`);
+ }
+ for (const key in game.system.rdd.combatStore.defenses) {
+ const defenderRoll = game.system.rdd.combatStore.defenses[key];
+ ChatUtility.removeMyChatMessageContaining(`
`);
+ }
+ RdDCombat.initStorePasseArmes();
+ }
+ }
+
+ /* -------------------------------------------- */
+ static combatNouveauRound(combat) {
+ let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
+ if (game.user.isGM) {
+ // seul le GM notifie le status
+ this.displayActorCombatStatus(combat, turn.actor);
+ // TODO Playaudio for player??
+ }
+ }
+
/* -------------------------------------------- */
static isActive() {
return true;
@@ -58,6 +119,33 @@ export class RdDCombat {
return RdDCombat.createUsingTarget(attacker)
}
+ /* -------------------------------------------- */
+ static handleMsgDefense(data) {
+ let defenderToken = canvas.tokens.get(data.defenderTokenId);
+ if (defenderToken) {
+ if (!game.user.isGM && game.user.character == undefined) { // vérification / sanity check
+ ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
+ return;
+ }
+ if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
+ //console.log("User is pushing message...", game.user.name);
+ game.system.rdd.combatStore.attaques[data.attackerId] = duplicate(data.rollData);
+ data.whisper = [game.user];
+ data.blind = true;
+ data.rollMode = "blindroll";
+ ChatMessage.create(data);
+ }
+ }
+ }
+
+ static terminerPasseArmes(data) {
+ if (game.user.isGM) { // Seul le GM nettoie le stockage des données de combat
+ let attackerRoll = game.system.rdd.combatStore.attaques[data.attackerId]; // Retrieve the rolldata from the store
+ game.system.rdd.combatStore.attaques[data.attackerId] = undefined;
+ game.system.rdd.combatStore.defenses[attackerRoll.passeArme] = undefined;
+ }
+ }
+
/* -------------------------------------------- */
static _sendRollMessage(sender, recipient, defenderTokenId, topic, message, rollData) {
let chatMessage = {
@@ -129,12 +217,12 @@ export class RdDCombat {
/* -------------------------------------------- */
async onEvent(button, event) {
- let attackerRoll = game.system.rdd.rollDataHandler.attaques[this.attackerId];
+ let attackerRoll = game.system.rdd.combatStore.attaques[this.attackerId];
if (!attackerRoll) {
ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
return;
}
- const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
+ const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
@@ -163,18 +251,18 @@ export class RdDCombat {
/* -------------------------------------------- */
_consumeDefense(passeArme) {
let defenderRoll = this._getDefense(passeArme);
- game.system.rdd.rollDataHandler.defenses[passeArme] = undefined;
+ game.system.rdd.combatStore.defenses[passeArme] = undefined;
return defenderRoll;
}
/* -------------------------------------------- */
_getDefense(passeArme) {
- return game.system.rdd.rollDataHandler.defenses[passeArme];
+ return game.system.rdd.combatStore.defenses[passeArme];
}
/* -------------------------------------------- */
_storeDefense(defenderRoll) {
- game.system.rdd.rollDataHandler.defenses[defenderRoll.passeArme] = defenderRoll;
+ game.system.rdd.combatStore.defenses[defenderRoll.passeArme] = defenderRoll;
}
/* -------------------------------------------- */
@@ -235,7 +323,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isEchec(rollData) {
- switch (rollData.surprise) {
+ switch (rollData.ajustements.surprise.used) {
case 'totale': return true;
}
return rollData.rolled.isEchec;
@@ -243,7 +331,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isEchecTotal(rollData) {
- if (!rollData.attackerRoll && rollData.surprise) {
+ if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
return rollData.rolled.isEchec;
}
return rollData.rolled.isETotal;
@@ -251,7 +339,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isParticuliere(rollData) {
- if (!rollData.attackerRoll && rollData.surprise) {
+ if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
return false;
}
return rollData.rolled.isPart;
@@ -259,7 +347,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isReussite(rollData) {
- switch (rollData.surprise) {
+ switch (rollData.ajustements.surprise.used) {
case 'totale': return false;
}
return rollData.rolled.isSuccess;
@@ -299,10 +387,11 @@ export class RdDCombat {
passeArme: randomID(16),
coupsNonMortels: false,
competence: competence,
- surprise: this.attacker.getSurprise(),
- surpriseDefenseur: this.defender.getSurprise(),
+ surprise: this.attacker.getSurprise(true),
+ surpriseDefenseur: this.defender.getSurprise(true),
essais: {}
};
+ rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.attacker.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
@@ -320,13 +409,13 @@ export class RdDCombat {
/* -------------------------------------------- */
async _onAttaqueParticuliere(rollData) {
- game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData);
+ game.system.rdd.combatStore.attaques[this.attackerId] = duplicate(rollData);
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
const isMeleeDiffNegative = rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0;
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients(this.attacker.name),
- content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', {
+ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
attackerId: this.attackerId,
defenderTokenId: this.defenderTokenId,
isFinesse: isMeleeDiffNegative,
@@ -342,7 +431,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
// Save rollData for defender
- game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(attackerRoll);
+ game.system.rdd.combatStore.attaques[this.attackerId] = duplicate(attackerRoll);
attackerRoll.show = {
cible: this.target ? this.defender.data.name : 'la cible',
@@ -368,7 +457,8 @@ export class RdDCombat {
const paramDemandeDefense = {
passeArme: attackerRoll.passeArme,
essais: attackerRoll.essais,
- surprise: this.defender.getSurprise(),
+ // surprise: this.defender.getSurprise(true),
+ // surprise: attackerRoll.ajustements.attaqueDefenseurSurpris.used,
defender: this.defender,
attackerId: this.attackerId,
defenderTokenId: this.defenderTokenId,
@@ -401,7 +491,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async _onAttaqueEchecTotal(attackerRoll) {
- game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(attackerRoll);
+ game.system.rdd.combatStore.attaques[this.attackerId] = duplicate(attackerRoll);
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
ChatMessage.create({
@@ -469,10 +559,9 @@ export class RdDCombat {
}
_prepareParade(attackerRoll, armeParade) {
- const isCreature = this.defender.isCreature();
const compName = armeParade.data.competence;
const armeAttaque = attackerRoll.arme;
-
+
let rollData = {
passeArme: attackerRoll.passeArme,
forceValue: this.defender.getForceValue(),
@@ -480,14 +569,15 @@ export class RdDCombat {
attackerRoll: attackerRoll,
competence: this.defender.getCompetence(compName),
arme: armeParade,
- surprise: this.defender.getSurprise(),
+ surprise: this.defender.getSurprise(true),
needParadeSignificative: RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade),
carac: this.defender.data.data.carac,
show: {}
};
- rollData.diviseur = this._getDiviseurSignificative(rollData);
- if (isCreature) {
+ rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
+
+ if (this.defender.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
}
return rollData;
@@ -495,7 +585,13 @@ export class RdDCombat {
/* -------------------------------------------- */
_getDiviseurSignificative(defenderRoll) {
- let facteurSign = (this.defender.isDemiSurprise() || defenderRoll.needParadeSignificative) ? 2 : 1;
+ let facteurSign = 1;
+ if (defenderRoll.surprise == 'demi'){
+ facteurSign *= 2;
+ }
+ if (defenderRoll.needParadeSignificative) {
+ facteurSign *= 2;
+ }
if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) {
facteurSign *= 2;
}
@@ -568,12 +664,12 @@ export class RdDCombat {
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: competence,
- surprise: this.defender.getSurprise(),
- surpriseDefenseur: this.defender.getSurprise(),
+ surprise: this.defender.getSurprise(true),
+ surpriseDefenseur: this.defender.getSurprise(true),
carac: this.defender.data.data.carac,
show: {}
};
- rollData.diviseur = this._getDiviseurSignificative(rollData);
+ rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.defender.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
@@ -590,21 +686,21 @@ export class RdDCombat {
}
/* -------------------------------------------- */
- async _onEsquiveNormale(rollData) {
- console.log("RdDCombat._onEsquiveNormal >>>", rollData);
- this._consumeDefense(rollData.passeArme);
- await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
+ async _onEsquiveNormale(defenderRoll) {
+ console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll);
+ this._consumeDefense(defenderRoll.passeArme);
+ await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
}
/* -------------------------------------------- */
- async _onEsquiveEchec(rollData) {
- console.log("RdDCombat._onEsquiveEchec >>>", rollData);
+ async _onEsquiveEchec(defenderRoll) {
+ console.log("RdDCombat._onEsquiveEchec >>>", defenderRoll);
- await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
+ await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
- this.removeChatMessageActionsPasseArme(rollData.passeArme);
- this._sendMessageDefense(rollData.attackerRoll, { defense: true })
- this._storeDefense(rollData);
+ this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
+ this._sendMessageDefense(defenderRoll.attackerRoll, { defense: true })
+ this._storeDefense(defenderRoll);
}
/* -------------------------------------------- */
@@ -688,12 +784,6 @@ export class RdDCombat {
return Misc.toInt(this.defender.data.data.carac.taille.value) - (attaque.forceValue + attaque.arme.data.dommagesReels);
}
- /* -------------------------------------------- */
- _sendMessageEncaisser(rollData) {
- let message = "
" + this.defender.name + " doit:" + this._buildMessageEncaisser(rollData);
- RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_encaisser", message, rollData);
- }
-
/* -------------------------------------------- */
async encaisser(attackerRoll, defenderTokenId) {
defenderTokenId = defenderTokenId || this.defenderTokenId;
@@ -755,8 +845,9 @@ export class RdDCombat {
}
/* -------------------------------------------- */
- static async displayActorCombatStatus(actor) {
- let rollData = {
+ static async displayActorCombatStatus(combat, actor) {
+ let data = {
+ combatId: combat._id,
alias: actor.name,
etatGeneral: actor.getEtatGeneral(),
isSonne: actor.getSonne(),
@@ -767,22 +858,14 @@ export class RdDCombat {
isCritique: false
}
if (actor.countBlessuresByName("critiques") > 0) { // Pour éviter le cumul grave + critique
- rollData.isCritique = true;
+ data.isCritique = true;
} else if (actor.countBlessuresByName("graves") > 0) {
- rollData.isGrave = true;
+ data.isGrave = true;
}
+
ChatUtility.createChatWithRollMode(actor.name, {
- content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData)
+ content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
});
}
- /* -------------------------------------------- */
- static updateCombatRound(combat, data) {
- if (combat.data.round != 0 && combat.turns && combat.data.active) {
- let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
- this.displayActorCombatStatus(turn.actor);
- // TODO Playaudio ??
- }
- }
-
}
\ No newline at end of file
diff --git a/module/rdd-main.js b/module/rdd-main.js
index 18be45a1..fc513fa7 100644
--- a/module/rdd-main.js
+++ b/module/rdd-main.js
@@ -23,6 +23,7 @@ import { RdDCommands } from "./rdd-commands.js";
import { RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDItemCompetence } from "./item-competence.js";
+import { StatusEffects } from "./status-effects.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@@ -45,16 +46,16 @@ const _patch_initiative = () => {
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
- for ( let cId = 0; cId < ids.length; cId++) {
- const c = this.getCombatant( ids[cId] );
+ for (let cId = 0; cId < ids.length; cId++) {
+ const c = this.getCombatant(ids[cId]);
//if (!c) return results;
let rollFormula = formula; // Init per default
- if ( !rollFormula ) {
+ if (!rollFormula) {
let armeCombat, competence;
- if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
+ if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
- if ( competenceItem.data.iscombat) {
+ if (competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
}
}
@@ -65,17 +66,17 @@ const _patch_initiative = () => {
armeCombat = duplicate(item);
}
}
- let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
- competence = RdDItemCompetence.findCompetence( c.actor.data.items, compName );
- rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
+ let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
+ competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
+ rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
}
}
//console.log("Combatat", c);
const roll = this._getInitiativeRoll(c, rollFormula);
- if ( roll.total <= 0 ) roll.total = 1;
+ if (roll.total <= 0) roll.total = 1;
//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
- await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
-
+ await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
+
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
let messageData = mergeObject(
@@ -98,22 +99,15 @@ const _patch_initiative = () => {
}
/************************************************************************************/
-Hooks.once("init", async function() {
+Hooks.once("init", async function () {
console.log(`Initializing Reve de Dragon System`);
-
+
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates();
-
// Create useful storage space
- game.system.rdd = {
- rollDataHandler: {
- attaques: {},
- defenses: {}
- },
- TMRUtility: TMRUtility
- }
+ game.system.rdd = { TMRUtility: TMRUtility }
- /* -------------------------------------------- */
+ /* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
name: "Accorder le rêve aux entités",
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
@@ -130,7 +124,7 @@ Hooks.once("init", async function() {
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "calendrier", {
- name: "calendrier",
+ name: "calendrier",
scope: "world",
config: false,
type: Object
@@ -138,7 +132,7 @@ Hooks.once("init", async function() {
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "liste-nombre-astral", {
- name: "liste-nombre-astral",
+ name: "liste-nombre-astral",
scope: "world",
config: false,
type: Object
@@ -146,7 +140,7 @@ Hooks.once("init", async function() {
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "calendrier-pos", {
- name: "calendrierPos",
+ name: "calendrierPos",
scope: "world",
config: false,
type: Object
@@ -160,7 +154,7 @@ Hooks.once("init", async function() {
config: true,
default: false,
type: Boolean
- });
+ });
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat", {
@@ -170,7 +164,7 @@ Hooks.once("init", async function() {
config: true,
default: true,
type: Boolean
- });
+ });
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "activer-sons-audio", {
name: "Activer les bruitages intégrés",
@@ -180,82 +174,70 @@ Hooks.once("init", async function() {
default: true,
type: Boolean
});
-
+
/* -------------------------------------------- */
- // Set an initiative formula for the system
- CONFIG.Combat.initiative = {
- formula: "1d20",
- decimals: 2
+ // Set an initiative formula for the system
+ CONFIG.Combat.initiative = {
+ formula: "1d20",
+ decimals: 0
};
-
+
/* -------------------------------------------- */
game.socket.on("system.foundryvtt-reve-de-dragon", data => {
- RdDUtility.performSocketMesssage( data );
+ RdDUtility.onSocketMesssage(data);
+ RdDCombat.onSocketMessage(data);
});
/* -------------------------------------------- */
- // Define custom Entity classes
+ // Define custom Entity classes
CONFIG.Actor.entityClass = RdDActor;
- CONFIG.RDD = {
- resolutionTable : RdDResolutionTable.resolutionTable,
- carac_array : RdDUtility.getCaracArray(),
- ajustementsConditions : RdDUtility.getAjustementsConditions(),
- difficultesLibres : RdDUtility.getDifficultesLibres()
+ CONFIG.RDD = {
+ resolutionTable: RdDResolutionTable.resolutionTable,
+ carac_array: RdDUtility.getCaracArray(),
+ ajustementsConditions: RdDUtility.getAjustementsConditions(),
+ difficultesLibres: RdDUtility.getDifficultesLibres()
}
-
+
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
- Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
- types: ["personnage"],
- makeDefault: true }
- );
- Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, {
- types: ["creature"],
- makeDefault: true
- });
- Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, {
- types: ["vehicule"],
- makeDefault: true
- });
- Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
- types: ["entite"],
- makeDefault: true
- });
+ Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { types: ["personnage"], makeDefault: true });
+ Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
+ Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
+ Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
- Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
+ Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });
// Handlebar function pour container
Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
// Patch the initiative formula
_patch_initiative();
+
+ // préparation des différents modules
+ RdDCommands.init();
+ RdDCombat.init();
+ RdDTokenHud.init();
+ RdDActor.init();
+ StatusEffects.init();
});
/* -------------------------------------------- */
-function messageDeBienvenue(){
+function messageDeBienvenue() {
ChatUtility.removeMyChatMessageContaining('
');
- ChatMessage.create( {
+ ChatMessage.create({
user: game.user._id,
- whisper: [game.user._id],
- content : `
Bienvenue dans le Rêve des Dragons !
+ whisper: [game.user._id],
+ content: `
Bienvenue dans le Rêve des Dragons !
Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
La commande /aide
dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.
` });
}
-/* -------------------------------------------- */
-Hooks.once("renderApplication", () => {
- messageDeBienvenue();
-});
-
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
-Hooks.once("ready", function() {
-
- // préparation des lignes de commandes
- RdDCommands.init();
+Hooks.once("ready", function () {
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier();
@@ -264,20 +246,20 @@ Hooks.once("ready", function() {
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
calendrier.render(true);
- } );
+ });
game.system.rdd.calendrier = calendrier; // Reference;
// Avertissement si joueur sans personnage
- if ( !game.user.isGM && game.user.character == undefined) {
- ui.notifications.info( "Attention ! Vous n'êtes connecté à aucun personnage !" );
- ChatMessage.create( { content:"
ATTENTION Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
- user: game.user._id } );
- //whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
+ if (!game.user.isGM && game.user.character == undefined) {
+ ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
+ ChatMessage.create({
+ content: "
ATTENTION Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
+ user: game.user._id
+ });
+ //whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
}
- // Integration du TokenHUD
- Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
- Hooks.on("updateCombat", (combat, data) => { RdDCombat.updateCombatRound(combat, data) } );
+ messageDeBienvenue();
});
/* -------------------------------------------- */
@@ -287,7 +269,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.toLowerCase().match(regExp);
- if (game.system.rdd.commands.processChatCommand(commands, content, msg)){
+ if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
@@ -296,5 +278,5 @@ Hooks.on("chatMessage", (html, content, msg) => {
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
- RdDUtility.pushInitiativeOptions( html, options );
+ RdDUtility.pushInitiativeOptions(html, options);
})
diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js
index fd516b21..16c2a806 100644
--- a/module/rdd-resolution-table.js
+++ b/module/rdd-resolution-table.js
@@ -82,7 +82,7 @@ export class RdDResolutionTable {
static explain(rolled) {
let message = "
Jet :
" + rolled.roll + " sur " + rolled.score + "% ";
if (rolled.caracValue != null && rolled.finalLevel != null) {
- message += (rolled.diviseur > 1 ? `(1/${rolled.diviseur} de ` : "(")
+ message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
}
message += '
' + rolled.quality + ' '
@@ -104,7 +104,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async rollData(rollData) {
- rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseur, rollData.showDice);
+ rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseurSignificative, rollData.showDice);
return rollData;
}
diff --git a/module/rdd-roll-resolution-table.js b/module/rdd-roll-resolution-table.js
index 6603babc..e988da68 100644
--- a/module/rdd-roll-resolution-table.js
+++ b/module/rdd-roll-resolution-table.js
@@ -70,44 +70,44 @@ export class RdDRollResolutionTable extends Dialog {
this.bringToTop();
- var rollData = this.rollData;
var dialog = this;
- function updateRollResult(rollData) {
- rollData.caracValue = parseInt(rollData.selectedCarac.value)
- rollData.finalLevel = dialog._computeFinalLevel(rollData);
-
- // Mise à jour valeurs
- $("#carac").val(rollData.caracValue);
- $("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
- $(".table-resolution").remove();
- $("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel, 1, 20, -10, 10));
- $(".table-proba-reussite").remove();
- $("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
- }
-
// Setup everything onload
- $(function () {
- $("#diffLibre").val(Misc.toInt(rollData.diffLibre));
- $("#diffConditions").val(Misc.toInt(rollData.diffConditions));
- updateRollResult(rollData);
- });
-
+ function onLoad(){
+ $("#diffLibre").val(Misc.toInt(dialog.rollData.diffLibre));
+ $("#diffConditions").val(Misc.toInt(dialog.rollData.diffConditions));
+ dialog.updateRollResult();
+ }
+ $(function () { onLoad();});
+
// Update !
html.find('#diffLibre').change((event) => {
- rollData.diffLibre = Misc.toInt(event.currentTarget.value);
- updateRollResult(rollData);
+ this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
+ this.updateRollResult();
});
html.find('#diffConditions').change((event) => {
rollData.diffConditions = Misc.toInt(event.currentTarget.value);
- updateRollResult(rollData);
+ this.updateRollResult();
});
html.find('#carac').change((event) => {
let caracKey = event.currentTarget.value;
- this.rollData.selectedCarac = rollData.carac[caracKey];
- updateRollResult(rollData);
+ this.rollData.selectedCarac = this.rollData.carac[caracKey];
+ this.updateRollResult();
});
}
+ async updateRollResult() {
+ let rollData = this.rollData;
+ rollData.caracValue = parseInt(rollData.selectedCarac.value)
+ rollData.finalLevel = this._computeFinalLevel(rollData);
+
+ // Mise à jour valeurs
+ $("#carac").val(rollData.caracValue);
+ $("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
+ $(".table-resolution").remove();
+ $(".table-proba-reussite").remove();
+ $("#tableResolution").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel));
+ $("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
+ }
/* -------------------------------------------- */
_computeFinalLevel(rollData) {
diff --git a/module/rdd-roll.js b/module/rdd-roll.js
index 2de31f6a..6b998e44 100644
--- a/module/rdd-roll.js
+++ b/module/rdd-roll.js
@@ -40,7 +40,7 @@ export class RdDRoll extends Dialog {
moral: actor.getMoralTotal(),
carac: actor.data.data.carac,
finalLevel: 0,
- diffConditions: rollData.arme ? RdDBonus.bonusAttaque(rollData.surpriseDefenseur) : 0,
+ diffConditions: 0,
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
editLibre: true,
editConditions: true,
@@ -49,15 +49,12 @@ export class RdDRoll extends Dialog {
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.getSurenc(),
useMalusSurenc: false,
- use: {
- surenc: false,
- encTotal: false,
- },
+ use: { libre:true, conditions: true, surenc: false, encTotal: false, },
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
useMalusEncTotal: false,
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
- surprise: actor.getSurprise(),
+ surprise: actor.getSurprise(false),
}
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
RollDataAjustements.calcul(rollData, actor);
@@ -228,7 +225,7 @@ export class RdDRoll extends Dialog {
$("#compdialogTitle").text(this._getTitle(rollData));
$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
$("#dmg-arme-actor").text(dmgText);
- $("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur));
+// $("#defenseur-surprise").text(RdDBonus.description(rollData.ajustements.attaqueDefenseurSurpris.descr));
$('.table-ajustement').remove();
$(".table-resolution").remove();
$(".table-proba-reussite").remove();
@@ -245,23 +242,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
_computeFinalLevel(rollData) {
- const etat = RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac) ? 0 : rollData.etat;
- const diffConditions = Misc.toInt(rollData.diffConditions);
- const malusSurenc = (rollData.useMalusSurenc) ? rollData.surencMalusValue : 0;
- const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
- const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0;
- const ajustementChance = RdDResolutionTable.isAjustementAstrologique(rollData) ? rollData.ajustementAstrologique : 0;
- // Gestion malus armure
- const malusArmureValue = this._computeMalusArmure(rollData);
-
- const diffMeditation = RdDItemMeditation.calculDifficulte(rollData);
- const diffLibre = this._computeDiffLibre(rollData);
- const diffCompetence = this._computeDiffCompetence(rollData);
- const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0;
-
- let ajust = RollDataAjustements.sum(rollData.ajustements);
- return ajust;
- //return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusSurenc + malusEncTotal + malusArmureValue + diffMeditation + ajustementChance + bonusTactique;
+ return RollDataAjustements.sum(rollData.ajustements);
}
/* -------------------------------------------- */
diff --git a/module/rdd-tmr-dialog.js b/module/rdd-tmr-dialog.js
index ebef73c7..4e827961 100644
--- a/module/rdd-tmr-dialog.js
+++ b/module/rdd-tmr-dialog.js
@@ -51,14 +51,17 @@ export class RdDTMRDialog extends Dialog {
this.rencontreState = 'aucune';
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
if (!this.viewOnly){
+ this.actor.setStatusDemiReve(true);
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + mode + ")");
}
}
-
+
/* -------------------------------------------- */
close() {
this.actor.santeIncDec("fatigue", this.nbFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
this.actor.tmrApp = undefined; // Cleanup reference
+ this.actor.setStatusDemiReve(false);
+
this._tellToGM(this.actor.name + " a quitté les terres médianes")
}
diff --git a/module/rdd-token-hud.js b/module/rdd-token-hud.js
index c056c61d..501f4928 100644
--- a/module/rdd-token-hud.js
+++ b/module/rdd-token-hud.js
@@ -5,6 +5,11 @@ import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDTokenHud {
+ static init(){
+ // Integration du TokenHUD
+ Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
+ }
+
/* -------------------------------------------- */
static async removeExtensionHud( app, html, tokenId) {
let combat = html.find('.control-icon.rdd-combat');
diff --git a/module/rdd-utility.js b/module/rdd-utility.js
index f3dcea1d..94323548 100644
--- a/module/rdd-utility.js
+++ b/module/rdd-utility.js
@@ -629,13 +629,11 @@ export class RdDUtility {
}
/* -------------------------------------------- */
- static performSocketMesssage(sockmsg) {
+ static onSocketMesssage(sockmsg) {
console.log(">>>>> MSG RECV", sockmsg);
switch (sockmsg.msg) {
case "msg_encaisser":
return RdDUtility._handleMsgEncaisser(sockmsg.data);
- case "msg_defense":
- return RdDUtility._handleMsgDefense(sockmsg.data);
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
case "msg_sync_time":
@@ -647,25 +645,6 @@ export class RdDUtility {
}
}
- /* -------------------------------------------- */
- static _handleMsgDefense(data) {
- let defenderToken = canvas.tokens.get(data.defenderTokenId);
- if (defenderToken) {
- if (!game.user.isGM && game.user.character == undefined) { // vérification / sanity check
- ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
- return;
- }
- if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
- //console.log("User is pushing message...", game.user.name);
- game.system.rdd.rollDataHandler.attaques[data.attackerId] = duplicate(data.rollData);
- data.whisper = [game.user];
- data.blind = true;
- data.rollMode = "blindroll";
- ChatMessage.create(data);
- }
- }
- }
-
/* -------------------------------------------- */
static rollInitiativeCompetence(combatantId, arme) {
const combatant = game.combat.getCombatant(combatantId);
@@ -760,12 +739,9 @@ export class RdDUtility {
/* -------------------------------------------- */
static _handleMsgEncaisser(data) {
if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
- let attackerRoll = game.system.rdd.rollDataHandler.attaques[data.attackerId]; // Retrieve the rolldata from the store
- game.system.rdd.rollDataHandler.attaques[data.attackerId] = undefined;
- game.system.rdd.rollDataHandler.defenses[attackerRoll.passeArme] = undefined;
-
let defender = canvas.tokens.get(data.defenderTokenId).actor;
- defender.encaisserDommages(attackerRoll);
+ let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
+ defender.encaisserDommages(attackerRoll, attacker);
}
}
diff --git a/module/rolldata-ajustements.js b/module/rolldata-ajustements.js
index 5139a5da..5eff690d 100644
--- a/module/rolldata-ajustements.js
+++ b/module/rolldata-ajustements.js
@@ -45,7 +45,7 @@ export const referenceAjustements = {
},
attaqueDefenseurSurpris: {
isUsed: (rollData, actor) => rollData.surpriseDefenseur,
- getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr,
+ getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr + (rollData.attackerRoll ? '' : ' défenseur'),
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
},
etat: {
@@ -88,8 +88,9 @@ export const referenceAjustements = {
getValue: (rollData, actor) => actor.ajustementAstrologique()
},
facteurSign: {
- isUsed: (rollData, actor) => rollData.diviseur > 1,
- getDescr: (rollData, actor) => rollData.diviseur > 1 ? `Facteur significative ×${Misc.getFractionHtml(rollData.diviseur)}` : ''
+ isUsed: (rollData, actor) => rollData.diviseurSignificative > 1,
+ getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative),
+ getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative
×${Misc.getFractionHtml(rollData.diviseurSignificative)} ` : ''
},
finesse: {
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
@@ -97,15 +98,15 @@ export const referenceAjustements = {
},
armeParade: {
isUsed: (rollData, actor) => RdDItemArme.needParadeSignificative(rollData.attackerRoll?.arme, rollData.arme),
- getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}`: ''
+ getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme ? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}` : ''
},
surprise: {
- isUsed: (rollData, actor) => actor.getSurprise(),
+ isUsed: (rollData, actor) => actor.getSurprise(rollData.passeArme),
getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).descr
},
bonusCase: {
isUsed: (rollData, actor) => rollData.selectedSort && rollData.coord,
- getDescr: (rollData, actor) => rollData.selectedSort && rollData.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord)}%`: ''
+ getDescr: (rollData, actor) => rollData.selectedSort && rollData.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord)}%` : ''
}
}
diff --git a/module/status-effects.js b/module/status-effects.js
new file mode 100644
index 00000000..cf420867
--- /dev/null
+++ b/module/status-effects.js
@@ -0,0 +1,128 @@
+
+const rddStatusEffects = [
+ { id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' },
+];
+const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
+const rddPrivateStatusEffects = [demiReveStatusEffect,];
+const statusDemiSurpriseCombat = new Set(['sonne', 'demi-reve', 'prone', 'restrain']);
+const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
+const statusSurpriseTotale = new Set(['unconscious', 'blind']);
+
+export class StatusEffects {
+ static init() {
+ StatusEffects.setCoreStatusId(rddPrivateStatusEffects);
+ StatusEffects.setCoreStatusId(rddStatusEffects);
+ const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join();
+ game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
+ name: "use-status-effects",
+ scope: "world",
+ config: false,
+ default: defaultUseStatusEffect,
+ type: String
+ });
+
+ game.settings.registerMenu("foundryvtt-reve-de-dragon", "select-status-effect", {
+ name: "Choisir les effets disponibles",
+ label: "Choix des effets",
+ hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
+ icon: "fas fa-bars",
+ type: StatusEffectsSettings,
+ restricted: true
+ });
+ CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
+
+ StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
+
+ console.log('statusEffects', CONFIG.statusEffects);
+ }
+
+ static valeurSurprise(effect, isCombat) {
+ const id = StatusEffects.statusId(effect);
+ if (statusSurpriseTotale.has(id)) {
+ return 2;
+ }
+ const status = (isCombat ? statusDemiSurpriseCombat : statusDemiSurprise);
+ return status.has(id) ? 1 : 0;
+ }
+
+ static statusId(effectData) {
+ return effectData.flags?.core?.statusId ?? effectData["flags.core.statusId"];
+ }
+
+ static setCoreStatusId(list) {
+ list.forEach(it => {
+ it.flags = { core: { statusId: it.id } };
+ it["flags.core.statusId"] = it.id;
+ });
+ }
+
+ static _getUseStatusEffects() {
+ const setting = game.settings.get("foundryvtt-reve-de-dragon", "use-status-effects");
+ return setting ? new Set(setting.split(',')) : new Set();
+ }
+
+ static _setUseStatusEffects(useStatusEffects) {
+ game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
+
+ for (let effect of CONFIG.RDD.allEffects) {
+ effect.active = effect.rdd || useStatusEffects.has(effect.id);
+ }
+ CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
+ }
+
+ static _toSetting(useStatusEffects) {
+ return Array.from(useStatusEffects).join();
+ }
+
+ static demiReve() {
+ return demiReveStatusEffect;
+ }
+}
+
+class StatusEffectsSettings extends FormApplication {
+ constructor(...args) {
+ super(...args);
+ }
+
+ static get defaultOptions() {
+ const options = super.defaultOptions;
+ mergeObject(options, {
+ id: "status-effects-settings",
+ template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
+ height: "auto",
+ width: 350,
+ minimizable: false,
+ closeOnSubmit: true,
+ title: "Choix des status/effets"
+ });
+ return options;
+ }
+
+ getData() {
+ let data = super.getData();
+ data.effects = CONFIG.RDD.allEffects;
+ return data;
+ }
+
+ activateListeners(html) {
+ html.find(".select-effect").click((event) => {
+ let id = event.currentTarget.attributes.name?.value;
+ if (id) {
+ let selected = StatusEffects._getUseStatusEffects();
+ let isChecked = event.currentTarget.checked;
+ if (isChecked) {
+ selected.add(id);
+ }
+ else {
+ selected.delete(id);
+ }
+ StatusEffects._setUseStatusEffects(selected);
+ }
+ });
+ }
+
+ async _updateObject(event, formData) {
+ this.close();
+ }
+}
+
diff --git a/styles/simple.css b/styles/simple.css
index f1d91e6f..256ccf9c 100644
--- a/styles/simple.css
+++ b/styles/simple.css
@@ -241,8 +241,18 @@ table {border: 1px solid #7a7971;}
}
.button-img {
+ vertical-align: baseline;
width: 8%;
height: 8%;
+ max-height: 48px;
+ border-width: 0;
+}
+
+.button-effect-img {
+ vertical-align: baseline;
+ width: 16px;
+ max-height: 16px;
+ height: 16;
border-width: 0;
}
@@ -253,12 +263,6 @@ table {border: 1px solid #7a7971;}
vertical-align: bottom;
}
-.img-sonne {
- vertical-align: baseline;
- max-height: 16px;
- border: 0;
-}
-
.foundryvtt-reve-de-dragon .sheet-header .header-fields {
-webkit-box-flex: 1;
-ms-flex: 1;
diff --git a/templates/actor-creature-sheet.html b/templates/actor-creature-sheet.html
index b9788a21..e98568dd 100644
--- a/templates/actor-creature-sheet.html
+++ b/templates/actor-creature-sheet.html
@@ -83,7 +83,7 @@
Sonné :
-
+
Etat Général :
diff --git a/templates/actor-humanoide-sheet.html b/templates/actor-humanoide-sheet.html
index d58d71ef..eb441bc3 100644
--- a/templates/actor-humanoide-sheet.html
+++ b/templates/actor-humanoide-sheet.html
@@ -83,7 +83,7 @@
Sonné :
-
+
Etat Général :
diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html
index 35d3cac3..439a78c8 100644
--- a/templates/actor-sheet.html
+++ b/templates/actor-sheet.html
@@ -1,3 +1,4 @@
+{{log "handlebar actor-sheet" this}}
- {{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}
+ {{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}
+ {{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}
-
-
{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}
+
+ {{#if actor.effects}}
+ {{data.surprise}}!
+ {{#each actor.effects as |effect key|}}
+
+
+
+ {{/each}}
+ {{#if data.isGM}}
+
(enlever tout)
+ {{/if}}
+ {{else}}
+ Aucun effet actif
+ {{/if}}
diff --git a/templates/chat-actor-turn-summary.html b/templates/chat-actor-turn-summary.html
index c87f041e..f0f89a1e 100644
--- a/templates/chat-actor-turn-summary.html
+++ b/templates/chat-actor-turn-summary.html
@@ -1,5 +1,5 @@
-
C'est au tour de {{alias}} !
-
{{blessuresStatus}}
+
C'est au tour de {{alias}} !
+
{{blessuresStatus}}
Son état général est de : {{etatGeneral}} {{#if isSonne}} et est sonné {{/if}}
{{#if isGrave}}
{{alias}} souffre de Blessure(s) Grave(s) : n'oubliez pas de faire un Je de Vie toutes les SC ({{SConst}}) minutes.
diff --git a/templates/chat-resultat-attaque.html b/templates/chat-resultat-attaque.html
index 577e07f9..498a04ae 100644
--- a/templates/chat-resultat-attaque.html
+++ b/templates/chat-resultat-attaque.html
@@ -1,5 +1,5 @@
-
{{alias}} attaque: {{arme.name}}
-
{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}, difficulté {{diffLibre}}
+
{{alias}} attaque à {{diffLibre}}: {{arme.name}}
+
{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{#if tactique}}
diff --git a/templates/chat-resultat-encaissement.html b/templates/chat-resultat-encaissement.html
index 8413dd3e..086e2c41 100644
--- a/templates/chat-resultat-encaissement.html
+++ b/templates/chat-resultat-encaissement.html
@@ -24,7 +24,7 @@
{{#if (gt eraflures 0)}}une contusion
{{else if (gt legeres 0)}}une blessure légère
{{else if (gt graves 0)}}une blessure grave
- {{else if (gt critique 0)}}une blessure critique
+ {{else if (gt critiques 0)}}une blessure critique
{{else}}Rien du tout
{{/if}}
diff --git a/templates/dialog-competence.html b/templates/dialog-competence.html
index 5bd5e70a..1d8b4025 100644
--- a/templates/dialog-competence.html
+++ b/templates/dialog-competence.html
@@ -1,3 +1,4 @@
+{{log "handlebar dialog-competence" this}}