#41 : Gestion de l'archetype des PJs
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@ -44,6 +44,7 @@ export class RdDActorSheet extends ActorSheet {
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list.push(item);
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}
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}
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this.competenceByCategory = duplicate(data.competenceByCategory); // Sauvegarde locale
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competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence);
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data.data.competenceXPTotal = competenceXPTotal;
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//console.log("XP competence : ", competenceXPTotal);
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@ -156,6 +157,31 @@ export class RdDActorSheet extends ActorSheet {
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d.render(true);
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}
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/* -------------------------------------------- */
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afficheResumeArchetype() {
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let levelCategory = RdDUtility.getLevelCategory();
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let labelCategory = RdDUtility.getLabelCategory();
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let contentHTML = "";
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for (let compCategory in this.competenceByCategory) {
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console.log(">>>>", compCategory);
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contentHTML += "<br><b>" + labelCategory[compCategory] + "</b>";
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for (let comp of this.competenceByCategory[compCategory]) {
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if ( !comp.data.niveau_archetype ) comp.data.niveau_archetype = levelCategory[compCategory];
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contentHTML += "<br>" + comp.name + " : " + comp.data.niveau_archetype;
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}
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}
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let dialogData = {
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content: contentHTML,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Fermer"
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}
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}
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}
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new Dialog( dialogData ).render(true);
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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@ -333,6 +359,11 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) );
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} );
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// Dialog d'archetype
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html.find("#affiche-archetype").click((event) => {
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this.afficheResumeArchetype()
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} );
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html.find('#stress-test').click((event) => {
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this.actor.stressTest();
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this.render(true);
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@ -4,16 +4,29 @@ import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ChatUtility } from "./chat-utility.js";
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/* -------------------------------------------- */
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const level_category = {
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"generale": "-4",
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"particuliere": "-8",
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"speciale": "-11",
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"specialisee": "-11",
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"connaissance": "-11",
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"draconic": "-11",
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"melee": "-6",
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"tir": "-8",
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"lancer": "-8"
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}
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/* -------------------------------------------- */
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const label_category = {
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"generale": "Générales",
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"particuliere": "Particulières",
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"specialisee": "Spécialisées",
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"connaissance": "Connaissances",
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"draconic": "Draconics",
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"melee": "Mêlée",
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"tir": "Tir",
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"lancer": "Lancer"
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}
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/* -------------------------------------------- */
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const competenceTroncs = [ ["Esquive", "Dague", "Corps à corps"],
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["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"] ];
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const competence_xp = {
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@ -23,6 +36,7 @@ const competence_xp = {
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"-4" : [ 15, 30, 45, 60, 80, 100, 120]
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}
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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const competence_xp_par_niveau = [ 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
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const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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@ -30,7 +44,7 @@ const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue(max) {
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const cycle = [5, 2, 4, 1, 3, 0];
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let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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@ -45,6 +59,8 @@ function _buildAllSegmentsFatigue(max) {
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}
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return fatigue;
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}
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/* -------------------------------------------- */
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function _cumulSegmentsFatigue(matrix) {
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let cumulMatrix = [];
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for (let line of matrix)
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@ -59,6 +75,7 @@ function _cumulSegmentsFatigue(matrix) {
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return cumulMatrix;
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}
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/* -------------------------------------------- */
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const fatigueMatrix = _buildAllSegmentsFatigue(30);
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const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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@ -77,12 +94,14 @@ const table2func = { "queues": {descr: "queues : Tire une queue de Dragon", fun
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"souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle},
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"tarot" : { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot} };
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/* -------------------------------------------- */
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const definitionsBlessures = [
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{ type: "legere", facteur: 2 },
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{ type: "grave", facteur : 4 },
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{ type: "critique", facteur : 6 }
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]
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/* -------------------------------------------- */
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const definitionsEncaissement = {
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"mortel": [
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{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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@ -310,6 +329,10 @@ export class RdDUtility {
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{
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return level_category;
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}
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static getLabelCategory( )
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{
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return label_category;
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}
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static getCaracArray()
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{
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return carac_array;
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@ -565,6 +565,7 @@ ul, li {
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flex-grow: 0;
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}
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.arme-label,
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.generic-label,
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.competence-label,
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.description-label {
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flex-grow: 2;
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@ -300,9 +300,12 @@
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<div>
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<ul class="item-list">
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<li class="item flexrow">
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<span class="competence-label">Total XP compétences</span>
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<span class="generic-label">Total XP compétences</span>
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<span class="competence-value">{{data.competenceXPTotal}}</span>
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</li>
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<li class="item flexrow">
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<span class="generic-label"><a id="affiche-archetype">Voir l'Archetype</a></span>
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</li>
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</ul>
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</div>
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</div>
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