From ecb47addbaef811fe043c02ea76ea7a8585ff156 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Fri, 10 Nov 2023 01:27:34 +0100 Subject: [PATCH 01/11] Fix changelog --- changelog.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/changelog.md b/changelog.md index 9ca44cb8..6d7799d3 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,5 @@ # v11.0 -## v11.1.1 - Les vertèbres de Werther de Zloth +## v11.1.2 - Les vertèbres de Werther de Zloth - Fix: les jets d'encaissement fonctionnent de nouveau normalement - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros From 1759e6d1c3214e1de46a4d7cc28e0fd8a00aeae2 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Fri, 10 Nov 2023 03:39:35 +0100 Subject: [PATCH 02/11] Fix: tooltips sorts TMRs --- changelog.md | 3 + module/rdd-tmr-dialog.js | 88 ++++++++--------------- module/tmr/carte-tmr.js | 10 +-- module/tmr/draconique.js | 8 +-- module/tmr/pixi-tmr.js | 147 ++++++++++++++++++++++++++------------- 5 files changed, 141 insertions(+), 115 deletions(-) diff --git a/changelog.md b/changelog.md index 6d7799d3..d13c02ec 100644 --- a/changelog.md +++ b/changelog.md @@ -1,4 +1,7 @@ # v11.0 +## v11.1.3 - Werther de Zloth l'Onirique +- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case + ## v11.1.2 - Les vertèbres de Werther de Zloth - Fix: les jets d'encaissement fonctionnent de nouveau normalement - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros diff --git a/module/rdd-tmr-dialog.js b/module/rdd-tmr-dialog.js index 78280820..1080f6f5 100644 --- a/module/rdd-tmr-dialog.js +++ b/module/rdd-tmr-dialog.js @@ -62,8 +62,8 @@ export class RdDTMRDialog extends Dialog { this.loadCasesSpeciales(); this.allTokens = []; this.rencontreState = 'aucune'; - this.pixiApp = new PIXI.Application({ width: 720, height: 860 }); - this.pixiTMR = new PixiTMR(this, this.pixiApp); + this.pixiTMR = new PixiTMR(this); + this.subdialog = undefined this.callbacksOnAnimate = []; @@ -128,7 +128,7 @@ export class RdDTMRDialog extends Dialog { /* -------------------------------------------- */ createPixiSprites() { - EffetsDraconiques.carteTmr.createSprite(this.pixiTMR); + this.pixiTMR.setup() this.updateTokens(); this.forceDemiRevePositionView(); } @@ -139,13 +139,9 @@ export class RdDTMRDialog extends Dialog { this.demiReve = this._tokenDemiReve(); this._trackToken(this.demiReve); } - let tokens = this._getTokensCasesTmr() - .concat(this._getTokensRencontres()) - .concat(this._getTokensSortsReserve()); - - for (let t of tokens) { - this._trackToken(t); - } + this._getTokensCasesTmr().forEach(t => this._trackToken(t)) + this._getTokensRencontres().forEach(t => this._trackToken(t)) + this._getTokensSortsReserve().forEach(t => this._trackToken(t)) } /* -------------------------------------------- */ @@ -204,6 +200,7 @@ export class RdDTMRDialog extends Dialog { if (this.subdialog) { return this.forceTMRContinueAction(); } + let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord()); if (move == 'top') oddq.row -= 1; @@ -230,7 +227,8 @@ export class RdDTMRDialog extends Dialog { document.getElementsByClassName("tmr-row") .item(0) - .insertCell(0).append(this.pixiApp.view); + .insertCell(0) + .append(this.pixiTMR.view); if (this.viewOnly) { this.html.find('.lancer-sort').remove(); @@ -241,24 +239,17 @@ export class RdDTMRDialog extends Dialog { HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord())); - this.html.find('tr.tmr-row *').click((event) => { - this.subdialog?.bringToTop(); - }); + this.html.find('tr.tmr-row *').click(event => this.subdialog?.bringToTop()); // Roll Sort - this.html.find('.lancer-sort').click((event) => { - this.actor.rollUnSort(this._getActorCoord()); - }); - this.html.find('.lire-signe-draconique').click((event) => { - this.actor.rollLireSigneDraconique(this._getActorCoord()); - }); - - this.html.find('#dir-top').click((event) => this.moveFromKey("top")); - this.html.find('#dir-top-left').click((event) => this.moveFromKey("top-left")); - this.html.find('#dir-top-right').click((event) => this.moveFromKey("top-right")); - this.html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left")); - this.html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right")); - this.html.find('#dir-bottom').click((event) => this.moveFromKey("bottom")); + this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getActorCoord())); + this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getActorCoord())); + this.html.find('#dir-top').click(event=> this.moveFromKey("top")); + this.html.find('#dir-top-left').click(event=> this.moveFromKey("top-left")); + this.html.find('#dir-top-right').click(event=> this.moveFromKey("top-right")); + this.html.find('#dir-bottom-left').click(event=> this.moveFromKey("bottom-left")); + this.html.find('#dir-bottom-right').click(event=> this.moveFromKey("bottom-right")); + this.html.find('#dir-bottom').click(event=> this.moveFromKey("bottom")); // Gestion du cout de montée en points de rêve let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse(); @@ -382,19 +373,8 @@ export class RdDTMRDialog extends Dialog { /* -------------------------------------------- */ $marquerCasesTMR(listCoordTMR) { - this.currentRencontre.graphics = []; // Keep track of rectangles to delete it this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location - for (let coordTMR of listCoordTMR) { - const rect = this._getCaseRectangleCoord(coordTMR); - const rectDraw = new PIXI.Graphics(); - rectDraw.beginFill(0xffff00, 0.3); - // set the line style to have a width of 5 and set the color to red - rectDraw.lineStyle(5, 0xff0000); - // draw a rectangle - rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h); - this.pixiApp.stage.addChild(rectDraw); - this.currentRencontre.graphics.push(rectDraw); // garder les objets pour gestion post-click - } + this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR)) } /* -------------------------------------------- */ @@ -907,15 +887,11 @@ export class RdDTMRDialog extends Dialog { /* -------------------------------------------- */ nettoyerRencontre() { - if (!this.currentRencontre) return; // Sanity check - if (this.currentRencontre.graphics) { - for (let drawRect of this.currentRencontre.graphics) { - // Suppression des dessins des zones possibles - this.pixiApp.stage.removeChild(drawRect); - } - } - this.currentRencontre = undefined; // Nettoyage de la structure - this.rencontreState = 'aucune'; // Et de l'état + // Suppression des dessins des zones possibles + this.currentRencontre?.graphics?.forEach(graphic => this.pixiTMR.removeGraphic(graphic)) + // Nettoyage de la structureet de l'état + this.currentRencontre = undefined; + this.rencontreState = 'aucune'; } /* -------------------------------------------- */ @@ -1106,18 +1082,10 @@ export class RdDTMRDialog extends Dialog { await this.postRencontre(tmr); return tmr; } - /* -------------------------------------------- */ - /** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */ - _getCaseRectangleCoord(coord) { - return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord)); - } /* -------------------------------------------- */ _removeTokens(filter) { - const tokensToRemove = this.allTokens.filter(filter); - for (let token of tokensToRemove) { - this.pixiApp.stage.removeChild(token.sprite); - } + this.allTokens.filter(filter).forEach(token => this.pixiTMR.removeToken(token)) } /* -------------------------------------------- */ @@ -1125,7 +1093,9 @@ export class RdDTMRDialog extends Dialog { if (this.demiReve === token && this.isDemiReveCache()) { return; } - this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR())); - this.allTokens.push(token); + this.pixiTMR.positionToken(token); + if (!this.allTokens.includes(token)) { + this.allTokens.push(token); + } } } diff --git a/module/tmr/carte-tmr.js b/module/tmr/carte-tmr.js index b1e61053..dfdec720 100644 --- a/module/tmr/carte-tmr.js +++ b/module/tmr/carte-tmr.js @@ -1,3 +1,4 @@ +import { TMRUtility } from "../tmr-utility.js"; import { Draconique } from "./draconique.js"; import { PixiTMR } from "./pixi-tmr.js"; @@ -16,7 +17,6 @@ export class CarteTmr extends Draconique { img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr.webp' } createSprite(pixiTMR) { - const img = PixiTMR.getImgFromCode(this.code()) const sprite = new PIXI.Sprite(PIXI.utils.TextureCache[img]); // Setup the position of the TMR @@ -28,10 +28,12 @@ export class CarteTmr extends Draconique { sprite.anchor.set(0); sprite.buttonMode = true; sprite.tmrObject = pixiTMR; - - pixiTMR.addTooltip(sprite, (e,s) => this.computeTooltip(e,s)); - pixiTMR.pixiApp.stage.addChild(sprite); return sprite; } + computeTooltip(coordTMR) { + const tmr = TMRUtility.getTMR(coordTMR) + return tmr? TMRUtility.getTMRLabel(coordTMR) : ''; + } + } diff --git a/module/tmr/draconique.js b/module/tmr/draconique.js index dea066dd..7095321a 100644 --- a/module/tmr/draconique.js +++ b/module/tmr/draconique.js @@ -86,15 +86,13 @@ export class Draconique { * @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks. */ token(pixiTMR, linkData, coordTMR, type = undefined) { + const tooltip = this.tooltip(linkData); const token = { sprite: this.createSprite(pixiTMR), - coordTMR: coordTMR + coordTMR: coordTMR, + tooltip: tooltip }; token[type ?? this.code()] = linkData; - this.linkData = linkData; - if (this.tooltip(linkData)) { - pixiTMR.addTooltip(token.sprite, (e, s) => this.computeTooltip(e, s)); - } return token; } diff --git a/module/tmr/pixi-tmr.js b/module/tmr/pixi-tmr.js index 213dabf8..08b6f2b8 100644 --- a/module/tmr/pixi-tmr.js +++ b/module/tmr/pixi-tmr.js @@ -1,6 +1,8 @@ +import { Misc } from "../misc.js"; import { RdDTMRDialog } from "../rdd-tmr-dialog.js"; import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js"; import { TMRUtility } from "../tmr-utility.js"; +import { EffetsDraconiques } from "./effets-draconiques.js"; export const tooltipStyle = new PIXI.TextStyle({ fontFamily: 'CaslonAntique', @@ -15,11 +17,33 @@ export class PixiTMR { static textures = [] - constructor(tmrObject, pixiApp) { - this.tmrObject = tmrObject; - this.pixiApp = pixiApp ?? tmrObject.pixiApp; - this.pixiApp.stage.sortableChildren = true; + constructor(tmrDialog) { + this.tmrDialog = tmrDialog; + this.callbacksOnAnimate = []; + + this.pixiApp = new PIXI.Application({ width: 720, height: 860 }); + this.pixiApp.eventMode = 'static'; + this.pixiApp.stage.sortableChildren = true; + this.tooltip = new PIXI.Text('', tooltipStyle); + this.pixiApp.stage.addChild(this.tooltip); + + } + + get view() { + return this.pixiApp.view + } + + setup() { + this.carteTMR = EffetsDraconiques.carteTmr.createSprite(this); + this.pixiApp.stage.addChild(this.carteTMR); + this.carteTMR.isOver = false; + this.carteTMR.eventMode = 'static'; + this.carteTMR + .on('pointermove', event => this.onPointerMove(event)) + .on('pointerdown', event => this.onClickBackground(event)) + .on('pointerover', event => this.onShowTooltip(event)) + .on('pointerout', event => this.onHideTooltip(event)); } async load(onLoad = (loader, resources) => { }) { @@ -46,6 +70,22 @@ export class PixiTMR { this.callbacksOnAnimate.push(() => animation(this.pixiApp)); } + addMarkTMR(coordTMR) { + const rect = this.getCaseRectangle(TMRUtility.coordTMRToOddq(coordTMR)) + const markTMR = new PIXI.Graphics(); + markTMR.beginFill(0xffff00, 0.3); + // set the line style to have a width of 5 and set the color to red + markTMR.lineStyle(5, 0xff0000); + // draw a rectangle + markTMR.drawRect(rect.x, rect.y, rect.w, rect.h); + this.pixiApp.stage.addChild(markTMR); + return markTMR + } + + removeGraphic(graphic) { + this.pixiApp.stage.removeChild(graphic); + } + sprite(code, options = {}) { let img = PixiTMR.getImgFromCode(code) const texture = PIXI.utils.TextureCache[img]; @@ -67,7 +107,7 @@ export class PixiTMR { return sprite; } - circle(name, options = {}) { + circle(code, options = {}) { let sprite = new PIXI.Graphics(); sprite.beginFill(options.color, options.opacity); sprite.drawCircle(0, 0, (options.taille ?? 12) / 2); @@ -77,63 +117,76 @@ export class PixiTMR { return sprite; } - addTooltip(sprite, computeTooltip) { - sprite.tooltip = new PIXI.Text('', tooltipStyle); - sprite.tooltip.zIndex = tmrTokenZIndex.tooltip; - sprite.isOver = false; - sprite.eventMode = 'static'; - sprite - .on('pointermove', event => this.onPointerMove(event, sprite, computeTooltip)) - .on('pointerdown', event => this.onClickBackground(event)) - .on('pointerover', event => this.onShowTooltip(event, sprite)) - .on('pointerout', event => this.onHideTooltip(event, sprite)); - } - onClickBackground(event) { if (!this.viewOnly) { - this.tmrObject.onClickTMR(event) + this.tmrDialog.onClickTMR(event) } } - onPointerMove(event, sprite, computeTooltip) { - if (sprite.isOver && sprite.tooltip) { - var { x, y } = TMRUtility.computeEventPosition(event); - const oddq = TMRUtility.computeOddq(x, y); + onPointerMove(event) { + if (this.carteTMR.isOver) { + this.setTooltipPosition(event); + this.tooltip.text = this.computeTooltip(event); + } + } + + onShowTooltip(event) { + if (!this.carteTMR.isOver) { + this.setTooltipPosition(event); + this.pixiApp.stage.addChild(this.tooltip); + this.tooltip.text = this.computeTooltip(event); + } + this.carteTMR.isOver = true; + } - sprite.tooltip.x = x + (oddq.col > 8 ? - 3 * tmrConstants.full : tmrConstants.half) - sprite.tooltip.y = y + (oddq.row > 10 ? - tmrConstants.half : tmrConstants.half) - sprite.tooltip.text = computeTooltip(event, sprite); + onHideTooltip(event) { + if (this.carteTMR.isOver) { + this.pixiApp.stage.removeChild(this.tooltip); + } + this.carteTMR.isOver = false; + } + + computeTooltip(event) { + const oddq = TMRUtility.computeEventOddq(event); + const coordTMR = TMRUtility.oddqToCoordTMR(oddq); + const tmr = TMRUtility.getTMR(coordTMR) + if (tmr) { + const labelTMR = TMRUtility.getTMRLabel(coordTMR); + const tokenTooltips = this.tmrDialog.allTokens + .filter(token => token.coordTMR() == coordTMR) + .map(token => token.tooltip); + const tmrTooltip = `${coordTMR}: ${labelTMR}`; + return [tmrTooltip, ...tokenTooltips].reduce(Misc.joining('\n')) } } - onShowTooltip(event, sprite) { - if (sprite.tooltip) { - if (!sprite.isOver) { - sprite.tooltip.x = sprite.x; - sprite.tooltip.y = sprite.y; - this.pixiApp.stage.addChild(sprite.tooltip); - } - sprite.isOver = true; + setTooltipPosition(event) { + var { x, y } = TMRUtility.computeEventPosition(event); + const oddq = TMRUtility.computeOddq(x, y); + + this.tooltip.x = x + (oddq.col > 8 ? -3 * tmrConstants.full : tmrConstants.half); + this.tooltip.y = y + (oddq.row > 10 ? -tmrConstants.half : tmrConstants.half); + } + + positionToken(token) { + if (token.sprite) { + const sprite = token.sprite; + const oddq = TMRUtility.coordTMRToOddq(token.coordTMR()); + + const decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y; + const dx = (sprite.decallage == undefined) ? 0 : sprite.decallage.x; + const dy = (sprite.decallage == undefined) ? 0 : sprite.decallage.y; + sprite.x = tmrConstants.gridx + (oddq.col * tmrConstants.cellw) + dx; + sprite.y = tmrConstants.gridy + (oddq.row * tmrConstants.cellh) + dy + decallagePairImpair; } } - onHideTooltip(event, sprite) { - if (sprite.tooltip) { - if (sprite.isOver) { - this.pixiApp.stage.removeChild(sprite.tooltip); - } - sprite.isOver = false; + removeToken(token) { + if (token.sprite) { + this.pixiApp.stage.removeChild(token.sprite) } } - setPosition(sprite, oddq) { - let decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y; - let dx = (sprite.decallage == undefined) ? 0 : sprite.decallage.x; - let dy = (sprite.decallage == undefined) ? 0 : sprite.decallage.y; - sprite.x = tmrConstants.gridx + (oddq.col * tmrConstants.cellw) + dx; - sprite.y = tmrConstants.gridy + (oddq.row * tmrConstants.cellh) + dy + decallagePairImpair; - } - getCaseRectangle(oddq) { let decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y; let x = tmrConstants.gridx + (oddq.col * tmrConstants.cellw) - (tmrConstants.cellw / 2); From c761aeceb3773b79d4a647703f64cc0462e540b8 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Fri, 10 Nov 2023 19:53:36 +0100 Subject: [PATCH 03/11] =?UTF-8?q?Fix:=20calcul=20de=20l'=C3=A9tat=20g?= =?UTF-8?q?=C3=A9n=C3=A9ral?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- changelog.md | 1 + module/actor.js | 21 +++++---------------- module/actor/base-actor-sang.js | 1 - 3 files changed, 6 insertions(+), 17 deletions(-) diff --git a/changelog.md b/changelog.md index d13c02ec..11e0bac4 100644 --- a/changelog.md +++ b/changelog.md @@ -1,6 +1,7 @@ # v11.0 ## v11.1.3 - Werther de Zloth l'Onirique - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case +- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme ## v11.1.2 - Les vertèbres de Werther de Zloth - Fix: les jets d'encaissement fonctionnent de nouveau normalement diff --git a/module/actor.js b/module/actor.js index cdcc139d..e5e35b1b 100644 --- a/module/actor.js +++ b/module/actor.js @@ -109,10 +109,10 @@ export class RdDActor extends RdDBaseActorSang { /* -------------------------------------------- */ getEtatGeneral(options = { ethylisme: false }) { - let etatGeneral = Misc.toInt(this.system.compteurs.etat?.value) + const etatGeneral = Misc.toInt(this.system.compteurs.etat?.value) if (options.ethylisme) { - // Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162) - etatGeneral -= Math.min(0, this.system.compteurs.ethylisme.value) + // Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162) + return etatGeneral - this.malusEthylisme() } return etatGeneral } @@ -533,7 +533,7 @@ export class RdDActor extends RdDBaseActorSang { message.content += `Vous dégrisez un peu (${RdDUtility.getNomEthylisme(value)}). `; } await this.update({ - "system.compteurs.ethylisme": { + 'system.compteurs.ethylisme': { nb_doses: 0, jet_moral: false, value: value @@ -1178,17 +1178,6 @@ export class RdDActor extends RdDBaseActorSang { return 0; } - /* -------------------------------------------- */ - async setEthylisme(degre) { - let ethylisme = duplicate(this.system.compteurs.ethylisme); - ethylisme.value = degre; - ethylisme.nb_doses = 0; - if (degre == 1) { - ethylisme.jet_moral = false; - } - await this.update({ "system.compteurs.ethylisme": ethylisme }); - } - /* -------------------------------------------- */ async jetEthylisme() { let rollData = { @@ -1207,7 +1196,7 @@ export class RdDActor extends RdDBaseActorSang { async actionPrincipale(item, onActionItem = async () => { }) { let result = await super.actionPrincipale(item, onActionItem) if (result) { return result } - + result = await this.actionNourritureboisson(item, onActionItem) if (result) { return result } diff --git a/module/actor/base-actor-sang.js b/module/actor/base-actor-sang.js index b0a03669..e754674a 100644 --- a/module/actor/base-actor-sang.js +++ b/module/actor/base-actor-sang.js @@ -269,7 +269,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve { } malusEthylisme() { return 0 } - malusFatigue() { return 0 } } From 14d4638e569c56fa9111765e26c3a2b65ae93111 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Fri, 10 Nov 2023 19:56:25 +0100 Subject: [PATCH 04/11] =?UTF-8?q?Fix:=20error=20dans=20les=20logs=20si=20a?= =?UTF-8?q?ucune=20sc=C3=A8ne=20active?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- module/time/auto-adjust-darkness.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/module/time/auto-adjust-darkness.js b/module/time/auto-adjust-darkness.js index 8b0838ed..09ecdf5a 100644 --- a/module/time/auto-adjust-darkness.js +++ b/module/time/auto-adjust-darkness.js @@ -17,7 +17,7 @@ export class AutoAdjustDarkness { static async adjust(darkness) { if (AutoAdjustDarkness.isAuto()) { const scene = game.scenes.viewed; - if (scene.globalLight && scene.tokenVision) { + if (scene?.globalLight && scene?.tokenVision) { await scene.update({ darkness }); } } From 43bcf1c336f058202ebef11ba4739217b802d4da Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Fri, 10 Nov 2023 22:38:33 +0100 Subject: [PATCH 05/11] =?UTF-8?q?Fix:=20afficher/masquer=20points=20de=20t?= =?UTF-8?q?=C3=A2che?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- changelog.md | 1 + module/item-sheet.js | 3 ++- module/item.js | 4 ++-- packs/invocations.db | 4 ++-- packs/taches-courantes.db | 3 --- templates/item-tache-sheet.html | 38 ++++++++++++++++----------------- 6 files changed, 26 insertions(+), 27 deletions(-) delete mode 100644 packs/taches-courantes.db diff --git a/changelog.md b/changelog.md index 11e0bac4..6d2d4daf 100644 --- a/changelog.md +++ b/changelog.md @@ -2,6 +2,7 @@ ## v11.1.3 - Werther de Zloth l'Onirique - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme +- Fix: Le MJ peut correctement masquer les points de tâche requis ## v11.1.2 - Les vertèbres de Werther de Zloth - Fix: les jets d'encaissement fonctionnent de nouveau normalement diff --git a/module/item-sheet.js b/module/item-sheet.js index a85ba8a4..98a47229 100644 --- a/module/item-sheet.js +++ b/module/item-sheet.js @@ -196,6 +196,7 @@ export class RdDItemSheet extends ItemSheet { this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item)); this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem())); this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item)); + this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked })); this.html.find('.alchimie-tache a').click((event) => { let actor = this._getEventActor(event); @@ -256,7 +257,7 @@ export class RdDItemSheet extends ItemSheet { if (this.item.isCompetence()) { const categorie = event.currentTarget.value; - const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); + const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); this.item.system.base = level; this.html.find('[name="system.base"]').val(level); } diff --git a/module/item.js b/module/item.js index c9dd25bb..3e1e82f3 100644 --- a/module/item.js +++ b/module/item.js @@ -797,7 +797,7 @@ export class RdDItem extends Item { `Périodicité: ${this.system.periodicite}`, `Fatigue: ${this.system.fatigue}`, `Difficulté: ${this.system.difficulte}`, - RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), + RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), `Points de Tâche atteints: ${this.system.points_de_tache_courant}`] } /* -------------------------------------------- */ @@ -806,7 +806,7 @@ export class RdDItem extends Item { `Compétence: ${this.system.competence}`, `Auteur: ${this.system.auteur}`, `Difficulté: ${this.system.difficulte}`, - RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), + RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), ...this._inventaireTemplateChatData() ] } diff --git a/packs/invocations.db b/packs/invocations.db index 4815f310..78879504 100644 --- a/packs/invocations.db +++ b/packs/invocations.db @@ -1,5 +1,5 @@ {"_id":"I0Ogzl5rUmFcMhyH","name":"Coursier de Psark","type":"creature","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.I0Ogzl5rUmFcMhyH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/coursier-psark.webp","items":[{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UdfTiOtD18o5fgdG"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"","descriptionmj":"","carac_value":0,"niveau":0,"default_diffLibre":0,"categorie":"generale","categorie_parade":"","iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.19","coreVersion":"10.291","createdTime":null,"modifiedTime":1686700890502,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","type":"competencecreature","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UdfTiOtD18o5fgdG"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"","descriptionmj":"","carac_value":0,"niveau":0,"default_diffLibre":0,"categorie":"","categorie_parade":"","iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0zRL8bOpCXNQnIR4","name":"Ruade","type":"competencecreature","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UdfTiOtD18o5fgdG"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[],"system":{"description":null,"descriptionmj":"","carac_value":0,"niveau":0,"default_diffLibre":0,"categorie":"","categorie_parade":"","iscombat":true,"isnaturelle":true,"ispossession":false,"dommages":4,"isparade":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yBUVTjTXYfwvzusb","name":"Saut","type":"competencecreature","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UdfTiOtD18o5fgdG"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"","descriptionmj":"","carac_value":0,"niveau":0,"default_diffLibre":0,"categorie":"","categorie_parade":"","iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UdfTiOtD18o5fgdG"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"","descriptionmj":"","carac_value":0,"niveau":0,"default_diffLibre":0,"categorie":"","categorie_parade":"","iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"system":{"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"10","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"10","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":false},"endurance":{"type":"number","max":10,"value":10,"label":"Endurance","derivee":false},"bonusPotion":0,"sonne":{"value":false,"label":"Sonné"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"0","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs à crinière blond doré, se présentant sans selle ni bride. Ils n’ont pas de caractéristiques, mais leur utilisation obéit aux règles suivantes :

\n
    \n
  • Les coursiers doivent être montés à cru, le cavalier s’agrippant à leur crinière et les dirigeant avec la voix. Ils ne supportent aucune forme d’entrave et n’acceptent strictement de porter qu’un (seul) cavalier. Ce dernier doit porter sur lui ses propres bagages, lesquels constituent son encombrement tout comme s’il était piéton. Il n’y a aucune limite au poids total que peut porter un coursier, mais plus le cavalier est personnellement encombré, plus ses jets d’Équitation sont difficiles.
  • \n
  • Vouloir entraver un coursier ou lui faire porter un bagage directement le dématérialise aussitôt. Même chose si on veut lui adjoindre un second cavalier. Les coursiers se dématérialisent pareillement à la moindre agression.
  • \n
  • Chaque coursier doit recevoir un cavalier dans les deux minutes (20 rounds) qui suivent l’invocation, faute de quoi les coursiers non pourvus se dématérialisent. Ils disparaissent dans tous les cas dès que leur tâche est accomplie, c’est-à-dire au plus tard à la fin de la prochaine heure de naissance de leur invocateur, et au plus tôt dès qu’ils se retrouvent sans cavalier, que celui-ci démonte volontairement ou accidentellement.
  • \n
  • Chaque coursier ne peut se trouver éloigné de chacun de ses congénères d’une distance supérieure à E3 mètres (3 fois l’EMPATHIE du haut-rêvant). Il respecte de lui-même cette limite, mais se dématérialise si son cavalier l’oblige à la dépasser.
  • \n
  • Les coursiers peuvent franchir des obstacles en sautant, s’ils sentent que c’est possible. C’est au gardien des rêves de déterminer si tel obstacle est ou non franchissable. Dans l’affirmative, le coursier réussit toujours sans jet de dés. Dans la négative, il refuse tout bonnement de sauter. Si son cavalier tente de l’y obliger, il s’estime agressé et se dématérialise. Que le coursier saute sans jet de dés n’implique pas que son cavalier en soit dispensé : AGILITÉ/Équitation - difficulté envisagée.
  • \n
  • Les coursiers ont une vitesse maximale de 60 km/heure draconique et peuvent effectivement parcourir 60 kilomètres en une heure, quel que soit le type de terrain. Si celui-ci est accidenté, c’est simplement le jet d’Équitation qui est rendu plus difficile.
  • \n
  • Monter un coursier de Psark est d’une difficulté de base -1 et correspond au trot/galop en plaine ou sur route. Les malus de sur-encombrement du cavalier sont applicables.
  • \n
  • Chaque heure de chevauchée coûte 4 points de fatigue.
  • \n
","race":"","notesmj":"Notes du MJ","blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}}},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Coursier de Psark","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"color":null,"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"coursier-psark.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.19","coreVersion":"10.291","createdTime":1668808512427,"modifiedTime":1686701237421,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"I8Q3Aj4ZUrsU4yBg","name":"Kanaillou","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.I8Q3Aj4ZUrsU4yBg"}},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

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également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

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Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

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ture maçonnée.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

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Nager, plonger.

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Le Kanaillou est un petit être pouvant se présenter sous de multiples apparences : humanoïde masculin ou féminin, créature d’apparence bizarre et fantasque. Cette apparence est chaque fois laissée aux soins du gardien des rêves et n’a aucune importance réelle.

\n

Le Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches d’insoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est qu’il ne fait jamais rien gratuitement et qu’il est exigeant.

\n

L’ayant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service qu’il en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement n’importe quoi, à l’exception d’utiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds).

\n

Le prix qu’il demande n’est pas forcément de l’argent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les affaires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille qu’une fois payé. Cela fait, il se dématérialise, ne laissant d’éventuel souvenir physique que le matériel utilisé, des pansements par exemple.

\n

Si le haut-rêvant refuse son prix, il disparaît. Même chose si on l’agresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie n’a le temps de faire effet sur lui.

\n

En termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. C’est de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. S’il estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; s’il estime par contre que seul un Kanaillou peut en effet les tirer d’affaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois qu’elle est lancée.

\n

 

","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Kanaillou","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp","tint":null,"scaleX":0.9,"scaleY":0.9,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.19","coreVersion":"10.291","createdTime":1668808512436,"modifiedTime":1686701237434,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"kB7OSWKvd6m9v0dB","name":"Marmiton de Pavois","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":8,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Bonbonne de boisson exotique (21 mesures)

","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":0.25,"milieu":"","environnement":[],"contenu":["yv3pgY2TDRyPafIN"],"capacite":2.5,"equipe":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yv3pgY2TDRyPafIN","name":"Boisson exotique","type":"munition","sort":300001,"flags":{"core":{"sourceId":"Item.A1fQoRQlxV1zJAZC"}},"img":"biere.webp","effects":[],"folder":null,"system":{"description":"

1 mesure (20cl) de boisson exotique.

","descriptionmj":"","encombrement":0.1,"quantite":21,"qualite":0,"cout":0,"milieu":"","environnement":[],"equipe":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PGfJU78GGdH1wTF8","name":"Panier","type":"conteneur","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[],"contenu":["vVv19D8GxubUe7hg","ugdwURM1qzLIJNmO"],"capacite":10,"equipe":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vVv19D8GxubUe7hg","name":"Nappe","type":"objet","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":0.8,"milieu":"","environnement":[],"resistance":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ugdwURM1qzLIJNmO","name":"Luxueux couverts","type":"objet","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ecuelle_fer.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.1,"quantite":7,"qualite":0,"cout":0.15,"milieu":"","environnement":[],"resistance":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hoNBM8NqFlmU6C9v","name":"Nourriture exotique","type":"objet","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.GGiwmc4sjGW3GS6K"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp","effects":[],"folder":null,"system":{"description":"

Nourriture exotique (21 sust.)

","descriptionmj":"","equipe":false,"encombrement":0.1,"quantite":21,"qualite":0,"cout":0.01,"milieu":"","environnement":[],"resistance":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.kB7OSWKvd6m9v0dB"}},"system":{"carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"12","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"11","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"15","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"15","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"12","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"13","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"bonusPotion":0,"sonne":{"value":false,"label":"Sonné"}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. Const","derivee":true},"sust":{"type":"number","value":0,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":0,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":0,"value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":0,"label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true},"surenc":{"value":0,"label":"Sur-encombrement"}},"sommeil":{"nouveaujour":false,"date":{"indexDate":-1,"indexMinute":0},"insomnie":false,"moral":"","heures":0},"biographie":"

Trois marmitons apparaissent, chargés d’un panier contenant nappe et luxueuse vaisselle, d’un grand plat recouvert d’une cloche, et d’une bonbonne. Le premier demande où dresser le couvert. Cela fait, le second soulève la cloche du plat et en annonce fièrement l’intitulé, tandis que le troisième présente la boisson.

\n

Les Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.

\n

Nourriture et boisson sont toujours très exotiques, le degré d’exotisme pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût \"étrange et venu d’ailleurs\", les convives doivent réussir un jet de :

\n

VOLONTÉ/moral à - (degré d’exotisme) + (Cuisine)

\n

Si le jet est réussi, le personnage n’est pas choqué par l’exotisme et peut même en apprécier la gastronomie. Pour tout échec, le personnage est choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. S’il se force, il peut manger autant de sust qu’il le veut, mais accompagne son repas d’un jet de moral malheureux.

\n

Les Marmitons assistent au repas, jusqu’à ce qu’on leur donne l’ordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).

\n

Les Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.

","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Marmiton de Pavois","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"randomImg":false,"alpha":1,"light":{"alpha":1,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"darkness":{"min":0,"max":1},"attenuation":0.5,"color":null},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.19","coreVersion":"10.291","createdTime":1668808512444,"modifiedTime":1686701237438,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"xGtM3z3KM6N6lpd5","name":"Guerrier Sorde","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.xGtM3z3KM6N6lpd5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

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\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

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Utilisation de tous les types de fléaux, pour attaquer.

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Utilisation du fouet.

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Utilisation de la fronde giratoire.

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

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Utilisation de la lance courte ou de la javeline en lancer.

\n

 

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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

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ture maçonnée.

\n

 

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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Diagnostic et soin des maladies. Connaissance des remèdes.

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

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Nager, plonger.

\n

 

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"I1bwsjG0K6xh36Nm","name":"Plaques de Fer","type":"armure","sort":3400001,"flags":{"core":{"sourceId":"Item.qhohnYlNQrxtYa7T"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp","effects":[],"system":{"description":"

L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).

\n

 

","descriptionmj":"","equipe":true,"encombrement":8,"quantite":1,"qualite":0,"cout":100,"milieu":"","environnement":[],"protection":"6","deterioration":0,"malus":-6},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808679256,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"KDnnSG0AuPaEilb1","name":"Épée sorde","type":"arme","sort":1100001,"flags":{"core":{"sourceId":"Item.89wkMkqsJle5gw8u"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[],"system":{"description":"

C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

\n

C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

","notes":"

Notes

","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Guerrier Sorde","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.19","coreVersion":"10.291","createdTime":1668808512451,"modifiedTime":1686701237479,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"z87rV5CJ3inc6ZPc","name":"Guerrier Turme","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.z87rV5CJ3inc6ZPc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

\n

 

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

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Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme.

\n

La seule tâche qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y a pas même besoin de le lui demander : il ne peut et ne sait faire que cela.

\n

Doté d’une forte perception empathique, il est capable de déceler tout danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il est agressé avant le réveil du haut-rêvant.

\n

Ayant invoqué le Guerrier Turme, le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de quoi le guerrier se dématérialise, s’estimant dérangé pour rien.

\n

Les Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

","notes":"

Notes

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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

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Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"I1bwsjG0K6xh36Nm","name":"Plaques de Fer","type":"armure","sort":3400001,"flags":{"core":{"sourceId":"Item.qhohnYlNQrxtYa7T"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp","effects":[],"system":{"description":"

L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).

\n

 

","descriptionmj":"","equipe":true,"encombrement":8,"quantite":1,"qualite":0,"cout":100,"milieu":"","environnement":[],"protection":"6","deterioration":0,"malus":-6},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808679256,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"KDnnSG0AuPaEilb1","name":"Épée sorde","type":"arme","sort":1100001,"flags":{"core":{"sourceId":"Item.89wkMkqsJle5gw8u"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[],"system":{"description":"

C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

\n

C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

","descriptionmj":"","equipe":true,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[],"resistance":15,"categorie_parade":"","dommages":"3/4","penetration":0,"force":"12/11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"hast"},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808657113,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"F7iHT305dNjpjlWa","name":"Bouclier 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(étain)","type":"monnaie","sort":3500001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.01,"milieu":"","environnement":[]},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086468,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"EfvhjaCINU6o8sOa","name":"Sou 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Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

","notes":"

Notes

","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Guerrier Sorde","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.19","coreVersion":"10.291","createdTime":1668808512451,"modifiedTime":1686701237479,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"z87rV5CJ3inc6ZPc","name":"Guerrier Turme","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.z87rV5CJ3inc6ZPc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

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Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

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également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

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l’anonymat, se cacher.

\n

 

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

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Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

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ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

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","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

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\n

 

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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":true,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[],"protection":2,"deterioration":0,"malus":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"D9zyNV4LwpUbuifJ","name":"Dague","type":"arme","sort":7300000,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"system":{"description":"","descriptionmj":"","equipe":true,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"hast"},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808592932,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"GwGaFym6tI1cO2NK","name":"Cor en corne","type":"objet","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp","effects":[],"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.1,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[],"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"system":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":"12","label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"16","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"16","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"16","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"16","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"bonusPotion":0,"sonne":{"value":false,"label":"Sonné"}},"attributs":{"sconst":{"type":"number","value":0,"label":"S. Const","derivee":true},"sust":{"type":"number","value":0,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":0,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":0,"value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":0,"label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true},"surenc":{"value":0,"label":"Sur-encombrement"}},"sommeil":{"nouveaujour":false,"date":{"indexDate":-1,"indexMinute":0},"insomnie":false,"moral":"","heures":0},"biographie":"

Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme.

\n

La seule tâche qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y a pas même besoin de le lui demander : il ne peut et ne sait faire que cela.

\n

Doté d’une forte perception empathique, il est capable de déceler tout danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il est agressé avant le réveil du haut-rêvant.

\n

Ayant invoqué le Guerrier Turme, le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de quoi le guerrier se dématérialise, s’estimant dérangé pour rien.

\n

Les Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

","notes":"

Notes

","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":"","loc":""}]}},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Guerrier Turme","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"color":null,"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.19","coreVersion":"10.291","createdTime":1668808512458,"modifiedTime":1686701237430,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} diff --git a/packs/taches-courantes.db b/packs/taches-courantes.db deleted file mode 100644 index 2d84bd68..00000000 --- a/packs/taches-courantes.db +++ /dev/null @@ -1,3 +0,0 @@ -{"_id":"dlvK5Lks7WoSZ1Ko","name":"1er soins - Blessure critique","type":"tache","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.taches-courantes.dlvK5Lks7WoSZ1Ko"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chiffons propres pour servir de pansements.

\n

 

","descriptionmj":"","carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-6,"points_de_tache":6,"points_de_tache_courant":0,"nb_jet_echec":0,"nb_jet_succes":0,"cacher_points_de_tache":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050458426,"modifiedTime":1671050514673,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"lHdfav9mvs68yj7J","name":"1er soins - Blessure légère","type":"tache","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.taches-courantes.lHdfav9mvs68yj7J"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chiffons propres pour servir de pansements.

\n

 

","descriptionmj":"","carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-2,"points_de_tache":2,"points_de_tache_courant":0,"nb_jet_echec":0,"nb_jet_succes":0,"cacher_points_de_tache":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050458426,"modifiedTime":1671050514673,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} -{"_id":"nbkuXbhgSxHwXD4t","name":"1er soins - Blessure grave","type":"tache","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.taches-courantes.nbkuXbhgSxHwXD4t"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chiffons propres pour servir de pansements.

\n

 

","descriptionmj":"","carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-4,"points_de_tache":4,"points_de_tache_courant":0,"nb_jet_echec":0,"nb_jet_succes":0,"cacher_points_de_tache":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050458427,"modifiedTime":1671050514673,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} diff --git a/templates/item-tache-sheet.html b/templates/item-tache-sheet.html index 8c5150b6..7b479f0b 100644 --- a/templates/item-tache-sheet.html +++ b/templates/item-tache-sheet.html @@ -3,7 +3,7 @@ {{!-- Sheet Body --}}
- +
- +
- +
- +
- +
{{#if options.isGM}}
- - + +
- +
{{else}} -
- - {{#if system.cacher_points_de_tache}} - - {{else}} - - {{/if}} -
+
+ {{#if system.cacher_points_de_tache}} + + {{else}} + + + {{/if}} +
{{/if}}
- +
- +
- +
From 1047720c2403e91baf9dcba37fef48eeadf119bd Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Fri, 10 Nov 2023 23:23:28 +0100 Subject: [PATCH 06/11] =?UTF-8?q?Fix:=20jet=20d'appr=C3=A9ciation=20sans?= =?UTF-8?q?=20comp=C3=A9tence?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- changelog.md | 1 + module/actor.js | 17 ++++++++--------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/changelog.md b/changelog.md index 6d2d4daf..7cd9190d 100644 --- a/changelog.md +++ b/changelog.md @@ -3,6 +3,7 @@ - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme - Fix: Le MJ peut correctement masquer les points de tâche requis +- Fix: le jet d'appréciation n'utilise pas la compétence ## v11.1.2 - Les vertèbres de Werther de Zloth - Fix: les jets d'encaissement fonctionnent de nouveau normalement diff --git a/module/actor.js b/module/actor.js index e5e35b1b..ba065a6a 100644 --- a/module/actor.js +++ b/module/actor.js @@ -1313,7 +1313,13 @@ export class RdDActor extends RdDBaseActorSang { /* -------------------------------------------- */ async apprecier(carac, compName, qualite, title) { - const rolled = await this.doRollCaracCompetence(carac, compName, qualite, { title: title, apprecier: true }); + const competence = this.getCompetence(compName); + const minQualite = Math.max(1, competence?.system.niveau ?? 0); + if (qualite <= minQualite) { + ui.notifications.info(`${this.name} a un niveau ${competence.system.niveau} en ${competence.name}, trop élevé pour apprécier la qualité de ${qualite}`) + return; + } + const rolled = await this.doRollCaracCompetence(carac, undefined, qualite, { title }); if (rolled?.isSuccess) { await this.jetDeMoral('heureux'); } @@ -1790,20 +1796,13 @@ export class RdDActor extends RdDBaseActorSang { * @param {*} options * @returns */ - async doRollCaracCompetence(caracName, compName, diff, options = { title: "", apprecier: false }) { + async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) { const carac = this.getCaracByName(caracName); if (!carac) { ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`) return; } const competence = this.getCompetence(compName); - if (options.apprecier && competence) { - const minQualite = Math.max(0, competence.system.niveau); - if (diff <= minQualite) { - ui.notifications.info(`${this.name} a un niveau ${competence.system.niveau} en ${competence.name}, trop élevé pour apprécier la qualité de ${diff}`) - return; - } - } let rollData = { alias: this.name, caracValue: Number(carac.value), From 90565149518606bf489825ea1a4b01219e9027f2 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Fri, 10 Nov 2023 23:23:58 +0100 Subject: [PATCH 07/11] =?UTF-8?q?Fix:=20un=20plat=20rat=C3=A9=20est=20mauv?= =?UTF-8?q?ais,=20pas=20exotique?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- changelog.md | 1 + module/actor.js | 13 ++++++++----- module/rdd-utility.js | 3 ++- templates/dialog-item-achat.html | 9 ++++++--- templates/dialog-item-consommer.html | 9 ++++++--- 5 files changed, 23 insertions(+), 12 deletions(-) diff --git a/changelog.md b/changelog.md index 7cd9190d..eb76b648 100644 --- a/changelog.md +++ b/changelog.md @@ -4,6 +4,7 @@ - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme - Fix: Le MJ peut correctement masquer les points de tâche requis - Fix: le jet d'appréciation n'utilise pas la compétence +- Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette ## v11.1.2 - Les vertèbres de Werther de Zloth - Fix: les jets d'encaissement fonctionnent de nouveau normalement diff --git a/module/actor.js b/module/actor.js index ba065a6a..a51c6ddf 100644 --- a/module/actor.js +++ b/module/actor.js @@ -1303,10 +1303,13 @@ export class RdDActor extends RdDBaseActorSang { /* -------------------------------------------- */ async _surmonterExotisme(item) { - const exotisme = Math.min(item.system.exotisme, item.system.qualite, 0); - if (exotisme < 0) { - const rolled = await this.doRollCaracCompetence('volonte', 'cuisine', exotisme, { title: `tente de surmonter l'exotisme de ${item.name}` }); - return rolled.isSuccess; + const qualite = Math.min(item.system.qualite, 0) + const exotisme = item.system.exotisme + if (exotisme < 0 || qualite < 0) { + const competence = qualite > 0 ? 'cuisine' : undefined + const difficulte = Math.min(exotisme, qualite) + const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` }) + return rolled.isSuccess } return true; } @@ -1319,7 +1322,7 @@ export class RdDActor extends RdDBaseActorSang { ui.notifications.info(`${this.name} a un niveau ${competence.system.niveau} en ${competence.name}, trop élevé pour apprécier la qualité de ${qualite}`) return; } - const rolled = await this.doRollCaracCompetence(carac, undefined, qualite, { title }); + const rolled = await this.doRollCaracCompetence(carac, undefined, 0, { title }); if (rolled?.isSuccess) { await this.jetDeMoral('heureux'); } diff --git a/module/rdd-utility.js b/module/rdd-utility.js index 0f8880e3..362744b9 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -289,7 +289,8 @@ export class RdDUtility { Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite()); Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field)); Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field)); - + + Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff)) Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic)); return loadTemplates(templatePaths); diff --git a/templates/dialog-item-achat.html b/templates/dialog-item-achat.html index f6ecffb2..baae0bfb 100644 --- a/templates/dialog-item-achat.html +++ b/templates/dialog-item-achat.html @@ -64,14 +64,17 @@ {{/if}} {{#if (gt item.system.qualite 0)}} {{#if (gt item.system.qualite cuisine.system.niveau)}} -

La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.system.qualite decimals=0 sign=true}} - vous permettra un jet de moral heureux.

+

La qualité du plat est telle qu'un jet de Goût réussi vous permettra un jet de moral heureux.

{{/if}} {{/if}} {{#if (or (lt item.system.qualite 0) (lt item.system.exotisme 0))}}

- Pour surmonter {{#if (lt item.system.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.system.exotisme item.system.qualite) decimals=0 sign=true}}. + {{#if (lt item.system.qualite 0)}} + Pour surmonter le mauvais goût, vous devez effectuer un jet de Volonté à {{plusMoins (min item.system.exotisme item.system.qualite)}}. + {{else}} + Pour surmonter l'exotisme, vous devez effectuer un jet de Volonté/Cuisine à {{plusMoins (min item.system.exotisme)}}. + {{/if}}
diff --git a/templates/dialog-item-consommer.html b/templates/dialog-item-consommer.html index 48cd286f..c59f8dbc 100644 --- a/templates/dialog-item-consommer.html +++ b/templates/dialog-item-consommer.html @@ -19,14 +19,17 @@ {{/if}} {{#if (gt item.system.qualite 0)}} {{#if (gt item.system.qualite cuisine.system.niveau)}} -

La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.system.qualite decimals=0 sign=true}} - vous permettra un jet de moral heureux.

+

La qualité du plat est telle qu'un jet de Goût vous permettra un jet de moral heureux.

{{/if}} {{/if}} {{#if (or (lt item.system.qualite 0) (lt item.system.exotisme 0))}}

- Pour surmonter {{#if (lt item.system.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.system.exotisme item.system.qualite) decimals=0 sign=true}}. + {{#if (lt item.system.qualite 0)}} + Pour surmonter le mauvais goût, vous devez effectuer un jet de Volonté à {{plusMoins (min item.system.exotisme item.system.qualite)}}. + {{else}} + Pour surmonter l'exotisme, vous devez effectuer un jet de Volonté/Cuisine à {{plusMoins (min item.system.exotisme)}}. + {{/if}}
From c9387782677aa5d8252496aabe146fa2d8e85209 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Sat, 11 Nov 2023 00:03:14 +0100 Subject: [PATCH 08/11] Fix: afficher "0" au lieu de "+0" --- changelog.md | 1 + templates/actor/archetype.hbs | 2 +- templates/actor/carac-derivee.html | 2 +- templates/actor/combat.html | 6 +++--- templates/actor/comp-creature.html | 4 ++-- templates/actor/competence.html | 4 ++-- templates/chat-demande-defense.html | 8 +++----- templates/chat-infojet.html | 6 +++--- templates/chat-resultat-attaque.html | 6 +++--- templates/chat-resultat-competence.html | 2 +- templates/chat-resultat-encaissement.html | 2 +- templates/chat-resultat-general.html | 4 ++-- templates/chat-resultat-meteo.html | 2 +- templates/dialog-roll-alchimie.html | 2 +- templates/dialog-roll-chant.html | 2 +- templates/dialog-roll-danse.html | 2 +- templates/dialog-roll-defense-empoignade.html | 2 +- templates/dialog-roll-defense-possession.html | 2 +- templates/dialog-roll-encaisser.html | 2 +- templates/dialog-roll-jeu.html | 2 +- templates/dialog-roll-maitrise-tmr.html | 2 +- templates/dialog-roll-meditation.html | 2 +- templates/dialog-roll-musique.html | 2 +- templates/dialog-roll-oeuvre.html | 2 +- templates/dialog-roll-recettecuisine.html | 2 +- templates/dialog-roll-reve-de-dragon.html | 2 +- templates/dialog-roll-signedraconique.html | 2 +- templates/dialog-roll-sort.html | 6 +++--- templates/dialog-validation-encaissement.html | 12 ++++++------ templates/partial-roll-ajustements.html | 4 ++-- templates/partial-roll-diffCondition.html | 4 ++-- templates/partial-roll-diffFixe.html | 2 +- templates/partial-roll-diffLibre.html | 2 +- templates/resolution-table.html | 2 +- templates/roll/explain.hbs | 2 +- templates/sommeil/astrologie-gardien.hbs | 2 +- 36 files changed, 56 insertions(+), 57 deletions(-) diff --git a/changelog.md b/changelog.md index eb76b648..08077bd5 100644 --- a/changelog.md +++ b/changelog.md @@ -5,6 +5,7 @@ - Fix: Le MJ peut correctement masquer les points de tâche requis - Fix: le jet d'appréciation n'utilise pas la compétence - Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette +- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement ## v11.1.2 - Les vertèbres de Werther de Zloth - Fix: les jets d'encaissement fonctionnent de nouveau normalement diff --git a/templates/actor/archetype.hbs b/templates/actor/archetype.hbs index 20b8200b..08858640 100644 --- a/templates/actor/archetype.hbs +++ b/templates/actor/archetype.hbs @@ -12,7 +12,7 @@

  • {{/each}} diff --git a/templates/actor/carac-derivee.html b/templates/actor/carac-derivee.html index 1fa900d8..0e08859e 100644 --- a/templates/actor/carac-derivee.html +++ b/templates/actor/carac-derivee.html @@ -68,7 +68,7 @@
  • - +
  • diff --git a/templates/actor/combat.html b/templates/actor/combat.html index b8edb5ab..90fd7b2f 100644 --- a/templates/actor/combat.html +++ b/templates/actor/combat.html @@ -20,8 +20,8 @@ ({{arme.system.competence}}) - {{numberFormat arme.system.niveau decimals=0 sign=true}} - {{numberFormat arme.system.dommagesReels decimals=0 sign=true}} + {{plusMoins arme.system.niveau}} + {{plusMoins arme.system.dommagesReels}} {{arme.system.initiative}}
  • @@ -34,7 +34,7 @@ {{esq.name}} - {{numberFormat esq.system.niveau decimals=0 sign=true}} + {{plusMoins esq.system.niveau}} diff --git a/templates/actor/comp-creature.html b/templates/actor/comp-creature.html index 9c20c119..98d1ed8d 100644 --- a/templates/actor/comp-creature.html +++ b/templates/actor/comp-creature.html @@ -11,13 +11,13 @@ {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/> diff --git a/templates/actor/competence.html b/templates/actor/competence.html index 38996591..5b204d95 100644 --- a/templates/actor/competence.html +++ b/templates/actor/competence.html @@ -13,7 +13,7 @@ {{/if}} {{#if @root.options.vueDetaillee}} @@ -42,7 +42,7 @@ {{/if}} {{#if @root.options.isGM}} diff --git a/templates/chat-demande-defense.html b/templates/chat-demande-defense.html index 30d37d91..ec1cf088 100644 --- a/templates/chat-demande-defense.html +++ b/templates/chat-demande-defense.html @@ -63,11 +63,9 @@ {{/unless}} - Encaisser à {{#if (eq dmg.mortalite 'non-mortel')~}} - ({{numberFormat dmg.total decimals=0 sign=true}}) - {{~else~}} - {{numberFormat dmg.total decimals=0 sign=true}} - {{~/if}} ! + Encaisser à {{plusMoins dmg.total}} + {{#if (eq dmg.mortalite 'non-mortel')~}} + (non-mortel) ! \ No newline at end of file diff --git a/templates/chat-infojet.html b/templates/chat-infojet.html index 76227bb9..61b3b129 100644 --- a/templates/chat-infojet.html +++ b/templates/chat-infojet.html @@ -1,6 +1,6 @@
    - {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}} + {{rolled.caracValue}} à {{plusMoins rolled.finalLevel}} {{#if ajustements}}
    {{#each ajustements as |item key|}} @@ -9,7 +9,7 @@ {{#if item.descr}} {{{item.descr}}} {{else}} - {{item.label}}: {{numberFormat item.value decimals=0 sign=true}} + {{item.label}}: {{plusMoins item.value}} {{/if}}
    {{/if}} @@ -23,6 +23,6 @@
    {{rolled.roll}} : {{rolled.quality}} {{#if rolled.ajustementNecessaire}} - (Réussite si {{numberFormat rolled.niveauNecessaire decimals=0 sign=true}} / avec niveau {{numberFormat rolled.ajustementNecessaire decimals=0 sign=true}}) + (Réussite si {{plusMoins rolled.niveauNecessaire}} / avec niveau {{plusMoins rolled.ajustementNecessaire}}) {{/if}}
    \ No newline at end of file diff --git a/templates/chat-resultat-attaque.html b/templates/chat-resultat-attaque.html index 5c29754e..500cdae9 100644 --- a/templates/chat-resultat-attaque.html +++ b/templates/chat-resultat-attaque.html @@ -20,11 +20,11 @@ {{#if rolled.isSuccess}} {{show.cible}} doit se défendre à {{diffLibre}}, ou encaisser à {{~#if (eq dmg.mortalite 'non-mortel')}} - ({{numberFormat dmg.total decimals=0 sign=true}}) (dommages non-mortel) + ({{plusMoins dmg.total}}) (non-mortel) {{else if (eq dmg.mortalite 'mortel')}} - {{numberFormat dmg.total decimals=0 sign=true}} + {{plusMoins dmg.total}} {{else}} - {{numberFormat dmg.total decimals=0 sign=true}} (entités de cauchemar) + {{plusMoins dmg.total}} (entités de cauchemar) {{~/if}}. {{#if show.isRecul}}Si votre adversaire n'esquive pas, il devra résister à l'impact ou reculer sous le choc!{{/if}} diff --git a/templates/chat-resultat-competence.html b/templates/chat-resultat-competence.html index c28065b5..68f3ee2e 100644 --- a/templates/chat-resultat-competence.html +++ b/templates/chat-resultat-competence.html @@ -10,7 +10,7 @@ {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
    - {{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} Qualité ajustée de {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}} + {{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} Qualité ajustée de {{rolled.ptQualite}}{{/if}}
    {{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}} {{~#if show.explications}} diff --git a/templates/chat-resultat-encaissement.html b/templates/chat-resultat-encaissement.html index 2e35925a..aeb81f2d 100644 --- a/templates/chat-resultat-encaissement.html +++ b/templates/chat-resultat-encaissement.html @@ -10,7 +10,7 @@ {{else}}

    {{alias}} encaisse à - {{numberFormat dmg.total decimals=0 sign=true}} + {{plusMoins dmg.total}} {{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels) {{~else if (eq dmg.mortalite 'entiteincarnee')}}(entité incarnée) {{~/if}} diff --git a/templates/chat-resultat-general.html b/templates/chat-resultat-general.html index 830c7e4f..657ecadf 100644 --- a/templates/chat-resultat-general.html +++ b/templates/chat-resultat-general.html @@ -5,13 +5,13 @@ {{alias}} {{#if show.title}}{{show.title}}: {{/if}} {{#if selectedCarac}}{{selectedCarac.label}} {{#if competence}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}{{/if}} - à {{diffLibre}} + à {{plusMoins diffLibre}} {{/if}}

    {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
    - {{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{numberFormat rolled.ptQualite decimals=0 sign=true}}{{/if}} + {{#if rolled.ptTache}}{{rolled.ptTache}} points de tâche{{/if}}{{#if rolled.ptQualite}}{{#if rolled.ptTache}},{{/if}} ajustement Qualité {{rolled.ptQualite}}{{/if}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
    {{~#if show.explications}} diff --git a/templates/chat-resultat-meteo.html b/templates/chat-resultat-meteo.html index 96d7e4b8..6557f762 100644 --- a/templates/chat-resultat-meteo.html +++ b/templates/chat-resultat-meteo.html @@ -3,7 +3,7 @@
    • Vent: {{lowerFirst vent.description}} {{apostrophe 'de' vent.direction}}, force {{vent.force}}
    • Mer {{lowerFirst mer.description}}, {{apostrophe 'de' mer.direction}}, force {{mer.force}}
    • -
    • Température {{lowerFirst temperature.description}} ({{numberFormat temperature.force decimals=0 sign=true}})
    • +
    • Température {{lowerFirst temperature.description}} ({{plusMoins temperature.force}})
    • Couverture nuageuse: {{lowerFirst nuage.description}}
    • Pluie: {{lowerFirst pluie.description}}
    diff --git a/templates/dialog-roll-alchimie.html b/templates/dialog-roll-alchimie.html index be167856..17fd06af 100644 --- a/templates/dialog-roll-alchimie.html +++ b/templates/dialog-roll-alchimie.html @@ -6,7 +6,7 @@
    - +
    diff --git a/templates/dialog-roll-chant.html b/templates/dialog-roll-chant.html index ffb2732b..af27e9c3 100644 --- a/templates/dialog-roll-chant.html +++ b/templates/dialog-roll-chant.html @@ -6,7 +6,7 @@ {{competence.name}}
    - +
    {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
    diff --git a/templates/dialog-roll-danse.html b/templates/dialog-roll-danse.html index c7d9c8b9..88069b9e 100644 --- a/templates/dialog-roll-danse.html +++ b/templates/dialog-roll-danse.html @@ -6,7 +6,7 @@ {{competence.name}}
    {{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}} - +
    {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}} diff --git a/templates/dialog-roll-defense-empoignade.html b/templates/dialog-roll-defense-empoignade.html index 3c9337be..97a2e2d4 100644 --- a/templates/dialog-roll-defense-empoignade.html +++ b/templates/dialog-roll-defense-empoignade.html @@ -7,7 +7,7 @@ {{competence.name}}
    - +
    diff --git a/templates/dialog-roll-defense-possession.html b/templates/dialog-roll-defense-possession.html index 1c114a10..4fc1a38f 100644 --- a/templates/dialog-roll-defense-possession.html +++ b/templates/dialog-roll-defense-possession.html @@ -9,7 +9,7 @@ {{competence.name}}
    - +
    diff --git a/templates/dialog-roll-encaisser.html b/templates/dialog-roll-encaisser.html index 16e3bba7..4b333977 100644 --- a/templates/dialog-roll-encaisser.html +++ b/templates/dialog-roll-encaisser.html @@ -4,7 +4,7 @@ diff --git a/templates/dialog-roll-jeu.html b/templates/dialog-roll-jeu.html index 17fedcb0..916bb711 100644 --- a/templates/dialog-roll-jeu.html +++ b/templates/dialog-roll-jeu.html @@ -7,7 +7,7 @@
    {{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}} - +
    diff --git a/templates/dialog-roll-maitrise-tmr.html b/templates/dialog-roll-maitrise-tmr.html index c90b9ba2..2f2399ce 100644 --- a/templates/dialog-roll-maitrise-tmr.html +++ b/templates/dialog-roll-maitrise-tmr.html @@ -10,7 +10,7 @@ {{competence.name}}
    - +
    diff --git a/templates/dialog-roll-meditation.html b/templates/dialog-roll-meditation.html index abbb4187..1ccc1ab3 100644 --- a/templates/dialog-roll-meditation.html +++ b/templates/dialog-roll-meditation.html @@ -11,7 +11,7 @@
    + {{numberFormat carac.intellect.value decimals=0 sign=false}} / {{plusMoins competence.system.niveau}}
    diff --git a/templates/dialog-roll-musique.html b/templates/dialog-roll-musique.html index a0dfee56..923a99ab 100644 --- a/templates/dialog-roll-musique.html +++ b/templates/dialog-roll-musique.html @@ -6,7 +6,7 @@ {{competence.name}}
    - +
    {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
    diff --git a/templates/dialog-roll-oeuvre.html b/templates/dialog-roll-oeuvre.html index a9a8e10b..469c041b 100644 --- a/templates/dialog-roll-oeuvre.html +++ b/templates/dialog-roll-oeuvre.html @@ -7,7 +7,7 @@
    - +
    {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}} diff --git a/templates/dialog-roll-recettecuisine.html b/templates/dialog-roll-recettecuisine.html index 5e17ccbb..06f29baf 100644 --- a/templates/dialog-roll-recettecuisine.html +++ b/templates/dialog-roll-recettecuisine.html @@ -9,7 +9,7 @@
    - +
    diff --git a/templates/dialog-roll-reve-de-dragon.html b/templates/dialog-roll-reve-de-dragon.html index 1f89338a..f42260ca 100644 --- a/templates/dialog-roll-reve-de-dragon.html +++ b/templates/dialog-roll-reve-de-dragon.html @@ -5,7 +5,7 @@ {{competence.name}}
    - +
    diff --git a/templates/dialog-roll-signedraconique.html b/templates/dialog-roll-signedraconique.html index e350634d..90c6b852 100644 --- a/templates/dialog-roll-signedraconique.html +++ b/templates/dialog-roll-signedraconique.html @@ -24,7 +24,7 @@ {{#select draconic}} {{#each draconicList as |draconic key|}} - {{/each}} {{/select}} @@ -54,11 +54,11 @@ - +
    {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}} diff --git a/templates/dialog-validation-encaissement.html b/templates/dialog-validation-encaissement.html index 380c1329..27bf147f 100644 --- a/templates/dialog-validation-encaissement.html +++ b/templates/dialog-validation-encaissement.html @@ -20,22 +20,22 @@ {{/if}}
    {{#if encaissement.dmg.total}} -
    +dom encaissement: {{numberFormat rollData.dmg.total decimals=0 sign=true}}
    +
    +dom encaissement: {{plusMoins rollData.dmg.total}}
    {{/if}} {{#if rollData.dmg.dmgArme}} -
    +dom arme: {{numberFormat rollData.dmg.dmgArme decimals=0 sign=true}}
    +
    +dom arme: {{plusMoins rollData.dmg.dmgArme}}
    {{/if}} {{#if rollData.dmg.dmgActor}} -
    +dom attaquant: {{numberFormat rollData.dmg.dmgActor decimals=0 sign=true}}
    +
    +dom attaquant: {{plusMoins rollData.dmg.dmgActor}}
    {{/if}} {{#if rollData.dmg.dmgParticuliere}} -
    +dom particulière: {{numberFormat rollData.dmg.dmgParticuliere decimals=0 sign=true}}
    +
    +dom particulière: {{plusMoins rollData.dmg.dmgParticuliere}}
    {{/if}} {{#if rollData.dmg.dmgTactique}} -
    +dom tactique: {{numberFormat rollData.dmg.dmgTactique decimals=0 sign=true}}
    +
    +dom tactique: {{plusMoins rollData.dmg.dmgTactique}}
    {{/if}} {{#if rollData.dmg.dmgSurprise}} -
    +dom surprise: {{numberFormat rollData.dmg.dmgSurprise decimals=0 sign=true}}
    +
    +dom surprise: {{plusMoins rollData.dmg.dmgSurprise}}
    {{/if}} diff --git a/templates/partial-roll-ajustements.html b/templates/partial-roll-ajustements.html index 241761e6..c77dbd49 100644 --- a/templates/partial-roll-ajustements.html +++ b/templates/partial-roll-ajustements.html @@ -1,7 +1,7 @@
    Ajustement Final: - {{selectedCarac.value}} / {{numberFormat finalLevel decimals=0 sign=true}} + {{selectedCarac.value}} / {{plusMoins finalLevel}}
    {{#each ajustements as |item key|}} {{#if item.used}} @@ -9,7 +9,7 @@ {{#if item.descr}} {{{item.descr}}} {{else}} - {{item.label}}: {{numberFormat item.value decimals=0 sign=true}} + {{item.label}}: {{plusMoins item.value}} {{/if}}
    {{/if}} diff --git a/templates/partial-roll-diffCondition.html b/templates/partial-roll-diffCondition.html index 4b578a51..d9376af8 100644 --- a/templates/partial-roll-diffCondition.html +++ b/templates/partial-roll-diffCondition.html @@ -2,8 +2,8 @@ diff --git a/templates/partial-roll-diffFixe.html b/templates/partial-roll-diffFixe.html index 25edb580..8ea678ac 100644 --- a/templates/partial-roll-diffFixe.html +++ b/templates/partial-roll-diffFixe.html @@ -1,4 +1,4 @@
    - +
    diff --git a/templates/partial-roll-diffLibre.html b/templates/partial-roll-diffLibre.html index 899d7cbd..61f9c8e1 100644 --- a/templates/partial-roll-diffLibre.html +++ b/templates/partial-roll-diffLibre.html @@ -3,7 +3,7 @@ diff --git a/templates/resolution-table.html b/templates/resolution-table.html index 1e319056..98d49ae1 100644 --- a/templates/resolution-table.html +++ b/templates/resolution-table.html @@ -7,7 +7,7 @@ ... {{/if}} {{#each cols as |col|}} - {{numberFormat col decimals=0 sign=true}} + {{plusMoins col}} {{/each}} {{#each rows as |row|}} diff --git a/templates/roll/explain.hbs b/templates/roll/explain.hbs index c7ee3fee..608180a4 100644 --- a/templates/roll/explain.hbs +++ b/templates/roll/explain.hbs @@ -5,7 +5,7 @@ sur {{rolled.score}}% {{#if (and rolled.caracValue rolled.finalLevel)}} ({{#if (gt rolled.diviseurSignificative 1)}}1/{{rolled.diviseurSignificative}}{{/if}} - de {{rolled.caracValue}} à {{numberFormat rolled.finalLevel decimals=0 sign=true}}) + de {{rolled.caracValue}} à {{plusMoins rolled.finalLevel}}) {{/if}} {{rolled.quality}}

    diff --git a/templates/sommeil/astrologie-gardien.hbs b/templates/sommeil/astrologie-gardien.hbs index adf79101..a31656f6 100644 --- a/templates/sommeil/astrologie-gardien.hbs +++ b/templates/sommeil/astrologie-gardien.hbs @@ -43,7 +43,7 @@ {{#each ajustementActeur.ajustements as |ajustement|}} {{#if (ne ajustement.ajustement 0)}} - {{numberFormat ajustement.ajustement decimals=0 sign=true}} + {{plusMoins ajustement.ajustement}} {{else}}
    From ed068a8dddf0189321c01a8d0c326c8bbcd73f5c Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Sat, 11 Nov 2023 00:32:31 +0100 Subject: [PATCH 09/11] Affichage du facteur significative --- changelog.md | 1 + styles/simple.css | 2 +- templates/chat-infojet.html | 3 +++ 3 files changed, 5 insertions(+), 1 deletion(-) diff --git a/changelog.md b/changelog.md index 08077bd5..b0e55232 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,6 @@ # v11.0 ## v11.1.3 - Werther de Zloth l'Onirique +- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme - Fix: Le MJ peut correctement masquer les points de tâche requis diff --git a/styles/simple.css b/styles/simple.css index 9f942770..36e4b77f 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -776,7 +776,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) { } .rdd-diviseur{ border-radius: 6px; padding: 3px; - background: var(--gradient-silver-light); + background: var(--gradient-red); } .rdd-niveau-requis{ diff --git a/templates/chat-infojet.html b/templates/chat-infojet.html index 61b3b129..bd50d908 100644 --- a/templates/chat-infojet.html +++ b/templates/chat-infojet.html @@ -19,6 +19,9 @@ {{#if rolled.factorHtml}}×{{{rolled.factorHtml}}}{{/if}} = {{rolled.score}}% + {{#if rolled.factorHtml}} + ×{{{rolled.factorHtml}}} + {{/if}}
    {{rolled.roll}} : {{rolled.quality}} From f98ece4ffda93ed9db7411df33e44ad7c60fa470 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Sat, 11 Nov 2023 00:44:45 +0100 Subject: [PATCH 10/11] Version 11.1.3 --- system.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/system.json b/system.json index 3b296156..83dc46d6 100644 --- a/system.json +++ b/system.json @@ -1,8 +1,8 @@ { "id": "foundryvtt-reve-de-dragon", "title": "Rêve de Dragon", - "version": "11.1.2", - "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.1.2.zip", + "version": "11.1.3", + "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.1.3.zip", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json", "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md", "compatibility": { From 2e74ccd1febc157d5224684f739c6dd5ef70d1d5 Mon Sep 17 00:00:00 2001 From: Vincent Vandemeulebrouck Date: Sat, 11 Nov 2023 00:52:57 +0100 Subject: [PATCH 11/11] Fix: tooltip TMR par dessus les autres sprites --- module/tmr/pixi-tmr.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/module/tmr/pixi-tmr.js b/module/tmr/pixi-tmr.js index 08b6f2b8..1f5f3cd0 100644 --- a/module/tmr/pixi-tmr.js +++ b/module/tmr/pixi-tmr.js @@ -26,6 +26,8 @@ export class PixiTMR { this.pixiApp.eventMode = 'static'; this.pixiApp.stage.sortableChildren = true; this.tooltip = new PIXI.Text('', tooltipStyle); + this.tooltip.zIndex = 1000 + this.pixiApp.stage.addChild(this.tooltip); }