Fix initiative pour les creatures/entites

This commit is contained in:
sladecraven 2020-11-16 21:18:18 +01:00
parent 970cbc0f7b
commit 78b4eef453

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@ -44,18 +44,26 @@ const _patch_initiative = () => {
const c = this.getCombatant( ids[cId] );
//if (!c) return results;
let armeCombat;
for (const item of c.actor.data.items) {
if (item.type == "arme" && item.data.equipe) {
armeCombat = duplicate(item);
let armeCombat, rollFormula, competence;
if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
if ( competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
}
}
rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(competence.data.carac_value / 2);
} else {
for (const item of c.actor.data.items) {
if (item.type == "arme" && item.data.equipe) {
armeCombat = duplicate(item);
}
}
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDUtility.findCompetence( c.actor.data.items, compName );
rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(c.actor.data.data.carac[competence.data.defaut_carac].value/2);
}
//console.log("Combatat", c);
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
let competence = RdDUtility.findCompetence( c.actor.data.items, compName );
//const cf = formula || this._getInitiativeFormula(c);
let rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(c.actor.data.data.carac[competence.data.defaut_carac].value/2);
const roll = this._getInitiativeRoll(c, rollFormula);
//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);