ' ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.type == 'personnage ' ? actor.data.data.compteurs.surenc.value : 0,
surencMalusApply: false,
isNatation: false,
useEncForNatation: false
isNatation: rollData.competence ? rollData.competence.name.toLowerCase().includes("natation") : false,
useEncForNatation: false,
encValueForNatation: actor.encombrementTotal ? Math.floor(actor.encombrementTotal) : 0
},
{ overwrite: false });
}
@ -74,6 +75,9 @@ export class RdDRoll extends Dialog {
async onAction(action, html) {
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
if (action.callbacks)
for (let callback of action.callbacks) {
if (callback.condition == undefined || callback.condition(this.rollData)) {
@ -101,6 +105,7 @@ export class RdDRoll extends Dialog {
// Sort management
if (rollData.selectedSort) {
rollData.bonus = RdDItemSort.getCaseBonus( rollData.selectedSort, rollData.coord ),
//console.log("Toggle show/hide", rollData.selectedSort);
HtmlUtility._showControlWhen("#div-sort-difficulte", RdDItemSort.isDifficulteVariable(rollData.selectedSort))
HtmlUtility._showControlWhen("#div-sort-ptreve", RdDItemSort.isCoutVariable(rollData.selectedSort))
@ -153,6 +158,7 @@ export class RdDRoll extends Dialog {
html.find('#sort').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
this.rollData.bonus = RdDItemSort.getCaseBonus( rollData.selectedSort, rollData.coord );
RdDItemSort.setCoutReveReel(rollData.selectedSort);
//console.log("RdDRollSelectDialog - Sort selection", rollData.selectedSort);
updateRollResult(rollData);

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@ -388,7 +388,7 @@ export class RdDTMRDialog extends Dialog {
console.log("declencheSortEnReserve", sortReserve)
const declenchementSort = "Vous avez déclenché le sort <strong>" + sortReserve.sort.name
+ "</strong> en réserve en " + sortReserve.coord + " (" + TMRUtility.getTMRDescription(sortReserve.coord).label
+ ") avec " + sortReserve.sort.ptreve_reel + " points de Rêve";
+ ") avec " + sortReserve.sort.data.ptreve_reel + " points de Rêve";
this._tellToGM(declenchementSort);
this.close();
}

View File

@ -55,7 +55,7 @@ export class RdDTokenHud {
hudCombat.find('label').click(async (event) => {
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
let arme = armesList[armeIndex];
actor.rollArme( arme.name, arme.data.competence);
actor.rollArme( arme.data.competence, arme.name);
});
}
}