XP compute and sheet re-org
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@ -14,7 +14,7 @@ export class RdDActorSheet extends ActorSheet {
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 640,
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height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}],
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
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});
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}
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@ -53,10 +53,12 @@ export class RdDActorSheet extends ActorSheet {
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list = [];
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data.competenceByCategory[item.data.categorie] = list;
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}
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competenceXPTotal += RdDUtility.computeCompetenceXPCost(item)
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if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade
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competenceXPTotal += RdDUtility.computeCompetenceXPCost(item)
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list.push(item);
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}
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}
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competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence);
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data.data.competenceXPTotal = competenceXPTotal;
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//console.log("XP competence : ", competenceXPTotal);
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@ -252,6 +252,27 @@ export class RdDUtility {
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return xp;
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}
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/* -------------------------------------------- */
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static computeCompetenceTroncXP( competenceList )
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{
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let xp = 0;
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for (let troncList of competenceTroncs) {
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let minNiveau = 15;
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for (let troncName of troncList) {
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let comp = RdDUtility.findCompetence( competenceList, troncName);
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minNiveau = (comp.data.niveau < minNiveau) ? comp.data.niveau : minNiveau;
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}
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if ( minNiveau > 0 ) minNiveau = 0; // Clamp à 0, pour le tronc commun
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let minNiveauXP = competence_xp_par_niveau[minNiveau+10];
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xp += minNiveauXP;
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for (let troncName of troncList) {
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let comp = RdDUtility.findCompetence( competenceList, troncName);
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xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
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}
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}
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return xp;
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}
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/* -------------------------------------------- */
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static computeCarac( data)
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{
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@ -17,7 +17,7 @@
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</div>
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<div>
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<span>Sonné :</span>
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<input class="resource-content" type="checkbox" name="data.sante.sonne.value" value="{{data.sante.sonne.value}} {{#if data.sante.sonne.value}}checked{{/if}}"/>
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<input class="resource-content" type="checkbox" name="data.sante.sonne.value" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
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</div>
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</div>
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<div class="flex-group-center flex-fatigue">
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@ -32,13 +32,6 @@
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<div class="flex-group-center">Blessure critique : {{data.nbCritiques}}</div>
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</div>
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</div>
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<div class="flexrow">
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{{#each data.compteurs as |compteur key|}}
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<div class="flexcol flex-group-center">
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{{compteur.label}} : {{compteur.value}}
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</div>
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{{/each}}
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</div>
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</div>
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</header>
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@ -47,6 +40,7 @@
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<a class="item" data-tab="carac">Caractéristiques</a>
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<a class="item" data-tab="competences">Compétences</a>
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<a class="item" data-tab="combat">Combat</a>
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<a class="item" data-tab="compteur">Compteurs</a>
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<a class="item" data-tab="blessures">Blessures</a>
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<a class="item" data-tab="hautreve">Haut-Rêve</a>
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<a class="item" data-tab="items">Equipement</a>
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@ -280,6 +274,18 @@
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</ol>
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</div>
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{{!-- Compteurs Tab --}}
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<div class="tab compteur" data-group="primary" data-tab="compteur">
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<ol class="item-list">
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{{#each data.compteurs as |compteur key|}}
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<li class="item flexrow"">
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<span class="arme-label">{{compteur.label}}</span>
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<span class="competence-label">{{compteur.value}}</span>
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</li>
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{{/each}}
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</div>
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</div>
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{{!-- blessures Tab --}}
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<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
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<span class="blessures-title">Blessures Légeres :</span>
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