Plusieurs compétences esquive
Pour les sirènes!
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@ -626,11 +626,13 @@ export class RdDCombat {
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
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const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
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const competence = event.currentTarget.attributes['data-competence']?.value;
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const compId = event.currentTarget.attributes['data-compid']?.value;
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switch (button) {
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case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
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case '#parer-button': return this.parade(attackerRoll, armeParadeId);
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case '#esquiver-button': return this.esquive(attackerRoll);
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case '#parer-button': return this.parade(attackerRoll, armeParadeId, competence);
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case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
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case '#encaisser-button': return this.encaisser(attackerRoll, defenderTokenId);
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case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
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@ -888,18 +890,18 @@ export class RdDCombat {
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}
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// # utilisation esquive
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const esquive = Misc.data(this.defender.getCompetence("esquive"));
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const corpsACorps = Misc.data(this.defender.getCompetence("Corps à corps"));
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const esquiveUsage = esquive ? this.defender.getItemUse(esquive._id) : 0;
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const corpsACorps = Misc.data(this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }));
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const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }).map(c => Misc.data(c)));
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esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
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const paramChatDefense = {
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passeArme: attackerRoll.passeArme,
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essais: attackerRoll.essais,
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isPossession: this.isPossession( attackerRoll),
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isPossession: this.isPossession(attackerRoll),
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defender: Misc.data(this.defender),
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attacker: Misc.data(this.attacker),
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attackerId: this.attackerId,
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esquiveUsage: esquiveUsage,
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esquives: esquives,
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defenderTokenId: this.defenderTokenId,
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mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
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armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
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@ -1014,12 +1016,12 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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async parade(attackerRoll, armeParadeId) {
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async parade(attackerRoll, armeParadeId, competence) {
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let arme = this.defender.getArmeParade(armeParadeId);
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console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
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let rollData = this._prepareParade(attackerRoll, arme);
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let rollData = this._prepareParade(attackerRoll, arme, competence);
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const dialog = await RdDRoll.create(this.defender, rollData,
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{
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@ -1042,20 +1044,16 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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_prepareParade(attackerRoll, armeParade) {
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const compName = armeParade.data.competence;
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const armeAttaque = attackerRoll.arme;
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const parade = Misc.data(this.defender.getCompetence(compName));
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_prepareParade(attackerRoll, armeParade, competenceParade) {
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let defenderRoll = {
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passeArme: attackerRoll.passeArme,
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diffLibre: attackerRoll.diffLibre,
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attackerRoll: attackerRoll,
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competence: parade,
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competence: Misc.data(this.defender.getCompetence(competenceParade)),
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arme: armeParade,
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surprise: this.defender.getSurprise(true),
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needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
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needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade),
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needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
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carac: Misc.templateData(this.defender).carac,
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show: {}
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};
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@ -1101,10 +1099,10 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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async esquive(attackerRoll) {
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const esquive = Misc.data(this.defender.getCompetence("esquive"));
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async esquive(attackerRoll, compId, compName) {
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const esquive = Misc.data(this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName));
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if (esquive == undefined) {
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ui.notifications.error(this.defender.name + " n'a pas de compétence 'esquive'");
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ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
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return;
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}
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console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
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@ -290,13 +290,22 @@
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<span class="competence-value">{{numberFormat arme.data.dommagesReels decimals=0 sign=true}}</span>
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</li>
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{{/each}}
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<li class="item flexrow list-item">
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<span class="competence-label"><a data-competence-name="{{esquive.name}}">{{esquive.name}}</a></span>
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<span class="arme-initiative"></span>
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<span class="competence-label"></span>
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<span class="competence-value">{{numberFormat esquive.niveau decimals=0 sign=true}}</span>
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<span class="competence-value"></span>
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</li>
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{{#each esquives as |esq key|}}
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<li class="item flexrow list-item">
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<span class="competence-label">
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<a class="competence-label" name="{{esq.name}}">
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<img class="sheet-competence-img" src="{{esq.img}}"/>
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<span>{{esq.name}}</span>
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{{log esq}}
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</a>
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</span>
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<span class="arme-initiative"></span>
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<span class="competence-label"></span>
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<span class="competence-value">{{numberFormat esq.data.niveau decimals=0 sign=true}}</span>
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<span class="competence-value"></span>
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</li>
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{{/each}}
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</ul>
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<hr>
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{{!-- Liste de blessures --}}
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@ -36,22 +36,27 @@
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{{/unless}}
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{{else}}
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{{#each armes as |arme key|}}
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<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}' data-armeid='{{arme.id }}'>
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<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
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data-armeid='{{arme._id}}'>
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Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
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</a>
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<br>
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{{/each}}
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{{#if mainsNues}}
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<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'>
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<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'
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data-armeid='{{arme._id}}' data-competence='{{arme.data.competence}}'>
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Parer à mains nues à {{diffLibre}}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
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</a>
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<br>
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{{/if}}
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{{#if (ne attaqueCategorie 'tir')}}
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<a class='chat-card-button' id='esquiver-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'>
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Esquiver à {{diffLibre}} {{#if esquiveUsage}} (Utilisations : {{esquiveUsage}}){{/if}}
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{{#each esquives as |esq key|}}
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<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
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data-compid='{{esq._id}}' data-competence='{{esq.name}}'>
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{{esq.name}} à {{../diffLibre}} {{#if esq.usage}} (Utilisations : {{esq.usage}}){{/if}}
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</a>
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<br>
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{{/each}}
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{{/if}}
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{{/if}}
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{{/unless}}
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