diff --git a/RdD.geany b/RdD.geany index 7c956338..f92d893d 100644 --- a/RdD.geany +++ b/RdD.geany @@ -27,16 +27,17 @@ long_line_behaviour=1 long_line_column=72 [files] -current_page=1 -FILE_NAME_0=6873;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2 -FILE_NAME_1=4562;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2 -FILE_NAME_2=314;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2 -FILE_NAME_3=13323;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2 +current_page=6 +FILE_NAME_0=8094;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2 +FILE_NAME_1=0;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2 +FILE_NAME_2=4774;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2 +FILE_NAME_3=13265;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2 FILE_NAME_4=985;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Fsimple.js;0;2 FILE_NAME_5=6984;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2 -FILE_NAME_6=3632;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2 +FILE_NAME_6=8465;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2 FILE_NAME_7=1134;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Ftemplates%2Factors%2Factor-skills.html;0;2 FILE_NAME_8=7542;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Factor%2Fsheet%2Fcharacter-sheet.js;0;2 +FILE_NAME_9=956;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fdialog-competence.html;0;2 [VTE] last_dir=/home/sigmar diff --git a/module/actor-sheet.js b/module/actor-sheet.js index d0efa603..d4216936 100644 --- a/module/actor-sheet.js +++ b/module/actor-sheet.js @@ -45,7 +45,7 @@ export class RdDActorSheet extends ActorSheet { data.competenceByCategory = {}; if (data.itemsByType.competence) { for (const item of data.itemsByType.competence) { - //console.log("Push...", item, item.data.categorie); + console.log("Push...", item, item.data.categorie); let list = data.competenceByCategory[item.data.categorie]; if (!list) { list = []; @@ -99,11 +99,17 @@ export class RdDActorSheet extends ActorSheet { }); // On carac change - $(".competence-value").change((event) => { + $(".carac-value").change((event) => { let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); console.log("Value changed :", event, caracName); this.actor.updateCarac( caracName, parseInt(event.target.value) ); } ); + // On competence change + $(".competence-value").change((event) => { + let compName = event.currentTarget.attributes.compname.value; + console.log("Competence changed :", compName); + this.actor.updateCompetence( compName, parseInt(event.target.value) ); + } ); $("#vie-plus").click((event) => { this.actor.santeIncDec("vie", 1); diff --git a/module/actor.js b/module/actor.js index 8bcf4907..5d41b4bc 100644 --- a/module/actor.js +++ b/module/actor.js @@ -49,15 +49,21 @@ export class RdDActor extends Actor { } /* -------------------------------------------- */ - performRoll( html, rollData ) { + performRoll( rollData ) { let myroll = new Roll("d100"); myroll.roll(); let quality = "Echec"; + let xpmsg = ""; let tache = 0; //console.log(">>> ROLL", rollData.selectedCarac.label, rollData.rollTarget.score, myroll.total ); let result = myroll.total; if (result <= rollData.rollTarget.part) { quality = "Réussite Particulière!"; + if ( rollData.finalLevel < 0 ) { + let xpcarac = Math.floor( Math.abs(rollData.finalLevel) / 2); + let xpcomp = (Math.abs(rollData.finalLevel) % 2 == 1) ? xpcarac+1 : xpcarac; + xpmsg = "
Points d'expérience gagné ! " + xpcarac + " - " + xpcomp; + } tache = 4; } else if (result <= (rollData.rollTarget.score /2) ) { quality = "Réussite Significative"; @@ -76,9 +82,9 @@ export class RdDActor extends Actor { tache = -4; } - let chatOptions = { "content": "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "
Modificateur : " + rollData.bmValue + " - " + - rollData.selectedCarac.value + " / " + rollData.finalLevelStr + "
Résutat : " + myroll.total + "
" + - "" + quality + "
Points de taches : " + tache , + let chatOptions = { "content": "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "
Jet : " + + rollData.selectedCarac.value + " / " + rollData.finalLevelStr + " - " + rollData.rollTarget.score + "%
Résutat : " + myroll.total + "
" + + "" + quality + "
Points de taches : " + tache + xpmsg, "title": "Test" } ChatMessage.create( chatOptions ); @@ -92,6 +98,21 @@ export class RdDActor extends Actor { RdDUtility.computeCarac( data ); } + /* -------------------------------------------- */ + async updateCompetence( compName, compValue ) + { + let comp = RdDUtility.findCompetence( this.data.items, compName); + if ( comp ) { + //console.log("ACTOR", this); + //comp.data.niveau = compValue; + const update = {_id: comp._id, 'data.niveau': compValue }; + const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity + //console.log("UP", updated); + } else { + console.log("Competence not found", compName); + } + } + /* -------------------------------------------- */ computeEtatGeneral( ) { @@ -128,18 +149,15 @@ export class RdDActor extends Actor { if (name == "endurance") { if ( inc < 0 ) // Each endurance lost -> fatigue lost - this.data.data.sante.fatigue = this.data.data.sante.fatigue + inc - let diffEndurance = data.max - data.value; - if ( this.data.data.sante.fatigue < diffEndurance) // If endurance lost, then the same amount of fatigue cannot be recovered - this.data.data.sante.fatigue = diffEndurance; + this.data.data.sante.fatigue.value = this.data.data.sante.fatigue.value - inc // If endurance is 0 -> -1 vie if ( data.value == 0 ) { this.data.data.sante.vie.value = this.data.data.sante.vie.value - 1; } let diffVie = this.data.data.sante.vie.max - this.data.data.sante.vie.value; - if ( data.value > data.max - (diffvie*2) ) { - data.value = data.max - (diffvie*2); + if ( data.value > data.max - (diffVie*2) ) { + data.value = data.max - (diffVie*2); } let blessures = this.data.data.blessures; @@ -149,26 +167,41 @@ export class RdDActor extends Actor { if (lastValue - data.value > 1) this.testSiSonne(data); // Peut-être sonné si 2 points d'endurance perdus d'un coup } + + let diffEndurance = this.data.data.sante.endurance.max - this.data.data.sante.endurance.value; + if ( this.data.data.sante.fatigue.value < diffEndurance) // If endurance lost, then the same amount of fatigue cannot be recovered + this.data.data.sante.fatigue.value = diffEndurance; console.log(">>>> NEW VI", name, data.value); this.computeEtatGeneral(); } - + /* -------------------------------------------- */ - rollCompetence( compName ) { + rollArme( armeName ) { + // TODO : Search the weapon in the items + + // TODO : Get the associated compentence + + // TODO call rollCompetence with the comp+arme + + } + + /* -------------------------------------------- */ + async rollCompetence( compName, arme ) { let compItem = RdDUtility.findCompetence( this.data.items, compName); let rollData = { "competence": compItem, "carac": this.data.data.carac, "bonusmalusTable": CONFIG.RDD.bonusmalus, + "etat": this.data.data.compteurs.etat.value, "bmValue": 0, + "arme": arme, "finalLevel": 0 } - CONFIG.currentRollData = rollData; - renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData).then(dlg => - { - new Dialog( + + let dlg = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData); + let mydialog = new Dialog( { title: "Test de compétence", content: dlg, @@ -177,16 +210,65 @@ export class RdDActor extends Actor { rollButton: { label: "Lancer", - callback: html => this.performRoll(html, rollData) + callback: html => this.performRoll(html) } }, default: "rollButton" }, { classes: ["rdddialog"], width: 600, - height: 320 - } ).render(true); + height: 360 + } ); + + mydialog.data.rollData = rollData; + mydialog.data.actor = this; + mydialog.activateListeners = function(html) { + // Get the rollData stuff + var rollData = this.data.rollData; + + function updateRollResult( rollData ) { + rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) + parseInt(rollData.etat); + rollData.finalLevelStr = (rollData.finalLevel >= 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel; + $("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr ); + rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel); + let niveauStr = (rollData.competence.data.niveau >= 0) ? "+" + rollData.competence.data.niveau : rollData.competence.data.niveau; + $("#compdialogTitle").text( rollData.competence.name + " - " + niveauStr + " - " + rollData.selectedCarac.label ); + $(".table-resolution").remove(); + game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11, + rollData.selectedCarac.value, rollData.finalLevel ); + } + + // Setup everything onload + $(function() { + // Set the default carac from the competence item + rollData.selectedCarac = rollData.carac[rollData.competence.data.carac_defaut]; + // Update html, according to data + $("#carac").val( rollData.competence.data.carac_defaut ); + $("#bonusmalus").val( rollData.bmValue ); + updateRollResult(rollData); + }); + + + // Replace again the button action, as i overwritten it + $('button').click((event) => { + mydialog.data.actor.performRoll(rollData); + }); + + // Update ! + $('#bonusmalus').click((event) => { + rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus + //console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) ); + updateRollResult(rollData); + }); + $('#carac').click((event) => { + let caracKey = event.currentTarget.value; + rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac + //console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue); + updateRollResult(rollData); }); + } + + mydialog.render(true); } /* -------------------------------------------- */ diff --git a/styles/simple.css b/styles/simple.css index c51c65a8..389d9ad1 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -293,7 +293,7 @@ .rdddialog { width: 600px; - height: 400px; + height: 430px; } .table-resolution-carac { diff --git a/template.json b/template.json index 547ac5f5..36bc4e85 100644 --- a/template.json +++ b/template.json @@ -303,6 +303,7 @@ "dommages": 0, "force": 0, "resistance": 0, + "famille": "", "cout": 0 }, "munition": { diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html index 34a6104d..556c35d8 100644 --- a/templates/actor-sheet.html +++ b/templates/actor-sheet.html @@ -33,6 +33,7 @@