Merge branch 'feature/appelAuMoral' into 'v1.3'

Feature/appel au moral

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!148
This commit is contained in:
Leratier Bretonnien 2021-02-11 22:53:24 +00:00
commit 5fab913b77
9 changed files with 95 additions and 10 deletions

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@ -1653,7 +1653,15 @@ export class RdDActor extends Actor {
action: r => this._appliquerAjoutExperience(r, game.settings.get("core", "rollMode") != 'blindroll')
};
}
/* -------------------------------------------- */
createCallbackAppelAuMoral() { /* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
return {
condition: r => r.use.appelAuMoral && game.settings.get("core", "rollMode") != 'selfroll',
action: r => { console.log("createCallbackAppelAuMoral"); this.displayAppelAuMoral ; console.log(r.rolled.isEchec); this._appliquerAppelMoral(r, game.settings.get("core", "rollMode") != 'blindroll') }
};
}
/* -------------------------------------------- */
async checkCaracXP(caracName) {
let carac = this.data.data.carac[caracName];
@ -1723,6 +1731,14 @@ export class RdDActor extends Actor {
if (xpResult && xpResult.xpCarac > 0 && rollData.selectedCarac) {
this.checkCaracXP(rollData.selectedCarac.name);
}
}
/* -------------------------------------------- */
async _appliquerAppelMoral(rollData, display = true) {
if (!this.isPersonnage()) return;
if (!rollData.rolled.isEchec) return;
const waitUpdate = this.moralIncDec(-1); /* L'appel au moral a échoué. Le personnage perd un point de moral */
rollData.jetEchouerMoralDiminuer = true;
}
/* -------------------------------------------- */
@ -1977,6 +1993,7 @@ export class RdDActor extends Actor {
label: 'Jet ' + Grammar.apostrophe('de', name),
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: r => this._competenceResult(r) }
]
});
@ -2202,7 +2219,9 @@ export class RdDActor extends Actor {
async _competenceResult(rollData) {
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
}
async _moralDecrease(rollData) {
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
}
/* -------------------------------------------- */
async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };

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@ -29,4 +29,4 @@ export class RdDCarac {
static isActionPhysique(selectedCarac) {
return Grammar.toLowerCaseNoAccent(selectedCarac?.label).match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
}
}
}

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@ -37,16 +37,19 @@ export class RdDRoll extends Dialog {
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
carac: actor.data.data.carac,
finalLevel: 0,
diffConditions: 0,
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
malusArmureValue: actor.getMalusArmure(),
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.getSurenc(),
useMalusSurenc: false,
use: { libre: true, conditions: true, surenc: false, encTotal: false, },
appelAuMoralPossible : false, /* Est-ce que l'appel au moral est possible ? Variable utisé pour l'affichage ou non de la ligne concernant le moral */
appelAuMoralDemander :false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
jetEchouerMoralDiminuer : false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false, appelAuMoral : false /* Le jet se fait ou non en utilisant l'appel au moral */},
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
useMalusEncTotal: false,
encTotal: actor.getEncTotal(),
@ -195,6 +198,27 @@ export class RdDRoll extends Dialog {
this.rollData.useMalusEncTotal = event.currentTarget.checked;
this.updateRollResult();
});
html.find('#iconeSmile').change((event) => {
console.log("iconeSmile");
console.log(html.find('.iconeSmile'));
this.updateRollResult();
});
html.find('#useAppelAuMoralCheckbox').change((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.appelAuMoralDemander = event.currentTarget.checked
if ( this.rollData.appelAuMoralDemander ) {
if ( this.rollData.moral > 0 ) {
html.find('#iconeSmile')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
html.find('#textSmile')[0].innerHTML = "Appel au moral";
} else {
html.find('#iconeSmile')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg";
html.find('#textSmile')[0].innerHTML = "Appel à l'énergie du désespoir";
}
} else {
html.find('#iconeSmile')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
html.find('#textSmile')[0].innerHTML = "Sans appel au moral";
}
this.updateRollResult();
});
// Section Méditation
html.find('.conditionMeditation').change((event) => {
let condition = event.currentTarget.attributes['id'].value;
@ -206,7 +230,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
async updateRollResult() {
let rollData = this.rollData;
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat());
rollData.caracValue = parseInt(rollData.selectedCarac.value);
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
@ -220,11 +244,21 @@ export class RdDRoll extends Dialog {
HtmlUtility._showControlWhen($("#div-sort-difficulte"), RdDItemSort.isDifficulteVariable(rollData.selectedSort))
HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort))
}
if ( ! RdDCarac.isActionPhysique(rollData.selectedCarac || ! actor.isPersonnage() ) ) {
rollData.appelAuMoralPossible = false;
rollData.use.appelAuMoral = false;
} else {
rollData.appelAuMoralPossible = true;
rollData.use.appelAuMoral = rollData.appelAuMoralDemander;
}
RollDataAjustements.calcul(rollData, this.actor);
rollData.finalLevel = this._computeFinalLevel(rollData);
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen($("#divAppelAuMoral"), rollData.appelAuMoralPossible );
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence));
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));

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@ -235,6 +235,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
// messages tchat
'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',

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@ -74,8 +74,8 @@ export const referenceAjustements = {
},
moral: {
isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac),
isUsed: (rollData, actor) => rollData.use?.moral,
getLabel: (rollData, actor) => 'Moral',
isUsed: (rollData, actor) => rollData.use?.appelAuMoral,
getLabel: (rollData, actor) => 'Appel au moral',
getValue: (rollData, actor) => 1
},
moralTotal: {

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@ -812,6 +812,26 @@ ul, li {
left: 0px;
text-align: center;
}
.diffAppelAuMoral {
display: none !important;
}
.diffAppelAuMoral-checker {
height: 20px;
background-image: url('../icons/moral-neutre.svg');
background-size: cover;
}
.diffAppelAuMoral:checked + .diffAppelAuMoral-checker {
background-image: url('../icons/moral-heureux.svg');
}
.iconeSmile {
height: 20px;
width: 20px;
border:none;
outline: none;
background-size: cover;
}
.textSmile {
}
/* ======================================== */
/* Fatigue CSS */
@ -1392,4 +1412,4 @@ display: inline-flex;
content : url(img/logo.png);
width: 80px;
height: 68px;
}
}

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@ -0,0 +1,4 @@
{{#if use.appelAuMoral}}<div>
{{alias}} fait appel {{#if (gt moral 0)}}au moral{{else}}à l'énergie du déspoir{{/if}} {{#if moralDiminuer}}et échoue, diminuant son moral.{{else}} et réussit.{{/if}}
{{^jetEchouerMoralDiminuer}} Son moral reste inchangé à {{moral}}.{{/jetEchouerMoralDiminuer}}
<div>{{/if}}

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@ -12,6 +12,7 @@
<div>
<span>{{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}}</span>
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
{{~#if show.explications}}
<div>
{{show.explications}}

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@ -67,6 +67,12 @@
{{/if}}
</div>
{{/if}}
<div class="form-group" id="divAppelAuMoral" >
<input class="diffAppelAuMoral" id="useAppelAuMoralCheckbox" type="checkbox" name="appelAuMoralDemander" />
<label for="useAppelAuMoralCheckbox" class="diffAppelAuMoral-checker" id="diffAppelAuMoral-checker"></label>
<label for="useAppelAuMoralCheckbox" class="textSmile" id="textSmile" >Sans appel au moral</label>
<img for="useAppelAuMoralCheckbox" class="iconeSmile" id="iconeSmile" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}