diff --git a/module/actor-sheet.js b/module/actor-sheet.js
index 69224370..ba5c6099 100644
--- a/module/actor-sheet.js
+++ b/module/actor-sheet.js
@@ -15,7 +15,7 @@ import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
-import { TMRUtility } from "./tmr-utility.js";
+import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
@@ -100,7 +100,7 @@ export class RdDActorSheet extends ActorSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
- isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
+ isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
rencontres: duplicate(formData.system.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache()
@@ -361,11 +361,15 @@ export class RdDActorSheet extends ActorSheet {
await DialogRepos.create(this.actor);
});
html.find('.delete-active-effect').click(async event => {
- let id = $(event.currentTarget).parents(".active-effect").data('id');
- this.actor.enleverActiveEffectById(id);
+ if (game.user.isGM) {
+ let effect = $(event.currentTarget).parents(".active-effect").data('effect');
+ this.actor.removeEffect(effect);
+ }
});
html.find('.enlever-tous-effets').click(async event => {
- this.actor.enleverTousLesEffets();
+ if (game.user.isGM) {
+ this.actor.enleverTousLesEffets();
+ }
});
html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
diff --git a/module/actor.js b/module/actor.js
index 8ef268f7..33a3055a 100644
--- a/module/actor.js
+++ b/module/actor.js
@@ -17,7 +17,7 @@ import { RdDAudio } from "./rdd-audio.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDAlchimie } from "./rdd-alchimie.js";
-import { StatusEffects } from "./status-effects.js";
+import { STATUSES, StatusEffects } from "./status-effects.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
@@ -52,8 +52,6 @@ const POSSESSION_SANS_DRACONIC = {
export class RdDActor extends Actor {
/* -------------------------------------------- */
static init() {
- Hooks.on("deleteActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onDeleteActiveEffect(effect, options));
-
Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id));
@@ -420,7 +418,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSurprise(isCombat = undefined) {
- let niveauSurprise = this.getActiveEffects()
+ let niveauSurprise = this.getEffects()
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
.reduce(Misc.sum(), 0);
if (niveauSurprise > 1) {
@@ -1587,12 +1585,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSonne() {
- return this.getEffectByLabel("EFFECT.StatusStunned");
+ return this.getEffect(STATUSES.StatusStunned);
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
- for (let effect of this.getActiveEffects()) {
+ for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
if (effect.system.origin) {
await effect.update({ 'disabled': true });
@@ -1621,7 +1619,7 @@ export class RdDActor extends Actor {
ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
return;
}
- await this.setStatusEffect("EFFECT.StatusStunned", sonne);
+ await this.setEffect(STATUSES.StatusStunned, sonne);
}
/* -------------------------------------------- */
@@ -1774,7 +1772,7 @@ export class RdDActor extends Actor {
}
await this.update({ "system.sante": sante })
if (this.isDead()) {
- await this.setStatusEffect("EFFECT.StatusComma", true);
+ await this.setEffect(STATUSES.StatusComma, true);
}
return result;
}
@@ -3158,8 +3156,7 @@ export class RdDActor extends Actor {
ui.notifications.warn("Vous êtes déja dans les TMR....");
return
}
- let demiReve = this.getActiveEffects(it => it.label == "Demi-rêve");
- if (mode != 'visu' && demiReve.length > 0) {
+ if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement
}
@@ -3174,7 +3171,7 @@ export class RdDActor extends Actor {
});
return;
}
- await this.setStatusEffect("EFFECT.StatusDemiReve", true);
+ await this.setEffect(STATUSES.StatusDemiReve, true);
}
const fatigue = this.system.sante.fatigue.value;
@@ -3464,7 +3461,7 @@ export class RdDActor extends Actor {
count--;
} else {
// TODO: status effect dead
- this.setStatusEffect("EFFECT.StatusComma", true);
+ this.setEffect(STATUSES.StatusComma, true);
ChatMessage.create({
content: `
${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !`
@@ -4099,61 +4096,44 @@ export class RdDActor extends Actor {
async onUpdateActor(update, options, actorId) {
const updatedEndurance = update?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
- await this.setStatusEffect("EFFECT.StatusUnconscious", updatedEndurance.value == 0)
+ await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
}
/* -------------------------------------------- */
- async onDeleteActiveEffect(effect, options) {
- switch (effect.label) {
- case 'EFFECT.StatusStunned':
- return;
- }
+ getEffects() {
+ return this.getEmbeddedCollection("ActiveEffect");
}
/* -------------------------------------------- */
- getActiveEffects(matching = it => true) {
- return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
+ getEffect(statusId) {
+ return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
}
/* -------------------------------------------- */
- getEffectByLabel(label) {
- return this.getActiveEffects().find(it => it.system?.label == label);
- }
-
- /* -------------------------------------------- */
- getEffectById(id) {
- return this.getActiveEffects().find(it => it.id == id);
- }
-
- /* -------------------------------------------- */
- async setStatusEffect(label, status, updates = {}) {
+ async setEffect(statusId, status) {
if (this.isEntite() || this.type == 'vehicule') {
return;
}
- console.log("setStatusEffect", label, status, updates)
- const existing = this.getEffectByLabel(label);
- if (existing) {
- existing.delete();
- }
- if (status) {
- const statusEffect = mergeObject(duplicate(StatusEffects.status(label)), updates);
- await this.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
+ console.log("setEffect", statusId, status)
+ await this.removeEffect(statusId);
+ const effect = StatusEffects.status(statusId);
+ if (effect) {
+ await this.createEmbeddedDocuments("ActiveEffect", [effect]);
}
}
- enleverActiveEffectById(id) {
- if (game.user.isGM) {
- const existing = this.getEffectById(id);
- if (existing) {
- existing.delete();
- }
+ async removeEffect(statusId) {
+ const effect = this.getEffect(statusId);
+ if (effect) {
+ await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
}
+
/* -------------------------------------------- */
enleverTousLesEffets() {
if (game.user.isGM) {
- this.deleteEmbeddedDocuments('ActiveEffect', this.getActiveEffects().map(it => it.id));
+ this.deleteEmbeddedDocuments('ActiveEffect', this.getEffects().map(it => it.id));
}
}
diff --git a/module/rdd-combat.js b/module/rdd-combat.js
index fee00988..30456d43 100644
--- a/module/rdd-combat.js
+++ b/module/rdd-combat.js
@@ -10,6 +10,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
+import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */
const premierRoundInit = [
@@ -1185,7 +1186,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute';
- await this.defender.setStatusEffect("EFFECT.StatusProne", true);
+ await this.defender.setEffect(STATUSES.StatusProne, true);
}
else {
defenderRoll.show.recul = 'recul';
diff --git a/module/rdd-tmr-dialog.js b/module/rdd-tmr-dialog.js
index f7e07f83..8bd2ce34 100644
--- a/module/rdd-tmr-dialog.js
+++ b/module/rdd-tmr-dialog.js
@@ -1,4 +1,3 @@
-import { SYSTEM_SOCKET_ID } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
@@ -16,6 +15,7 @@ import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
+import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */
export class RdDTMRDialog extends Dialog {
@@ -277,15 +277,16 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
- close() {
- if ( this.actor.tmrApp ) {
+ async close() {
+ if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference
- if ( !this.viewOnly ) {
- this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
+ if (!this.viewOnly) {
+ await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this._tellToGM(this.actor.name + " a quitté les terres médianes");
}
- this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
+ await this.actor.santeIncDec("fatigue", this.cumulFatigue)
}
+ await super.close(); // moving 1 cell costs 1 fatigue
}
/* -------------------------------------------- */
diff --git a/module/status-effects.js b/module/status-effects.js
index c0f8c863..488c0e54 100644
--- a/module/status-effects.js
+++ b/module/status-effects.js
@@ -1,26 +1,41 @@
import { SYSTEM_RDD } from "./constants.js";
-const rddStatusEffects = [
- { rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
- { rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
- { rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
- { rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
- { rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
- { rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
- { rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
- { rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
- { rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
- { rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
- { rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
-];
-const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
+export const STATUSES = {
+ StatusStunned : 'stun',
+ StatusBleeding: 'bleeding',
+ StatusProne: 'prone',
+ StatusGrappling: 'grappling',
+ StatusGrappled: 'grappled',
+ StatusRestrained: 'restrain',
+ StatusUnconscious: 'unconscious',
+ StatusBlind: 'blind',
+ StatusComma: 'comma',
+ StatusDead: 'dead',
+ StatusDemiReve: 'demi-reve',
+}
-const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
-const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
+const rddStatusEffects = [
+ { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
+ { rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
+ { rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
+ { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
+ { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
+ { rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
+ { rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
+ { rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
+ { rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
+ { rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
+ { rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
+];
+const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
+
+const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
+const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
export class StatusEffects {
static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id);
+ rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects",
@@ -47,40 +62,36 @@ export class StatusEffects {
static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect);
- if (statusSurpriseTotale.has(effect.label)) {
+ if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
return 2;
}
- return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
- }
-
- static setMandatoryRdd() {
- CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
- .forEach(it => it.rdd = true);
+ return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
}
static _getUseStatusEffects() {
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
- return setting ? new Set(setting.split(',')) : new Set();
+ return setting ? setting.split(',') : [];
}
- static _setUseStatusEffects(useStatusEffects) {
+ static _setUseStatusEffects(statusIds) {
if (game.user.isGM) {
- game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects));
+ game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(statusIds));
}
for (let effect of CONFIG.RDD.allEffects) {
- effect.active = effect.rdd || useStatusEffects.has(effect.id);
+ effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
- static _toSetting(useStatusEffects) {
- return Array.from(useStatusEffects).join();
+ static _toSetting(statusIds) {
+ return statusIds.join();
}
- static status(label) {
- return rddStatusEffects.find(it => it.label == label) ?? { label: label };
+ static status(statusId) {
+ return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
}
+
static demiReve() {
return demiReveStatusEffect;
}
@@ -106,8 +117,10 @@ class StatusEffectsSettings extends FormApplication {
}
getData() {
+ const used = StatusEffects._getUseStatusEffects();
let formData = super.getData();
- formData.effects = CONFIG.RDD.allEffects;
+ formData.effects = duplicate(CONFIG.RDD.allEffects);
+ formData.effects.forEach(it => it.active = used.includes(it.id))
return formData;
}
@@ -118,10 +131,10 @@ class StatusEffectsSettings extends FormApplication {
let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked;
if (isChecked) {
- selected.add(id);
+ selected.push(id);
}
else {
- selected.delete(id);
+ selected = selected.filter(it => it != id)
}
StatusEffects._setUseStatusEffects(selected);
}
diff --git a/templates/actor-sheet-effects-partial.html b/templates/actor-sheet-effects-partial.html
index 3e4ada8f..67a93101 100644
--- a/templates/actor-sheet-effects-partial.html
+++ b/templates/actor-sheet-effects-partial.html
@@ -1,7 +1,7 @@
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}}
{{#each effects as |effect key|}}
-
+
{{/each}}
diff --git a/templates/status-effects-settings.html b/templates/status-effects-settings.html
index d1f0a757..68adcc96 100644
--- a/templates/status-effects-settings.html
+++ b/templates/status-effects-settings.html
@@ -7,7 +7,7 @@
{{else}}
{{/if}}
-
+
{{/each}}