diff --git a/packs/entites-de-cauchemar.db b/packs/entites-de-cauchemar.db index ba17701c..89f420ba 100644 --- a/packs/entites-de-cauchemar.db +++ b/packs/entites-de-cauchemar.db @@ -1,3 +1,4 @@ +{"name":"Quauquemaire","type":"entite","img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire.webp","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/32","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"
Le quauquemaire est un coq géant, au plumage mité de couleur gris poussière, d’un poids apparent de 140 kg, et d’une hauteur pouvant dépasser 3 m. Ses griffes, ergots et bec, sont des armes meurtrières (+dom +2).
\nLes quauquemaires hantent les endroits lugubres et désolés, les ruines principalement. Ils chantent au coucher du soleil, et leur chant est si lugubre, prometteur d’angoisse et de cauchemar, que quiconque l’entend et manque un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ne fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En termes de règles, cela signifie : pas de souvenir de l’archétype et donc pas de jet de stress au matin ; pas de montée dans les Hautes Terres du Rêve, et donc pas de récupération de rêve pour les haut-rêvants. Le quauquemaire s’incarne à partir de quelques plumes, qui sont ses seuls vestiges une fois qu’il est détruit.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"18","niveau":"+4","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"18","niveau":"+4","dommages":"+2"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+4","dommages":"+0"}}},"token":{"flags":{},"name":"Quauquemaire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire-token.webp","tint":null,"width":1,"height":1,"scale":1.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightColor":null,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"xisg9ix5YFsXizbu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1},"items":[{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":10,"iscombat":false,"isparade":false,"dommages":0,"description":"","descriptionmj":""},"sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[],"folder":null,"permission":{"default":0}},{"_id":"TVNAvaGEYLbdsvFa","name":"Bec","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":false,"dommages":2,"description":"","descriptionmj":""},"sort":450000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.png","effects":[],"folder":null,"permission":{"default":0}},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","data":{"categorie_parade":"","niveau":4,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":false,"dommages":2,"description":"","descriptionmj":""},"sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.png","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jtRmvSuwkwMmIMf0":3},"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.entites.xisg9ix5YFsXizbu"}},"_id":"47YUryMgpq1UnLuB"} {"_id":"5TubeAZqh2iKD9Xu","name":"Chien de la mort","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/38","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"Le chien de la mort est un énorme chien noir, d’une taille apparente correspondant à 75 kg, hurlant et baveux, babines retroussées sur des crocs luisants (+dom +1).
\nOn dit que les chiens de la mort sont le produit des hurlements à la mort des chiens normaux. Ils ne se matérialisent qu’à la tombée de la nuit, à partir de mi- Lyre, et disparaissent automatiquement au lever du soleil, comme effacés, ne laissant derrière eux que quelques poils de chien. Entre-temps, durant la nuit, ils se rassemblent en meutes hurlantes, cherchant à causer le plus grand dommage possible.
\n\n
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+2","dommages":"+1"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+2","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.myAXpfMDW2s4SBlZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort.webp","token":{"flags":{},"name":"Chien de la mort","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort-token.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"5TubeAZqh2iKD9Xu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"db8E8HwROw1ZcwRR","name":"Crocs","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":12,"iscombat":true,"isparade":false,"dommages":1,"description":""},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"0Ms9iKxqigNNpZEx","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":11,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} {"_id":"6EyjidE1w0rQzZZ7","name":"Désespoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"
Le désespoir est une ECNI présentant l’aspect d’un fantôme verdâtre, humanoïde, aux traits ravagés par le chagrin.
\nLa victime d’un désespoir présente elle-même tous les signes du plus profond désespoir, sanglotant, se frappant la poitrine et s’arrachant les cheveux. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Avant toute action requérant un jet de dés, la victime doit jouer un jet de VOLONTÉ/ moral à zéro. Si ce jet échoue, la victime n’agit pas et se contente de pleurer.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+2","dommages":"+0"}}},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir.webp","token":{"flags":{},"name":"Désespoir","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"6EyjidE1w0rQzZZ7","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"L'entité tente de prendre possession du corps de sa victime.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} {"_id":"DEk8ZXP3qP2eHYBa","name":"Esprit Thanataire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"19","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":32,"value":32,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+3","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/26","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"L’esprit thanataire est à coup sûr la plus fatale de toutes les entités de cauchemar. Il peut adopter physiquement n’importe quelle forme : animale, humanoïde, fantastique. Sa préférence va toutefois à la forme humaine, homme ou femme. Il se présente usuellement vêtu et armé. À première vue, rien ne le distinguerait d’un Humain véritable, si ce n’est ses yeux rouges, qu’il ne peut changer ni dissimuler : des yeux rutilant d’un sombre éclat maléfique.
\nLes esprits thanataires furent à l’origine des entités invoquées par des haut-rêvants insanes de la fin du Second Âge, dans le but de traquer des victimes désignées. Le Grand Réveil ne les a pas annihilés, pire encore, privés d’ordres précis, ils chassent maintenant, inexorablement, tous ceux qui ont le malheur de les rencontrer. Dans l’attente, l’esprit thanataire hante usuellement les lieux de son invocation, vieille tour en ruine, salle souterraine, et autre antre de prédilection d’un haut-rêvant de thanatos. Tant que personne ne vient à lui, il demeure sur place, et pourrait demeurer ainsi pendant des siècles. Mais malheur au voyageur qui vient imprudemment troubler sa sombre retraite ! L’esprit thanataire le prend pour victime désignée et n’aura de cesse qu’il ne l’ait détruit.
\nPour plus de détails, voir page 428.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"16","niveau":"+5","dommages":"+4"}},"competencecreature[1]":{"data":{"carac_value":"16","niveau":"+5","dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13","niveau":"+5","dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"16","niveau":"+5","dommages":"4"}},"competencecreature[4]":{"data":{"carac_value":"16","niveau":"+5","dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"13","niveau":"+5","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.MNA4reUhAdKlkeRv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire.webp","token":{"flags":{},"name":"Esprit Thanataire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire-token.webp","tint":"","width":1,"height":1,"scale":1.5,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"DEk8ZXP3qP2eHYBa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"6G14MO5gckhbo0bX","name":"Bouclier Lourd","type":"competencecreature","data":{"categorie_parade":"boucliers","niveau":5,"default_diffLibre":0,"carac_value":16,"iscombat":true,"isparade":true,"dommages":0,"description":""},"sort":700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"qWjxtD8YUMtXORTC","name":"Epée Bâtarde","type":"competencecreature","data":{"categorie_parade":"epees-lourdes","niveau":5,"default_diffLibre":0,"carac_value":16,"iscombat":true,"isparade":true,"dommages":4,"description":""},"sort":650000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"fD0YNY1WHMI1LHKI","name":"Esquive","type":"competencecreature","data":{"categorie_parade":"","niveau":5,"default_diffLibre":0,"carac_value":13,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]}],"effects":[]} @@ -10,7 +11,4 @@ {"_id":"cmWQYuyzVsz02NMt","name":"Vaseux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"8/16","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"
Le vaseux est une entité qui s’incarne à partir de la vase et la boue des marais, comme un grand bonhomme de vase. Son allure est vaguement humanoïde, bipède, avec deux longs tentacules en guise de membres supérieurs (+dom +2).
\nLes tentacules du vaseux ne causent pas de véritables blessures, mais uniquement des pertes d’endurance. Utiliser la table des Coups non mortels.
Toutefois, quand la proie tombe inconsciente, le vaseux la recouvre et commence à la digérer, c’est à- dire à la transformer en vase à son tour. L’équipement de la victime (armes, sacs,vêtements, etc.) est entièrement transformé en vase en 1 round. La victime, quant à elle, perd automatiquement 1 point de vie par round. Quand son seuil négatif est dépassé, elle n’est plus que vase.
Au cours d’un round de combat, le vaseux attaque avec un tentacule et peut parer toutes les armes avec le second.
Il n’esquive jamais.
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
\n","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"NDwCYUzJVRIUFc77","name":"Tentacules","type":"competencecreature","data":{"categorie_parade":"boucliers","niveau":6,"default_diffLibre":0,"carac_value":18,"iscombat":true,"isparade":true,"dommages":2,"description":"
Attaque ou parade avec un tentacule.
"},"sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp","effects":[]}],"effects":[]} {"_id":"flTN0xHZRmMeXljK","name":"Bêtise","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"La bêtise est une ECNI présentant l’aspect d’un fantôme jaunâtre, humanoïde, aux traits marqués par l’imbécillité la plus grande.
\nLa victime d’une bêtise présente elle-même tous les symptômes d’une rare stupidité. Pratiquement, toutes ses Connaissances, y compris les voies de Draconic, retombent au niveau -11. Pour les autres compétences, y compris les compétences de combat, la victime doit préalablement réussir un jet d’INTELLECT à -3. En cas d’échec, au lieu d’agir, elle se contente de ricaner bêtement.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"14","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sourceId":"Actor.RNH865xLjlfY44QD","sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise.webp","token":{"flags":{},"name":"Bêtise","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise-token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"flTN0xHZRmMeXljK","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"categorie_parade":"","niveau":2,"default_diffLibre":0,"carac_value":14,"iscombat":true,"isparade":false,"dommages":0,"description":"L'entité tente de prendre possession du corps de sa victime.
"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[]}],"effects":[]} {"_id":"wcHy6fiEWUnLBSUv","name":"Porte-poisse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"6","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":18,"value":18,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/20","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"Le porte-poisse a l’aspect d’un grand vautour aux plumes complètement engluées d’une sorte de colle poisseuse. Bien qu’ayant la forme d’un oiseau, il ne se déplace que sur le sol, à vitesse relativement réduite. Son poids apparent est de 35 kg.
\nComme nombre d’entités de cauchemar, le porte-poisse hante les désolations et les ruines. Il combat avec son bec acéré. Outre les dommages qu’il cause (+dom +1), chaque fois qu’il porte un coup, même une simple contusion-éraflure, sa victime doit réussir un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ou perdre 1 point de chance. Les points de chance ainsi perdus peuvent être regagnés selon la règle normale. Détruite, l’entité ne laisse pour tout vestige que quelques plumes ensanglantées.
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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Le quauquemaire est un coq géant, au plumage mité de couleur gris poussière, d’un poids apparent de 140 kg, et d’une hauteur pouvant dépasser 3 m. Ses griffes, ergots et bec, sont des armes meurtrières (+dom +2).
\nLes quauquemaires hantent les endroits lugubres et désolés, les ruines principalement. Ils chantent au coucher du soleil, et leur chant est si lugubre, prometteur d’angoisse et de cauchemar, que quiconque l’entend et manque un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ne fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En termes de règles, cela signifie : pas de souvenir de l’archétype et donc pas de jet de stress au matin ; pas de montée dans les Hautes Terres du Rêve, et donc pas de récupération de rêve pour les haut-rêvants. Le quauquemaire s’incarne à partir de quelques plumes, qui sont ses seuls vestiges une fois qu’il est détruit.
","notesmj":"Notes du MJ","competencecreature[0]":{"data":{"carac_value":"18","niveau":"+4","dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"18","niveau":"+4","dommages":"+2"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+4","dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire.webp","token":{"flags":{},"name":"Quauquemaire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire-token.webp","tint":"","width":1,"height":1,"scale":1.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"xisg9ix5YFsXizbu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
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","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"
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\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.
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Les zombis sont des entités du même principe que les squelettes, sauf que les cadavres utilisés ne sombrent pas en putréfaction. Les zombis sont usuellement des entités artificielles, voulues, créées par les haut-rêvants qui utilisent la voie de thanatos (voir Animer un Zombi, p297). Leur caractéristique RÊVE ne peut jamais être supérieure à leur caractéristique TAILLE. Ils combattent avec leurs mains aux ongles étonnamment durs (+dom +1).
\nLes zombis sont usuellement aux ordres d’un haut-rêvant et n’agissent que par rapport à des ordres donnés. Ils font d’excellents gardes. Moins horribles à voir que les squelettes, ils ne demandent pas de jet de VOLONTÉ. Il arrive que des zombis échappent au contrôle de leur maître. Ils deviennent alors des zombis sauvages, parfois appelés zombars, et se comportent alors comme toute entité de cauchemar, provoquant mort et destruction. Une fois l’entité détruite, le cadavre utilisé se putréfie instantanément.
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\n\n
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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.
\n\n
","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"
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Le quauquemaire est un coq géant, au plumage mité de couleur gris poussière, d’un poids apparent de 140 kg, et d’une hauteur pouvant dépasser 3 m. Ses griffes, ergots et bec, sont des armes meurtrières (+dom +2).
\nLes quauquemaires hantent les endroits lugubres et désolés, les ruines principalement. Ils chantent au coucher du soleil, et leur chant est si lugubre, prometteur d’angoisse et de cauchemar, que quiconque l’entend et manque un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ne fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En termes de règles, cela signifie : pas de souvenir de l’archétype et donc pas de jet de stress au matin ; pas de montée dans les Hautes Terres du Rêve, et donc pas de récupération de rêve pour les haut-rêvants. Le quauquemaire s’incarne à partir de quelques plumes, qui sont ses seuls vestiges une fois qu’il est détruit.
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